2.2 inch LCD Display featuring VGA Resolution
i4u writes "Casio announces a LCD display with the world's highest resolution.
The 2.2 inch LCD display features VGA resolution. The Casio innovation has 368ppi (pixels per inch). The power consumption and size is the same as with current QVGA (320x240) displays. Meaning current mobile phone models could directly be upgraded with a VGA display. So we could very soon see Mobile phones with VGA resolution on 2.2 inch displays.
Samsung had the World's highest resolution with 300ppi in early August. Casio took now the lead.
More details in Casio Press-Release (Japanese)."
I just got one of the new zaurus Sl-6000 pda's that does 640x480 on a quite large (for a pda) screen and the pixels are already small enough to be indistinguisable from eachother. Putting that res in a screen that small seems pretty pointless.
"The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
I can see this being beneficial for pictures, video, and the like, but not UI elements. Phone OSes are going to need to build in scalable UIs and offer tools for their developers to do the same or we won't be able to use the things.
Per Square Mile, a blog about density
Okay, the high pixel density is neat and all, but can anyone name an application that would need a small screen with such high resolution.
If they "slightly" expanded it, though, you'd have a ~22 inch LCD with 6400x4800. Finally, a use for those high-end video cards with tons of memory!
That is, when does the average human eye stop distinguishing them as seperate points?
I can tell 300 DPI from 600 DPI on a printout, but above that it looks about the same to me.
I don't need no instructions to know how to rock!!!!
Casio took now the lead.
Yoda? Sentance, only you mangle such.
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While this is nice, what I really want is a better battery, better camera (can we get 2mp on a cell phone?), and more storage memory (how about a card slot?). I doubt anyone will run windows or play doom on their cell phone. But people might want to play mp3's, take pictures, or browse the web and check email.
Come and say hi. http://forum.penpals.com/index.php
a jeweler's lupe? is that like the mexican woman who works at the jeweler's store?
...nevermind!
...oh, you mean a loupe...
Yes, it's you getting old. Remember how your grandpa was always complaining about something ? Now it's your turn.
Finally I can watch porn on my wristwatch. Could make using the two hand stroke a bit tricky though...
My days of not taking you seriously are certainly coming to a middle...
I would love a vga (or better!) capable screen that fits in a drive bay. If you've seen the lcd's for car stereos that slide out, you know what I mean. Or if you don't, imagine the rackmountable lcd displays that slide out and then go vertical but sized for a drive bay.
Would be great for the htpc that's normally only used with a projector. You don't always want to turn on the beamer if you're just playing music, but you do need to be able to use some sort of screen.
it says it has the same current draw as QVGA but this one is full VGA.
You can also find out for yourself by doing some simple math: if this is approximately 2.2 inches with a 4:3 ratio it means it's going to be approx. 1.76in wide and 1.32in tall, which means that it has an area of around 2.3 square inches, which means that (at 368ppi, 135424 pixels per square inch) it would have 311475 pixels, which confirms full-VGA resolution (640x480 = 307200) due to probable slight measurement differences (I don't think it's going to be *exactly* 368ppi).
-- the cake is a lie
I don't know about you, but the buga boo in the past with virtual headsets was
not being able to do true 640x480.
I'd love to see a head set doing true 640 x 480.
"think of it as evolution in action"
I know that the most sophisticated VR also requires complicated head position tracking hardware, which apparently is quite difficult to get right. Existing implementations often cause nausea and vertigo in some people.
However, a nice, crisp 3D display with mouse-driven movement of the scene should be a perfectly acceptable low-cost alternative. You would have to strap it on your head and you would look like some kind of wired-up bug freak, but what's wrong with that?
I sure as heck could use it in my molecular modelling work.
mhack
Building a better ribosome since 1997
"A camera, does this phone have? Yes! Movie messaging I can send to Jedi friends! Kick Dukoo's ass they can watch. Yes!"
...wanking will make you go blind. That is, if you do it while surfing for pr0n on one of these displays.
Tubal-Cain smokes the white owl.
Doom for Symbian Phones - runs on most recent Nokia phones.
when will those graphing calculators be upgraded with displays capable of more than 86x48 resolution (B&W, at that)? I have the impression that HP, Casio and TI are stuck in a time-gap with their graphing calcs.
Sigged!
VGA stereo sunglasses!
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make install -not war
So there was no point in anyone trying, as to hack the screen drawing code is not viable, as so much depended on the syncing and timing in the C64 days.
So conceivably, that old DOS mode 'pokes and peeks the VGA buffer itself' type code could now hope to be ported to this sort of screen.
I'm struggling and struggling to think of one app that would not have been superceded by something superior. But should one exist, it could not without it's hardcoded minimum resolution.
Keep this going, I could run Lionheart under UAE on an NGage VII.
[% slash_sig_val.text %]
First, a story: i went to the store with a woman who hates high-res displays and was telling me that no one likes them. suddenly, she pulled off the road, complaining that the setting sun was in her eyes. i didn't say anything, but her windshield was so filthy that you could hardly see out of it anyway. the low-angle sun just made it slightly more opaque.
Next, my opinion: many of the posts in this thread seem to come from people like that---they apparently can't see shit, so they can't imagine why anyone else would. i would love to have a 2.2in vga display, not so much to run programs written for a desktop screen (doh) but more to make things look less blocky.
Finally, my prescription: try an experiment. hold a book up next to your computer screen, a book whose typefaces don't seem too small to you. Notice that when you compare them side by side, the book is likely to have smaller type than the computer screen. Since the characters are more sharply drawn (higher resolution) you can actually see them better even if they are smaller.
You're getting old. When was the last time you saw any consumer electronics with specific features for the older generations?
There was a line in Dougals Adam's Salmon of Doubt that I'll have to paraphrase since I don't have the book with me. It was basically this...
Anything invented while you're under 18 is taken from granted.
Anything invented while you're between 18-30 is new and exciting.
Anything invented while you're over 30 is scary and unnatural.
I forgot my point...so I'll leave it to you to make the connection.
Check out this display -- it's LCD, frag-friendly 360Hz refresh, 1/3 VGA, 24 bit color, and with a pixel size of 12 x 16.2um, it works out to 1500-2000 pixel/inch.
Of course, the trick is that this display is really small -- since it's built on a silicon wafer, expanding it to 2.2" would raise the price incredibly (defect rate isn't linear with size). So, it makes a wonderful camcorder/digital camera viewfinder, and its bigger cousins work in HD projectors, but not really practical for a phone display.
One of the coolest things about this is that it is a black and white display lit sequentially with red, gren, and blue leds. The display sets switches each pixel to the appropriate brightness of whatever color is lighting it. This means no "screen door" effect -- see an example here, so the display is much clearer.
Switching time is about 150 microseconds - good large-size monitors are still in the range of 20000 microseconds!
HIV Crosses Species Barrier... into Muppets
The number for contrast has no dimension.
It is the light intensity ratio between the brightest white and the darkest black the display can reproduce.
It should have been be written as 450:1