Affordable Modern Graphics Cards
EconolineCrush writes "If graphics cards that cost more than a mortgage payment make your wallet quiver, it's worth checking out ATI's Radeon X700 and NVIDIA's GeForce 6600 series. Both are based on cut down versions of latest and greatest graphics chips, but at under $200, they sell for a fraction of the price of high-end cards. What's more, these $200 wonders outperform last year's $500 cards, sometimes by embarrassingly large margins. The Tech Report has in-depth reviews of both the GeForce 6600GT and Radeon X700 XT if you're in the market for a next-gen graphics card that's a little more affordable."
If a graphics card = a mortgage payment, you're either buying one hell of a graphics card, or I want your mortgage payment!
The cesspool just got a check and balance.
Of course, if you actually want to use your shiny new 6600-series card, you're gonna need to dish out the cash for a new PCI-E motherboard too. That or wait a few (more) months for an AGP version to show up.
:(
Don't get me wrong, I'm delighted that Nvidia is releasing a good quality card at a reasonable price, I realize that PCI-E allows for the very cool SLI technology, and I intend to buy one eventually, but seriously why not come out with AGP cards at the same time, my copy of DOOM3 is already starting to dusty while I wait
SINCE WHEN DID 200 DOLLAR VIDEO CARDS BECOME MIDRANGE! The top of the line should cost around 200-300, and the midranges should be in the 100-150 range, and budgets below 100. This is plain ridiculous...
I just can't. I feel like if I'm going to spend 200 bucks, it has to be the latest and the greatest, general gaming card. Which means like 400 bucks... my next problem is that I then worry about the rest of my computer. Its like if its not a totally perfect gaming rig, why bother upgrading at all. Anyone else have this problem/compulsion?
These cards are being produced at this price and this speed for one reason -- they run doom 3 at an appropriate speed.
They are cheaper because they are not the fastest possible thing on the market; however, they make it where you can run doom iii with all the bells and whistles enabled at a decent resolution.
They are attacking the mid to high gamer market.
Brillant marketing move... if Doom 3 becomes the next standard.
If something else is the next standard and these cards don't run up to par with that game, then this line will circle downward very quickly.
The super-expensive new cards are more for those who just have to be on the bleeding edge of technology. A $99 card will play any modern game smoothly, but it doesn't give you bragging rights with any of your videophile friends. If you're into that sort of thing.
Personally, I bought a Radeon 9200SE for $99 about 6 months ago (give or take), and it meets or exceeds the requirements of any game I've ever seen.
I really hope we see these sooner than usual on the Mac. I'm getting exasperated with ATI et al delaying the Mac version of their card by so long (ie: There is still no 9800XT for Mac, much less an X800). Plus, when they do come out, there's usually a $50 premium, and half the RAM. Sigh.
In addition, does anyone know if the nVidia 6600 will be DDL, thus letting people use the 30" Cinema Display? Of course, if you can afford the display, you can probably also afford the card (I can't on either count).
"Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
In addition to that the few places that do sell these cards are in the US and they only ship to US, Canada and USFPO.
the $35 cards?
Yeah, it's last year's chipset. But weren't they all the shit last year?
Aah, basking in the lagging edge of technology. Bug free and cheap games. Besides, I have a life and an airplane to build. Don't have time to camp out on the doorstep of Egames, waiting for the latest release of 'Death in the Dark, Part XXX', and then spend a week trying to get it to run so that I can say, "Ooh! Shiny things!!"
Aah, change is good. -- Rafiki
Yeah, but it ain't easy. -- Simba
Almost two years back, I picked up a Radeon 8500LE for under $100. (actually, about $80) At the time, the Radeon 9700 and 9500 were top and second tier DX9 cards. The 8500 was a third-tier DX8.1 card. While it didn't have the latest features, it *was* feature-complete to the previous set.
These are good $200 cards, no doubt. But it looks to me as if the sub-$100 cards haven't made as much *relative* progress as the more expensive ones.
The living have better things to do than to continue hating the dead.
(From a rejected story I submitted)
This Inquirer story says that ATI will be beginning a big "Linux driver push" in the next couple of weeks - a driver based upon their Catalyst drivers, supposesly giving a speed boost to DoomIII.
Personally, I'd just like drivers that don't segv under Xorg 6.8.0
www.eFax.com are spammers
At 450 dollars you can get a Radeon x800 Pro VIVO, which has a 100% chance of flashing to a full x800XT with all 16 pixel pipelines.
Or if you want an nvidia card (i.e. you have Linux and want drivers that, uh, work), the 6800GT is almost as fast and at 400 dollars, its a great deal.
The 6600 and x700s seem almost as fast as the 6800NU (300 dollars) at first, but note--they have 128-bit memory. This means that they will suffer a much larger hit when enabling antialiasing, as their memory is slower and AA requires a lot of memory bandwidth.
I don't understand how 400 dollars is too much for a card, as I can easily assemble a high-end computer for 1200-1400 dollars, like one of these:
Athlon 64 3200+ (200), Asus A78 (150), 1GB Dual Channel Corsair (300), 6800GT (400), 160GB hard drive (100), 480 watt power supply (100), case and floppy and crappy cdrom (50). That's 1300 dollars for something better than the 4000 dollar computer that Dell is offering, and as good as a 3500 dollar Alienware. So don't bitch about the price of graphics cards--you get so much for your money these days its insane.
Its really all about the price performance ratio (at least, performance relative to the top-of-the-line card). The 6600 GT and the X700 XT provide a price/performance ratio not seen seen since the GF4 Ti4200. I'm willing to bet that between Doom 3, HL2, the amount of time since the Ti4200 came out, and the p/p ratio of these new cards, a lot of people who have Ti4200s will buy these new cards. As soon as they come out with AGP versions of course. I'm figuriing this will be my last AGP card and my last big upgrade until my next platform move next fall, which will be to a dual-core system (hopefully they're out by then!).
The Doormat
If you're not outraged, then you're not paying attention.
is how a video card can cost upwards of $400, and a processor AND motherboard that run faster and involve more R&D can cost less than that combined.
I have a 9800 Pro that I bought for $198, and I am certain that will carry me thru for another year or so until the x800 XT becomes $200, then I'll upgrade to the 'midrange' card again. I don't need bleeding edge technology -- I can suffice by lowering the quality settings to play games. If I am playing single player, I can turn up the eyecandy because FPS don't really matter, and if I'm playing online, then I turn them down to get the high FPS.
There's really no need to buy a $400 graphics card, and no need for them to cost that much. It's just for players who need the extra 5 or 10FPS when they are already in the 50 FPS range... which is damn stupid.
The price is always right if someone else is paying.
The problem with these graphics cards is that their native slot is PCI Express now, which means gamers have to wait an extra month or two for an AGP version. There aren't many people I know (actually, I don't think I know any at all) who have PCI Express, and the motherboards that do feature it at the moment (only Intel ones at that) aren't very good at all.
Having said that, the nVidia 6600 is a great line of cards, especially the 6600GT. The X700 is too little too late, unfortunatly, but ATI diehards will probably appreciate the middle ground they're offering. I myself was put off by ATI's lack of dynamic range, unlike nVidia, which is why I bought a nVidia 6800 (vanilla) a couple of weeks ago, and I must say, it's one hell of a card. Counter-Strike: Source and Doom 3 are smooth as butter.
Playing the demo through on one notch lower than the absolute highest quality I thought my geforce3 Ti500 seemed to work well. I noticed a couple of times when the FPS was slightly lower than perfect during the cut scenes when they've got people talking and also the guys head was slightly polygonal but overall the quality was terrific and if it wasn't perfect I couldn't tell because it was too dang dark.
Maybe I don't know what I'm missing.
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
is over 100 million on the new geforce cards. that is more than all P4 cpu's, except the p4ee which is 80% cache transistors. so start whining and bitching about cpu prices if you are gonna whine about gpu prices
Good. It's probably optimized for flight simulators then.
Hate to break it to you, but some AC on Slashdot doesn't decide what "should" be with bussiness. Their cost is determined by two things:
1) What the market will pay.
2) To a much greater extent, what it costs to make.
It is EXPENSIVE to make those high end cards that push the limit. As time goes on their technology is refined and trickles down. The midrange and low end exist precisely because the high end exists.
Also this is nothing new. $500-$600 has always been the high end price AFAIK. When I first heard about 3d accelerators for consumers, the high end was the Voodoo 2, speicifcally 2 12MB Voodoo 2s SLI'd together. Well guess what? Each one was about $300, giving a total of $600.
But the thing is you don't need the high end to play games. It's there for those that want to spend teh scratch to have the latest greatest. I have a 9800 Pro, which is slower than either of these two cards here. There is no game I've encountered to date, including Doom 3 and FarCry, that isn't palyable on it. For that matter there's no game I've yet encountered that doesn't run quite well on it. Doom 3 runs nice at 1024x768 at high detail, FarCry likewise with most things at very high detail.
Now it doesn't run as good as my friend's 6800 Ultra. He can run them at higher resolutions, with more features like anti-aliasing, and at higher frame rates. However it's not like his $500 card is the minimum to make it work, it is the current best. My older, now low midrange card works fine.
And budget cards can work. You can get a 9600 Pro for around $100-$120 and that will run all games today. Again, you'll have to scale back the detail some more, but they'll still eb perfectly playable, and even look pretty good.
So get off the "There's no reason for the high end" kick. Sure there is: People want it and the technology eventually comes to the rest of us. DVD players did not start out costing $50, they costed $3000. As the technology matured and production went up, costs came down. Graphics cards are the same, but in a perpetual cycle.
In 1988, my computer was an Apple IIGS. It did 320x200 at 256 colours, and had no acceleration. My computer now does over 16 million colours at resolutions in excess of HDTV, and has a massive 3d acceleration subsystem that can render millions of triangles per second.
They both cost about the same amount of money.
A couple of big issues are being missed in the price point discussion.
First, there are essentially no games out there that tax a high end card. Even games like Doom 3 run light lightning with a 128MB Radeon 9800. The high and ultra quality settings scraping for improvements, like not compressing normal and specular maps, things that buy you almost nothing in exchange for massive bandwidth requirements. So all of these people clamoring for X800s and all that...there's no need, not yet.
Second, a minority of PC owners run 3D games or otherwise need 3D acceleration. Partially this is because of compatibility and driver issues--and how those issues don't exist on consoles (cue the guy who always brings up RTS games as a counterargument)--but it's also partially because it's hard for the average person to know which games will work. DirectX 9? Pixel Shader 2.0? Video memory? Most people don't know anything about this. They buy a game, it doesn't work, they can't return it, and then they buy an Xbox for less than the price of a video card.
Third, the fragmentation and wide variations in the PC market result in all but a handful of game developers shooting for the high-end. Heck, over half of all PCs sold are notebooks. Is the 15% of the *gamer* market that owns X800s a viable target? Wouldn't it be better to tone things down and run on a wider variety of cards? Sure, you can write a game to scale based on the hardware it is running on, but this is expensive and time consuming.
In a lot of ways, the whole PC video card market is thriving on a sizable group of people--though still a minority--who upgrade obsessively.
As a rule of thumb, I try not to spend over $200 - $250 on a graphics card. 8 months down the line, the chances are your card will have gone down drastically in price, leaving you feel foolish.
I currently own a PNY Geforce 4 TI 4200 64 MB. I bought it when it was a fairly new product, and it cost me only $130. Years later, I can still run ut2004 at 1280 x 1024, with very playable framerates.
The 6600 GT looks like a great card... it has all the features of the 6800, only with less pipelines. Don't tell me that it "stunts the performance". If you saw a card for $750 that had 32 pipes, would you buy it?
Don't be stupid, get your cards cheap. :)
The little "wires" connecting things inside a chip are called "traces", and are the thinnest things you can draw on a chip. So "trace size" is used as a yardstick to compare chips for how small their various parts can be. (You will often see the word "process", as in "90 nanometer process" instead of "90 nanometer traces"). The smaller the trace size, the less power dissipation. Both of these new chips have a small trace size, although the articles didn't say exactly how small.
If you make a chip, and then you improve your chip-making technology so that you can draw thinner traces, you can perform a "die shrink": you produce a similar chip design, using the smaller traces, and the whole chip takes up a smaller amount of space. You can buy some graphics cards that are basically an older GPU with a die shrink; they dissipate very little heat and are inexpensive. A GeForce4 MX (budget card) was basically a GeForce 3 with a die shrink, IIRC.
Chips are made from silicon wafers. One whole wafer is "fabbed" (made in a chip fabrication plant), then cut up for individual chips. The more chips per wafer, the cheaper each chip is. (This is all the more true because flaws can happen during the fabbing process; if one flaw means one dead chip, then more chips per wafer means a similar number of flaws results in a lower percentage of dead chips made, and thus lower costs.)
A smaller trace size makes it easier to push the clock rate higher. But GPUs are definitely clocked lower than CPUs, so that helps them dissipate less heat. If you are pushing a Pentium 4 at 3 GHz, and the GPU is only doing 0.7 GHz, clearly that helps the GPU dissipate less heat.
Smaller trace sizes make it harder to make the chip work right; the smaller the traces, the more problems you might have electrically (I don't fully understand the details). Also, you need to be more careful with cooling; a hot chip with a tiny die size needs a really good heatsink, and there is less margin for error. The old, relatively large chips like the 486 family were easy to cool in comparison with today's chips.
Summary:
Smaller trace size means less heat
Lower clock rate means less heat
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely