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Halflife 2 Delayed Again?

erax0r writes "Gamespot reports that HL2 could be delayed yet again. "Court filings show VU Games has the right to sit on finished Half-Life 2 code for up to six months. Could it be deja vu all over again?"

62 comments

  1. This game better be DAMNED good by Toxygen · · Score: 3, Funny

    I swear, we spent a year hearing about how revolutionary it's gonna be, and now we've spent at least a year hearing about how it's gonna be delayed for different reasons, there was that whole source code leak fiasco, and now the friggin publisher wants to sit on it for a while too. If this game doesn't wipe my ass every time it makes me shit my pants, it's gonna be a huge letdown.

    1. Re:This game better be DAMNED good by mink · · Score: 1

      I seem to remember the play up for Diablo II being worse. Tere were stand up adverts in stores and all kinds of stuff over a year before it was ut.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. I'm ready! by TheGatekeeper · · Score: 5, Insightful

    And the funny thing is, not being a subscriber, when I click on the "Read More..." button, I see a big ad "Are you ready? HL2" on the side, and I'm thinking to myself, yeah I'm ready, my computer's ready, Valve and VU games are the only ones not ready... c'mon people!

    --
    'The staff in the hand of a wizard may be more than a prop for age,' -Hamá, the doorward
  3. source code by alatesystems · · Score: 4, Insightful

    I never understood why someone stealing the source code caused a delay before. It's not like they deleted the only copy. They just MADE a copy. I think they just like seeing their title in headlines all the time.

    This game better not suck. What's funnier is a huge HL2 ad on the right when I hit read more.

    Chris

    1. Re:source code by Drakino · · Score: 4, Insightful

      The source code theft (an in fact theft of all of the property) didn't delay it much. The code the guy then released to the internet proved Valve could not have made the September 30th 2003 deadline they set.

      The only feasable delay I could see it causing is if they recoded the network stack enough to prevent cheets. It's still not a year delay for that though.

    2. Re:source code by Anonymous Coward · · Score: 1, Insightful

      Sure the code got stolen, but one really has to think(put on your tinfoil hats boys!) if it wasn't in some way semi planned. I mean what kind of company would let that big a hole in Outlook go unnoticed. It does seem just a bit convient don't you think? Now with the game almost done VU steps in to stop the game being released for some reason. Perhaps they haven't been making Half Life 2 for all these years... I mean if we could look at the RC code I bet we'd see hundreds of lines of "Volcano Insurance" and "Oh my god he's really signing the paper"

    3. Re:source code by Ford+Prefect · · Score: 3, Interesting

      I never understood why someone stealing the source code caused a delay before.

      Right. You're working on something, you're falling behind, you're not going to meet the announced release date, when - BLAM - a large proportion of what you were working on, private stuff definitely not for distribution, gets distributed all over the internet.

      Your office network turns out to be completely untrustworthy, as are most of the machines on it (who knows what could have been installed without your knowledge) - basically, you don't have a clue what's safe and what's not.

      Put simply, all work has to cease. While rabid fanboys, crackers and 'warez dudes' are all busy dissecting your unfinished work.

      Must be pretty dispiriting, yes?

      Even when things did get back to normal, people at Valve must have reckoned their game just wasn't right for release. After all the complaints recently about other games being released 'unfinished', I'm glad they at Valve had the guts to delay the game, and fix whatever they saw was wrong with it. Maybe they really weren't happy with the gameplay, maybe it needed some dedicated tuning - who knows.

      The release candidate is out. Valve may have finished the game. It's already partially distributed over Steam. I wouldn't be surprised if the game is out pretty soon - assuming this latest hassle blows over, which it most likely will...

      --
      Tedious Bloggy Stuff - hooray?
    4. Re:source code by gl4ss · · Score: 2, Insightful

      it would have delayed them a week at most, figuring out what they need to change or not.

      the thing is, they weren't ready back then really, they couldn't have had it delivered on their announced dates anyways, code theft scandal or not. and they tried to spin it initially wholly on the code theft.

      the thing is, they've been bullshitting so much before and failed to deliver on their promises that they're really not very trustworthy. the thing is, they're already before been "so close to release it must be just a week or two now! man, check out those vouchers too, they must be ready!" when they were in a state where they couldn't have released it in a year.

      "just wasn't right"== CODE WASNT FINISHED, ART WASNT FINISHED, LEVELS WERENT FINISHED, LEGAL MATTERS WERENT FINISHED, DAMN NOTHING WAS FINISHED.

      would you pay in advance to a guy who you know wont deliver on time?

      --
      world was created 5 seconds before this post as it is.
    5. Re:source code by Anonymous Coward · · Score: 0

      I've been saying this since they announced the leak. It is the only thing that makes any sense at all.

    6. Re:source code by ottothecow · · Score: 1
      But I have seen someone play the leaked release (and I am sure you can still download it and find screenshots somewhere) so its obvious they had it done to that point.

      And the welding/moving gun thing in the e3demo level or whatever was included was fricking awesome...I wish it had been part of the game

      --
      Bottles.
  4. damnit! by hookedup · · Score: 4, Funny

    i feel like a mule with a carrot being dangled in front of my face.

    always so close... yet so far..

  5. Pffft, whatever by Anonymous Coward · · Score: 0

    I think it will be good, but it will be like 2002 good rather than a modern game.

    1. Re:Pffft, whatever by Anonymous Coward · · Score: 1, Interesting

      When the first videos came out from and after E3 more than a year ago, the physics were considered breathtaking and simply amazing. Same with the AI of your comrades.

      Doom3 already beat them to the punch on the physics. The only salvation H2 will have is if the CounterStrike mod is quickly adapted to it. They'll probably have the graphics of Doom3, but hopefully with better multi-player gameplay.

      Always sad to see something miss the boat like this, simply due to a late release.

    2. Re:Pffft, whatever by C0rinthian · · Score: 3, Interesting

      This is already the case. The best comparison is Doom 3. From what I've seen in the HL2 videos, DOOM 3 has it spanked as far as lighting and shadows are concerned. This is very visible in the outdoor areas. HL2 will shine moreso with it's AI, and the interactivity of the enviroment. Hopefully the story will rock too.

      Had HL2 released last year like it was supposed to, it would have blown away the competition by a wide margin. There was just nothing on the market that comes close. Now because of the delays, they've lost a huge advantage. Now it will be just another good game.

    3. Re:Pffft, whatever by Lisandro · · Score: 2, Interesting

      Both the psycis and the graphics of HL2 are already "we-have-seen-this-before". Doom 3 and FarCry have excellent graphics, in the same league of HL2, if not better. Games like Painkiller make excellent use of the Havok physics engine.

      But that's not the point. The original HL wasn't either revolutionary in graphics or implementation (the sound though was quite good at the time), but the game itself. The story, the settings, the atmosphere. I'm EAGER to play HL2, and the reason it's not the graphics but the memory of the original HL.

      Having said that, there's a few things on the Source engine that are quite impressive. The graphics, never mind being not original anymore, are excellent, same with the phyisics. Some game clips with characters talking, complete with facial animations, put to shame many actual games.

      I just hope it comes out in time.

    4. Re:Pffft, whatever by RotJ · · Score: 2, Interesting

      This is very visible in the outdoor areas.

      Doom 3? Outdoor areas? Huh?

      While it's true Doom 3 has a more robust engine, HL2 has much better looking textures and character models. This isn't as much due to the engine as it is the effort of the artists. Half Life 2 tries for photorealism while Doom 3 has blocky models with bland textures. Look at the Character Comparison Shot here to see the difference. And all Doom 3 has shown so far is that its engine can render dark laboratories and dark office buildings. We're going to have to wait for either an exceptional mod or a new game using the engine to see how pretty it is when the lights are on. I'm not sure if Quake IV is going to accomplish this, given the Quake series's tendency to take place in brown, gothic, industrial locales. Apparently, Quake IV is going to be rather dark as well. I hope it isn't a new trend.

    5. Re:Pffft, whatever by C0rinthian · · Score: 1

      I was speaking of the outdoor areas in HL2. The ambient light and shadows don't look nearly as good as those in Doom3. The spot I'm thinking of specifically is the "Coast" bink video. When the character is operating the crane, the shadows of the npcs and objects just looked very fake to me.

      Agreed that the textures and models for HL2 look much better than Doom3. Most of the stuff in D3 looked like plastic.

      Honestly, I'd love to see a combination of the two. The dynamic lighting system in Doom3 with the physics, textures, and models of HL2. THAT would be impressive.

  6. And not profit? by DreadPiratePizz · · Score: 5, Insightful

    It blows my mind to think that VUG would "sit on" such a big game and not make any money off of it for 6 months when they certainly could use the cash. Does this make sense to anybody else? It doesn't to me.

    1. Re:And not profit? by dzym · · Score: 2, Interesting
      The alternative is to let Valve even more brazenly rape them by shipping the game via Steam and cutting them out of the profits entirely.

      VU is between a rock and a hard place. On one hand they won't see the bottom line boost from the revenue from HL2, on the other Valve is ready to cut them out of the picture to the point where they might not see enough of a return to justify publishing it.

    2. Re:And not profit? by maeka · · Score: 3, Interesting

      They likely would take a bigger loss in the future if they were to back down now and prove themselves weak. They are doing this to show that they play hardball with their developers. Lord only knows that any sign of weakness now might be exploited by any developer VU works with who wants to renegotiate their SPA.
      There is no better way to prove that you mean business than to take one on the chin and shrug it off.

  7. It's a game of... by NotAnotherReboot · · Score: 4, Insightful

    It's a game of chicken, honestly.

    Vivendi Universal Games is in poor shape financially, and they have been counting on Half-Life 2 to help turn things around. They can, of course, threaten to delay the game past the holiday season as a way to bargain, but it would seem to be suicide to actually do it.

    Delaying past the holiday season hurts both them and Valve. Expect the game to come out this year (November 1st is looking likely, a whole array of retailers recently updated to that date when adding the Half-Life 2 Collector's Edition) and the issue over Steam to be settled later (i.e., if it is discovered that they did something underhanded, Valve may have to fork over a good chunk of change after-the-fact).

    Neither Valve nor VU Games want this delayed, and there is no reason to expect it to be with the first release candidate already in VU's hands.

    1. Re:It's a game of... by shoptroll · · Score: 2, Interesting

      No to mention the fact that they've probably been paying for Valve to finish this, and if they don't see some return on it, then thats bad.

      It's capitalism at its very best.

      Honestly, it couldn't happen to a better set of companies.

      --
      Insert Sig Here
    2. Re:It's a game of... by Ford+Prefect · · Score: 4, Informative

      No to mention the fact that they've probably been paying for Valve to finish this, and if they don't see some return on it, then thats bad.

      They haven't been paying - Half-Life 2 was apparently completely funded by Valve.

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:It's a game of... by myc_lykaon · · Score: 1
      They haven't been paying - Half-Life 2 was apparently completely funded by Valve.

      says Doug Lombardi. Totally impartially. Riiiight.

      I'm sure VU aren't saints, but lets just point out that, at least in terms of completion %ages and release dates, Valve have, shall we say, a flexible notion of the truth.

    4. Re:It's a game of... by Bios_Hakr · · Score: 2, Informative

      OK, let's think about this. Why would a company with the marketshare of Valve ever make a deal with a publisher?

      Valve does not need shelf space. They already have Steam. Why worry about printed manuals, boxes, CDs, and other crap? Just announce it on the major gamer sites and let everyone get it online for $20 vice $60 for a box. Their cut would still be the same no matter what.

      Valve does not need advertising. Uuh, Half-Life. What's that? Everyone who will buy it already knows about it.

      Valve does not need backers. They already have a license to print money in the form of Counter Strike.

      In any event, something is happening in the background we can't see. No one would make a deal with a publisher unless they needed to. Both sides stand to gain from this. The question is: Who gains what?

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    5. Re:It's a game of... by Ford+Prefect · · Score: 2, Informative

      OK, let's think about this. Why would a company with the marketshare of Valve ever make a deal with a publisher?

      Because they want to sell some games?

      Possibly out of date, but here's an overview of the different Half-Life 2 SKUs. Apparently, they expect a very significant proportion of the sales to be the base, single-player-only version, as this will be distributed in Wal-Mart and similar.

      Counter-Strike only became particularly popular after it went on sale in shops in a similar manner, despite being a free-to-download modification for years...

      Steam is an interesting variation, but I still reckon the majority of sales for HL2 will be in boxed form. There's a huge number of people out there without broadband, or who simply don't follow games sites and similar, who will still purchase the game.

      --
      Tedious Bloggy Stuff - hooray?
    6. Re:It's a game of... by Anonymous Coward · · Score: 0
      Counter-Strike only became particularly popular after it went on sale in shops in a similar manner, despite being a free-to-download modification for years...

      I'm pretty sure CS was popular before it was sold in a box.

  8. Damned if you do, damned if you don't. by Daikiki · · Score: 5, Insightful

    It seems to me that Vivendi is stuck between a rock and a hard place here. There's no doubt that they need the revenue, and I'm sure they have every intention of being able to put that revenue on their Q4 books. Q4 is what makes or breaks software publishers.

    Their options right now are to either release to retail and see a significant amount of that revenue go directly in to Valve's pockets. Many, many people will be buying this game on Steam if that happens. This isn't the Sims we're talking about. A significant percentage of potential cusomers have high-end machines with broadband connections, and since Steam has been pushing content to its users for a while now, I suspect many of them will just click the button that says 'instant gratification' instead of trundling out to the nearest big box retailer to buy this.

    On the other hand, if Vivendi delays release beyond the Christmas season, and somehow manages to prohibit Valve form releasing on Steam, they will not be able to post that revenue in Q4 and there's a real chance sales will be lower than they would have been had the game been released in time for Christmas.

    The only way Vivendi can win this is by compelling Valve not to release on Steam and still getting the game out in time for Christmas. What they're doing now is simply attempting to buy some time for their lawyers to attempt to achieve this. I suspect that, if no agreement has been reached within the next six to eight weeks, Valve will have effectively called Vivendi's bluff and Vivendi will be forced to release in time for Christmas rather than risk missing the holidays and losing a significant percentage of potential sales to Steam.

    --
    I want the fire back.
    1. Re:Damned if you do, damned if you don't. by urbaer · · Score: 1

      From the article:
      According to the two companies' current software publishing agreement, Valve cannot release the game via Steam until the retail version is brought to market by VU Games. That point was confirmed by Valve director of marketing Doug Lombardi who said, "Half-Life 2 will be made available to customers who purchase via Steam at the same time it is made available at retail."

      I think by stalling, Vivendi will not only hurt it's bottom line, but also it's reputation. I can't see that Valve could do anything to complel Vivendi to release.

    2. Re:Damned if you do, damned if you don't. by MMaestro · · Score: 2, Interesting
      Actually its very easy to please Vivendi in this case. If the only problem is the Steam distribution system (which 1. bypasses retailers and producers, and 2. pisses off everyone who wants the game but doesn't want to use/cannot use Steam) then this problem is VERY easily solved. All Valve has to do is wait a few extra days for the game to be sent off to the CD copiers and wait for the games to be shipped to retailers. The other difference with this (other than the obvious time factor) is the loss of money with the use of the middleman.

      Depending on the contract between Vivendi and Valve, the argument could swing either way. If Valve is doing this and it turns out that this is a breach of contract, hats off to Vivendi. If Valve can do this and its within the contract, truckloads of extra money for Valve for cutting out the middleman. If nothing else, Vivendi has the whole 'Steam sucks and is unreliable' argument on their side, so this doesn't look good for Valve.

    3. Re:Damned if you do, damned if you don't. by ivan256 · · Score: 2, Interesting

      On the other hand, if Vivendi delays release beyond the Christmas season, and somehow manages to prohibit Valve form releasing on Steam, they will not be able to post that revenue in Q4 and there's a real chance sales will be lower than they would have been had the game been released in time for Christmas.

      I think you're wrong. The people who are going to buy Half Life 2 are going to buy Half Life 2. If it comes out around the "Christmas Season" makes no difference for a game like this. The marketing folks may not get that, but really, either you're waiting on the edge of your seat for this game or you're not going to buy it. Waiting VU out is a win for Valve.

      The only way Vivendi can win this is by compelling Valve not to release on Steam and still getting the game out in time for Christmas.

      This is true, but let's hope that doesn't happen. The sooner all these traditional publishers die off the better off we all are. Let's hope Valve has the cash to sit around and wait VU out on this one and that almost everybody buys the game off Steam. What the hell do we need the middle-man for anymore? All they do is keep the small developers out of the market.

    4. Re:Damned if you do, damned if you don't. by bief · · Score: 2, Insightful

      People who are going to buy HL2 are going to buy HL2.

      That may or may not be true. The real point is that Vivendi wants to book it in the 4th quarter because they have been having financial troubles. Booking it in the 4th quarter means that they can reasonably say to their stakeholders that they are turning things around.

    5. Re:Damned if you do, damned if you don't. by lpontiac · · Score: 1
      I think you're wrong. The people who are going to buy Half Life 2 are going to buy Half Life 2.

      My little brother can't afford it. My parents might buy it for him for Christmas, though.

    6. Re:Damned if you do, damned if you don't. by llevity · · Score: 1
      The truely hardcore HL fans will buy it whenever it comes out. But a whole lot of the money is made on impulse buys and holiday gift sales.

      Also, I disagree with the death of traditional publishers being good for us. Steam's content distribution system is a decent idea, but I would like it much better if after you purchased and downloaded the game, they sent you the box, manual, and media in the mail. As it is now, you pay the same price for the boxed set, and get it at the same time it's available in stores. While you don't have to leave the house to get it, it can be quicker to go out and buy it if its a large game that does not preload, and you don't get the media, manual, or nice shiney box.

      And while I will say the game is the most important part, if I'm paying the same price, I want the same nice little extras.

    7. Re:Damned if you do, damned if you don't. by @madeus · · Score: 1

      2. pisses off everyone who wants the game but doesn't want to use/cannot use Steam

      'OMG I'm on a modem, you've got broadband that's not fair, I don't want you to be able to download the game, I have to wait till I can travel to a store that stocks it and so should you cause otherwise it's not fair and I'm telling my mum!'

      If someone who doesn't have broadband or who simply doesn't want to run Steam then fine, they don't have to, I'm okay with that. Screw them if they arn't happy that I want to get it via online download though, I don't see why they should get to prevent the rest of us from getting it via online download. It's not like the store based retail market going to suddenly vanish overnight while there is still demand. I think many people will find they prefer it though (no more naff media to worry about, no more trips to the store only to find they sold out at lunch time and to come back in a few days when they will get more stock in, maybe).

      *wobbly voice*
      Welcome to the world of tomorrow!
      */wobbly voice*

      Online downloads = in.
      Spotty yoof who lie about when they are expecting deliveries of HL2 = out.

      If it's not avalible for instant activation online via Steam you can be sure a significant number of people will be using alternative download mechanisims like 'Bit Torrent' and 'DC' to download and play it the same day it's released (or before then..).

      I play a very small number of copied games, not many and if they are good I buy them. I would always pay for them if the were easier to get - and I'd buy a lot more games too - but it's a pain in the arse to go to and from an appropriate store to find out that the usual local stores are all out of stock (even in, or maybe because it's London).

      I almost exclusively play MMOG's these days, because bizzarely these are the only types of new games I can download and play (other than ropey shareware), because the rest of the industry doesn't get that lots of people want to be able to download them, they are downloading 300+ MB demos (in some cases, 1.5GB +) so it makes sense they may as well just be able to enter a credit card online and get the full thing.

      Screw Vivendi. Steam's implimentation is naff in several ways (though I like the 'just in time' loading and I call BS on the unreliability as I've never had a problem connecting to it), but if it gets the ball rolling again with online downloads for commercial titles then that's great news IMO. I'd probably spend an extra 50-100 USD on software a month if I had access to all retail games via a system like Steam.

      Plenty of consumers saw this coming, Vivendi's overpaid under-competant waste-of-space management should have seen this coming (god knows they are paid enough for there supposed ability), but they did nothing but try and slow progress to delay the inevitable (much like the RIAA's attitude to online music), and so they will continue to slide down hill till they go out of business and/or assets are bought by some other cash rich (probably bumbling and equally doomed) entity. Tatty bye Vivendi!

    8. Re:Damned if you do, damned if you don't. by ivan256 · · Score: 1

      While you don't have to leave the house to get it, it can be quicker to go out and buy it if its a large game that does not preload, and you don't get the media, manual, or nice shiney box.

      Let's use Doom 3 as an example here. In the box was a 3 CD jewel case with three disks. The box just takes up space for 10 minutes before you throw it out. Extras? What extras? To top it off, when you get the games as an actual disk lots of people I know, including me, rip the disk to the hard drive and play the game from a virtual drive to improve load times and reduce noise and drive wear. You want media? Burn a copy of what you download.

    9. Re:Damned if you do, damned if you don't. by ivan256 · · Score: 1

      What percentage of people do you think fall into this category? Do you think it's higher than the percentage that the publisher will keep of the sale price? If it's like every other PC game these days it'll cost $49. On a retail purchase, if Valve is lucky they get $10. Through steam they're pulling close to the whole fifty bucks.

    10. Re:Damned if you do, damned if you don't. by llevity · · Score: 1
      I don't throw my old boxes up. I have a wall to wall bookcase built into my computer room where I shelve and display my game collection.

      The lack of extras is another issue, but I remember the old days when a game came with a nice thick color manual that nowadays sells seperately from the game, and is called a 'strategy guide'. Lots of times you also got cloth maps, comic books, or other random useless stuff like that.

      And sure I could burn a copy of what I download, but I paid for the game, so why do I have to waste my time and media to do that? If I'm paying the same price as the guy who gets it from the store, that's extra wasted time and media. And that's assuming the distribution client puts the stuff I downloaded in a recognizable location that's not hidden or spread out over a series of folders, and can be reinstalled from the media I burn without me having to trick it somehow.

    11. Re:Damned if you do, damned if you don't. by Dutchmaan · · Score: 1

      Actually it kind of makes sense... If they sit on it until it's closer to "christmas season" then there will be a higher percentage of people "in stores" picking up HL2 for little Jimmy.

      I'm guessing middle/late November just as the Xmas season kicks off... that way the buzz will be fresh and more people will be in the stores rather than in front of their computers downloading.

  9. Re:here comes joke HAH! by Anonymous Coward · · Score: 0

    Thats my joke and as you can see I already beat you to the punch and earned my troll status!

    I havent given up hope. Having been a fan of Blizzard games since Warcraft 2 I've learned patience. At least this fiasco isn't handled in Blizzard's manner of, "Sorry, game release date pushed back a quarter of a year. Heres 300 more screenshots to make you want the game even more."

    Valve is on to something with Steam, we all like seeing the people who do the work getting paid for it, even if its being spoon-feed to use through the only way left to play Half-Life.

  10. The Great Antogonist by Cabriel · · Score: 4, Interesting

    This court thing that Vivendi Universal Games is pulling seems to me to be a very bad PR choice. If I were a developer and saw that VUG was willing to take me to court over its right to hold my game for up to six months before releasing it according to my desire, I would step past VUG and find someone else to distribute, or I would distribute the game myself.

    But then, maybe it's just me...

    1. Re:The Great Antogonist by Anonymous Coward · · Score: 1, Informative

      They are releasing the game themselves via Steampowered.com Unfortunetly their contract with VUG doesn't allow them to relese the game via Steam until VUG releases the game.

      -Scott

  11. i doubt this by robot+captain · · Score: 0, Redundant

    Granted, I haven't RTFA, so if this was addressed in there, feel free to mod appropriately.

    But, I don't see this as likely for the simple fact that VU would not want to miss the holiday rush. I know I'm probably simply stating the obvious here, but its a source of reassurance for me since I want to play this game so badly.

    One question I have though after reading recent news about the "deluxe" edition containing CS:Source - will the regular version have Counter-Strike included for free?

    1. Re:i doubt this by Masami+Eiri · · Score: 1

      Its always been free, unless Valve stopped the CS team from distributing it as a mod...

  12. Acutally... by big+daddy+kane · · Score: 1

    the article states that Seirra/VUG has up to six monthes to publish the game, in order to comply with their 2001 contract with valve. Just as valve in order to comply with the contract has to release hl2

  13. Both sides... by RogueyWon · · Score: 5, Insightful

    In a weird way, I'd love to see both sides lose this.

    In the red corner, we have Vivendi. The faceless media giant that sums up everything that we're constantly being told is wrong with the games industry. A soul-less money-making machine, with no interest in the quality or artistic merits of the products they put out, determined to grind the poor suffering developers into abject poverty.

    In the blue corner, we have Valve. The developer which seems to be trying to set itself up as a rival to 3d Realms in the contest for the title of "biggest running joke of the gaming industry." They had one excellent hit over half a decade ago, which has been shamelessly miked since then through a series of mediocre expansion packs and "gold" editions. Their latest project is to force everybody who wants to play their games to use a creaking, occasionally-works (kind of) DRM client to run them. The service is erratic, the client is buggy and the only real benefit is for Valve's bank balance.

    Sorry if the above sounds overly negative, but I do think that regardless of how good the end product turns out to be, the entire process of its development does little to cast anybody at all in the industry in a good light.

  14. VUG and valve fighting? by UltimaL337Star · · Score: 5, Funny

    Won't someone please think of the gamers!?

  15. Games are like milk by Scooter · · Score: 4, Interesting

    They go off.

    Games have a very definite shelf life. I watched the latest Halflife 2 video the other day (the one with yer man on a quad bike of some kind shooting some spiders that looked a bit familiar..) and whilst it still looked like a game I might want to buy, I had just finished Doom 3 and whatever you can say about Doom 3, one thing I don't think you can deny is that it looks damm fine. HL2 just looks pretty ordinary to me now.

    It may have a more comprehensive physics engine that lets you interact with objects (You could knock stuff over in Doom3 and the swinging crane was very well done but that was about the limit of your interaction - kicking the office furniture about - although I did manage to get inside a barrel in MP, or at least end up in a barrel... :)) but is anyone that interested when they have bad guys to blow away? Might be more relvant in future games made with the Source engine.

    HL2 may also have a more interesting game behind the eye candy and certainly has more varied environemnts then Doom3 (although nobody does Hell like ID :P). The thing is, these advances are rapidly becoming old news - if they don't release soon - this carton of milk is going to start to smell. I'm sure Vivendi don't want it stinking up their refrigerator.

    1. Re:Games are like milk by superpulpsicle · · Score: 1

      Speaking of the shelf life. I had Doom 3 sitting at my house collecting dust for months until the working Catalyst Drivers came out for my ATI card.

      If there is one thing I recommend half-life 2 is.... TAKE YOUR TIME. Make sure shit works. If I pay $60 the first day, it best impress the hell out of me.

    2. Re:Games are like milk by Hassman · · Score: 1

      You did? ATI released a beta version at the same time as the game. Worked great for me.

      Too bad I got bored with Doom 3 faster than the time it takes for Paris Hilton to say something stupid on camera.

      Looked awesome, but the game was redundant. HL2 IMO, looks every bit as good as Doom3...just in a different way. I'm excited, and can at least hope that the game will hold my interest.

      --
      -Mark
      Dovie'andi se tovya sagain.
    3. Re:Games are like milk by Anonymous Coward · · Score: 0
      HL2 may also have a more interesting game behind the eye candy and certainly has more varied environemnts then Doom3 (although nobody does Hell like ID :P). The thing is, these advances are rapidly becoming old news
      Sorry, I'd strongly disagree. Eye-candy gets old very quickly, but great gameplay never gets old. The more I see of Half-Life 2 and how interactive and varied the environments are, the more I'm dying to play it (which doesn't stop me being wary of Steam, but I'm quite capable of having more than two contradictory longings). The physics engine, if integrated with the right environments (something which Far Cry almost but never got quite right) is going to lead to some great gaming and also ensure a lot of replayibility.

      I mean, the original Half-Life is still pretty good, and Deus Ex, my fave game ever, wasn't even that pretty to start off with. And I tired of Doom III in about 3 nights; yes, it looks good, but it all looks the exact same: dark corridor, swinging lights, shadows... oh, a monster has just jumped out behind you and whacked you. Your options are to move slightly to the right or slightly to the left in the confines of your narrow corridor.

      Ooops.

      Dull dull dullzzzz....

      P.

    4. Re:Games are like milk by Scooter · · Score: 1

      I'm not sure you disagreed to be honest :) I think HL2 will be a more interesting game, certainly in the single player plot driven part.

      I was thinking half way through Doom3 "man is there much more of this?" which is probably not a good sign, but games are sold on their looks to a large extent.

      Half Life did look amazing next to it's cartoony contemporary: Quake2 with HL's outdoor/indoor, real world look with strong lighting and realistic textures. I remember it also bored me rigid. The multiplayer was unbalanced and your man moved like his shoe laces were tied together. I still play Q2 (multiplayer) occasionally for the sheer action..

      I guess for me, it's all about the multiplayer, where the game technology merely provides the arena. I'd like it to look nice and to be able to move around with some degree of agility. So the eye candy becomes more important than any "story". Doom 3 hasn't really delivered on this yet either - the supplied example maps for MP are all indoor and quite cramped looking. It'll take an experienced mod team to make a good MP game out of it. 3wave don't look interested - I'm guessing they are waiting on Q4. So it looks like the long term appeal of Doom3 rests on the Doom3 Fortress team.

      Steam is a great concept, but it's current incarnation is a pile of crap. No one wants to wait for 3Gigs of assets to download, and why bother, when the box has it all in CD/DVD? It can be done - Lucasarts game patcher for Galaxies worked very well (well at least in the beta it did - I never bought the finished product - I just don't have the time or mental stamina required to devote to shooting the endless small furry animals that bite your ankles)

      I agree Doom3 SP is not a great game, but then single player plot driven FPS games *are* dull. When you've finished - who exactly have you beaten? There's a very nice looking engine for some serious multiplayer action lurking in there though! Vivendi had better get on with it if they want HL2 to compete for the mod producers attention the way the original did.

  16. Deja vu indeed by Lisandro · · Score: 0, Offtopic

    Duke Nukem Forever, anyone?

    1. Re:Deja vu indeed by fullmetal55 · · Score: 1

      completely different circumstances and completely different release schedules. DNF was announced to be released in 1997, hl2 the first "date" was in 2003. it hasn't been pushed back ad nauseum like so many people believe. just because a game gets released doesn't mean the company immediately begins work on a sequel. valve went whole hog onto tf2 after the relesae of hl, they then a few years later started on hl2, and as such haven't had nearly as much development time in hl2 as the 3drealms crowd did on dnf.

  17. Not again.... yes again! by Anonymous Coward · · Score: 0

    Could it be deja vu all over again?
    Yes, yes it can

  18. It's not going to take 6 months by Anonymous Coward · · Score: 0

    I don't think VU Games are going to sit on HL2 for six months. They've got two months: They want to release it before Christmas even if this means lost sales to Steam.

    It is possible Value will now agree to delay the Steam release until after the boxed version has hit the shelves.

  19. Preloads by TippyTwoShoes · · Score: 0

    So after pounding on the preload site worried I won't have all the parts before they activate the game, I find out I actually have 6 months to get them? Gee thanks guys! The only reason this isn't a scam is that it was free for us with the video card bundle ;-) I wonder how many more preload segments we'll have to get before they activate the game? I checked back yesterday and another segment was available.

  20. Must let us know they are still evil. by PhoenixOne · · Score: 1
    "if they were to back down now and prove themselves weak."
    They also run the risk that people might actually like them.

    --
    Spell cheek you've failed me four the last thyme!
  21. AAGGLL Re:Must let us know they are still evil. by Anonymous Coward · · Score: 0

    "They also run the risk that people might actually like them."

    Quick, without looking, name the publishers of the last book, CD, game, and magazine you purchased.

    See?

    It doesn't matter one stinking bit if people like them or not - nobody pays attention - not even you.

    1. Re:AAGGLL Re:Must let us know they are still evil. by PhoenixOne · · Score: 1
      " name the publishers of the last book, CD, game, and magazine"

      Addison Weslly (STL book), THQ (Warhammer 40k game), and CMP (Game Developer Mag), but the point is taken, the majority of people couldn't do that. :) I said this as a joke for fellow game developers.

      --
      Spell cheek you've failed me four the last thyme!