Molyneux Apology Explained
Thanks to the BBC for a follow-up to an earlier story. Following Peter Molyneux's apology to the Fable community last week, the BBC spoke with the game designer about his decision. "[I] owed a duty to fans to explain why some features did not make it into the finished product."
I still think it's cool that he apologized, and for whatever reason I have a lot of respect for him as a game designer. At least he tried to do something different...
I'm learning python
...in that article is that "B&W2 is completely playable and looking great."
;)
Well, B&W was supposedly completely playable too. Maybe we have different definitions. B&W DID look great though.
Moo.
If there's anything to apologize for, it's that this game is only on XBox.
It's great for Microsoft, since Fable and Halo are pretty much the only reasons for a gamer to own an XBox. I don't understand what exactly Mr. Molyneux gets out of the deal, but I bet it starts with a $.
It is very understandable how the features didn't make it into the game, and in an industry where its standard practice to hype non-existent features and then give no explanation why they're missing, this makes him stand out as an individual who actually cares about the people who play his game unlike some...*cough*Carmack*cough*.
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Now can I have my $50 back?
The difference between stupidity and genius is that genius has its limits.
Even when the features are there, they are still crippled by hype. Black and White was billed as a deeply philosophical exploration of choosing good and evil. And in the end, the high point of the game revolves around slapping around your ape... Spanking your monkey? Yeah.
"Wow. Now THAT'S a lot of angry Indians." - Lt. Col. George Armstrong Custer
Like his example of growing trees which he admitted was dropped because took 15% of the processor time. Sure Peter wanted to make trees grow for us; but he obviously had no clue how to implement to feature with any reasonable level of efficiency. The man is clearly an 'idea guy' with a very week grasp on reality.
...he should apologize for what was left in. I mean, the controls were dreadful. Autotargeting friendlies -- wtf? And running felt more like skating in NHL2004. Not to mention the horrible graphical bugs -- polygons popping, shadows flaking, and the eyecandy constantly gets in the way of the camera.
Loading times, severe!
Maps, miniscule!
Missions, Bland!
Role Playing, Diablo II did better!
It's only saving grace were some halfway funny moments. Still not worth the $50 I spent on it.
Ever the optimists, I guess.