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Why Are There No Sports MMO Games?

Brian P. writes "With the online gaming market growing at a remarkable rate and new games being announced frequently, why have developers and publishers shied away from creating an MMO sports game? Online fantasy leagues are bigger than ever and online sports games such as Madden '05 are huge franchises. It seems to me that a logical evolution of this trend would be a gaming experience that lets a player start out as a street-baller and work their way up to virtual super-athlete status. The possibilities are endless...but obviously there's something seriously wrong with the concept because all we keep getting are tiresome sword and sorcery games and online adaptations of megafranchises such as Star Wars."

38 of 176 comments (clear)

  1. Also... by hollismb · · Score: 4, Interesting

    Why are there no team sports games where more than one or two people can play against eachother at a time? Why not large amounts of human controlled players on each side? I call first baseman!

    1. Re:Also... by Jerf · · Score: 3, Insightful

      I call first baseman!

      BOOOOOOOOOORING!!!

      I'm serious. Actually, first baseman is a bad example. Who is going to play right field? Or blocker in football?

      Everybody wants to be the star. Since we're talking about computer games, everybody should be the star. MMORPGs have enough trouble with this. Sports would be even worse.

    2. Re:Also... by WolfWithoutAClause · · Score: 2, Insightful
      Actually, most online games have team modes.

      Quake II, Half Life, Unreal, Unreal tournament etc. etc.

      But, for some reason, you seem to mean 'stick and ball team games'.

      Why? This isn't real life! You simply don't have to be bored like that online. You can have fun! :-)

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    3. Re:Also... by Ayaress · · Score: 3, Interesting

      This is also one of the big problems with MMORTS games like Shattered Galaxy.

      Quick refernce: Each player in SG can have 48 units, which they can take into battle in gruops of 6 (up to 12, depending on their stats). The most common thing for players to do is to take six units of the same type into battle and use them as a single squad.

      The thing is, in any given map, there are usually three to five control points that must be held, and a number of strategically useful postions to occupy (cliffs, choke points, cover, etc). Its great when you get mostly experienced players together who will coordinate to win the battle.

      However, 99% of the time what happens is everybody mass swarms one point of the map while ten people try to play commander and give bad, conflicting orders. Ideally, somebody finds Arbalests (artillery units) in grid A1, they say, "Arbs a1" and a couple people with fast air-to-ground units will rush in to kill them quickly.

      Ideally, its an easy situation and any enemy arbalasts are doomed the minute they open fire. But what happens usually is somebody finds arbs in A1, says, "Arbs A1" and every last player on the map abandons the strategic points and mobs A2 where they discover that the arbs are on top of a cliff and you can't reach them by ground, thus falling directly into the arbs' line of fire and get wasted, leaving all the strategic points wide open for the enemy to take.

      I don't know how many times playing that game, I've had my tanks set up in a nice spot, but getting annoyed by really weak air-to-ground units. Meanwhile, some strong air-to-air units are sitting by. I say,"Hey, little help here?" and if I'm lucky, they just say, "hey, sup dude?" and ignore what is basically a free kill for them.

    4. Re:Also... by gl4ss · · Score: 2, Interesting

      what do you call battlefield then? or unreal tournament?

      16vs16.

      it's just that computer games allow simulated settings you wouldn't be able to have in a 'real' sport.

      (also, here's an answer: traditional sports would require people to stay in the game from start to end and a single bad player could ruin the fun for everyone. a bit hard to have the occasional fun in a game like that.)

      --
      world was created 5 seconds before this post as it is.
    5. Re:Also... by c0bw3b · · Score: 2, Interesting

      Yeah so football and baseball would make bad examples of this type of thing, but I could definitely see a Hoops style basketball game like this, or hockey or maybe even soccer MMORPG.

      --
      ||:|::
  2. I agree by SolarCurve · · Score: 2, Insightful

    I agree completely. The coop mode of games is sometimes what makes the best game overall. I would love to do a virtual football game where all the players are real. How cool would that be? :)

    1. Re:I agree by Enucite · · Score: 4, Insightful

      Yeah, I'd love playing a Nose Tackle... or maybe Guard! Then I can block for people I don't even know so they can make that big play! That'd be fun for all of about three plays.

      Most people play video games to be the hero. There's a lot of positions on a football team that aren't exactly "exciting" but they're necessary. It's fun when playing with a bunch of friends outside. But to even approach that type of play in an online game you'd have to have a well-coordinated guild. You're not going to just log in have a fun pickup game with 20 people you don't know.

      So to answer your question: Not nearly as cool as getting your friends together and going down to the park.

    2. Re:I agree by Austerity+Empowers · · Score: 2, Insightful

      Sure, being a guard is analogous to playing a cleric in EverQuest. Your job is only to keep the tank alive so the other guys can go kill the bad guys. The goal in EverQuest is the same as in football: have fun and beat the bad guys, with "have fun" being optional to many. The group or guild who does all this first, gets the dubious luxury of being the heroes of the server, regardless of their role.

      Similarly if you're on the football team that consistently beats everyone else, you can share in the glory. That you're not hte quarterback or wide receiver is more or less irrelevant. They can't win without you.

  3. Why? by Lord_Dweomer · · Score: 3, Interesting
    Because sports games tend to require a level of strategy above and beyond that of current MMORPGs. Sure, guilds and clans with voice chat might be able to have fun, but it wouldn't be suitable for the mass market of individual gamers who just want to pick up the game and play.

    Plus, sports games tend to be more based on the skill of the actual player than the character, and someone who was good at basketball games would be mighty pissed if they got schooled by some noob who had just played a long time.

    --
    Buy Steampunk Clothing Online!
    1. Re:Why? by numbski · · Score: 3, Interesting

      There are technical limitations as well.

      There are huge amounts of problems with real-time sports games that require quick, split-second judgements. Most online games now rely on a peer-to-peer game-state. Two consoles, running the same game and occassionaly checking to make sure they're reading the same 'story'. If a divergence in the gameplay is detected, the game drops.

      It would require a huge rewrite, running the game server side, and the console only running clients.

      I don't see that happening soon. :\

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    2. Re:Why? by Lord_Dweomer · · Score: 2, Interesting
      Allow me to restate some of my points.

      My basketball example was meant to highlight the "twitch" nature of most sports games. You can NOT simply translate the "hit a to attack, sit back and watch" technique in todays MMORPGs into a sports game. Implementing that correctly would be akin to implementing a MMOFPS correctly. And they tried that already with Planetside and we ended up with the oh so wonderful "cone of fire" (that was sarcasm btw).

      Now to address strategy. In EQ and others, the strategy revolves around planning the development of your character so you have certain skills and abilities at certain levels, and then knowing how and when to use those skills in a team environment. Sports games on the other hand rely more on location than simply knowing what combos to do and the timing for them. I'm talking about plays. Where players have set positions they need to stick to for the general good of the team. So far with MMORPGs, for the most part if you just stand near your target and use the button, things work. Again, Planetside took it a step further, but we're still nowhere close to being able to do sports games.

      And all of this is leaving out the fact that sports games would require EVERYONE on the team to participate and follow the general team guidelines. One person can ruin it for the team, much like in FPS.

      Oh, and I almost forgot to mention that even if you did group people in games based on their characters exp/skill level so they'd be equal, who the hell wants to play a sports game where you can't do anything cooler than shoot, dribble, and pass (to borrow from my basketball example again) until you spend X number of hours playing so you can level up and be able to dunk, steal, etc.

      Sports games are about immediate action, much like FPS, whereas RPGs are about character building. THAT is the reason why all thats been done to date has been RPGs.

      --
      Buy Steampunk Clothing Online!
  4. Because you need a TEAM by Toxygen · · Score: 2, Insightful

    Anyone who's played any team sports can support that if you play with the same team as the same positions all the time then your skill goes way up. You know exactly what to expect from your teammates and you're not just running hail mary towards the ball.

    To have something like this online, you'd have to arrange the group to meet online at certain times and I don't think there's enough people around to take this kind of game seriously enough to do that.

    1. Re:Because you need a TEAM by EngineeringMarvel · · Score: 2, Insightful

      There are enough gamers out there to make teams for this. Battlefield 1942 (Desert Combat), and Battlefield Vietnam have 12-man leagues that play year round. The top leagues will have between 20 and 40 teams fielding 12-man teams atleast once a week. Organization would not be the problem for a 11 or 9 man league as Battlefield has proven. I'd be more worried about gameplay for a MMO Sport Game.

      I would not want to play the same posistion for an entire game, especially an offensive lineman in football or a catcher in baseball. One of the best parts about sport games is that you get to do it all and not just play one posistion.

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
  5. Neat concept but... by Orome · · Score: 5, Insightful

    Well, the idea is pretty neat. There are a few things about it though that might turn off _regular_ sports games players
    1) Licenses - Players would generally like to think that they are playing for a major team (say Manchester United in football). They might not enjoy the experience of playing the game if they were playing street football. (One of the reasons why the FIFA 200x series is so popular despite having relatively shallow gameplay as compared to Pro Evolution Soccer).

    2) How do you address the aspect of every player wanting to be a part of the action. Take the case of football again. Almost everyone, would like to be in control of the player who is dribbling the ball. Playing the game sort of loses it's excitement if one has to stand at the back of the defense.

    Of course it's highly possible that there does exist an audience for whom the above two shortcomings don't really matter, and who would like the concept of starting out as a street player ,moving up to the major league, and along the way breaking away from 'guilds' of players whose skills they have surpassed. There could even be roles for managers/coaches of teams .

    1. Re:Neat concept but... by DrSkwid · · Score: 2, Insightful

      Speaking as a Everquest Master Fisherman, obviously you don't know the stat building satisfaction of levelling.

      Sure, it's only point is to change slightly the gameplay of the game, but that's enough.

      hey EverQuest, 1999 called, they want their graphics back

      Everquest is a 1999 game, it graphics engine has been updated since then, you should be kind to your wife and buy her the expansion pack.

      What do you do with your spare time that's so worthwhile? You're here interacting with no-one save for this store and forward nonsense and then we'll probably never converse again. Heck, I don't even know who you are.

      You are underestimating the power of a chatroom with avatars and graphics and pointless stuff to do and friends to do it with.

      Sometimes you can get out a pack of standard cards and a pack of beer and some friends and have yourself a game.

      Clearly your expectations of passing time are different to mine, but there's no need to be beligerent about it.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    2. Re:Neat concept but... by HTH+NE1 · · Score: 2, Insightful

      What about basketball?

      Another aspect to consider is spectating. I don't like computerized sports games because I'm not into playing sports, I only like to watch them. I don't want to be a player; I want to be a fan in the stands and being treated to a performance by good players. And with voice communication, you could get vocal crowd participation. Have real people cheering you on instead of a cheer-track.

      And perhaps you could get such MMO sports games going by first starting out with teams against a computerized league to build up the teamwork of the human players, then open it up to team vs. team play.

      The system can come with rules enforcement to include establishing a team, enforced benching by coaches, and even ejection from the game.

      And if it proves that team play doesn't work, then fall back on the typical games of Brockian Ultra-Cricket.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    3. Re:Neat concept but... by 91degrees · · Score: 3, Informative

      Soccer is a contraction of "Association football". Of course, almost everyone in the rest of the world call this game football.

  6. note to self by OwlofCreamCheese · · Score: 2, Insightful

    note to self: play on all the teams I don't like and then just spin around and not play right. well... I won't do that.... but people will, I have no doubt.

    --
    -You're wasting your time. Alfador only likes me.
  7. Bandwidth.. by DJayC · · Score: 5, Insightful

    A lot of it comes down to bandwidth problems. Compared to sports games, RPG-ish games take considerably less updating and refreshing, and are also less time crucial than sports games.

    If each person could control a player on the team, you would have to have every client synched, otherwise the play experience would be terrible. It's no problem if one person happens to see you walk in a slightly different path than someone else does in an online RPG, but if I'm playing football, you better be running the same route that my fellow defender sees. These types of synchronization problems are what made simple two player online sports games take so long to perfect. A lot of games use some type of motion prediction algorithm to make these games seem smoother than they are, but this is unacceptable for sports games where accurate "reproductions" of athletic skill need to be created using joystick commands.

    I hope someday this does become a reality though.

    1. Re:Bandwidth.. by DJayC · · Score: 2, Interesting

      Yeah you're right.. I should have expanded on that. Bandwidth is an issue though, becaues the amount of seamingly "real-time" data that would have to go down the pipe to support, say, 20 human players at one time would be incredible. Plus, given the instability of a lot of home network connections, the likelyhood of one person causing a lag in the game would be high, so yes, latency would be a huge contributor to diminishing the gameplay.

      I do, however, agree that this capability might not be too far off, and most likely because of the transport medium getting better, not the programming techniques or anything.

  8. Individualism by matlokheed · · Score: 5, Interesting

    In MMOs, the game is based around you being a character in this alternate world. It's something you probably aren't in reality for lack of monsters or foes you can legally slay.

    Sports games revolve around one person controlling an entire team. In an MMO, assuming your character finds a team, they have to:

    1) be online at the same time as the team
    2) the designers need to come up with an entirely new way of playing sports games online from a 1 player=1 player perspective
    3) the new way of playing has to be fun

    This is not remotely easy and might not be possible at all. Otherwise, if you're just looking for seasons, doesn't X-Box Live have support for that?

    --

    "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

  9. Latency by jgoemat · · Score: 3, Insightful

    100-200 milliseconds isn't much when you're deciding whether to attack that orc or not, but when trying to intercept a pass... Ever play Everquest? Sometimes you have monsters running off and then 'porting right next to you. That's because the clients use prediction to show where the mobs are and what they're doing and they have to catch up to the servers sometimes. That works fine for an RPG where you're sitting in the same spot for 30 minutes waiting for a certain MOB to spawn, but not so well in fast-paced action games with 20+ human players trying to react quickly to what's going on. They do more advanced prediction in action games like Unreal Tournament, but I don't know if it would be fast enough for a sports game.

    1. Re:Latency by Reapy · · Score: 2, Interesting

      I was thinking they could have zones of control. I guess that rules out man to man, but have the zones as a toggle. Basically you say that a certain player in a certain position can only move his player with in a certain box. This would force pub teams to more or less play their positions and let newer players get to learn where they should be. More advanced games could have these rules turned off. Or you could maybe tighten or relax the size of the boxes. Maybe have a coach option where you can create your own zones of control on the field for positions.

      That actually sounds pretty interesting. It'll still be boring if the ball/puck/whatever never comes your way. But games like soccer, hockey or volleyball tend to cover the whole field for the most part.

  10. Massive Multiplayer Online Game. by DA_MAN_DA_MYTH · · Score: 4, Funny

    Let's take american football, 11 players on each side, so that's 22. What's so massive about that? Is the other 10,000 people on the server sitting in the stands.

    Actually this sounds very cool, I'll play the virtual peanuts vendor... I can annoy everyone within my sector by yelling "Peanuts get your peanuts..." or even better I can be the streaker in the game and try to avoid security while running across the field...

    --
    "It takes many nails to build a crib, but one screw to fill it."
  11. Half Life International Online Soccer by tprox · · Score: 2, Insightful

    Half Life has a mod where you play on a soccer team. You can play any position that isn't already taken by someone else (even goalkeeper, though the server owner can lock it so that players can't be goalkeepers).

    I've played it a few times. It's not MMO in that there are no stats taken that persist over time, but it made for interesting gameplay. It took a while to get used to the controls and as others have posted everyone wants to be the star. It's tough to bunch random people on a team and actually have them do what's best for the group.

    I suspect that the best way of putting the game together would be to have "classes" of players for whatever sport you're implementing and filling in the boring roles with computer players (possibly having their behavior controlled by the team captain).

  12. Why does no one search /. before submitting story? by Kleedrac2 · · Score: 2, Informative

    If you look here there's an MMO baseball game I played during Beta last year. It's actually alot of fun. Give it a try.

    Kleedrac

    --
    Sure we wang, can.
  13. Why real sports games? by dan_oppenheim · · Score: 3, Insightful
    A lot of posters have pointed out that whoever has to play the less glamorous roles in the team would have little fun, which I can certainly understand. However, I can also see how the whole career development side of such a game would be a lot of fun and certainly rewarding, at least to a certain demographic. The concept certainly has the potential for containing all the traits of a typical MMOG: stats development, levelling up, long periods of bashing out horseshoes, etc.

    I suggest that the easiest way to resolve the problem of the boring team positions within football, hockey and so on is to create a MMO sports game but replace the real-world games with fictional. For example, Speedball.

    OK, obviously it would need to a different game, and certainly be in 3D, but this would seem to have the necessary attributes: the positions in the team are balanced; it's fast; tactical; requires team work; and by Dog is it fun ! :)

  14. I'll play DT or OG or C by AvantLegion · · Score: 2, Insightful
    From a football perspective, I know a problem with this kind of game is that too few people will want to play the less glorious positions.

    But I'll play them.

    Also, one way to deal with this is to perhaps force players to make an O-lineman or D-lineman along with another position, and not allow their 2nd player to progress to a level beyond their lineman.

    That way, people will still "put in their time" in the trenches, and maybe even get hooked on it if it's made fun. But they will get to play the glory guy too.

    Also, make lineman progression much easier, and make, say, quarterback progression the steepest by far.

    For other sports, you can substitute in the positions of more/less glory accordingly.

  15. It can't be done by SirBruce · · Score: 3, Interesting

    First of all, many people have already pointed out, you have to get people to play all the positions. Not just that; you need people to play BENCH players, too. Who's going to do that? Second, they all have to be at the games at the same time. You're talking co-ordinating anywhere from 25 to 50 to 100+ people to all show up at the right time, every day or every week, to play a game. That's going to be a nightmare. What do you do when a team doesn't show up, or doesn't show up with all its players? Modifying the schedule will be a nightmare. Thirdly, what happens when a guy gets disconnected during the middle of a game? Does he disappear? Is the game suspended until he returns? Do you replace it with some lame AI player? Great, now you have to go code AI players somehow. What if the guy comes back? Finally, what do you do about seasonal rosters, trades, and so on? If you require the guy to be on the same team all season, he may just not want to play anymore when his team is 0-12. What do you do when all of your QBs quit the game? Can you get a new QB? They're not retired; what if they suddenly come back? On the other hand, if you let players just move around all the want and play on whatever team all season, the league will be a joke, not to mention very confusing to follow. You could do this at the managerial level, but then it's not really a MMOG. But having everyone control their own player? No way. (It should be noted, however, that there are some MMOGs in development that are trying to solve these issues.) Bruce

  16. Come on people... by Mustang+Matt · · Score: 2, Insightful

    People who play sports, play sports... like outside, in real life.

    Games are games because they typically contain elements that you can not normally be involved in such as killing or using magical powers.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  17. It's the social interaction of play that's missing by 1iar_parad0x · · Score: 2, Interesting

    Social interaction is one of the things that makes play fun.

    One of the games I liked to play with friends was Hidden and Dangerous. This was partly because the atmosphere of the game definitely had an authentic WWII feel. Also, the added twist of the main characters being British soliders didn't hurt either (you played members of an elite SAS sqaud). However, the real gem was it's cooperative multiplayer game. The missions were in-depth (for it's day). It supported up to 4 players at once. Also, the game embraced the fun of Rainbow Six without the wonkish strategy. The game was fun. I enjoyed teaming up with other actual human beings.

    Cooperative games bring human interaction into gaming. Gaming is no longer a solo activity. I know ubergeeky computer nerds (being a programmer, I probably qualify as well...) tend not to design socially enhancing games. However, that's what makes Monopoly or paper RPGs so popular. You get to "play" with friends. I don't particularly enjoy virtually killing some kid from Germany in Wolfenstein 3d. Alas, the hunt-and-kill FPS is so easy to design...

    Suprisingly, I lack the necessary drive to wantonly kill my friends, even in digital form.

    --
    What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
  18. Ultimate Baseball Online by Mike+Rubits · · Score: 2, Informative

    Has no one ever heard of this game before?

    http://www.ultimatebaseballonline.com/ (Warning: Very IE biased)

    All the "technical limitations" mentioned elsewhere in this story aren't present - very rarely do you drop a catch from lag, or miss a pitch because of the same. Of course it helps if you're on broadband.

  19. Speaking as a game designer by Psychochild · · Score: 2, Insightful

    I run an "MMO", Meridian 59, so I have a bit of insight into what it takes to make one of these games.

    There's two main reasons why there's no sports MMO games:

    1) Teamwork. It takes team chemistry to really work together as a sports team. You'd have to get a regular team to work together. Playing on a "pick up" team isn't going to be as effective as playing on an organized team that has trained together. The online medium doesn't help.

    2) Offline is better. You can go down to the park and play a real game of football if you want. You can't go down to the park and slay orcs and engage in PvP. Well, you can, but there's laws and drugs to stop people that try. Getting outside and actually playing the sport will likely never replace virtual sports. The reason why console sports do so well is because it's easy to pick up and you only need one person to play. This is the complete opposite of what an online sports "MMO" would be like.

    Some thoughts from a professional.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  20. Re:Where's the other MMORPG's? by JavaLord · · Score: 2, Informative

    How about a Western based MMORPG? Gunfights, bank and train robbers, miner 49ers, saloons, gambling, Deadwood....on and on and on.... Just wondering. Probably not much call for it

    Actually there is one in development. Fronteir 1859 is a western based MMORPG which is also going to feature PvP that is policed by the players. It should be interesting.

  21. There is one, sort of...Hattrick by microbrew_nj · · Score: 2, Interesting

    http://www.hattrick.org/ In Hattrick, you manage a soccer team. You buy and sell players, hire and fire coaches, then play in leagues. Just like most soccer leagues around the world, there's promotion and relegation. Your goal is to climb the ladder and stay on top. You basically be the next Sir Alex Ferguson or Arsene Wenger but not Roman Abramovich. It's massively multiplayer with hundreds of thousands of players,the 'role' is of a soccer manager. I don't play the game, but my brothers do- and neither are huge soccer fans. Funny thing is that I'm the big soccer player and fan.

  22. They Exist.... by Primis · · Score: 2, Interesting

    ...just not as Action-oriented sports titles.

    The closest thing to MMO sports games right now would be online leagues based on popular sports management sims.

    I'm in two online hockey leagues based off EHM, where the other 29 teams are controlled by a real person as well and on person acting as a "commissioner" ties it all in together. Full financial model, player development, trades and free agent signings, entry and waiver drafts...

    Out of the Park (OOTP) baseball also has a plethora of online leagues in much the same way.

    Done correctly, these are about as close as you'll probably get.

    Years ago I helped playtest an online football (football, not soccer) game where all the real players were in "skill positions". Technically it worked. It was impossible to play though, the twitch/reaction requirements mean there has to be no lag whatsoever, and it's impossible to organize a group of people online like that to just even run one play, let alone a 2-minute-drill offense or audible a new defensive scheme at the line.

    -- Primis.