It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free.
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it. Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()// too slowly
kill_monster() END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur) and focusses on doing what he's good at... (But, a warning to those who are complacent. He just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath... (This time, Raven doesn't have any excuses...).
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
PGP KeyId: 0x08D63965
As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.
perhaps the quake 3 engine source will be released. seening how past id games have been opensourced once the new id engine is out and on the prowl.
The Doom 3 SDK comes with about half the source code, according to this page.
It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
// too slowly
everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game
which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()
kill_monster()
END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
and focusses on doing what he's good at...
(But, a warning to those who are complacent. He
just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath...
(This time, Raven doesn't have any excuses...).