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Doom 3 SDK Released

Brian writes "The long awaited Doom 3 SDK has been released. It is available on the official id software developer site."

19 of 43 comments (clear)

  1. With... by Fizzl · · Score: 2, Informative

    Visual Studio .NET project file and Maya models.
    Gnnh.. I don't have either of those products.

    1. Re:With... by tolan-b · · Score: 2, Informative

      Isn't there a cut down VS.NET version available for free? Or is it just the compiler and some tools?

      Also, there's a link on there to tools for converting MAX/GMAX files to D3 format.

    2. Re:With... by x0n · · Score: 4, Informative
      It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free.

      John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.

      --

      PGP KeyId: 0x08D63965
    3. Re:With... by cyborch · · Score: 2, Interesting

      I have seen VS Express 2005 and have to agree. But with Doom3 for linux out I should think that it would be apropriate (sp?) with a SDK that works under linux.

  2. Re:*sigh* by ImTheDarkcyde · · Score: 3, Informative

    quake 4 is using the doom3 engine

    www.moddb.com for some interesting doom3 mods though.

  3. Re:*sigh* by happyhippy · · Score: 4, Informative
    http://www.iddevnet.com/ Its the offical site for the SDK. Seems easier to use too than Q3's SDK.

    As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.

  4. now that the doom 3 sdk is released by I(rispee_I(reme · · Score: 4, Interesting

    perhaps the quake 3 engine source will be released. seening how past id games have been opensourced once the new id engine is out and on the prowl.

    1. Re:now that the doom 3 sdk is released by Hard_Rock_2 · · Score: 2, Informative

      Its coming. I remember reading it should be released late this year.

    2. Re:now that the doom 3 sdk is released by 88NoSoup4U88 · · Score: 2, Informative
      you're right : from the horse's mouth :

      http://slashdot.org/comments.pl?sid=116699&cid=987 6519

    3. Re:now that the doom 3 sdk is released by I(rispee_I(reme · · Score: 2, Informative

      that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.

  5. Australian mirror by ReKleSS · · Score: 3, Informative

    http://public.www.planetmirror.com/pub/idgames/ids tuff/doom3/source/DOOM3_SDK.exe
    PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
    -ReK
    (I am not affiliated with PM in any way)

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  6. Re:*sigh* by DrunkenTerror · · Score: 4, Informative

    The Doom 3 SDK comes with about half the source code, according to this page.

  7. Re:Windows only?! by OneHungLo · · Score: 2, Informative
    If you're having trouble with sound in Doom 3, give this a try. Log in as root (or "su" in terminal), and do this:
    echo "doom.x86 0 0 direct">/proc/asound/card0/pcm1p/oss
    Note: You only need to do it once.

    If you're running KDE/ARTs, then just enter this into your terminal (non-root):
    artsdsp -m /usr/local/games/doom3/doom.x86
    If you're running GNOME/ESD or something else, open a separate terminal window and use this command before you run artsdsp:
    artsd -s 44100 -F 6 -S 256
    I had the exact same problem because my sound card (Intel i8x0, ALSA w/OSS emulation) wanted to sample at 48KHz, and this fixed it right up.
  8. Re:*sigh* by Jahf · · Score: 2, Insightful

    Which just goes to show that the engine doesn't make the game ... content quality:quantity do.

    --
    It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  9. Mirror Here by sean1121 · · Score: 2, Informative
    --
    "The road from legitimate suspicion to rampant paranoia is very much shorter than we think." - Picard
  10. Re:*sigh* by Fallen+Andy · · Score: 4, Insightful

    It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
    everything good and bad about a project or game, whereas it's always a team effort.

    Doom 3, *almost* defined a new genre of game. A game
    which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
    Totally. Up until you start on that mindless

    LOOP
    enter_room()
    lights_go_out()
    monster_jumps_out_behind_you()
    switch_to_gun() // too slowly
    kill_monster()
    END;

    stuff, it's almost superb...

    I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
    and focusses on doing what he's good at...
    (But, a warning to those who are complacent. He
    just might make a new games engine that the other John.C could make horror movies with).

    I for one await Quake 4 with baited breath...
    (This time, Raven doesn't have any excuses...).

  11. You're stupid by kosamae · · Score: 3, Interesting

    I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about?
    Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it.
    Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still play it online.
    Quake 3 is probably still the most well-balanced online shooter on the market, and has created a large still very loyal fan base.
    Doom 3 reaks of atmosphere, and if you sat down and gave it some real time to play, it can scare the crap out of you. Anyone who's played it through can tell it was a serious labor of love from the guys at Id.
    Just because a game doesn't have a intricate story, or enemies that use squad tactics against you, doesn't mean that it's not a good game. People who think games need those things are the ones who are messing up the game industry. I want a fun game, some times I do want a game where I have to think about my every step, sometimes I just want to blow stuff up, and sometimes I want to jump online and get my ass handed to me by a 13 year old who spends every waking hour playing Quake 3.
    I could keep going, but no one is going to read this anyway...

  12. Re:Windows only?! by Unoti · · Score: 3, Funny

    I'm sure you're not alone in feeling this way. I bet they've lost nearly a dozen customers like this.

  13. Mods 'n' stuff by kiddygrinder · · Score: 2, Interesting

    Now we might actually see something come out for this engine that has a little replayability... unlikely though i think, ut2k4 had prizes for mods, yet no-one produced anything that actually created a community... The big question is: is it actually possible that another mod will come out on the scale of counter-strike?

    --
    This is a joke. I am joking. Joke joke joke.