Grand Theftendo Homebrew port of GTA III to NES
Derek Rose writes "Grand Theftendo is a port of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city!
More info here: Forever Geek on Grand Theftendo"
I don't think beating up hookers is going to get a "Nintendo Seal of Approval".
i know it's probably not gonna be ./ed but here it is anyway
Here
I wonder how long it will take to port that...
Somebody had way too much time on their hands... so did these guys get actual source code to mess with and just change graphics, etc - I doubt it. So, they just basically made the city look the same, so none of the actual game play will work. Still, it was an interesting effort but time like that could definitely be used for more pratical things, like oh say, finding bugs in popular open source software that could benefit us all :)
one word: wow
just wow
I'm sure I'm not the only one who's written even just minor bits of code in Assembly, this guy has serious talent!
This is one man's project for fun--something that I'm sure is much more personally satisfying (for him) than hunting down bugs in ethernet driver code.
/. audience could relate to that concept.
If I have to read one more comment proclaiming that a true geek/hacker has just wasted his time when they could have be working on Project gSnore, I think I am going to vomit all over my pants.
It's called a hobby, and I would like to think that the
Free Flat Screen HERE!
Someone get this man a beer. The greatest system (NES) + the most addictive non-puzzle game of all time = Motherfucking genuis.
While I give this guy credit for the amouth of smarts and work this has taken. Overall I still think it's a big waste of time, if i want to play a 2d version of gta then i'll just whip out my copies of gta 1 and 2...
All of the original missions from the PS2 version of GTA III will be included as well.
So, in the missions where you have to aim and shoot at people in three dimensions, how will that work? There are so many missions that require three dimensions that this makes no sense at all. The whole thing looks like one elaborate prank. For the record I'm saying: no way in hell are they porting GTA to the Nintendo Entertainment System.
God Bless America. Why? Did it sneeze?
Someone give this man a job (how could he possibly have a full time job and time enough to do this?). The amount of work and spectacular hacking that has gone into this effort is amazing.
He built his own interface to the console, he built his own assembler, in fact he built every single tool used to create the game.
I was really hoping it was a mod involving motorcycles. Maybe I'm the only geek who rides.
I can't believe that someone put a watermark over low-colour images that use tiled graphics and then released them in a lossless file format. Anyone want a clean copy of the screenshots?
This is the guy who built an intepreter for the earlier Sierra games that would allow the company to release them for the GBA, absolutely no effort and they still said no. I'm surprised he still has the heart to develop anything. He rocks.
Brian, you're the man. I hope you're reading this; congratulations.
Wow... nice work there... really, really impressive. :)
Quake is ported to a TI-83.
I'd criticize this for being a pointless and ridiculous project, but I'm a huge believer in the motto, "Because I can."
You are in a maze of twisty little passages, all alike.
Yeah, looks pretty good... But how does it sound?
From Nintendo AND Take Two, in five, four, three, two...
Why this kind of genius is wasted on these projects which look like a suit bait? The guy is amazing, but should be developing as an indie, trying to get positive attention from industry.
I am at a loss of words.......... He is a truly gifted individual.....
just wait until he releases the development tools (NES high-level assembler) for free when Grand Theftendo is completed. i imagine people will be able to come up with some really cool stuff.
congrats to brian for some great work there
Brian and I have been friends since we were both nine years old. He is an incredible person who is a thousand times smarter than me. Trust me, this game will be good.
I mean, people would sing my praises for months if I wrote that I had ported the Halo to the NES and showed a few flashy screens I made and a toaster next to an old NES with some wires.
You can't believe everything you see on TV or read on SlashDot. Given that, maybe I should would on that Halo port...
They can use the rights they already have to GTA 1 and 2, and do the same...
All I can say is, and I mean this in all sincerity, I wish I had the time and energy this guy obviously has.
For a minute, I thought that read, Grand Theft Endor. This is where your an Ewok and you beat up storm troopers and steal their speederbikes and AT-STs.
The Atari 2600 scene has seen lots of activity in game development recently. They even go as far as to mint actual carts with labels, manuals, and boxes for their games. Even better, they tend to do the labels and packaging in the same style as the late 1970s Atari games. You can buy these games from sites like Atari Age.
Another company, VG Wiz provides cart minting services, and even has a NES flash cart under development. Tototek recently made flash development carts for various old console systems: Sega Master System, Sega Genesis, Turbo Graphics 16, and even the SNES. These carts are great for playing ROMs on the actual console system.
Hopefully Grand Theftendo sees a similar fate as the Atari 2600 homebrews, and gets minted to an actual cart with PCB, plastic enclosure, label, manual, and box. The NES scene has been needing some full fledged fan developed games for a long time now.