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Virtual Stuntmen Ready for Hollywood

Kerhop writes "Discovery Channel has an article about a new form of virtual actors in movies. In particular "Endorphin's virtual actors learn how to move and react independently, unlike most computerized characters now that depend on fixed databases containing animated clips". MSNBC also is featuring a news video (no direct link is available, stream must to be added to playlist). The featured software Endorphin is created by Natural Motion."

13 of 120 comments (clear)

  1. Oh great by Anonymous Coward · · Score: 5, Funny

    Now we get to hear the people in Hollywood complain about having their jobs outsourced to computers.

  2. Ain't this a bit OLD? by Soul-Burn666 · · Score: 5, Informative

    Dated: June 26, 2003
    and from the article "...will make their debut next year in the film "Troy,"..."

    Frist psot?

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    ^_^
    1. Re:Ain't this a bit OLD? by captnitro · · Score: 4, Funny

      I've also heard about this new site that plans to post links to "News for Nerds, Stuff That Matters". I can't wait until it goes live!

  3. Article from 2003?!?! by ceenvee703 · · Score: 4, Informative

    I started reading the Discovery Channel article and saw they'd make their debut "next year in the film 'Troy.'" And I thought, hey, they just made a movie about Troy, they're going to make another one? Then I saw the June 26, 2003 date of the article. Slow news day I guess.

    --
    "This? I can make a hat, I can make a brooch, I can make a pterodactyl..."
  4. Re:Adding a "learning" process.... by jfengel · · Score: 4, Interesting

    There are advantages to doing your own stunts. At least today the virtual actors are shown only from a distance, since facial features still don't quite look real enough (though even before Troy there were some lovely examples in Lord of the Rings. Those were keyframed rather than virtual actors.)

    Being able to focus up-close on an actor doing a stunt gives a verisimilitude that the audience really appreciates; they believe that the character is in danger. But they can also detect the jump-cuts that usually surround a stunt (since a stunt is shot on its own, with lots of preparation beforehand, and the camera is immediately stopped so that everybody can be checked out.)

    So when they're ready to seamlessly slip a virtual actor into the frame, then back to the human actor at the end, and make it look like a single shot, you'll really be thrilled. You will believe Brad Pitt can kick ass. (I once played Achilles myself and I loved Brad Pitt's work.)

  5. Manny the Virtual Stuntman... by GreenPenInc · · Score: 5, Funny

    ... he'll come on at the start of every movie, and tell the kids to quit downloading his code!

  6. Toy Story by Ced_Ex · · Score: 5, Funny

    Did Buzz Lightyear do his own stunts, or did he have a stunt double?

    --
    Live forever, or die trying.
  7. A much simpler solution by elid · · Score: 4, Funny
  8. Re:Is this really news by GreenPenInc · · Score: 5, Funny

    Olds for nerds. Stuff that mattered.

  9. In other "news" by ValuJet · · Score: 4, Funny

    Apple is rumored to be developing a portable MP3 player that has a hard drive, leaked sorces say it's name will be the 'I-Pod'

  10. Endorphin is about the third package for this by Animats · · Score: 4, Informative
    Softimage has what used to be Motion Factory. There are others.

    There are two main approaches to this - the "animation splicing" systems, where canned bits of motion are spliced together by a program, and the "behavior" systems, where control programs are trying to optimize some goal. The first major appearance of a good "splicing" system was the baby 'zillas in Godzilla 2000. That's what most feature films are using today.

    Kinematic motion generation has been around for years, and that's what you see in games. It doesn't look real, but it works well enough for gameplay. The physics isn't realistic. That's why, from across the room, EA Football looks different from NFL football. Those jerky motions really pop out at you, especially when they're alternated with nice motion-captured moves.

    Endorphin isn't as automated as it looks; much manual tweaking of the motion is necessary. Motion Factory has more automation, but it's kinematic. Automatic physically-realistic animation is hard, because you have to solve the robotic control problem. The animation community may yet do this. But they're not there yet.

    (I've done some work on this.)

  11. I thought we were responsible... by hende_jman · · Score: 5, Funny

    Isn't it people who download movies that put people like stuntmen out of jobs?

  12. Time to counter with a by Tablizer · · Score: 4, Funny

    ...virtual Darwin Award.