Meridian 59 Offers Free Trial
Psychochild writes "I'm the owner of the online RPG Meridian 59. We've been working hard on updating the game since relaunching it in 2002, rewriting the rendering engine to take advantage of 3D hardware acceleration, adding modern features like mouselook and rebindable keys, fixing bugs, and adding new content. We're currently offering a free trial of Meridian 59 for those interested in learning more about the game and the independent developers now running it."
Alot of the Everquest beta people came from Meridian 59 from what I remember. I haven't gotten around to trying it out at the time, this seems like a good opportunity to check it out.
I'd play, but billing and account support has been so terrible.
I signed up on the re-release by the new developers... took a break, and was still billed by their billing company they use... took like 3 months of extra billing to finally have them stop!
Now, I attempt to return to the game, where they never remove accounts, and cannot get a response on getting my account info back.
to bad...
Ok...so maybe it's an advertisement of sorts, but you can't blame the guy. First, he clearly stated that he is the owner rather than trying to disguise himself as a random player. He's got a product that is clearly suffering compared to the big guns (EQ, SWG, WOW). He's mentioning an opportunity to play at no cost. And most importantly, he just wrote the post...Slashdot made the decision to put it out there.
I worked on a great puzzle game called Rich Diamond for a couple years that has never made any real money. It doesn't seem wrong for me to mention it here, and yet it's technically more of an advertisement than Psychochild's post. Mine is guaranteed to be visible at least until I get modded down.
trust me, people don't just play m59 for the graphics.
It's not an ad, it's marketing. It's funny how people get bent out of shape when an independent developer mentions his or her game, but when a story is just a copy and paste of a press release no one cares. Yeah, I posted up about the free trial, but that's because we don't pay a marketing department several million dollars to market the game less obviously.
:)
For example, look at the Ilovebees.com stories lately. People know that this is marketing for Halo 2, but I didn't see as much outrage when Slashdot posted news about that site. That's because Ilovebees.com is an interesting, free game. Well, the M59 trial is an interesting free game that just happens to be marketing for the commercial servers.
Realistically, what am I going to get out of this? Not much. I willingly labeled my post as a Games section, and even after several hours of being posted, there's less than two dozen replies to the thread. Perhaps I should have had one of my events people role-play a sexist bastard so we could have gotten on the front page like A Tale in the Desert did?
Anyway, you can check my posting history to see that I usually write insightful posts, mostly in the Games section. It's not like I'm coming around astroturfing. I actually contribute to the community. At the very least I try to spend my moderator points modding up posts in the games section.
Anyway, Allaran, I'll have to check out your games. I'm a big believer in independent developers. Marketing is a very important aspect of getting people to notice your game. We independents can't spend millions of dollars on big magazine 2-page ads and TV spots. We've spent our money on developing our game, and if we don't pimp our own games no one is going to know about them. Don't let the people tell you otherwise. Wish I could have modded you up instead of having to reply to people here.
Have fun,
Brian "Psychochild" Green
MMO developer's blog
If I recall correctly this game was the first 3d mmorpg to *I think*.
:)
There's some disagreement about who did what first. Meridian 59 uses a first-person 2.5D engine (similar to DOOM); now it has an engine that uses 3D hardware acceleration and adds in neat things like dynamic lighting. It can reasonably make the claim to be the first modern online RPG to use 3D.
M59 was the first game to offer a box in retail and it established the current subscription-based business model. The game also had terrible marketing at the hands of 3DO, creating shameful ads that probably scared off more people than they attracted. This is one reason why it languished under the shadow of other games while often presenting a more technically accomplished and interesting game.
Anyway, the game is still around and going strong. We've worked hard to update the game, and we've added a lot of new features, notably the new rendering engine. It looks very nice, if I say so myself.
Have fun,
Brian "Psychochild" Green
MMO developer's blog
Meridian 59 is soo old.
Which isn't an issue if you really thing about it. First of all, the game has a lot of content. There's secrets in the game that people that have played for 8 years still are finding. Look at EQ and see how much more content has been added since they launched. Of course, in EQ you would have had to buy expansions, whereas in M59 we have free content patches on a regular basis. Meridian 59 has a lot of depth of gameplay. It's also amazingly stable, too, since we've worked out the bugs in the game a long time ago. So, being "old" means we have a lot of content and we have a stable game. Oh no!
Admittedly, the game isn't packed full of eye candy like newer games are. But, the graphics are "good enough" and the gameplay is very fun. No other game offers the blend of open PvP, player skill-based gameplay, and game balance that M59 offers. If you like PvP combat, this is the game to check out. And, now we're offering a month long free trial to check it out.
As for alternative OSes, we're looking to see if there is a demand. Since M59 has had a lot of content added to it, especially the recent upgrades on the client side such as the new rendering engine, porting is a non-trivial effort. We're an indie game developer, which means we have limited resources. Sitting down and writing a port to another OS means that we're taking away time from adding new content to the game and keeping existing players happy.
Have fun,
Brian "Psychochild" Green
MMO developer's blog
Eh, good a place as any to give comments. Allow me to respond....
:)
I realize graphics aren't the main course but an upgrade sure would help catch a new user's eye.
Funny enough, we did give the game a pretty major upgrade. Take a look at these screenshots and you'll see what the game was like before the most recent upgrade. It's an improvement, but we know we're not going to compete in terms of eye candy with the other games coming out. We did the rendering engine update in order to not look quite so hopelessly outdated.
But, honestly, we've focused on making the game fun to play. M59 might not be better than sex, but it is a quite fun game to play. And, if a game isn't fun what's the point? Good graphics doesn't make up for a boring game.
I was disappointed by the character creation... in the sense that I had no idea whether I was going to create a useless character, a limited character, an uber character...
A novel complaint. I, on the other hand, personally hate class-based systems because they are too restrictive. Perhaps you're too battered down by other games where it's easy to make a lame character. We've worked to make the current M59 system into something you can really make nearly any type of character with without much fear of making a "gimp" character. Decide what you want to do and learn it! The only thing I don't particularly like about M59's system is that you have to pick your stats at character creation and they're relatively inflexible. Unfortunately, that was a design decision made before I started working on the game. After learning the system (which is what the trial is for, right?), it's easy to make a wide variety of characters. Make a character that fits your playstyle and ability, instead of making a character that is pigeonholed into a specific role.
The one thing that did catch me was that nearly as soon as I logged on, an admin offered his assistance (he could tell I was new... maybe the way I kept strafing left and right or bumping into doors game me away?). I didn't meet many people, but the people I did meet were very friendly and helpful.
We've been making sure people feel welcomed into the game. The server's only been up a few days, and we're trying to get the word out best we can, but things will be thin the first few days. But, I enjoy talking to players so I'll often greet newbies on the regular servers as well.
One thing to keep in mind is that M59 focuses a lot more on a smaller, tighter community. You'll get to know most of the people that play on your server, and you'll know many people by reputation. This is really a cool aspect of the game that often gets lost in other "massive" games. I like being known for my actions, even though it makes it harder for me to play an "unknown" mortal character.
Anyway, the server will be around for a month. It's a fun game if you give it a chance. It's not initially pretty and we aren't a clone of other games, so often people overlook the game. But, if you give it a real chance, you might find something you've been missing.
Have fun,
Brian "Psychochild" Green
MMO developer's blog