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Half-Life 2 Finally Activated

Thomas Scovell writes "After over half a decade of development, stolen source code debacle, a promised deadline that was missed by a year, and a feud between the developer and the publisher that is still in court, Half-Life 2 has finally started to activate for those who have purchased online via Steam online or who grabbed the boxed version at the retailers that let it slip early. Go play!" Reviews are available via Gamespot, Gamespy, HomeLAN Fed, and IGN.

9 of 736 comments (clear)

  1. Activation went off without a hitch by NotAnotherReboot · · Score: 5, Informative

    I started up Steam precisely at 3:00AM, and had it tell me it was 'unlocking' (decrpyting) the files for the game. Minutes later, I was in game.

    I played about 45 minutes when I swore to myself that all I would do is the intro. The game is just plain amazing, and runs pretty damn well on my computer with detail turned up (this is a 1.5 year old laptop).

  2. I've been playing... by mtrisk · · Score: 5, Informative

    I was on #halflife2 on IRC for the countdown. Then I started playing. In the hour that I have played Half-Life 2, the only thing I can say is that I am in complete awe.

    First off, If you've played CS:Source, you don't even know the half of it. Half-Life 2 is one hell of a single player. It manages to scare you in broad daylight. It scares you not just by monsters, but by the dystopia/authoritarian thing going on. It's really freaking scary.

    The voices, facial movements, physics, "Civil Protectorate", it's all awesome. After just one hour, I've forgiven Valve. Half-Life 2 is just as revolutionary as the original Half-Life was. You really have to play it to believe it. I can't even begin to describe in words the euphoria and the terror it strikes in your heart.

    Not bad for a company's second game.

    --

    Without a proper flamewar, Anonymous was undecided on what shell to run.
  3. Re:It Doesnt Work!!! by VC · · Score: 5, Informative

    Replying to my own post incase anyone else has this same problem:

    Apparently steam didnt download all the files. What files are missing varies from machine to machine. Valve is working on a fix.

  4. Re:why $49.99? by MightyPez · · Score: 4, Informative
    When I buy over Steam I get a few things for my dollar. For starters, the game right now. But that's neither here nor there.

    For this demonstration, we'll follow the train of my thoughts with the package I selected, the silver package. At the price of $59.95 USD, I get the following:

    1. The Half-Life 2 game (duh)
    2. Counter-Strike: Source, the multiplayer component
    3. Half-Life (original) Source
    4. Day of Defeat Source
    5. The complete Valve catalogue, including all expansion packs and modifications
    6. And most importantly, the satisfaction that my dollar went towards the actual developers of the game, and not a middle man that printed a bunch of boxes and slapped their name on it.


    Sure you may be able to get it cheaper if you are looking at the bottom line. But with Steam I am getting value.
  5. Re:How's the replayability? by HoneyBunchesOfGoats · · Score: 4, Informative

    The first Half-life only stuck around so long because there were so many mods for it.. Valve has surely made HL2 mod-friendly (I think the SDK has been out for at least a month), so if you're tired of the original game, there will be several more new ones you can play for free.

  6. Re:Planned Obsolence by Schnapple · · Score: 4, Informative
    Is this accurate? Do they not plan on releasing a retail boxed version that does not need activation (via steam)? That would be a pitiful thing to see. I always liked id's product key idea where you cannot play multiplayer if you have an invalid or duplicated key so prior to any decent keygens nobody would ever give out their key. We were more than willing to share the media but we kept our keys locked up tight. Now if HL2 is committed to online activation that would be a slap across the face of the legit customers.
    You do have to activate it online - not sure if the installation stops you cold (I doubt it since as early as Saturday I saw screenshots of installations in progress) but you do have to "activate" it to play. However, remember that id Software took out the need to authenticate Quake 3 in a patch once the retail effectiveness of that game was done. I'm sure that Valve will do the same - especially if VUG pulls something. Valve will probably do a "FU VUG" patch at some point. Plus, with the mint they make off of this game, they can keep activation servers around forever...

    From what I hear though the game's DRM is pretty lenient. You can install on as many PC's as you like, they just can't use the same key simultaneously. This isn't activation in the "Windows XP" sense of the word.

    I do recall that at one point the plan was to release a less expensive single player only version of the game "to the Costcos of the world" that couldn't run mods, etc. Perhaps that's the version which won't need activation (assuming it ever comes out)

  7. Re:No net connection by Builder · · Score: 5, Informative

    Actually, what a 1st world country centric view you have. Many people I know have PC's at home, but only have Internet access from the office. That is how they post to /. :)

    Even dialup is still VERY expensive in a lot of countries when you factor in ISP costs, minimum term contracts and metered phone calls. And believe it or not, millions of gamers live in these countries. So yeah, millions of gamers out in the cold sounds about right :)

  8. Re:STEAM vs. CDs, or CDs from STEAM? by Zed2K · · Score: 4, Informative

    Yes, there is a backup option. You select what you want to backup then it asks you what media you are going to put it on. It then creates files of appropriate size.

    The cd you buy from the store is basically a backup of the steam cache files without a hl2 executable to run the game.

  9. Re:Steam Must Die by grangerg · · Score: 5, Informative

    I'm sort of in the same boat; extremely frustrated. I, however, have not been able to play yet. I have been able to waste my entire afternoon and I'm not happy in the slightest.

    My first problem came attempting to install it. I made the mistake of de-selecting Counter-Strike; the install fails on disc 4 if you do. It can't find "hl2.ico1". Well, Duh! It's on disc 5 retard! After waiting for the forums on steampowered.com, I found the problem was that I had chosen to not install Counter-Strike. Wasted time: about an hour and a half.

    Next, I fired up Steam to create an account. Oh, my living hell! Who coded that thing? What requires 100% CPU time? Was someone at Valve experimenting with spin-locks? It seems like every click means a 2-minute wait while it pegs the CPU---then it finally does something. Another hour and a half---maybe 2---wasted.

    Finally, after it decided to create my account, it got stuck validating my CD-key. I let it attempt to validate for---I kid you not---1:45 before I killed the stupid thing. Thereafter, I get the

    Error:Steam error: SteamProcessCall(Login)(0xab0002,0x15efc04,0x15efd 0c) failed with error 200: Failed to find Master AuthenticationServer
    error in the logs. I guess the servers finally melted down. The scary part is, when they come back online, will I have to call customer support to fix my account? I shudder to think there are more suprises like this waiting.

    The forums at steampowered.com are now officially offline and I have yet to find anywhere else (well, through Google at least) with help. It seems the entire support/authentication system has melted.

    It is now almost 7 hours since I bought Half-Life 2 and I still cannot play it. I'm just now barely getting myself back to the state where I don't want to kill/maim/destroy something; I'm extremely dissatisfied with Steam. It was not up to the task, and has left a bad taste in my mouth. I hope Valve can fix this soon, but the damage is done.