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Half-Life 2 Finally Activated

Thomas Scovell writes "After over half a decade of development, stolen source code debacle, a promised deadline that was missed by a year, and a feud between the developer and the publisher that is still in court, Half-Life 2 has finally started to activate for those who have purchased online via Steam online or who grabbed the boxed version at the retailers that let it slip early. Go play!" Reviews are available via Gamespot, Gamespy, HomeLAN Fed, and IGN.

47 of 736 comments (clear)

  1. well... by Anonymous Coward · · Score: 4, Funny

    Duke Nukem Forever will be better !!

    ahem...

  2. Yeeeeehaaaaaa! by d2_m_viant · · Score: 5, Funny

    Yeeeeeehaaaaaa!

    So much for the rest of this college semester. Between this and Halo2, I'll be lucky if I even come in contact with a female during the next 3 months...

    1. Re:Yeeeeehaaaaaa! by thatJoshGuy · · Score: 5, Funny

      You're posting to Slashdot dude, like there was a chance of that happening anyway.

    2. Re:Yeeeeehaaaaaa! by Kwaichang · · Score: 5, Funny

      So much for the rest of this college semester. Between this and Halo2, I'll be lucky if I even come in contact with a female during the next 3 months... Good to see you have your priorities straight.

    3. Re:Yeeeeehaaaaaa! by Sj0 · · Score: 4, Funny


      DDR man, DDR gets the chicks.


      Yeah, but then their mother goes "What are you doing to my 9 year old daughter!" and it's a whole mess...

      --
      It's been a long time.
  3. Valve Deserves an Appaluse by citizenc · · Score: 4, Interesting

    I've seen a number of reviews say that Half-Life 2 is the best FPS of all time. After playing it even for only the hour that I have (I have a Social Psychology mid-term tomorrow morning ;), I can tell you that it is, hands down.

    I have to commend Valve for doing it right. They didn't rush. They didn't over-hype. They didn't fuck it up. =)

    I believe Valve deserves a round of applause. Half-Life 2 is a masterpiece.

    *Applause*

    1. Re:Valve Deserves an Appaluse by citizenc · · Score: 4, Interesting

      Agreed. I remember seeing the first screenshots of Half-Life in PC Gamer (it was a guy in green, in a checkered hallway, if memory serves), and thinking "wow, that looks like Quake".

      Releasing Half-Life: Source was a pretty kick-ass idea as well -- I know a lot of people who have never PLAYED Half-Life, but given that the graphics were rather dated by today's standards, I don't think I could get them to pay attention. Now I can. =)

    2. Re:Valve Deserves an Appaluse by Coryoth · · Score: 4, Interesting

      The truly amazing part is that unlike id, who up until (and some would argue, including) Doom 3 simply made an engine and slapped some quick levels together to show it off

      Anyone who thinks the levels in Doom 3 were "slapped together" to show off the engine should spend a little time designing levels. The general design, lighting, sound design (which was surprisngly important for some levels), and all around attention to detail in Doom 3 was very impressive. Whether you were a fan of the gameplay or not, you would be a fool to claim the levels were "thrown together".

      Quake I... well, you might have an argument there. Some truly excellent levels, some appalling levels, and a surprising hodge podge of inconsistent design - that speaks of a certain amount of "slapped together".

      Jedidiah.

    3. Re:Valve Deserves an Appaluse by Zorilla · · Score: 4, Funny

      Id Software took great pride with their maps. Each black pixel was meticulously rendered by hand.

      --

      It would be cool if it didn't suck.
    4. Re:Valve Deserves an Appaluse by CausticPuppy · · Score: 4, Funny

      Anyone who thinks the levels in Doom 3 were "slapped together" to show off the engine should spend a little time designing levels.

      I agree. id meticulously designed one map, and then used it for the first 20 levels of the game.

      --
      -CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
  4. Re:No net connection by Anonymous Coward · · Score: 5, Interesting

    You still can't play it without connecting to steam during the installation.

  5. Activation went off without a hitch by NotAnotherReboot · · Score: 5, Informative

    I started up Steam precisely at 3:00AM, and had it tell me it was 'unlocking' (decrpyting) the files for the game. Minutes later, I was in game.

    I played about 45 minutes when I swore to myself that all I would do is the intro. The game is just plain amazing, and runs pretty damn well on my computer with detail turned up (this is a 1.5 year old laptop).

    1. Re:Activation went off without a hitch by Mr.Ned · · Score: 4, Funny

      "this is a 1.5 year old laptop"

      That laptop was pretty new when the game was supposed to be released.

  6. Wow.. by BrookHarty · · Score: 4, Interesting

    Been playing it for the last 2 hours, simply Amazing.

    AMD 2600/ATI 9700PRO and I'm getting 60-100FPS with 2X AA, at 1024x768. Smooth as silk, fast, and great.

    Only problem, Its a tube chaser so far, just run and run and run. But damn if it dont look amazing.

    BTW, she looks cute in those Jeans, Good job Valve.. ;)

  7. why $49.99? by vaylen · · Score: 5, Insightful

    I don't understand why downloading it through Steam costs $49.99 when you can get it from places like http://www.yesasia.com/ for $39.99. I thought using Steam was going to cut out the middle man and save the buyer money while also increasing Valve's profits. So much for their great idea of direct downloading...

    --

    1. Re:why $49.99? by MightyPez · · Score: 4, Informative
      When I buy over Steam I get a few things for my dollar. For starters, the game right now. But that's neither here nor there.

      For this demonstration, we'll follow the train of my thoughts with the package I selected, the silver package. At the price of $59.95 USD, I get the following:

      1. The Half-Life 2 game (duh)
      2. Counter-Strike: Source, the multiplayer component
      3. Half-Life (original) Source
      4. Day of Defeat Source
      5. The complete Valve catalogue, including all expansion packs and modifications
      6. And most importantly, the satisfaction that my dollar went towards the actual developers of the game, and not a middle man that printed a bunch of boxes and slapped their name on it.


      Sure you may be able to get it cheaper if you are looking at the bottom line. But with Steam I am getting value.
    2. Re:why $49.99? by DrXym · · Score: 4, Interesting
      That was my thought too. There are no printing, distribution (see note) or stocking costs, the middle man and the retailer have been removed from the equation and the end user is expected to use a large chunk of their bandwidth allowance to grab it online and burn the game if they expect to keep it.

      $29.99 seems fairer. That's $29.99 of money that goes to Valve as opposed to the $8 or whatever it is that goes with the retail version. Everyone wins except the legacy distributors - Valve because they get 4-5x the profit, the customer because they get the game for less.

      Okay, so there are some distribution issues surrounding online downloads, but these can largely be mitigated with P2P. For example World of Warcraft uses a (very sucky) custom Bittorrent client to download the game. I have no idea what the savings are for distributing via a .torrent but I can well imagine that bandwidth consumption is slashed to 1/50th.

      Expecting people to pay what they could reasonably expect to pay in the stores, is a non-starter as far as I'm concerned. Norton / Symantec do something similar.

      As an aside, the WoW custom torrent app is so abysmally slow (as in broken slow) and requires various open ports, that I followed the advice I found somewhere, and split the .torrent out of the executable to download through a normal BT client. It was about 5 times faster.

    3. Re:why $49.99? by gonzoxl5 · · Score: 5, Interesting

      I'm sure there are elements of the contract with Vivendi that prohibit Valve undercutting the retail price when distributing via steam.

      The same type of restrictions stopped valve from activating clients purchased via Steam before the in-store release date

      However, that doesn't stop me disagreeing with the previous poster about the price of the game.

      I personally think that $49.99 is a pretty good price for a game like this irrespective of the distribution medium.

  8. Re:No net connection by RonnyJ · · Score: 5, Funny
    So this game is unplayable if i have no internet connection ?

    I'm not quite sure how you've got first post then ;)

  9. I've been playing... by mtrisk · · Score: 5, Informative

    I was on #halflife2 on IRC for the countdown. Then I started playing. In the hour that I have played Half-Life 2, the only thing I can say is that I am in complete awe.

    First off, If you've played CS:Source, you don't even know the half of it. Half-Life 2 is one hell of a single player. It manages to scare you in broad daylight. It scares you not just by monsters, but by the dystopia/authoritarian thing going on. It's really freaking scary.

    The voices, facial movements, physics, "Civil Protectorate", it's all awesome. After just one hour, I've forgiven Valve. Half-Life 2 is just as revolutionary as the original Half-Life was. You really have to play it to believe it. I can't even begin to describe in words the euphoria and the terror it strikes in your heart.

    Not bad for a company's second game.

    --

    Without a proper flamewar, Anonymous was undecided on what shell to run.
  10. Re:It Doesnt Work!!! by VC · · Score: 5, Informative

    Replying to my own post incase anyone else has this same problem:

    Apparently steam didnt download all the files. What files are missing varies from machine to machine. Valve is working on a fix.

  11. Re:Insomnia tonight by KapnShak · · Score: 4, Interesting

    Strange, the Steam Status says their using less then half their available bandwidth. Maybe its just a really big download?

  12. Re:timezone by DigitumDei · · Score: 4, Funny

    The problem with working at an IT company, is all the managers know HL2 just got released.

    Time to take some leave I think. :)

  13. Finally by JakeD409 · · Score: 5, Funny

    I feel like I am truly alive for the first time ever. It's like my life itself was finally fully activated at midnight PST on November 16th, 2004. Infanthood, toddlerhood, preschool, elementary school, middle school, puberty, high school, these were just pre-loads.

  14. Opening.... by fishmasta · · Score: 5, Funny

    And the opening train ride took less than 10 minutes! Thank you, Valve!

    1. Re:Opening.... by Zorilla · · Score: 5, Funny

      Don't worry - I'm sure my brother will find a way to fall off the first tram ride without saving.

      --

      It would be cool if it didn't suck.
  15. Awesome tech support by junkgrep · · Score: 4, Interesting

    So mygame kept crashing loading the very first level. I wanted to cry. Not knowing what to do, I did the only geek thing I could think of: I simply posted my tears on Shacknews. But within minutes a Valve guy showed up asking if he could help. Then Erik Johnson himself popped in and started troubleshooting. I practically had Valve guys fighting over who could help me fix the problem first. And all this at like 2am in the morning. That's some pretty sweet support kids: they tracked ME down instead of me having to beg them to help.

    1. Re:Awesome tech support by TheLoneDanger · · Score: 4, Funny

      I practically had Valve guys fighting over who could help me fix the problem first.

      Valve's next press release: Valve regretfully announces that Team Fortress 2 has again been delayed due to injuries sustained by our techs during a massive free-for-all brawl. "Bob totally knew that glitch that guy was experiencing with his Gefore 6400 was mine, man. He already got the one with the problem that guy in Iowa had with the crashing during installation, and that was one sweet bug to fix. Bastard."

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  16. Re:But what about install speeds? by rootofevil · · Score: 4, Funny

    Even Emacs Lite

    i think i found your problem...
    try using vi or pico and save approximately 100% of those resources ;-)

    --
    turn up the jukebox and tell me a lie
  17. Why lord why... by FluffyPanda · · Score: 5, Funny

    ...did they have to release HL2 on my girlfriend's birthday.

    Now I'll be looking over a candle in a romantic restaurant picturing gordon freeman's beardy mug.

    I wonder if macdonalds would do...

  18. Re:Infidel by HeghmoH · · Score: 4, Insightful

    As for replayability being your major factor for buying games. What a weird choice. Do you only watch movies wich you can watch over and over again?

    He probably only buys movies that he can watch over and over again, like most people I know. Normally when somebody wants to watch a once-only movie, they rent it or watch it in a theater. These are not generally options for games.

    --
    Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
  19. Re:The 3 way battle: Halo, Doom, HL by Zilquis · · Score: 4, Insightful

    Far Cry beat them all to it

  20. Re:How's the replayability? by HoneyBunchesOfGoats · · Score: 4, Informative

    The first Half-life only stuck around so long because there were so many mods for it.. Valve has surely made HL2 mod-friendly (I think the SDK has been out for at least a month), so if you're tired of the original game, there will be several more new ones you can play for free.

  21. Planned Obsolence by Lucky_Norseman · · Score: 4, Insightful

    As soon as the server is taken down, no one will ever be able to install HL2 again.

    Thus copyright on HL2 is forever.

    And as soon as they want their users to switch to HL3 they can pull the plug on HL2.

    1. Re:Planned Obsolence by Schnapple · · Score: 4, Informative
      Is this accurate? Do they not plan on releasing a retail boxed version that does not need activation (via steam)? That would be a pitiful thing to see. I always liked id's product key idea where you cannot play multiplayer if you have an invalid or duplicated key so prior to any decent keygens nobody would ever give out their key. We were more than willing to share the media but we kept our keys locked up tight. Now if HL2 is committed to online activation that would be a slap across the face of the legit customers.
      You do have to activate it online - not sure if the installation stops you cold (I doubt it since as early as Saturday I saw screenshots of installations in progress) but you do have to "activate" it to play. However, remember that id Software took out the need to authenticate Quake 3 in a patch once the retail effectiveness of that game was done. I'm sure that Valve will do the same - especially if VUG pulls something. Valve will probably do a "FU VUG" patch at some point. Plus, with the mint they make off of this game, they can keep activation servers around forever...

      From what I hear though the game's DRM is pretty lenient. You can install on as many PC's as you like, they just can't use the same key simultaneously. This isn't activation in the "Windows XP" sense of the word.

      I do recall that at one point the plan was to release a less expensive single player only version of the game "to the Costcos of the world" that couldn't run mods, etc. Perhaps that's the version which won't need activation (assuming it ever comes out)

  22. Re:Finally some realistic humans by spuzzzzzzz · · Score: 4, Interesting

    Water looks sweet, but the humans look a bit flat compared with the dynamic shadowy bump-mapped goodness of Doom 3.

    Maybe I'm just biased because this bloody game is Windows-only.

    --

    Don't you hate meta-sigs?
  23. Re:Finally some realistic humans by strider44 · · Score: 4, Interesting

    actually I think the half-life humans look like crap. It's their skin - there's no pores and it's too smooth. Doom 3 did a whole lot better representing humans, though there wasn't many of them.

    However, I haven't played the game, and if the animations are done properly it may account for the bad texturing.

  24. Re:timezone by DrSkwid · · Score: 4, Funny


    tell 'em you shit your pants, no-one ever wants to check that one.

    sadly I can verify that

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  25. WHAT A COINCIDENCE! by JollyFinn · · Score: 4, Funny

    Now it has taken ALMOST 2 hours since this came online, and no other stories in slashdot coming. Is this coincidence, or is there some correlation between those too.

    --
    Emacs is good operating system, but it has one flaw: Its text editor could be better.
  26. Re:timezone by omicronish · · Score: 4, Funny

    6 more hours at work before I can get home. This is going to be the slowest day ever...

    Dude, 6 hours is nothing. I accidentally marked the wrong date on my calendar for Half-Life release, and spent Sunday afternoon anticipating it. Midnight came and I was ready to burst, but then I was wondering why it wasn't activated. Then I noticed I was off by 24 hours ;(

  27. Re:Call me an idiot, but... by Sj0 · · Score: 4, Funny

    It's because ever since that creepy mannequin arm in Tresspasser, I've yearned to be able to bitchsmack dinosaurs with more and more realistic physics!

    --
    It's been a long time.
  28. Re:The 3 way battle: Halo, Doom, HL by Idarubicin · · Score: 4, Funny
    And by the way, has anyone noticed the excessive use of exploding barrels yet? It's like City 17 is a giant nitro plant and they can't seem to keep track of the product.

    Barrels (and their sister containers, the crates) are an essential part of any FPS.

    One of the canonical pieces of FPS review literature is the Crate Review System, which measures the time in game until the appearance of the first crate or barrel (StC: Start to Crate).

    --
    ~Idarubicin
  29. Re:No net connection by Builder · · Score: 5, Informative

    Actually, what a 1st world country centric view you have. Many people I know have PC's at home, but only have Internet access from the office. That is how they post to /. :)

    Even dialup is still VERY expensive in a lot of countries when you factor in ISP costs, minimum term contracts and metered phone calls. And believe it or not, millions of gamers live in these countries. So yeah, millions of gamers out in the cold sounds about right :)

  30. Hahahaha by NitroWolf · · Score: 4, Funny

    Hahahaha Steam is so slashdotted...

    Oh wait... maybe it's not slashdot, I suppose it's *MAYBE* possible it's the million people trying to download multimegabyte files to activate HL2?

    Naaa... gotta be slashdot.

  31. Re:STEAM vs. CDs, or CDs from STEAM? by Zed2K · · Score: 4, Informative

    Yes, there is a backup option. You select what you want to backup then it asks you what media you are going to put it on. It then creates files of appropriate size.

    The cd you buy from the store is basically a backup of the steam cache files without a hl2 executable to run the game.

  32. Steam Must Die by koreth · · Score: 4, Insightful
    I played the game for an hour or so before I went to bed last night. Wanted to play it again this morning, but I made the idiot mistake of disconnecting from Steam in the meantime. Now (presumably because their servers are getting hammered by thousands of users) I can't connect to the Steam server at all. Which means I can't get to the list of games. Which means I can't play the goddamn single-player game I paid $60 for and that's sitting on my computer, already unencrypted.

    When I try to launch the Half-Life 2 executable on its own, I get an error that it can't find filesystem_stdio.dll, which indeed does not exist anywhere on my hard disk. There is a filesystem_steam.dll, though. How helpful!

    Is this what I have to look forward to? Buying a game and being able to maybe play it from time to time, whenever their servers happen to be up and not too terribly busy? Way to go, guys.

    I can understand requiring Steam for multiplayer. Fine. No problem at all with that. But I should not need to connect to their servers every time I want to fire up the game on my own.

    The first hour of my experience with this game was incredible. So far, the second hour of my experience is frustrating, annoying, and completely dissatisfying.

    1. Re:Steam Must Die by grangerg · · Score: 5, Informative

      I'm sort of in the same boat; extremely frustrated. I, however, have not been able to play yet. I have been able to waste my entire afternoon and I'm not happy in the slightest.

      My first problem came attempting to install it. I made the mistake of de-selecting Counter-Strike; the install fails on disc 4 if you do. It can't find "hl2.ico1". Well, Duh! It's on disc 5 retard! After waiting for the forums on steampowered.com, I found the problem was that I had chosen to not install Counter-Strike. Wasted time: about an hour and a half.

      Next, I fired up Steam to create an account. Oh, my living hell! Who coded that thing? What requires 100% CPU time? Was someone at Valve experimenting with spin-locks? It seems like every click means a 2-minute wait while it pegs the CPU---then it finally does something. Another hour and a half---maybe 2---wasted.

      Finally, after it decided to create my account, it got stuck validating my CD-key. I let it attempt to validate for---I kid you not---1:45 before I killed the stupid thing. Thereafter, I get the

      Error:Steam error: SteamProcessCall(Login)(0xab0002,0x15efc04,0x15efd 0c) failed with error 200: Failed to find Master AuthenticationServer
      error in the logs. I guess the servers finally melted down. The scary part is, when they come back online, will I have to call customer support to fix my account? I shudder to think there are more suprises like this waiting.

      The forums at steampowered.com are now officially offline and I have yet to find anywhere else (well, through Google at least) with help. It seems the entire support/authentication system has melted.

      It is now almost 7 hours since I bought Half-Life 2 and I still cannot play it. I'm just now barely getting myself back to the state where I don't want to kill/maim/destroy something; I'm extremely dissatisfied with Steam. It was not up to the task, and has left a bad taste in my mouth. I hope Valve can fix this soon, but the damage is done.