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NYT on EA Games

The New York Times has a story investigating the EA Games accusations that we reported on before. They use the phrase "toiling like galley slaves" to describe EA's programmers, and note that EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

19 of 651 comments (clear)

  1. Re:how is that different from other companies by Anonymous Coward · · Score: 1, Informative

    Ummm, McDonalds and WalMart both pay overtime, most software companies don't.

  2. So why the US don't follow Canada's steps... by dark-br · · Score: 4, Informative



    ...with specific rules for high-tech industry so ppl don't get to be fscked over by large companies?

    1. Re:So why the US don't follow Canada's steps... by glencampbell · · Score: 2, Informative

      California actually has specific rules for high-tech employers that *exempt* them from overtime, etc.

    2. Re:So why the US don't follow Canada's steps... by JWG · · Score: 2, Informative

      I am calling Shannanigans!

      YOU do not suffer for OUR gains. Maybe if you were talking about Canada suffering for US gains...

      In Canada, the government funds so much of the drug companies' R&D the government basically owns their asses. Long time ago, the Canadian government did this amazing study that discovered that $1 spent on R&D would generate $4 in profit in the future, or another way of looking at it in the case of the drug companies, $4 savings in the future for every $1 spent on drug R&D due to the drugs helping ease the strain of our socialist health care system.

      Remember, its YOUR country that was seriously considering buying up OUR drugs. The durg companies here have R&D paid for, which they don't in America, which translates into Americans paying more $$$ for their drugs because they are paying for the research as well as the manufacturing. In Canada, our drugs or so cheap because our tax dollars pay for the R&D.

      Your analogy was horrible, you seem to think Canadians mooch off the US for cheap drugs, when we don't, you guys want to mooch off us, and that a parrallel can be drawn to the programming industry. Thing is, Canada has a vibrant programming industry here, and these wonderful regulations called LABOUR LAWS that keep the working man working only 48 hours a week MAX.

      So shut up with your apparently "altruistic" motives for even being a neighbour to Canada. We do more than fine without you trying to drag our reputation through the mud with your own.

      Some people... say enough things enough times loud enough and people will start to believe you

  3. A friend works there... by powerlinekid · · Score: 4, Informative

    He graduated RIT with a 4.0 in CS and EA offered him 50k a year with a 7k bonus. They helped him move to Florida (hes from NY) and put him to work doing the layout for Madden 2k4. He hates it since the games are essentially assembly line made. He does very little coding since EA has their cross platform tools and spent most of his time aligning menu items. Last I heard he wanted out. I remember how excited he was to get a "game development" job and was crushed to find out how that means tweaking stupid crap. Now he wants completely out of the game industry.

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  4. Re:Good by guyjr · · Score: 1, Informative

    Then when a bunch of Korean/Indian/Chinese workers started producing higher quality games for less money, you'd have to hear these exact same whiners go on about how we're outsourcing.

    Uh huh... name one, just one, game produced in Korea, India, or China that has sold more than 100,000 copies in the U.S.

    If anybody's worried about the game market moving overseas, you need to tune into reality. Repressed societies do not foster the kind of creativity that have produced some of the best selling games _ever_ - namely, Grand Theft Auto, Halo 2, Warcraft III, and The Sims. Jesus, half of the U.S. thinks that GTA should be banned outright, and it's still possible for a game like that to succeed here. You think it would even be possible to imagine a game like that in China, where the government is _closing_ all the internet cafes where people are playing games _far_ less violent? I don't think so.

  5. Re:Devil's Advocate by bairy · · Score: 2, Informative
    The whole problem surrounding these EA stories isn't so much that the staff are working longer hours, it's that they do so under an assumed "or else" and they aren't paid for it.

    I doubt that many people could say the end result wasn't worth the effort and I agree sometimes you need to pull in some extra hours. We all get those bastard problems that seem unsolvable, but there's a difference between getting a few staff to iron out a bug, and getting the entire team to work bonusless 80+ hour weeks and at the end giving them a kick up the arse as gratitude.

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  6. Re:Crunch time by Fiveeight · · Score: 3, Informative

    The complaints I've been told about involve being told there's a crunch period early on in the project, in order to reduce problems at the end, only the crunch time is extended indefinately. The point is that months of 80 hour weeks are written into the schedule at the beginning and continue even when the project is hitting all it's milestones. That's not working 50% and making up for it later, that's EA managment deciding they'd rather have burnt out employees doing a bad job for more hours.

  7. Bullshit. by Behrooz · · Score: 4, Informative

    If you raised wages, EA would have to use less programmers to get a given job done, produce inferior work or have to charge higher prices

    Bullshit on a stick, newbie. EA had an operating profit of over $500M USD last year, and spent several hundred million dollars on marketing alone. You want to argue that globalization should fuck workers here? I think it should make life better for workers everywhere.

    EA's financial status as of last year.

    Sales $2.82 bil
    Profits $.50 bil
    Assets $3.34 bil
    Market Value $13.28 bil
    Employees 4,000

    CEO Probst's compensation package

    $1.45M in cash this year, $145M in stock options granted over his career. Stock options may look free, but they damn well aren't-- the difference comes out of the company's profits same as any other compensation.

    So, EA games has 3,300 programmers. Hire another 1,650 at $60,000 a pop, and the wages cost you $100M a year. Adjust to ~$150M a year for benefits, and you're still taking up less than one third of EA's operating profits from last year.

    Productivity goes up, and it costs you less than the money spent compensating the CEO in the last 10 years.

    We can also compare it to EA Games' marketing budget, estimated at >$100M in the last quarter. Cut your marketing budget by 30%, and you can hire enough programmers for them to have normal lives and increase production.

    --
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  8. This sounds like the "New HP Way" under Carly by Anonymous Coward · · Score: 1, Informative

    This is the same as HP and their engineers. They definitly prefer to hire college graduates and then work them (at well below the industry average saleries) till they burn out and then lay them off then hire some more. They keep a few around to train the new folks, but if you look at the average years of service, it's 5 years for most divisions. Now that a large portion of their designs are being outsourced, they won't be replacing those they who burn out.

  9. Re:Crunch time by akac · · Score: 3, Informative

    If you read the original sources of the article, you would see that "Crunch time" isn't so bad. Its when "Crunch time" consists of the beginning, middle, and end of the project and you're required to work 7 days a week 18 hour days the ENTIRE TIME.

  10. Re:So, based on the previous discussions... by ChrisMaple · · Score: 4, Informative

    If you read the original slashdot story, you would know that EA commits verbal fraud on new employees. They break the law, but they do so in a manner that makes it difficult to catch them.

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  11. Re:how is that different from other companies by timmy+the+large · · Score: 2, Informative
    I agree with you that worker's are being exploited here and am a bit worried about this myself. However, most top corparate people work insane hours. The two I know work atleast 70 to 80 hours a week and take one to two weeks off per year. They are of course paid obscene amounts of money for this.

    Just wanted to make the point that many of these corprate types may actually just see this as what white collar work is all about. Again referring to the two corprate types I know, they put in those same hours from lower management all the way through. Putting in lots of extra hours was just one of the things they had to do to get ahead.

    I should also point out the feel the same about their failed marriages. They have three failed between them, and one is working on another.

  12. Re:how is that different from other companies by Anonymous Coward · · Score: 1, Informative

    thats actually not that much for a CEO...

  13. Re:Good by judowillreturns · · Score: 2, Informative

    Halo 2 was developed and created in Auckland, New Zealand - okay so it's not India, China or Korea, but it certainly isn't the U.S..

  14. Re:how is that different from other companies by metamatic · · Score: 3, Informative

    Sad to say, $697,000 is peanuts for a CEO salary these days. In 2003, the average CEO raked in $9.2m.

    Lou Gerstner ended his time at IBM with $2m of salary plus $1.5m annual bonus plus $12.9m of restricted stock. The year before that he got no stock, but a bonus of $8m was probably some consolation.

    Similarly, the CEO of Comcast got $2m salary last year, plus a $6m bonus and $12m in stock options.

    In 2001, as Cisco's stock dropped 71% and they lost a billion dollars, their CEO continued to rake in $154m total compensation. Imagine how much he would have gotten if he had done a good job.

    If minimum wage had increased by the same percentage as CEO pay in the last 15 years, flipping burgers at McDonalds would be paying $15 an hour.

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  15. Re:Not all people work long hours because of naive by Starsmore · · Score: 2, Informative

    Flaw in your math there is that EA doesn't give overtime.

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
  16. Re:Whose fault by FooAtWFU · · Score: 4, Informative
    not having a job for a few weeks while they find a new one might not be an option.

    In economics, "search models suggest that all employers enjoy some monopsony power because workers require time to find better jobs." This article from the Economic History Network encyclopedia goes into more detail, including how the rate of exploitation will be the reciprocal of the elasticity of the labor supply. If the labor supply is elastic (and highly sensitive to wages) there won't be as much exploitation of workers, but if it's largely inelastic (as one might expect from the "naieve young programmer" demographic) then exploitation will be significant.

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  17. Dirty Silver Spoon? by Mr.Oreo · · Score: 3, Informative

    I work for EA as a programmer.

    It's not as bad as some people here think. If you're working 80 hour weeks, I guarantee that you're either volunteering your time, a spineless moron, or in the process of looking for another job/quitting.

    This isn't just a problem at EA. This sort of stuff happens everywhere else in the games/IT industry, it's just easy to sling mud at EA because their a large evil corporation. The guys at Id software work the exact same schedules and I can assure you that they're not all millionaires.

    There are much shittier jobs to have. This is really a non-issue. Anyone who's thinking of quitting their cushy IT job, try working a 12 hour day on a construction site. When you pull a 14 hour day at EA, you're not mining coal or assembling BBQ's. You get free meals, video game machines abound, a beautiful lounge area. It's not a bad place to be at all for 14 hours a day.

    That being said. I work at the Vancouver studio, and I have to say that I'm not really feeling all this EA negativity. I work normal hours (40 - 50 a week), my project is on schedule, and I'm very passionate about the game I'm working on. I may be a special case, but this just isn't seeming to affect me? Any other EAC slashdoters care to comment?

    I think that a lot of this negativity is just sensationalism. I programmed games as a hobby many years before I started doing it proffessionaly, and I knew exactly what I was getting myself into. There are a LOT of people who are extremely happy with their jobs in the games industry.

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