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NYT on EA Games

The New York Times has a story investigating the EA Games accusations that we reported on before. They use the phrase "toiling like galley slaves" to describe EA's programmers, and note that EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

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  1. most companies? by Anonymous Coward · · Score: 4, Insightful

    "EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay"

    Isn't that how most large companies work?

    1. Re:most companies? by Random_Goblin · · Score: 5, Funny

      nice to see that the new york times is keeping up with last weekends UserFriendly

    2. Re:most companies? by Frizzle+Fry · · Score: 4, Insightful

      No. I'm not sure why it was modded insightful because it isn't at all how most large companies work. They generally perfer people with experience relevant to their job. This isn't to say that it is impossible to get a job straight out of school at most large companies, but they certainly don't usually have a "formal policy" of trying to hire the young and inexperienced. Whenever you graduate from college and try to find a job, just try calling up a typical Fortune 500 company and saying "I may have no experience but... I'm young and naive!" and see how far that gets you.

      --
      I'd rather be lucky than good.
  2. Good by cookiepus · · Score: 5, Interesting

    has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

    Isn't that good? People often bitch that no one will hire you unless you have some industry experience, and how are you going to get that if no one hires you without it?

    1. Re:Good by Anonymous Coward · · Score: 3, Insightful

      And within a few weeks of work you become a angry me first programmer. It's the last thing industry needs to do with it's young stars.

    2. Re:Good by Anonymous Coward · · Score: 5, Insightful

      When I started in my first job I worked unbelievably long hours BY CHOICE. I wanted as much experience as possible as fast as possible, and got it. It's served me very well.

      If I was entering the industry today and had a crack at EA, I'd be first in line to take on those crazy hours for 'low pay'.

      Take a close look at what that 'low pay' is. It ain't so low.

    3. Re:Good by PoderOmega · · Score: 5, Insightful

      If you are refering to the $60,000 not being low it is all relative. In Chicago 60k is a decent amount, but is totally not worth it if you work 80 hours a week a week. I don't know what the cost of living is by the EA offices but I'm not sure it's not the same as bumblef*ck, iowa. And you figure that $60,000 / 80 hours * 50 weeks in a year (assuming 2 weeks vacation and holidays in there), you are only making 15 bucks an hour (plus benefits). I guess it is your opion of 15 bucks an hour worth it considering your only free time involves sleeping.

    4. Re:Good by Anonymous Coward · · Score: 5, Funny

      We must get rid of this un-American notion that people work to live and are entitled to an enjoyable lifestyle outside of work. If you believe that, move to Communist France or somewhere like that. America did not become the mightiest power on earth by its citizens slacking off for the weekend.

    5. Re:Good by leighton · · Score: 4, Insightful

      Uh...as a researcher, I work 60-80 hours a week and make more like $40k. In Los Angeles. And I don't get the free goodies that these guys get.

      Somehow I cannot sympathize too much. If the author actually understood what sweatshop conditions are like, or how galley slaves actually lived, I might sympathize.

      One day these guys will win a big "victory" from EA that gives them overtime pay, benefits, etc. That's the day that they get outsourced to India. Then they'll be bitching about how evil the corps are when it's really they themselves who made it advantageous for the corp to do so.

  3. Chicken Run by fembots · · Score: 5, Interesting

    In a chicken farm, the owner doesn't really care if there's enough head room for the chicken, or whether they have enough exercise or eat healthy food. The owner only wants these chicken to grow fat, fast, so that he can put them out on the market as soon as possible.

    What happens when one of the chicken complains about the living condition, maybe by mean of fasting-protest (so that it doesn't grow fat enough in time)? Well, the owner will just find another chicken to replace this naughty one, because there are so many more chicken hatched and ready to grow.

    What if this bad chuck told 999 of his mates to do the same? Well, in a farm of 3,000, the owner will simply replace these 1,000 bad apples as long as the rest still grow fast enough, and the 1,000 replacement grow even faster to make up time.

    What about the free range chicken? Well, they have found a good owner, who has a consumer market that demands free running healthy lean chicken. With that demand that the owner cannot ignore, he's set to exercise his chicken, offer plenty of land for them to run about and feed them only the approved corns.

  4. As an IT Guru by cybrthng · · Score: 5, Insightful

    I hope the NYTIMES keeps hounding on these issues. While i'm not a Game programmer I am a consultant and I get shafted left and right with abuses of power like this.

    The *ONLY* thing that keeps me from working even more insane hours is to adjust my billing rate - and that is almost a catch-22 - surely to limit my hours but surely to get me replaced in the long run.

    I do Oracle financials, database and applicaiton server stuff. Its not just gamers, but "IT" in and of itself.

    Part of my issue is the H1-B workers don't have family here or bust there arses off to get enough money to go back home and retire early, so they don't have many qualms about the workfload.

    I don't see it as differences of trying to be a lazy american as much as other corp heads see it, i just see it as i'm busting my arse off to have a family life at home.. you know, pay my bills, buy my family dinner, pay my mortgage and have some cash left over to entertain and put my daughter through college.

    So please, NYTIMES, keep it up. Do your investigative research even further. Don't pull a fox/cnn/cbs/nbc news report and have it end at that - show the world what gets taken forgranted and show the world that us supposed "white collars" aren't necessarily all living it up high and dry doing nothing but pointing fingers like many assume.

    What really disgusts me is that people get treated like this and there is no "thanks". Work late hours and stay in a hotel? non-expensable, have a cell phone or pager they bother you on? don't try and expense it. Get stuck working remote? good luck expensing it. Just isn't what it used to be in taking pride in your workers..

    Good luck EA employees - i'm there fighting for ya and WITH YOU!

    1. Re:As an IT Guru by BrookHarty · · Score: 4, Insightful

      Companies owe you NOTHING. Absolutely NOTHING.

      Actually that is not true. This a flawed argument companies use, that the employee has all the power, they can leave and go else where.

      The truth is, the company must follow working conditions set by law. And the laws are made by the people to stop abusive working conditions.

      The major problem, is the young generation of today don't look at the long term problems of the working environment. Companies have to give back to the society they take resources from. We (The people) build schools and infrastructure so companies can flourish, not so companies can pillage. We are trying to better ourselves at home, while competing in the global market. When a company starts abusing the efforts they need to be brought out in public so people can discuss and the solutions be proposed.

      I find it funny when people think companies have no responsibility to the community they work in. If they dont want to play by the rules, they dont need to be in business. Some other company will step in and fill its role.

      Really the wrong view to the problem, its not the employee that has the problem, its the company. And the company needs to address it.

    2. Re:As an IT Guru by gatkinso · · Score: 3, Insightful

      You mean you've accepted a $3,000 a year salary? Way to go!

      --
      I am very small, utmostly microscopic.
    3. Re:As an IT Guru by Anonymous Coward · · Score: 4, Insightful

      I've been to India and I've seen the dirt and filth a lot of these guys have clawed their way out of to get educated and get to the US. It makes me ill that small-minded whiners take such pains to keep them down so they don't have to work as hard.

      What a COLLOSSAL pile of bullshit -- the people coming here as H1Bs, or working in outsourcing in India, are almost always from the upper caste. These people grew up with the silver spoon with servants and large homes and more luxuries than most North Americans (perhaps not via imports like electronics, but local luxuries). Even now in India these people are seeing their wages balloon, yet the poor in India are still getting jack shit.

      Keep your your benevolent myth though you fucktwit.

    4. Re:As an IT Guru by demachina · · Score: 4, Interesting

      "I know I have."

      How exactly did you do that, just curious? Some things I can guess:

      A. You moved to a third world country. If you are living in the U.S. you are inherently at a disadvantage because the cost of living WILL price you out of the new global market. Maybe you have forgone health insurance and are living in rural America or maybe a slum?

      B. You made the jump from worker to employer or at least self employed. This is the only real way to escape the impending race to the bottom in wages until the U.S. levels with China and India (finding a level is kind of tough when you are competing against a billion plus new workers). An especially good variation is you have jumped to an employer or at least an executive exploiting the cheap labor in China, India and Eastern Europe. Is that why you've been visiting there? That may work until the workers and executives in China an India acquire your skills, expertise and customers at which point you will be expendable to them. Its a key thing American executives are missing in their rush to cheap labor. Eventually those countries are going to figure out they don't need American executives raking in the 7 figure salaries and not doing much for it. They will also have better markets than the U.S. China is already rapidly approaching that. Their workers are seeing expanding prosperity while American real income is declining. China is a better market to enter now and the Chinese are better equipped to tap it than Americans.

      C. Maybe you've acquired skills that are still in demand and you skills haven't been overwhelmed with low cost workers that have them. All I can say is hope it last. There aren't many skills you can have someone else can't develop too. When manufacturing workers started losing their jobs to China, IT workers scoffed because they were in the bubble and in demand. Well now their jobs are going their too. So now biotech workers scoff about their skills, well guess what they are going too now. Lawyers and doctors, harder but a lot of non courtroom legal work is going and doctors in India are increasingly marketing a plane ticket and an operation. Maybe you have skills in an area that requires your physical presence in the U.S. well more H-1B's can nail you there too. Any skills you have someone in China and India can acquire too and they will work for a lot less than you.

      As other's responding to your post have suggested what you are calling global competition can also be called class warfare. Trade barriers, poor communications and cost of shipping goods(when longshoreman had to load and unload ships) hamstrung capitalists in most of the 20th century. It resulted in rising wages, wider prosperity and expensive labor in the U.S., Western Europe and later Japan. Dropping of trade barrier, ubiquitous cheap communications and container shipping have given them the upper hand again. The end result is they are pushing workers back to where they were at the beginning of the 20th century. 80 hour work weeks for a subsistence wage, no job security(layoff 1/3rd of your workers just to keep the other 2/3rds focused and not demanding more wages or luxuries like health care), age discrimination.

      In the U.S. the fact a pro business and anti labor party now completely dominates government is currently dooming American workers to return to where they were in the early 20th century, they just wont be working in factories, they will be in cube farms shackled to computers....... exactly like EA. It doesn't look as bad but in most of the ways its the same. 80 hour work weeks for long periods destroys people mentally, physically and spiritually, whether its at a computer or in a factory, take if from someone who knows. If you are going it for your own business you might survive and prosper. If you are working for some dick who is making 100X what you are and who would just as soon shit on you as look at your life is going to suck.

      --
      @de_machina
  5. Quality by FiReaNGeL · · Score: 5, Insightful

    EA strategy seem to be : produce lots of expansion packs / sequels / add-ons that require no or little effort to implement, and throw a bunch of willing-to-work-hard newcomers at it, 'fire' them (if they don't go first) so you don't have to pay them more for experience (etc), and repeat.

    The Sims 1 and 2, with their gazillion expansion packs. Simcity 4. Sports games (Football, Hockey, Soccer, Basketball edition 1999, 2000, 2001, 2002, 2003, 2004, oh god I must buy the 2005 edition!) Recently, NFSU2, which is (in my opinion) less polished / fun, even if its a sequel. Easy money. These game sells year after year, you only need to add a little content and a 30$ price tag.

    Clever business model I guess.

  6. Employers need to measure passion for the job. by skids · · Score: 5, Interesting

    I can't help but get the impression that the way it got like this, regardless of the companies, is that the managers came from an environment where they had a bunch of extremely enthusiastic coders who really were hyped up on their projects, putting in volunteer extra hours because they liked what they were doing. Then they assumed that that's just how coders are, and that they could come to expect that from them.

    Maybe this is just wild speculation. But perhaps managers need to be taught to recognise voluntary additional work as just that, and not to count on it in the future -- especially, not to work it into their business models and work flow charts.

  7. Wait, wait... by Anonymous Coward · · Score: 5, Funny
    This is slashdot, analogies are too complicated. Does this mean game programmers are chickens? Hmmmm...

    Where are the eggs??? That could solve some very important nutrition problems in the cubicle...

    Wait, ew, gross... eating your own eggs??

    OK That's great, now I don't think I can eat dinner tonight. BTW, do chickens in cages get to leave to go to the bathroom? Because that would be gross if workers couldn't leave a cubicle to do that. But, the way some cubicles smell, maybe you couldn't tell the difference...

  8. what else is new? by MrLint · · Score: 4, Insightful

    I don't want to directly comment on the EA issue, but why is anyone at all surprised about these kind of accusations?

    Companies have long histories of over using and abusing employees. Its the primary reason unions exist. Would anyone need to collectively bargain if they got good hours, decent and safe working conditions?

  9. glad I didn't get that job by voya · · Score: 3, Interesting

    Having gotten through all the rounds of interviews for a game developer position at EA -- I am really glad that in the end it went to a dude with a Ph.D. with more experience than me.

    I was interviewed in Toronto for a position at the Vancouver (Burnaby) studio. I am glad I didn't get that job.

    The reason why they recruit young grads is because we are naive. I was naive. Afterall, it was my dream job at the time, an illusion now shattered.

  10. Need for Speed Underground 2 by mboverload · · Score: 3, Insightful

    You know EA is just a factory when you play Need for Speed Underground 2. The Cingular "messenger" logo is on your screen all the time, a box pops up to tell you what song is playing and who made it, and there are at least 100 billboards in the world AND racetracks with ads for Autozone, Eclipse, and Cingular. There's no love put into the game, you can tell.

  11. Best Quote EVAR!! by JamesP · · Score: 5, Funny

    This suggests that it needs to conduct a survey to learn whether a regular routine of 80-hour weeks is popular among the salaried rank and file.

    Next, EA will be conducting a survey to determine if employees like to be fed poison, being impaled or imolated...

    --
    how long until /. fixes commenting on Chrome?
  12. And this surprises us because... by laughingcoyote · · Score: 5, Insightful

    With the -rare- exception, companies will squeeze their employees for the most they will give for the least pay they will take. We wonder why unions are still necessary? Because companies don't look out for employees' interests, they look out for their own.

    If a single employee demands better working hours or more pay, he or she is replaceable. If five hundred of them do so, the employer will take notice. If five thousand do, the employer is facing a crisis, especially if these employees raise a large, public, well-founded stink. If you are being mistreated by an employer (tech or otherwise), chances are you aren't the only one. (If you are, perhaps re-examine your definition of "mistreated?") If this is common practice for the employer, your co-workers are probably just as pissed off, and sitting around waiting around for someone to tell them what to do about it.

    Maybe you should consider telling them!

    --
    To fight the war on terror, stop being afraid.
    1. Re:And this surprises us because... by rlk · · Score: 4, Insightful

      Employers should (for the sake of the business) try to get the most they can out of their workforce. However, at least in a typical high tech development environment, that doesn't mean the most hours of work. Practices such as those described suggest that either management assumes that there will always be some incremental gain in output for another hour worked, or have other reasons (such as a power trip, or some wild notion of "team building").

      My own take, when I was a manager at a large company you've heard of, was that I wanted people to work smart rather than merely working hard. Granted, there are rare times when it's necessary to put in more time (late nights, weekends, off hours) to complete a key short-term deliverable, but people working long hours constantly isn't a sign of good management, but rather poor management. Employees who get tired will start making mistakes, and that's expensive (remember that the later a bug is found the more expensive -- by a large margin -- it is to fix.

      The other key point here is that hiring (including the salaries of the hiring manager, HR, interviewers, and training) is expensive. In my experience, it takes a while in my line of business (system development) for even a very good new hire to really pay their way. It has also been said that the difference in productivity between a top programmer and a marginal programmer is 100 to 1. If you work from those assumptions, the way to extract the maximum useful output is to hire good people, encourage them to work efficiently, and otherwise treat them well.

      I like to say that if someone who reported to me accomplished everything they were expected in a high quality manner to in 10 hours a week I'd have no problem with it. My own experience is that some people like to work in quick bursts, some people really do like to put in a lot of hours, and some people simply work steadily. However they prefer to do so is fine by me. I do have a bit of a problem with people who do the same thing over and over again (often spending a lot of time on it) without trying to find a better way of doing it. I like to say that I'm too lazy to do the same thing twice. Computers don't get upset if they're asked to do the same thing over and over again, and I prefer to move on to something new.

      Obviously, there are people who don't see it that way. Rest assured, though, there are companies and managers who do take a reasonable approach to this, and that the whole industry isn't a sweatshop.

  13. So why the US don't follow Canada's steps... by dark-br · · Score: 4, Informative



    ...with specific rules for high-tech industry so ppl don't get to be fscked over by large companies?

    1. Re:So why the US don't follow Canada's steps... by poofyhairguy82 · · Score: 4, Insightful
      So why the US don't follow Canada's steps with specific rules for high-tech industry so ppl don't get to be fscked over by large companies?

      Simple question, simple answer. The reason is that in America we don't pretend that we are actually running the show instead of companies. If we followed your lead and made it harder for large companies to screw over the IT crowd in the U.S.A., then those companies would say "damn, North America now costs us more, lets just move all our operations over to India or China where we can rape their local IT people any way we want."

      You might say "well if our laws haven't driven the companies away, why would the U.S.'s?" Again a simple answer: there is not enough money lost by the Canadian IT regulations to make up for how much it would cost for North American companies to move overseas. (much smaller labor market than the U.S.'s) Now if you locked up the largest labor market in North America with the same regulation, suddenly it WILL be cheaper for them to pick up shop and leave. Some are already doing it just because of the few labor laws we do have (compared to nearly none in India)

      The same thing happens in the drug industry. You know why you Canadians are allowed to control the price of drugs? Its because the companies make enough profit in America to make up for the fact that they make much less profit in Canada. I promise that if the U.S. drug market did not fill their coffers as they please, they would tell Canada "You know what, we don't want to give you the drugs so cheaply. Either pay up or we'll bail." Thats why they used their bought and paid for presidential administration to fix the loophole of U.S. people buying Canadian drugs. Its a lot better PR to just keep us Americans away from your cheap drug prices than tell your country "Well, we are going to stop selling drugs over here because the imports to America is killing our gravy train over there."

      We get screwed for you. If we don't get screwed, these companies will just go to a continent where the screwing can be much more intense.

  14. A friend works there... by powerlinekid · · Score: 4, Informative

    He graduated RIT with a 4.0 in CS and EA offered him 50k a year with a 7k bonus. They helped him move to Florida (hes from NY) and put him to work doing the layout for Madden 2k4. He hates it since the games are essentially assembly line made. He does very little coding since EA has their cross platform tools and spent most of his time aligning menu items. Last I heard he wanted out. I remember how excited he was to get a "game development" job and was crushed to find out how that means tweaking stupid crap. Now he wants completely out of the game industry.

    --

    can't sleep slashdot will eat me
    1. Re:A friend works there... by sH4RD · · Score: 3, Insightful

      I notice he's not complaining about the salary though, so what does that have to do with the "gallery slave" conditions? He's highly skilled and performing a low skill job for moderate pay. So what?

      --
      WASTE - The Secure P2P
  15. Publicity by Malicious · · Score: 4, Insightful

    EA has earned a name of being that Company who pumps out the same sports title ever year, with updated rosters, milking the cow for everything its worth.
    EA is also the only company that literally FILLS it's games with billboards and advertisements.
    EA now is becoming notorious with mistreating it's employees.
    The problem is that this is a successful business model, and the only way to break it is to stop buying their games.

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    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  16. Re:No room to complain by jjohnson · · Score: 5, Insightful

    $60K isn't a lot if you're living in a major urban center like Silicon Valley--it's only a little more than $30K in the sticks. And the $120K in options is only good if EA's stock price *quadruples*, something that's totally unlikely; the actual amount will end up being more like $30K, which, spread over the four years it takes to vest, is less than $10K a year.

    So what we're really talking about here is about $70K/year in a high-cost-of-living environment for 80 hour weeks in a highly skilled environment. You're right, things could be a lot worse, but they could also be a lot better. My salary's around that, and I only work 40 hours a week.

    --
    Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  17. Possibly offtopic by AbsurdProverb · · Score: 4, Interesting

    I realize that potentially unfair labor practices take presidence here, but people are quick to forget some of the great game/developer houses diminished & crushed by publishers like EA.

    I grew up on Origin & Westwood games so I'll use them as an example.
    Wing Commander
    Ultima
    Crusader
    Dune
    Command And Conquer

    EA chased out two creative minds like Chris Robert and Richard Garriot. Origin and Westwood have now gone the way of the dinosaurs.

    Hey but now we have the all the Sims games/expansions we can fit down our throats. Theres no Samurais and ninjas in UO (wtf?), and there a new/redundant sports titled every year. Nothing really creative, but plenty more of the same.
    Not to worry, if theres any money to be made from someone not in EA, EA/Vivendi will assimilate them and be sure to repeat the process.

    I really hope somebody puts the screws to these publisher's for their behavior. Even if the development and enforcement of a Programmer's Union could lead to increase costs placed on the consumer end.

    Somebody has to win one for Colonel Blair and the Avatar.

  18. Whose fault by ArchieBunker · · Score: 4, Insightful

    Who is at fault here, the company for paying low wages or the people for accepting them?

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
    1. Re:Whose fault by Bender0x7D1 · · Score: 5, Insightful

      It is easy to say that people should not accept a job, or that they can quit. However, if they have a family to support, or have a medical condition and need the money or insurance coverage, not having a job for a few weeks while they find a new one might not be an option.

      --
      Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
    2. Re:Whose fault by madprof · · Score: 3, Insightful

      The games industry can pay low wages and make people slave because it's "cool" and people want to be in it.
      Sad really.

    3. Re:Whose fault by timeOday · · Score: 4, Insightful
      Who is at fault here, the company for paying low wages or the people for accepting them?
      That depends. Is EA being upfront about what new hires are in for?
    4. Re:Whose fault by Anonymous Coward · · Score: 3, Insightful

      Then they suck it up, take the job and live with it just like everybody else has too.

      If that's the best they can get then they have no room to complain. It's not like people taking jobs at Home Depot expect any different.

      If they CAN get better then take the job and search for a new one while you work at the shitty one.

      You gotta do what you gotta do. Complaining about it does nothing.

      What makes programing any more special than any other job?

    5. Re:Whose fault by Breakfast+Pants · · Score: 4, Insightful

      The whole point is they are passing up higher paying programming jobs simply because they love games. The job market for game programming is more competative than many many others which are available and won't make you work 80+ hour weeks.

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      --

      WHO ATE MY BREAKFAST PANTS?
    6. Re:Whose fault by FooAtWFU · · Score: 4, Informative
      not having a job for a few weeks while they find a new one might not be an option.

      In economics, "search models suggest that all employers enjoy some monopsony power because workers require time to find better jobs." This article from the Economic History Network encyclopedia goes into more detail, including how the rate of exploitation will be the reciprocal of the elasticity of the labor supply. If the labor supply is elastic (and highly sensitive to wages) there won't be as much exploitation of workers, but if it's largely inelastic (as one might expect from the "naieve young programmer" demographic) then exploitation will be significant.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    7. Re:Whose fault by Wavicle · · Score: 4, Insightful

      However, if they have a family to support

      If you have a family, you're probably not working at EA Games. Why would your significant other put up with your 7 days-a-week work schedule for below average pay and modest benefits? Like the article said, the company preys on the young and naive. The truth is, most of them could get a better paying job in an area with lower cost of living. But they are so enamoured with being a games programmer, they stick it out.

      or have a medical condition and need the money or insurance coverage

      If you have a medical condition, you probably aren't up for 80 hour work weeks. So you're probably not working at EA games.

      I worked as a programmer in the computer games industry for five years - when I was young. It was a lot of fun, but I am glad I eventually grew up and left. It's really weird when you go into a different field and find it is challenging, fun, pays better and requires fewer hours. The adrenaline rush of being able to enjoy my life with someone else far exceeds the adrenaline rush I got when that last CD-ROM got burned and shipped off to duplication.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
  19. Re:Whatever by HolyCoitus · · Score: 4, Insightful

    Slashdot is a lot about the discussion. The blurbs are obviously short, and the people hardly read them. The topic is brought up and the meat is in the comments. I, personally, keep reading these articles to gauge the response on the issue and see if there are any opinions about it that are unique. I'm actually rather torn on this subject. Understanding both sides of the argument, it's interesting to read for me.

    Since these are being posted, I have a feeling others feel the same way. These discussions most likely get a lot of hits.

    --
    That's scary.
  20. Predictions? by erroneus · · Score: 5, Interesting

    Does all this bad press predict an employee revolt at EA? After all, the people who are considering employment at EA is the very same demographic as those reading this very forum so it's not like they'd be uninformed before entering employment. This could effectively lower the rate of new hires. So then retention would become a spotlight issue with EA and an employee revolt would then be very well timed so that people could get their employment contracts renegotiated to include specific work hours and specific days off guaranteed.

    There's no denying the capitalistic desire to get more for less. Every Walmart shopper knows this desire. Should we even go so far as to say there's nothing wrong with it? Maybe. But we are talking about PEOPLE, not products... employees, not slaves... and we are talking about some pretty abusive and inhumane tactics that clearly involve intentional deception on the part of the employer.

    In short, we clearly observe a situation where a company's management is willfully acting in an immoral way and I don't see where it matters one bit that it's a natural desire or that other people are also doing similar things. Wrong is still wrong no matter how frequently it occurs.

    But the thing here is now there is an opportunity for the employees to make a change. If a large enough number of people formed a strike, there's no way they could retrain replacements fast enough. It would be huge bad P.R., a relatively newsworthy event and a wake-up call to any new hopefuls.

    It's too early to predict an uprising, but I see great potential.

  21. Re:Oh. My. God. by jimicus · · Score: 4, Insightful

    OK, so I'm feeding the trolls:

    I'm supposed to believe that "just go home are a reasonable hour" never occurred to them?

    When you get a little older, young grasshopper, you will learn that sometimes you are expected to stay late and just get the job done. If your company expects this to happen every day - it's a crappy company. But unless the entire staff can be persuaded by a colleague to leave at a reasonable hour, any one person is going to see this as a career limiting manouver.

    I'm supposed to believe that "it's Friday night, see you on Monday" never occurred to them?

    See previous comment.

    I'm supposed to believe that "go work somewhere else" never occurred to them?

    Grasshopper, you assume that alternative jobs are just waiting to be plucked from the trees. Many aren't long out of college. Without experience, finding a job is considerably harder. Finding the time to conduct a job hunt isn't easy if you're working 80 hours a week. And resigning is an excellent way to ensure you get no unemployment benefits in many countries.

  22. Re:how is that different from other companies by BrookHarty · · Score: 4, Insightful

    how is that different from other companies

    Umm, you work at mcdonalds/walmart while you goto school, you dont make that your career.

    The problem is EA is abusing people who already worked their way up. This is a multiBILLION dollar company paying less than other companies in the same market. Its the black sheep of the entertainment employment.

  23. Re:Surprise Surprise by LWATCDR · · Score: 3, Insightful

    "IMO attention needs to be paid to this, but with the government's complete hatred of unions and workers rights, somehow I don't see anybody even telling the corporations off."

    I hear the a lot but frankly the people I know that worked in unionized places hated the unions. They could not get promoted even if they did a better job because they where there less than other people that did a crappy job. The hatted paying the dues for basically nothing. My only personal experience with unions has been at trade show. Having to some smuck $200 to watch me plug in an extension cord. Lets not forget about the link between organized crime and the unions.
    What people do not seem to get is the reason union membership is going down in the US is many workers do not want to be in a union. The UAW has tried to unionize Honda and has failed and has tried to unionize Walmart and failed. If the majority of workers wanted it then it would happen.
    For the people that do not know how a "union shop" works if you work there you MUST join the union. You MUST pay the union DUES. You have no choice in the matter.
    What really needs to be done is to enforce the labor laws we have. It is not illegal to require people to work more than 40 hours a week. It is illegal to not pay them overtime. Somehow computer programmers got exempted from this rule. I see this as an issue. I would prefer to fix the laws and enforce the ones we have than to force unions on the workers.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  24. Whew!!! by flyingsquid · · Score: 4, Insightful
    When I read this, I was worried that EA might be engaged in accounting fraud... however they are just exploiting people for profit. Hooray!

    That's my first reaction: I'm a stockholder, you see. Now my second reaction: shit, that's not very nice... It's interesting to see how your priorities shift and you start rationalizing all sorts of evil when you have a financial interest. I mean, a good liberal like me, and I often find myself rooting for the tobacco companies and saying stuff like "well, it's their own damn fault for taking up smoking".

    It's interesting though... we human beings seem to be able to have pretty flexible morals when it's in our own best interest to have them. It's weird , interesting and depressing to see how much your own solid convictions will shift when a buck is at stake. So keep up the good work, EA! Aw fuck, I can't tell if I'm being sarcastic or sincere or a bit of each... oh the moral agony of making double-digit returns.

    1. Re:Whew!!! by Rude+Turnip · · Score: 5, Insightful

      "It's weird , interesting and depressing to see how much your own solid convictions will shift when a buck is at stake...."

      Just sounds like you have poor morals.

  25. Re:Crunch time by Fiveeight · · Score: 3, Informative

    The complaints I've been told about involve being told there's a crunch period early on in the project, in order to reduce problems at the end, only the crunch time is extended indefinately. The point is that months of 80 hour weeks are written into the schedule at the beginning and continue even when the project is hitting all it's milestones. That's not working 50% and making up for it later, that's EA managment deciding they'd rather have burnt out employees doing a bad job for more hours.

  26. Labor Unions unappreciated by ILL+Clinton · · Score: 4, Interesting
    How many times have we heard complaints about labor unions from people who don't realize the important role they continue to play in our society. "Union guys are lazy." "Unionized labor costs too much." etc.

    And especially young people who don't have a clue, have no idea that if it wasn't for labor unions, things like 80 hour work weeks and no weekends would be common throughout most industries.

    Obviously unions aren't perfect, and like any powerful entity, there are abuses and corruption, but the fact is that for the most part the game industry is not organized and as a result the workers are treated unfairly.

  27. young kids don't know what's impossible - true! by iamwoodyjones · · Score: 5, Insightful

    "young kids don't know what's impossible."

    From first hand experience I would have to definelty agree with this and say that's the entire reason why they end up working long hours.

    At my company we began a huge project not too long ago with other remote sites. It was a great project and great work and we were fortunate enough to have expriened higher level workers with families. However another remote site had only young enthusiastic people who were no older than 25 (that includes their leadership)

    During the requirments and design phase, higher managment began cramming way too much onto everyone's plates. Fortunately our leadership knew how to scope and scale back. The other team didn't.

    During the end of reqs upper management came down on our site and said, "Everyone's giving us 110% and you guys are only giving us 90%! How dare you!" The response to this from our leadership during that telecon was so classic I'll never forget it.

    "We give you only 90% because the other 10% is going to be devoted to workers taking sick days, holidays, and when unforseen bugs crop up. If we were to give you 110% then what we would be saying is that not one single worker is going to get sick, not one single worker is going to take a vacation day, that not one single unforseen bug is going to stop us by more than a few minutes, and that we will be working extra hours. That's as likely to happen logically as it is to give 110%."

    Well as the project progressed you can guess what happened. We delivered on time and underbudget to boot with what we agreed to. The other remote site with the attitude, 'Nothing's impossible!'? Well, they're working overtime for no extra pay, have tons of bugs, a few of them have quit now, they're over budget, are not going to make their deliveries, they're in some deep hot water, and for me to quote one of them, "I'm in hell!".

    You can be the brightest mind comming out of college but unless you respect the wisdom of elders you're going to get screwed.

  28. Re:how is that different from other companies by Amata · · Score: 5, Insightful

    Walmart/McDonalds/factory work can consist of entirely OJT. You don't need the skills coming in. You can bounce around all the time and still move up the food chain because of your prior experience.

    In programming, and IT in general, you need some form of experience before you even go in. Chances are, you've already paid a buttload for training, too. College, certs, something.

    That and, as mentioned, because IT work is being considered "white collar" these days, those extra hours you put in mean jack when it comes to your paycheck. I've seen companies bend over backwards to arrange "blue collar" workers' schedules such that they will *not* have to pay overtime.

  29. Bullshit. by Behrooz · · Score: 4, Informative

    If you raised wages, EA would have to use less programmers to get a given job done, produce inferior work or have to charge higher prices

    Bullshit on a stick, newbie. EA had an operating profit of over $500M USD last year, and spent several hundred million dollars on marketing alone. You want to argue that globalization should fuck workers here? I think it should make life better for workers everywhere.

    EA's financial status as of last year.

    Sales $2.82 bil
    Profits $.50 bil
    Assets $3.34 bil
    Market Value $13.28 bil
    Employees 4,000

    CEO Probst's compensation package

    $1.45M in cash this year, $145M in stock options granted over his career. Stock options may look free, but they damn well aren't-- the difference comes out of the company's profits same as any other compensation.

    So, EA games has 3,300 programmers. Hire another 1,650 at $60,000 a pop, and the wages cost you $100M a year. Adjust to ~$150M a year for benefits, and you're still taking up less than one third of EA's operating profits from last year.

    Productivity goes up, and it costs you less than the money spent compensating the CEO in the last 10 years.

    We can also compare it to EA Games' marketing budget, estimated at >$100M in the last quarter. Cut your marketing budget by 30%, and you can hire enough programmers for them to have normal lives and increase production.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    1. Re:Bullshit. by osgeek · · Score: 3, Insightful

      Ah, beautiful... mathematics in a vacuum. Sure, look around for resumes of CEOs that can grow a large company but don't pay him. See what kind of useless sack of crap you get to run the company out of business and put ALL of the employees out of work. What brilliant business strategy. Maybe you should start your own multi-billion dollar business venture!

      Better yet! Cut marketing by 30% and assume that sales will stay at the same level so they can do more hiring. You should write a book!

      Finally, that operating profit will have to be used to continue to grow the business, to war chest against future sales shortfalls, or possibly given to investors as dividends (like Microsoft has been doing). It's not just "free money" that can be used for righting whatever social injustice you think is being done.

      These are complicated dynamic systems where you can't just start yanking numbers around as you please. Every dollar you take from one part of the business affects another part of the business, and the NUMEROUS game development companies that went out of business over the last few years is testament to the fact that EA knows how to do something right.

    2. Re:Bullshit. by Behrooz · · Score: 3, Insightful

      Ahh, an advocate for paying CEO's $10M a year. What about the ones who run their companies into the ground? Or the ones who screw the shareholders? Or the ones who like to dump toxic waste in vacant lots in the night?

      There isn't any market mechanism for reducing the pay of bad CEOs. There usually isn't even any mechanism for firing them. Why? Because they're not in it for the long-term good of the company, they're in it for the short-term profit forecasts. That's a good way to put all of the employees out of work, all right.

      EA knows how to do something right.

      Yeah. EA knows how to buy licenses at cut-rate prices, strip-mine them to create cookie-cutter games, and market the hell out of them so an ill-informed consumer culture will eat them up.

      I'd have to say that your strategy makes excellent sense from a long-term perspective, depending on waves of incoming employees with no idea what's going on, and as long as consumers will buy incrementally-roster-changed cookie-cutter sports games.

      So, about until another company makes better games, puts them out, and kills EA. Take a look at the history of the gaming industry, and you'll see that this business model tends to last about five years before collapsing. I'd say EA is about at the top of its arc... and it's going to pull an Atari pretty damn soon.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    3. Re:Bullshit. by osgeek · · Score: 4, Insightful

      Ahh, an advocate for paying CEO's $10M a year.

      Some CEOs are more than worth the money. Apple was headed into the dirt until Jobs returned to fix things. He saved the jobs of thousands of people and provided products that have given millions more happiness or at least some semblance of satisfaction.

      A CEO is the general of his organization. At a large company, his decisions can have billion dollar consequences and directly affect the livelihood tens of thousands of employees. At that scale, $10million to ensure that it will happen is a small price to pay.

      What about the ones who run their companies into the ground?

      They should be fired. Company boards that make those decisions deserve to lose their companies.

      Or the ones who screw the shareholders?

      If they did so breaking the law, they should get jail time.

      Or the ones who like to dump toxic waste in vacant lots in the night?

      That's illegal, so they should pay fines and go to jail. Why keep constructing these veritable straw men?

  30. Not really. by khasim · · Score: 4, Insightful

    Most companies are looking for people with experience in their field. It's only in certain fields where fixing errors doesn't mean lost materials that young and naive and working 80+ hours a week is prefered.

    Consider a cabinet company who hires young and naive workers. Even if they're putting in lots of hours, the errors they make eat up the lumber which means lower profits for when the product finally does get out the door.

    With software, as long as it meets basic functionality and ships on time, it doesn't matter how many unpaid overtime hours or how many electrons were used.

  31. Everyone, take note... by cyranoVR · · Score: 3, Insightful

    Take note: this is how labor unions got their start "back in the day."

    Eventually, the coders will together and realize that without them, senior management is fucked. And I don't want to hear any shit about exporting the jobs to India or where-ever. The studios making these games can't do it because the quailty would be worse, they'd lose control, etc. etc.

    Unfortunately, they are probably already working on a "pre-emptive" outsourcing, so coders better wise-up and organize before it's too late...

  32. I've worked with Indian contractors. by khasim · · Score: 4, Insightful
    You're completely wrong about it.

    They work hard to get here and then they work hard here and bank their paychecks.

    They do this for 5 - 10 years because they know they'll go home after that and RETIRE and live the good life at home.

    They'll have about the same standard of living there that I have here, but their's will cost a LOT less.
    The good news is that they might as well be whining about a hurricane headed their way because this global competition thing has just really begun. It's going to change the world like the Industrial Revolution did, and no amount of hand wringing is going to stop it.
    You don't understand what the Industrial Revolution was about, then. Look up some info about the begining of the Unions. If you think those conditions were "good" then you have a very warped sense of "good".
  33. Re:how is that different from other companies by the_mad_poster · · Score: 3, Insightful

    In 2003 Lawrence Probst, the CEO of EA Games pulled down a salary just shy of $697,000 and got a $1.1 million bonus. Source: Mark Logic.

    Mr. Probst has been in upper management at EA since at least 1987. Other members of senior management make equally exhorbitant salaries.

    As a member of upper management, you do not, generally, perform any of the duties that actual make the company run on a day to day basis. Senior management positions can often be vacated for weeks or even months at a time without having any significant effect on the company. So, explain to me, if you will, how a developer making less than $16 per hour - less than some manual labor pays, significantly less than most manual labor pays with the overtime factored in - is unjustified in feeling as though he or she is being exploited, but it's okay for Mr. Probst, who does not actually do anything that keeps the company running each day, to exploit them?

    Never mind. You're an idiot, that's all. My bad. You might also be a member of management, in which case you have a lock on not lifting a finger and being a spoiled brat, so I suppose you're fully qualified to speak on those issues if that's true.

    --
    Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
  34. Re:Crunch time by akac · · Score: 3, Informative

    If you read the original sources of the article, you would see that "Crunch time" isn't so bad. Its when "Crunch time" consists of the beginning, middle, and end of the project and you're required to work 7 days a week 18 hour days the ENTIRE TIME.

  35. How Free Markets Work by shirai · · Score: 3, Insightful

    I don't necessarily agree with the way EA handles its employees but mandating EA's policies is not the way to handle this issue. Granted, if you are an EA employee, you might think so.

    I'm not trying to be patronizing if you understand what I'm going to explain but it is clear that many don't.

    1. The *price* of a going employee at EA is a function of the supply of employees and the demand EA has for these employees. With such a high supply of willing programmers who want to break into the games industry, EA can pretty much dictate the price of the employee. Please note that I *'ed price because price does not necessarily mean just a wage. In this case, it also includes working hours and work environment.

    2. Many slashdot readers are complaining that you cannot get a fair wage in the games industry despite working so hard, having to know so much, and basically not making what you are owed.

    3. Now the point is this: Your skills, your hard work and your knowledge are NOT what constitutes your value. Often they are related but not always. This is not what makes free markets work. The fact is, to make a better wage, get into an industry where the supply for workers is lower than the demand. You can probably find some great paying work doing business sytems. I'm only being slightly cheeky here.

    4. Which brings us full circle. A lot of programmers don't WANT to be in anything other than the games industry. This is why there is such an oversupply of talented game programmers compared to other technical talents. How sexy is programming a database after all? The point is, the cost of BEING a games programmer is higher due to supply/demand. If no-one wanted to be in the games industry, you can bet EA would be doing a lot more to attract game programmers with reasonable hours, better pay, better work environment, etc. Mandating that the government (or anyone else) get involved simply tries to cover up the underlying supply/demand issues.

    So, the solution to YOU getting paid better, is get out of this industry. They don't NEED another game programmer and every new one reduces the average compensation to each employee. Not only that, it ironically raises the value of employees in every other sector. So if you love game programming, be prepared to bite the bullet: lots of other people love it too.

    Mandating that EA treats employees better will have marginally better treatment (though in the long run, manipulating free economics almost always backfires), people will see that you can get into games programming (which they already love) AND be treated well, the supply will go up again, demand is (relatively) stable, and there will just be a bunch of unemployed games programmers.

    You see, when we complain about EA, people get scared of going into the industry, free economics works(!) Already a lot of people who may have considered going into this industry might have second thoughts.

    The mistake is to think that you should get what you deserve: you don't. You get what you are worth.

    --
    Sunny

    Be my Friend

    1. Re:How Free Markets Work by barfy · · Score: 4, Insightful
      "The mistake is to think that you should get what you deserve: you don't. You get what you are worth."

      The mistake is to believe that above sentance is a true and worthwhile premise. Truly free markets result in sweatshops (minimizing costs), and monopolies (minimizing competition), to maximize profits.

      Truly free markets do not take into account damage to environment, people, societies and economies. Some government is necessary to counter act the societal ill that is caused by "free markets".

      The supply of people that are willing to be abused to provide for themselves and family is reasonably large. The fallacy is that it is "ok" to be abused by your employer. And it is also a fallacy to believe that the only one who should be able to keep the employer from abusing the employee is the employee, and that the only way to keep from being abused is by quitting.

      No, just as with many things, there are some things that are wrong, even if there is a pool of people willing to do it. And the way to make it better for them, and for everyone else, and to raise the whole moral value of the pool is with moderate government intervention (like minimum wage, and overtime laws).

      If too much government intervention then there is a downturn in the economy, too little government intervention, there is also a downturn in the economy, and tremendous societal costs. The rub is finding the balance.

    2. Re:How Free Markets Work by davew2040 · · Score: 5, Insightful

      Thanks for the economics lecture. You might be surprised to learn that many Slashdot readers, many EA employees, and even many New York Times journalists have taken an economics course at one point or another, and yet don't see that as a reasonable excuse for EA policy of employee mistreatment.

      Here's the interesting fact: The United States (along with the rest of the world) doesn't operate on a free market. We tend pretty strongly towards capitalism, but not totally. Just like we tend pretty strongly towards democracy, but not totally. The framers of the Constitution established a system of majority rule with minority rights, since they knew that free-thinking people can't always be trusted to make humane decisions. In a pretty analagous way, the United States government has intervened throughout the years to amend egregious human rights deficiencies (coal miners, Industrial Revolution factory workers, etc.).

      This is really a fundamental prerequisite of social systems. A society that doesn't protect its members from extremes is hardly a society at all. It's an element of the social contract that defines the benefit for individuals of working within the society.

      The burden of competition should be (and easily can be, as it is in most other professional fields) on the talent of the employees, not on how brutally they'll willing to sacrifice their mental health. It's not a step I would recommend, but hypothetically, if the government were to mandate tomorrow that all employees in this industry aren't allowed to work more than 40 hours a week, then EA would probably stay in business. They'd have to make their organization operate more intelligently, by doing things like retaining experienced workers rather than burning everyone out before they have said experience. The game industry, probably even more so than the rest of the programming industry, responds well to intelligent workers.

      Your last statement is a little bit fallacious on a few levels. Firstly, as I hope I've indicated, you only get what you're worth within the confines of social edicts. Secondly, EA is not necessarily paying employees what they're worth or what they deserve. From what I've read, they're taking an approach of paying employees less than they're worth and making a concerted effort to make their employees think that they deserve even less than what they're getting. Economics doesn't justify this kind of psychological abuse.

  36. Re:Poor kids by hyphz · · Score: 4, Insightful

    You're missing the point. The real reason why this kind of thing has to be done by regulation is that if it's beneficial to business (which it probably is, else EA wouldn't do it) then sooner or later every business is going to wind up either doing it themselves, or having to compete against others that are doing it.

    The whole idea of business regulation is to block off this sort of thing so that the need to compete with others who are doing it, doesn't force firms to start.

  37. Re:So, based on the previous discussions... by ChrisMaple · · Score: 4, Informative

    If you read the original slashdot story, you would know that EA commits verbal fraud on new employees. They break the law, but they do so in a manner that makes it difficult to catch them.

    --
    Contribute to civilization: ari.aynrand.org/donate
  38. Not all people work long hours because of naivete by MattW · · Score: 5, Interesting

    In my second job, I cheerfully slept under my desk once, and worked really long hours all the time. I remember bragging that I had our IT manager beat wednesday night - she'd worked 42 hours since Monday. I was young, and in my time off I just programmed hobby projects anyhow. The company was on track to IPO, I had shares, and I was collecting big raises frequently.

    Anyhow, I don't regret that at all. Now that I'm older, have a daughter and different priorities, I hate that young people are still willing to do that, because it makes me look like a less desirable employee.

    The problem with EA, however, is not the way they work their employees with long hours, but the way they deceive people to get them and keep them before turnover finally claims them. If EA said: we're going to pay you $25k/yr base, but work you 100 hours a week, so you'll make $85k with overtime, then there would be no problem. (And, quite possibly, no people accepting jobs there)

  39. Re:Oh. My. God. by shaun · · Score: 4, Insightful

    It wasn't a troll.

    You're right - sometimes you are expected to stay late and get the job done. And, if you like your job, and you employer is good to you, you are probably willing to sometimes stay late and get the job done.

    Of course, you ultimately have the final decision. The big bad company didn't take your car keys away. The worst thing that they can do is fire you.

    Anybody who is any good at what they do in the silicon valley could find job that pays $60K without much trouble in the valley.

    Anybody who isn't good, well how much sympathy am I supposed to have for a guy who isn't any good, and makes $60 grand a year?

    Look I'm not some naive newbie - I've been a well paid software developer in the valley for more than 10 year.

    My sincere advice to everybody who feels that they're being overworked is this:

    First: stop spending all of your money. Put a little bit away. You'll find that it's a lot easier to stand up for yourself if you aren't worried about where next months rent payment is coming from.

    Second: Stop working so damn much. Work 55 hours instead of 60, and see if anyone notices. In all likelyhood, nobody will. If someone does, though, don't make excuses. If they call you out, tell them that you worked nine hours today (or however many you worked), and give them a "what kind of bozo questions somebody for only working 9 hours" look. Do that a couple of times, and they'll leave you alone.

    The worst thing that could happen is that you get fired, and if you're complaining about how awful your boss is for making you work so much, maybe, just maybe, having your boss tell you that you aren't allowed to come to work anymore isn't the worst thing than can happen. There's other work out there. Better work. Maybe getting fired would be the kick in the ass that you need to go find it.

    P.S.

    Rent Office Space again - it isn't as far off as you think.

  40. Re:how is that different from other companies by metamatic · · Score: 3, Informative

    Sad to say, $697,000 is peanuts for a CEO salary these days. In 2003, the average CEO raked in $9.2m.

    Lou Gerstner ended his time at IBM with $2m of salary plus $1.5m annual bonus plus $12.9m of restricted stock. The year before that he got no stock, but a bonus of $8m was probably some consolation.

    Similarly, the CEO of Comcast got $2m salary last year, plus a $6m bonus and $12m in stock options.

    In 2001, as Cisco's stock dropped 71% and they lost a billion dollars, their CEO continued to rake in $154m total compensation. Imagine how much he would have gotten if he had done a good job.

    If minimum wage had increased by the same percentage as CEO pay in the last 15 years, flipping burgers at McDonalds would be paying $15 an hour.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  41. Re:Boo F*cking Hoo. Get out of my industry. by entrigant · · Score: 5, Insightful

    You talk a lot, but your words have little meaning. A nice 7 paragraph rant about how much better you are than everyone else. What bearing this has on EA and its mistreatment of its employees this little rant has however I do not know. Perhaps you are meaning to imply that EA is doing the things it is because clearly none of its employees could match your amazing skill. Do you mean to say that if these employees could attain your level of excellence then EA would not do the things it does? Well, I have bad news for you. Employers like EA will abuse their employees no matter how good they are. Yes if you worked at EA they wouldn't say "well you're so productive we don't care if you only work 40 hours." They would be pulling the same shit with you, despite your amazing self proclaimed coding abilities.

    I suppose I could be wrong about your intent. You did ask them to get out of YOUR industry. I don't think you said that because you think YOUR industry is overcrowded. It seemed like frustration that everybody else isn't as good as you. Maybe you know every single employee at EA and have come to the conclusion that you are better (although I assume you come to that same conclusion with everyone you meet).

    Maybe I am looking at it in the wrong way tho. Perhaps this is a rant based on pent up rage. Perhaps you have spent so long being better than everybody else that you are starting to get angry that nobody can keep up! Maybe this has been building for so long that some random story about mistreated EA employees was all it took to set you off. If so, then that would mean your rant actually has nothing to do with EA. Must be horrible being better than everyone else.

    Whatever relation your rant has with EA and its mistreated employees, if any, I just have one thing to say to you.

    GET OVER THE EGO TRIP!

  42. Owe nothing? by laughingcoyote · · Score: 3, Insightful

    Some of the comments I've seen here, to put it quite bluntly, are disgusting. I have seen it said several times now that companies "owe nothing" to those who work for them.

    May I have someone's logic on this? These people are working literally every waking hour, in some cases, so that the CEO of the company can be a millionaire or billionaire. Do you mean to say that that CEO owes nothing more to those people who put him where he is then to flip them the finger, pay them the minimum possible, and take his private jet out to his yacht to reap his rewards? Do the stockholders of the company not owe it to these people to insist that they are compensated fairly for making their stock profitable?

    Human beings live in a community, NOT in a vacuum. There are some rules to living in a community. It is not my belief that making one of those rules "Take as much as you can get away with and give back as little as you possibly can" is a guideline for a healthy community of any type, small or large. These workers do owe the company they work for to work hard and well, and they have done so, EA has come out with some excellent games. Now EA has a responsibility to make sure that they pay these people back for their hard work.

    The concept that a company owes its employees no more than the smallest paycheck they can give them, coupled with a boot out the door as soon as they aren't useful anymore, is sad, and a serious problem. A company (and a country) owes its workers a living wage, the security that their job will not be outsourced or eliminated unless the company is in dire financial peril, and some personal time to enjoy it. We are not talking about some type of freeloaders here, we are talking about people who went through college, have sought out jobs, and are now being told to devote every waking hour to that job or they will be replaced.

    I am not talking about "skilled" or "unskilled" workers, I am talking about those who work for a living, period. They are owed a decent existence. Construction workers and waiters are every bit as necessary as CEO's and accountants. Everyone who goes out every day and works deserves not to be in poverty, yet currently a 40-hour a week job at the minimum wage would place a person well below the poverty level. Something is very, very wrong.

    Most of the restrictions of living in a community are moral, rather than legal, obligations. If your friend, who has helped you move five times, asks you for help with the same, he cannot take you to court to force you to help him when he asks. But he shouldn't have to. You are under a moral obligation to help.

    I have no problem, however, tightening the legal restrictions and requirements on companies, since it seems evident that many will ignore their moral ones.

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    To fight the war on terror, stop being afraid.
  43. Students: work an internship! by stevarooski · · Score: 3, Insightful
    Before I toss my two pennies in, let me say that I too once wanted nothing more than to make video games. So, to see what it was like in the industry, I took an internship with everyone's favorite whipping boy these days, EA.

    With that in mind, let me say that this whole "EA is using young kids" schtick is one of the three major reasons why I think all computer science students should get out and work an internship or two for a company they might be interested in before graduating.
    1. The experience of having been in the trenches will make you more a much more desirable hire after graduation.

    2. You will know more about what you want out of your eventual job in industry, which means. . .

    3. You will have a far better idea exactly what's important to you, what questions to ask, and what to look for when interviewing for the job that will claim the majority of your waking hours for the next few years.

    Why am I saying this, and how does it apply to EA? I have no regrets about working there: the people there were by and large excellent and I learned a lot. However, I also saw EXACTLY what was expected of their new engineers, witnessed the turnover and the new college hires wandering around like zombies with keyboard marks on their faces, and returned to school a much wiser person for my experience. I assure you that I now take an entirely different spin on the "do you have any questions for us?" ending to your standard technical interview.

    So, in sum: empower your resume, your outlook on what your degree is preparing you for, and yourself by getting some experience before rushing into a job based on its outer sex appeal. Trust me when I say you will be thankful for it.
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    Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
  44. Dirty Silver Spoon? by Mr.Oreo · · Score: 3, Informative

    I work for EA as a programmer.

    It's not as bad as some people here think. If you're working 80 hour weeks, I guarantee that you're either volunteering your time, a spineless moron, or in the process of looking for another job/quitting.

    This isn't just a problem at EA. This sort of stuff happens everywhere else in the games/IT industry, it's just easy to sling mud at EA because their a large evil corporation. The guys at Id software work the exact same schedules and I can assure you that they're not all millionaires.

    There are much shittier jobs to have. This is really a non-issue. Anyone who's thinking of quitting their cushy IT job, try working a 12 hour day on a construction site. When you pull a 14 hour day at EA, you're not mining coal or assembling BBQ's. You get free meals, video game machines abound, a beautiful lounge area. It's not a bad place to be at all for 14 hours a day.

    That being said. I work at the Vancouver studio, and I have to say that I'm not really feeling all this EA negativity. I work normal hours (40 - 50 a week), my project is on schedule, and I'm very passionate about the game I'm working on. I may be a special case, but this just isn't seeming to affect me? Any other EAC slashdoters care to comment?

    I think that a lot of this negativity is just sensationalism. I programmed games as a hobby many years before I started doing it proffessionaly, and I knew exactly what I was getting myself into. There are a LOT of people who are extremely happy with their jobs in the games industry.

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    - Mr.Oreo