Slashdot Mirror


Nintendo Going Online, Releasing New Games

GamesIndustry.biz has an article up about the Big N's future plans. Shigeru Miyamoto stated recently that Nintendo plans to be fully supporting online play within a few years, with the DS leading the way. From the article: "Miyamoto, credited as the design genius behind key Nintendo franchises including Zelda and Mario, told the magazine that online gaming will reach the mainstream within three to four years, and that Nintendo will be moving in that direction as a result." Gamespot also has details on upcoming Gamecube games, including another Mario, the next Legend of Zelda, Donkey Konga 3, Mario Baseball, and a new Kirby game.

112 comments

  1. Will reach the mainstream? by MyLongNickName · · Score: 2, Insightful

    Online gaming is already mainstream. It may not be FPS, but many people I know who are not techs play Hearts online, or some other card game.

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    1. Re:Will reach the mainstream? by Ayaress · · Score: 1

      Not only that, they've been mainstream for years. However, Nintendo has neglected them for their entire history, and actively opposed them for a very long time. Last year, it was said that the Sega Saturn had more online games than the Nintendo GameCube. The numbers may have shifted by now, but that's still pretty sad compared to Sony and Microsoft (not to mention the PC, which has had online games almost longer than there's been a way to play them online).

      Nintendo's caught playing catchup with Sony yet again because of that mistake. I can only hope they don't manage to bumble the DS In the next couple days bad enough to give the PSP the opening it needs to get off the ground.

    2. Re:Will reach the mainstream? by NanoGator · · Score: 1

      " However, Nintendo has neglected them for their entire history, and actively opposed them for a very long time. Last year, it was said that the Sega Saturn had more online games than the Nintendo GameCube. The numbers may have shifted by now, but that's still pretty sad compared to Sony and Microsoft (not to mention the PC, which has had online games almost longer than there's been a way to play them online).

      Nintendo's caught playing catchup with Sony yet again because of that mistake...."


      Nintendo isn't opposed to on-line gaming. They're holding out because for consoles, it's not an attractive market. The best example of this is Sony. 40 million people have PS2s, and only a million actually play on-line. (note: I'm open to corrections on that number, but it is something I read a couple of months ago.) Nintendo has quite openly stated that they don't feel an on-line experience is worth it if their customers have to pay monthly fees for it. Frankly, they're right. There are numbers backing them up.

      The move into 802.11 with the DS is an interesting one in the direction we want. From the very start, they have a means of getting the unit onto the net. The other half of this is making it easy for individuals to host their own games. Since the DS has a stylus, they have a much easier interface for configuring a unit to host games. If Nintendo wisens up, games will include a downloadable 'server app' that PCs can run. Now, wouldn't that be slick? Download a Bomberman server app for your PC, fire it up, and people playing with DS's hooked up on-line can go find the game and play it. That would be pretty slick. More importantly, it'd be free.

      Pity MS didn't do this with the XBOX.

      --
      "Derp de derp."
    3. Re:Will reach the mainstream? by Anonymous Coward · · Score: 0

      Your version of mainstream does not translate into a feasible business model. Maybe that's what they're referring to.

    4. Re:Will reach the mainstream? by superpulpsicle · · Score: 1, Insightful

      Nintendo was absolutely opposed to online gaming. The only reason why they are shifting gears is because they are under fire from Sony and M$. Aside from the business side of things, Nintendo wanted to cater to very young kids, and they weren't sure kids could handle online gaming.

      In short, kids would be swearing, doing immature things like pausing 40 times. Not to mention years ago when gamecube was under construction, they weren't sure if TCP/IP would be too complicated for young audiences. That's how Nintendo was in 1998, 1999.

    5. Re:Will reach the mainstream? by NanoGator · · Score: 3, Insightful

      "Nintendo was absolutely opposed to online gaming. The only reason why they are shifting gears is because they are under fire from Sony and M$. "

      Niether are true. Nintendo's not opposed to on-line gaming, they're opposed to making a bad business move. Either on-line gaming is free to the customer at the big N's expense, or big N has to charge a fee and scare away a bunch of customers. Sony and MS aren't forcing Nintendo in this direction, they're not even very successful with their services. If anything, Sony and MS have caused Nintendo to step back a bit and work out a better way to do this. Console based on-line gaming is just plain not a successful venture.

      This is a service that has to be done right. Until one of these companies works out a way to do it, everybody's behind.

      --
      "Derp de derp."
    6. Re:Will reach the mainstream? by Anonymous Coward · · Score: 0

      First, Nintendo isn't opposed to online. They had the first console with a modem (about 20 years ago with the Famicom) and the first handheld with online features (ever heard of Mobile 21? Plug your cellphone into your Game Boy and you're ready to play Mario Golf, Pokemon and stuff online).

      Second, there is about 70-75 million people owning a PS2 and maybe 2-3 millions playing online. Xbox not that much better since out of an installed base of about 16-17 million unit, the number of Xbox Live users is well under 2 millions.

    7. Re:Will reach the mainstream? by NanoGator · · Score: 1

      What's flamebait about my post?

      --
      "Derp de derp."
    8. Re:Will reach the mainstream? by bigman2003 · · Score: 1

      Personally, I would much rather play on 'official' servers, than every Joe Blow's machine who decides to run one.

      Why? Cheating...the bane of the online gamer. (Or the joy of some fucking knuckleheads)

      If you let people run servers on their PC's, you are going to have tons of cheaters- it is a sad fact.

      Personally, I would much rather play on Xbox Live than PC games, mostly due to that reason.

      --
      No reason to lie.
    9. Re:Will reach the mainstream? by Anonymous Coward · · Score: 0

      They denied the vaunted "Nintendo Seal of Approval" to almost every online game for the GameCube, all of which had their online component supported by another company at no cost to Nintendo (the ones that do have it were still denied at launch, but were granted it later). They made it abudantly clear that they would never make, or allow to be made, an online game for the N64, and immediately thereafter, they said many times that they had no intention of ever allowing online play on the GameCube. It had to go to third parties initially to use its ethernet capability for internet play, since Nintendo never gave it that functionality. Nintendo shot down Square when they when they wanted Final Fantasy XI to be a three-platform game, and they stifled GameFreak's plans for a Pokemon MMORPG for several years until well after the single player series had started to decline.

      Sorry, but I honestly don't see where they're NOT opposed to online gaming. All these things have been commercially viable projects since Nintendo was still 16 bit, Sony just made radios and TVs, Sega was still in the game, and Microsoft wasn't a console maker at all. Nintendo of all of them was in the best position to take advantage of it. They did not just chose not to, they were almost hostile to their fans who wanted it.

    10. Re:Will reach the mainstream? by NanoGator · · Score: 1

      "Sorry, but All these things have been commercially viable projects since Nintendo was still 16 bit.."

      And nobody's made a good business of it.

      --
      "Derp de derp."
    11. Re:Will reach the mainstream? by Anonymous Coward · · Score: 0

      Sources.

    12. Re:Will reach the mainstream? by dafoomie · · Score: 1

      Sony and MS aren't forcing Nintendo in this direction, they're not even very successful with their services.
      Console based on-line gaming is just plain not a successful venture.
      What's flamebait about my post?

      Saying that Xbox Live is not very successful is either flamebait, inaccurate, or at least premature. 1.5 million paying subscribers, pre Halo 2, is not bad. Not great, but not exactly a failure.

      Not a successful venture? Based on what? Because you're not profitable enough 2 years into a long term investment based on a relatively new concept? Windows wasn't profitable after 2 years either.

    13. Re:Will reach the mainstream? by NanoGator · · Score: 1

      "Not a successful venture? Based on what? Because you're not profitable enough 2 years into a long term investment based on a relatively new concept?"

      Do you envision 10 million people using it and turning over a nice profit for MS? From your interesting choice of words "Not great, but not exactly a failure" I'm guessing you're not as optimistic. Frankly, there is little reason to believe a significant number of people would be willing to pay $10+ a month for an on-line service for gaming, especially when on-line PC gaming is free.

      "Saying that Xbox Live is not very successful is either flamebait, inaccurate, or at least premature."

      Not at all. If I had said "it'll never be very successful" I'd be forced to agree. MS has a huge uphill battle here, as does Sony. Unwarranted optimism is no better than inaccurately predicting the demise of a business model.

      --
      "Derp de derp."
    14. Re:Will reach the mainstream? by Doomstalk · · Score: 1

      They denied the vaunted "Nintendo Seal of Approval" to almost every online game for the GameCube[...]

      This is the first time I've heard any of this (especially the FF XI part). You might be right, but can you give me some sources?

    15. Re:Will reach the mainstream? by j.bellone · · Score: 1

      It's much less than that; around $5.95 a month. Seemingly so, people are willing to do it.

      --
      I'm f#$king magic!
  2. Yay b0rked link by Vaevictis666 · · Score: 1

    the link labelled "upcoming Gamecube games" appears to just redirect to whatever the current page is :P

    1. Re:Yay b0rked link by owenb · · Score: 1

      Here is the real link: Upcoming Gamecube games

  3. At least it's a start... by tktk · · Score: 4, Interesting
    I always wondered if Nintendo didn't want to go online since they didn't have as much computer/server experience as Microsoft or Sony. In a pinch, Microsoft and Sony could probably pull workers from other divisions to set up game servers.

    Online support for the DS would give them an easy chance to practice. It's a small group of users. And besides, it wouldn't take much bandwidth to serve DS games.

    1. Re:At least it's a start... by antifoidulus · · Score: 3, Insightful

      Maybe because it is not as fun?
      I'm probably in the minority here, but I love offline gaming and hate online gaming. Maybe the games have improved a bit, but the last time I played a game online, I had trouble finding people who suck as bad as I do, and getting killed repeatedly is not very fun. Also, the average gamer's maturity level leaves something to be desired. They appearently seem to enjoy linking one's sexuality with one's skill in a particular game. Not sure how those are coorelated, I chock it up to poor math education.
      In contrast, to me playing in someone's living room with a bunch of good friends and some booze is much more enjoyable. You can catch up while blasting eachother and/or sending your sphere-enclosed primate off a cliff. I don't get that much time to play games, so when I do play them, I don't really want to have to deal with the frustrations that I perceive to be common in online gaming.

    2. Re:At least it's a start... by Phisbut · · Score: 1
      Amen to that.

      I totally support you, and you are not alone in the situation.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    3. Re:At least it's a start... by Mr.Dippy · · Score: 0

      I must be a super fag because everytime I play War Craft 3 I seem to not be able to build my bases fast enough. The 13 year kids on my team always remind me that I suck huge cock and that I love the ass cock. That is usually the time when I log off and go have sex with my girlfriend.

      --


      -Dipster
    4. Re:At least it's a start... by Zangief · · Score: 1

      Experience they have. They had different online services for the nes, snes, and n64 in japan, before MS or Sony entered the market.

      They just want a good business model.
      --
      Wiki de Ciencia Ficcion y Fantasia

    5. Re:At least it's a start... by SetupWeasel · · Score: 1

      At the time XBOX Live celebrated its 1 millionth suscriber (July 2004) they had sold 15 million XBOXes. That means that only 7% of XBOXes were online assuming that all of the suscribers still were paying for their accounts.

      Nintendo has supported online games right along, but it sees online gaming as a niche market that it could not hope to turn a profit on. So they give people like SEGA the tools to make a PSO if they feel the investment is worth it. Much like Sony did with the PS2 I might add.

      When online gaming for consoles is profitable, you can be sure Nintendo will be there, and they will partner with companies to ensure a state of the art experience. Nintendo always partners with the best in the industry.

    6. Re:At least it's a start... by Pxtl · · Score: 1

      Play smaller titles. I've found that old die-hards of a less popular game tend to be quite friendly. Especially the source-port and opensource gamers. Its just the bleeding edge that attract the trashtalkers.

    7. Re:At least it's a start... by Anonymous Coward · · Score: 0

      The 13 year kids on my team always remind me that I suck huge cock and that I love the ass cock.

      It couldn't have anything to do with being named "Mr. Dippy", could it?

    8. Re:At least it's a start... by Anonymous Coward · · Score: 0

      I think if you like FPS games then Halo 2 definitely has solved a lot of the "trouble finding people who suck as bad as I do" The ranking system and how they have set it up the whole online experience is really innovative and solves a lot of frustrations...

      cheers

    9. Re:At least it's a start... by Anonymous Coward · · Score: 0
      Nintendo always partners with the best in the industry.
      And then turns their back on their partners only to see tham overtake in the next console generation...
    10. Re:At least it's a start... by bigman2003 · · Score: 1

      Yes- absolutely.

      Halo 2's system of "you don't find servers, they find you" is what people where complaining about when Halo 2 first came out (earlier this month).

      But that system is what makes Halo 2 the best on-line game out there right now. I just go onto Live, and it finds people who suck just as much as I do. And as I get better, the opponents get better.

      I've played over 150 Halo 2 games on Live so far, and I've only run across a few jerks. I was purposely TK'd ONCE, and I got into one game where it seemed like a bunch of drunk 12 year olds were my opponents. The other 148+ games went just fine.

      Never had a game 'drop' due to the server-finder system (if the host does drop- it switches over to a different host, and the game continues).

      And the stats at Bungie.net are incredible. Much better than XSN Sports- and better than any other on-line game that I know of (PC or Xbox (or even the Gamecube!))

      This is the best on-line game since Burnout 3...of course Burnout 3 was only a few months ago, but it was the best on-line game for a long, long, long time.

      --
      No reason to lie.
    11. Re:At least it's a start... by bigman2003 · · Score: 1

      Whoops...I didn't meant to imply that Burnout 3 was better...I meant to imply that Burnout 3 was the FORMER best on-line game, and Halo 2 has now taken that title.

      Of course, my one and only story submission to Slashdot was a story talking about how crappy Burnout 3's on-line functionality was- but that was before EA fixed it.

      --
      No reason to lie.
    12. Re:At least it's a start... by Anonymous Coward · · Score: 0

      Pfft, that happened once, and Nintendo definitely made the smart move on that one after seeing what Sony was trying to pull.

      Of course, getting into bed with Sony after their reaction to the GameBoy was probably not the best thing they could have done in the first place.

    13. Re:At least it's a start... by j.bellone · · Score: 1

      I don't know it's a tossup for me. I hated Halo 2's singleplayer (come on, that's totally not worth it!) and I loved the multiplayer. I'm going to wait until the title drops after the Holidays to pick it up.

      --
      I'm f#$king magic!
  4. the second link is wrong by Hinkey · · Score: 1

    for some reason the second link points back to slashdot.org.....

    --
    -=Hinkey=-
  5. Within 3-4 Years? by redune45 · · Score: 4, Insightful

    The article repeatedly says that Nintendo plans to come online within a 3-4 year timescale. I don't really see that as the near future. All of the current consoles will likely be onto their next versions by then.

    If I had just bought a DS, which hypes online capabilites as a major feature, I would be very annoyed that I had to wait 3 years before I got any games that supported it.

    --
    redune.com: The World 3.2 Megapixels at a time
    1. Re:Within 3-4 Years? by Ford+Prefect · · Score: 1, Insightful
      From the summary:
      "Miyamoto, credited as the design genius behind key Nintendo franchises including Zelda and Mario, told the magazine that online gaming will reach the mainstream within three to four years, and that Nintendo will be moving in that direction as a result."
      Doesn't this strike people as Nintendo being stunningly... Uninnovative? A case of 'well, everyone else will be doing it, so we will too'?

      Japan, probably Nintendo's biggest market, has pretty good broadband uptake - apparently as of September 2003, Japan had "8 per cent penetration per head of population for DSL lines alone". So, it sounds like the telecoms infrastructure's definitely getting there - it's not like the Dreamcast's limited dialup capabilities.

      Instead of Nintendo's usual supposed innovation, where they'd 'define' the future, it sounds more like a meek 'meh'...
      --
      Tedious Bloggy Stuff - hooray?
    2. Re:Within 3-4 Years? by Anonymous Coward · · Score: 0

      Wireless multiplayer != online play.

    3. Re:Within 3-4 Years? by redune45 · · Score: 3, Informative

      It supports both a proprietary Nintendo wireless protocol, which is used for the DS to DS multiplayer. But it also supports IEEE802.11 WiFi which is there to access the internet though hotspots. Take a look at this gamespot article if you don't believe me.

      --
      redune.com: The World 3.2 Megapixels at a time
    4. Re:Within 3-4 Years? by Deliveranc3 · · Score: 1

      Yes but it doesn't take advantage of it, in fact I think it's disabled all the time unless you have a game broadcasting a server or joining one.

    5. Re:Within 3-4 Years? by Gothic_Walrus · · Score: 1
      Doesn't this strike people as Nintendo being stunningly... Uninnovative? A case of 'well, everyone else will be doing it, so we will too'?

      When it comes down to survival of the fittest, you can't not follow the herd. It's not original, to be sure, but if it ensues that Nintendo will live on for the next few generations of consoles, why not do it?

      --
      Goo goo g'joob.
    6. Re:Within 3-4 Years? by Anonymous Coward · · Score: 0

      Nintendo's biggest markest is the North American market. By Far.

    7. Re:Within 3-4 Years? by j.bellone · · Score: 1

      Mmm, I can't wait to see this protocol hacked. I'd be the first one to install DS jammers at my college dorms, house, etc just so people couldn't play their games. Yes, I'm an asshole.

      --
      I'm f#$king magic!
    8. Re:Within 3-4 Years? by Doomstalk · · Score: 3, Funny

      And I'll be the first one to report you to the FCC. Yes, I agree you're an asshole.

  6. Upcoming GameCube games by Geoffreyerffoeg · · Score: 5, Informative

    The second link should be "upcoming GameCube games". The A-tag has two double-quotes by accident, causing browsers to read it as A HREF=""....

    1. Re:Upcoming GameCube games by Anonymous Coward · · Score: 0

      Dang, don't the "editors" have a Preview button (Check those URLs!)? I know I do!

  7. Dreamcast? by pluke · · Score: 2, Interesting

    does that name ring a bell? And the lucky people in the states got 56k modems us Europeans were treated to 33k modems. To be honest they should have sold it as an add on over here, there were a host of games that didn't even go online whilst the US versions did, i think UT was one of them and they never even released Bomberman in the UK, i had to get it on import.

    --
    "all through my house i set up traps, it seems like the rats have a map, so now i feed the rats crack" - Donald D
  8. MainStream? by soulman1990 · · Score: 1

    That's all they were waiting for? They are going to have a hard time getting in to the market with the Gamecube 2 and DS. Since Microsoft and Sony already have had a major head start. Good Luck to the Big N I respect them alot, but you know they haven't been doing very good compared to Sony or Microsoft.

    --
    Nothings impossible if you try. "We must learn to live togther as brothers or Perish apart as fools"-Mlk Jr.
    1. Re:MainStream? by Ayaress · · Score: 1

      They've been doing pretty good compared to Microsoft overall. It's just in the US that Microsoft's been doing better. But after reading this article, I'm not sure how long they can keep that up on either front. I hate to say it, but I think Nintendo's going to keep losing ground to Microsoft in the US and Sony in Japan, just like they have been. They still have a good shot with the DS, but I think they dropped the ball with it. The PSP's going to have to have some intrinsic flaw at this point for the DS to hold its ground. Thankfully, moving parts and talk of bad battery life look to suggest that a design flaw isn't something to rule out in the DS by any means.

  9. Finnaly!!! by MeatBlast · · Score: 3, Insightful

    As a diehard nintendo fan since I was 6, I'm glad to see nintendo finnaly join us in the 21st century and go online. Imagine playing Super Samsh Bros. online! Now all nintendo needs to do is to get a 3rd party supporter!

    1. Re:Finnaly!!! by KDR_11k · · Score: 1

      Oh, yes, I can already see it, four people randomly mashing buttons in an online game because lag kills any form of strategy. SSBM is too fast to handle lag, it'd be hell to play that online.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Finnaly!!! by MeatBlast · · Score: 1

      Okay, I admit that you're right about SSBM but there are other great games that nintendo can put online. F-Zero (which would be great because it's so much faster than your average racer), Metriod Prime, and manny others.

    3. Re:Finnaly!!! by I(rispee_I(reme · · Score: 2, Funny

      Street Fighter II, Mortal Kombat, and many other arcade games are playable (and played) online with Kaillera, I don't see why SSB:M would be an exception. And if it is reduced to button mashing, then it would attract the legions of Tekken fans. ;)

    4. Re:Finnaly!!! by j.bellone · · Score: 0, Flamebait

      Yeah. Nintendo online. We'll see Metroid, Super Smash Brothers, Mario Racers, Mario Golf, and Pokemon. Nothing that I would buy. There goes another horrible console system on the market.

      --
      I'm f#$king magic!
    5. Re:Finnaly!!! by Doomstalk · · Score: 1

      Yeah. Nintendo online. We'll see Metroid, Super Smash Brothers, Mario Racers, Mario Golf, and Pokemon. Nothing that I would buy. There goes another horrible console system on the market.

      Because those franchises are so much worse than the slew of mediocre Crash Bandicoot games the PSX had, or the "Get this: let's take the colorful and enjoyable Jak and Daxter, and make it all dark and stuff. It'll sell millions!" mentality that Sony's got. Nintendo makes fun games that don't try to hide what they are with brooding wannabe maturity or boring licensed soundtracks (it was cool in Vice City, but that doesn't mean everyone should do it). Instead you get solid games that do interesting new things. Take Mario 64 for example: first 3D platformer ever made, and one hell of a fun game. Or Metroid Prime: it managaes to capture the feel of the original Metroid series in 3D, as well as play completely differently from any other FPS on the market (not to mention that its jaw droppingly gorgeous).

    6. Re:Finnaly!!! by ArmyOfFun · · Score: 1

      Yeah, Metroid, Smash Brothers, Mario Kart, those are all shitty series. I don't understand why anyone enjoys anything fun. They should be overly cynical and shit on things other people like because it's cool to be a dick or whatever. Oh wait, no, that's just you.

    7. Re:Finnaly!!! by j.bellone · · Score: 1

      I never said I wasn't an asshole, in fact, I routinely say it. Nintendo just doesn't have it.

      --
      I'm f#$king magic!
    8. Re:Finnaly!!! by j.bellone · · Score: 1

      I don't play those on the PS2; at least, on the PS2, I have a broader choice of what I'd like to play. I'm not a big console gamer. If there was a choice between all the systems (for a game) the Gamecube would definately not get my purchase. Why? Because I think Nintendo can do much better, and being a former fan (SNES, N64 era) I put a high standard on the game (they make a great games, I never said they didn't, they are just making crap genres right now).

      --
      I'm f#$king magic!
  10. Key word by Locky · · Score: 3, Insightful

    The key word Mr. Miyamoto used was 'mainsteam'.

    Online gaming for consoles isn't anywhere near mainstream as of now, even with services like Xbox Live.

    1. Re:Key word by AzraelKans · · Score: 1

      Yeah I mean who has heard of the "internet" besides us? online is not "mainstream" yet. Come on! I have a brother who uses AOL and plays on Live! he got an email last week with a nuke virus that said "openme.exe" so he did! I nearly had to exorcise the damned hard drive to fix it.

      Believe me anyone can use live. Specially now they have the "automatch" thingie, (some people dont even know what a server is!) They dont even need to know how to type anymore (or speak for that matter)

      Im just waiting on my 4 year old to for ask my cc to get his own account. ("Is not like that Pa' is just that.. well my ranking could be a bit better if I'd played alone") ah.. that will be the day.

      --
      Go ahead MOD my day!
      More opinions here
    2. Re:Key word by snuf23 · · Score: 1

      Ok. Nevermind that X Box live has been the main selling point for the console and driven the huge sales of games like Halo 2. Anyway so if console gaming is not mainstream but will be mainstream in "3 or 4 years" - who exactly is going to make it mainstream? Microsoft and Sony? And then Nintendo is going to sweep in and conquer the now mainstream market?
      I own a GameCube and really like it. It's a great little machine and see nothing tech-wise that would prevent it from being a great online console. The only reason I can think of for Nintendo's hesistance is that they don't want to do a gaming service poorly and so will take the time to develop an "everyone in the family" oriented service that is very simple to use.

      --
      Sometimes my arms bend back.
    3. Re:Key word by AvantLegion · · Score: 1
      >> Online gaming for consoles isn't anywhere near mainstream as of now

      Guess you've never bothered to look at SOCOM's sales figures.

    4. Re:Key word by Anonymous Coward · · Score: 0

      Online gaming in the console market is NOT mainstream.

      If you add up NGC, PS2 and Xbox sales, there's roughly 110 million console owners right now. And how many active online users? 3, 4 millions?

      Somehow I don't see how less than 5% could be considered "mainstream."

    5. Re:Key word by Locky · · Score: 1

      Guess you fail to know the definition of mainstream.

      Less then 5% of PS2 owners playing games online is not mainstream.

    6. Re:Key word by AvantLegion · · Score: 1
      When it's the 5% of PS2 owners that buy the most games, it is.

      Online play made SOCOM outsell the vast majority of other PS2 games. It's as "mainstream" as any other game.

      Is Soul Calibur not mainstream? It sold less than SOCOM. Fighting games must not be mainstream.

  11. Hmmm by MC+Negro · · Score: 4, Interesting

    Honestly, I would expect this. I don't think Nintendo is really out to piss off their consumers. I think what they're after is quality. Think about it - Nintendo is frequently the last console company to implement something, but it's almost always a high-quality implementation. Remember the SNES' dying days where it was fighting off both SEGA's and Sony's CD-based 32-bit consoles? I remember frustration as my friends played games like Tomb Raider and Virtua Fighter in full 3D while I was left with Donkey Kong Country and its 2D, side-scrolling action. But then came the N64, and while it didn't even scratch the surface of the PSone's success, it definitely blew it away in quality. Games like Super Mario 64 and Legend of Zelda : OoT were rendered in full 3D without load times and pixelated graphics and still maintained the Nintendo quality of gameplay from the 16-bit days. It set a new standard for console 3D games and gameplay.

    When Nintendo finally moved to disc-based media with the GCN, they moved because load-times were far less of an issue with the current technology. They waited for it so they wouldn't rub their consumers the wrong way. While I loved the PSone, looking back, the load times were atrocious. Piracy of GCN games is near impossible and they're still able to keep up with the pack in most areas (with only the biggest games suffering from the proprietary media size limit).

    The DS is another fine example waiting to unfold. Nintendo is just now doing 3D pocket gaming. There have been plenty of technologically superior portable game consoles capable of 3D, yet Nintendo's gameboy series has always done better in the market. There's no question that the DS is less powerful than the PSP, but I think Nintendo is more concerned with the quality of the game rather than the graphical superiority.

    This is not to say that Nintendo made the right choice in waiting to advance their technologies, but I am saying that when Nintendo does enter the online arena, it will be a high-quality entrance, as history has proved. They might lose some sales because online console capabilities is a selling point for some people, but I think Nintendo has sent the message time and time again that they're not after the gamers who want bleeding edge technology; they're after the gamers who want high-quality, rich gaming experiences.

    (and yes, I'm aware of Nintendo's forays into the online and CD-based markets)

    --
    "You and your third dimension."
    1. Re:Hmmm by AzraelKans · · Score: 4, Interesting

      "Hmmm...?" are more likely my thoughts. Sorry to dissapoint you, but I was one of the quite many N-followers that patiently waited for a N64 instead of buying a psx and then realized they had commited a huge mistake in doing so

      Nintendo 64 basically had basically the same graphics, the games were very small,simple and childish (with RARE and N exceptions!), quite expensive (zelda 64==$99!) and worst of all extremely scarce! worthwhile games came each 6 months to a full year!

      Meanwhile the neighbours (teens lime me btw) were playing FF VII,KOF,SF,TEKKEN3 and Resident evil 2 and watching demos of the coming MGS in their PSX. It took me just one (1) visit to the home next door to realize that the n64 had to go. YES the psx had load times but by my 20th consecutive hours playing FFVII (and no, not replaying the same levels 10 times which was the n64 case), I simply couldnt care less.

      Nintendo did many great things in their time (specially in the snes) and did great games for the n64 (not many but they did), however not placing a CD tray in the n64 because of "load times" thus giving birth to the psx, has to be one of the greatest mistakes in game history.

      IMO announcing they are going online now is the equivalent of a big: "OOOOOPS!"

      Why thank you! btw why didnt you thought that BEFORE everybody with a cube had to buy 4 fucking gameboys just to play zelda 4 swords? and crystal chronicles?!

      Are you feeling lucky? Go ahead MOD my day!

      --
      Go ahead MOD my day!
      More opinions here
    2. Re:Hmmm by NanoGator · · Score: 2, Interesting

      "Nintendo did many great things in their time (specially in the snes) and did great games for the n64 (not many but they did), however not placing a CD tray in the n64 because of "load times" thus giving birth to the psx, has to be one of the greatest mistakes in game history."

      Nintendo sold 30 million of those 'greatest mistakes in game history'. Frankly, if the N64 had been more like the Playstation, it really isn't all that clear they would have done better.

      a.) Sony flooded stores with 3rd party crap games, making it seem like the 'must have' system to own. Nintendo wouldn't have done that.

      b.) The Saturn's butt was kicked to the point of failure (unlike the 30 million N64s sold) and it had a CD drive.

      c.) Nintendo made money on every cartridge sold, that would not have been the case with CDs. Sucks for the customer, great for Nintendo. The point is, the N64 is not a sour note in Nintendo's history. Gamers like the PS1 better, but Nintendo still made quite a healthy profit on it.

      "IMO announcing they are going online now is the equivalent of a big: "OOOOOPS!""

      I doubt it. Going on-line isn't exactly causing Sony or MS to build a 3 cubic acre money bin to swim in.

      --
      "Derp de derp."
    3. Re:Hmmm by AzraelKans · · Score: 1

      Ok I was going to rebuttal on every point (although you are right in some), but I think this one really needs it.

      I doubt it. Going on-line isn't exactly causing Sony or MS to build a 3 cubic acre money bin to swim in. Er.. have you checked how many sales SOCOM, HALO 2 and how many people is buying live to play Halo 2 right about now?

      You can argue all you want, but I seriously doubt halo 2 and socom would had ranked that many sales if they werent online.

      --
      Go ahead MOD my day!
      More opinions here
    4. Re:Hmmm by satoshi1 · · Score: 1

      Halo 2 would have ranked very close if it didn't have online only due to the ravenous fanboys.

    5. Re:Hmmm by NanoGator · · Score: 1

      "You can argue all you want, but I seriously doubt halo 2 and socom would had ranked that many sales if they werent online."

      If 10 million copies of Halo2 end up sold, and there are only 2 million people using XBOX Live, then your statement would be false.

      Frankly, I do not know how many people are subscribed to that service. If you can tell me it's a pretty substantial number (preferably backed up with a source), I'll retract that comment.

      --
      "Derp de derp."
    6. Re:Hmmm by AzraelKans · · Score: 1

      Becuause you dont need to. You can play online using KAI or XBConnect for free ;) however if the game is not "online" aka "xbox live enabled" the lag is too much for the net to handle it. I doubt theres only 2 million live users in the entire world though and I also doubt those are halo 2 actual sells.

      --
      Go ahead MOD my day!
      More opinions here
    7. Re:Hmmm by NanoGator · · Score: 1

      " You can play online using KAI or XBConnect for free ;) "

      Ah... Hadn't considered that. Boy I'm torn. On the one hand, I could see that making the game really popular. On the other, it's difficult to imagine millions of people headed that route. Big question mark over my head.

      " I also doubt those are halo 2 actual sells."

      I really should have clarified my line of thought. I was thinking "in the future...". The first Halo became a must-have title for the XBOX. I'm fairly certain it's enjoyed sales of more than 5 million. If 10 million were sold, I wouldn't exactly have a stunned look on my face. I really don't know either way. You're right, though, if only 2 million are sold, and there are that many Live users, then you're more likely to be right than I am. Hehe.

      I remember reading somewhere that Live had 1-2 million users, but there was debate as to whether there would be that many after the first year. I really can't say, though, that I've stayed on top of that.

      --
      "Derp de derp."
    8. Re:Hmmm by Zangief · · Score: 1

      No, but it made Square Enix to fill up again theirs.
      (see the report on square enix profits rising thanks to FFXI)

      I expect Nintendo to understand this, and bring on a Pokemon MMORPG.
      --
      Informacion sobre Robotech

    9. Re:Hmmm by NanoGator · · Score: 1

      Sorry to be OT here, but I was wondering if you could tell me what the page in your sig is about? My spanish interpretation isn't too good, but I am a Robotech fan. :)

      --
      "Derp de derp."
    10. Re:Hmmm by Zangief · · Score: 1

      I have a wiki about science fiction. It is in spanish, as it is my native language.

      The page talks about robotech, makes a little overview of the plot, and analyses its impact on japan, the west hemisphere and Chile (my country).

      The part about Chile maybe be interesting, as I point out how Robotech may have helped the perception of the militar dictatorship of Augusto Pinochet on the young generation which watched the awesome adventures of the space militars.

      I have many friends who tried (and some succeeded) in joining the Chilean Air Force, who were big robotech fans in their childhood. A couple of them are of the right wing now (Pinochet's government was right wing. I am left wing).

      I also use my wiki to write my own short stories. I finished the first one (El Viento), and starting a new one.
      --
      Informacion sobre RoboTech

    11. Re:Hmmm by -kertrats- · · Score: 1

      Wow, if it wasnt for the acceptable grammar, I'd be sure of it: you're a stereotypical nintendo fanboy to your fingernails.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    12. Re:Hmmm by NanoGator · · Score: 1

      "The part about Chile maybe be interesting, as I point out how Robotech may have helped the perception of the militar dictatorship of Augusto Pinochet on the young generation which watched the awesome adventures of the space militars."

      Ah that sounds really cool! Think I'll needta fire up BabelFish and have a peek!

      Thanks. :)

      --
      "Derp de derp."
    13. Re:Hmmm by Anonymous Coward · · Score: 0

      There are less than 2 million XBL users worldwide.

      If they had hit 2 million, Microsoft would have made sure people knew about it by now. Remember all the astroturfing from before this summer that XBL "was about to hit a million...just watch?" I'd read that statement in so many "news" outlets that when they finally hit 1 million users months later than scheduled, I was thinking, "What took them so long?"

  12. Does Miyamoto Have Some Ideas? by blueZhift · · Score: 3, Interesting

    If Miyamoto is starting to talk about online gaming, then I think that means that he may already have some game ideas in mind. Up until now, Nintendo has been famously against online gaming. But given the string of Miyamoto hits that have supported the company over the years, if he is talking about online play, then the wheels are finally starting to turn at Nintendo. But I don't really believe it will be 3 or 4 years. If they are serious, I'd guess we'll see some serious NDS online play within about 18 months, maybe something related to Pikmin or Pokemon. Maybe they'll have a bundle with a GameCube wireless router add-on or something. I think an online multiplayer Mario might be interesting, but a real challenge to design and keep the Mario flavor.

    Heck, if they're working with Square Enix, we might even see some kind of FFIX NDS connectivity as a proof of concept (wild speculation!). This might be followed by a version of Crystal Chronicles with online elements or full blown online multiplayer.

    1. Re:Does Miyamoto Have Some Ideas? by mrgreen4242 · · Score: 1
      I'd much rather see a Zelda MMORPG. I'd be even more interested in it if it were a NDS game. The Wind Waker world is perfect for a MMORPG, with it's island based geography (easy to make a seperate content of several servers) and also the pretense that when a boy comes of age, he dresses as Link for a day (everone gets to be LIKE Link, but not actually be Link).

      Plus, it's cel-shaded graphics and low level of gore and realistic violence may help it appeal to a wider audience, tapping some demographics that current MMORPGs haven't captured.

      Going handheld with it on the DS would be even bigger, as players who subscribe to one or two current PC based MMORPGs may be induced to get a portable game, whereas they may ignore another play at home only game. There's potential for a lot of new features in a portable MMORPG, including offline, but still multiplayer, quests, where you can invite people on your friends to come on quests you have available if they are on your local DS network, but an internet connection is not available.

      Zelda has always been, in my eyes, Nintendo's best franchise. It is also the one that fits into the MMORPG concept best, and I really hope to see it done. As a side note, Nintendo really dropped the ball with Metroid 2... adding some sort of 16+ player online support with stat tracking and whatnot would have made it an easy game of the year choice, but as it is, games like Halo2 which are arguably not as good, but with top notch online play will fare better in both sales and reviews.

    2. Re:Does Miyamoto Have Some Ideas? by PhoenixOne · · Score: 2, Funny
      Mario or Zelda MMPOG is the "low hanging fruit" for online play. As would be MarioCart Online or a Metroid Deathmatch.

      I'm sure those games would (will?) sell well, but I hope Nintendo has something more exciting planned. I for one don't want another MMPOG "level treadmill" or have to deal with any more smack talking power gamers. I want I new drug that will make me want to string more Cat-5 to my entertainment center...

      --
      Spell cheek you've failed me four the last thyme!
    3. Re:Does Miyamoto Have Some Ideas? by Anonymous Coward · · Score: 0

      Zelda has always been, in my eyes, Nintendo's best franchise. It is also the one that fits into the MMORPG concept best, and I really hope to see it done.

      You must be saying that out of ignorance of Pokemon's gameplay. Regardless of whether you like the franchise, it clearly would mesh extremely well with MMORPG conventions. For one thing, Zelda games are always about a hero of destiny, an anathema to MMORPGs. In Pokemon, every kid gets his or her first pokemon at the age of 10 and starts working to become a Pokemon Master. It's a simple goal, and Nintendo could easily turn it into an MMORPG targeted squarely at the same demographic that earns them most of their money (at a guess).

  13. Nintendo official announcement by AzraelKans · · Score: 1, Funny

    This morning a Nintendo PR spokesperson officially announced their new stand on their previous "that online thing wont work, trust me!" philosophy.

    Nintendo PR: "OOOOOOPS!"


    Wise words there in deed, now back to our regularly scheduled thread show

    Go ahead, MOD my day!

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Nintendo official announcement by AlexMax2742 · · Score: 1

      Major OOPS. Online play is one of the major reasons I play my Xbox a hell of a lot more than my Gamecube.

      --
      I'm the guy with the unpopular opinion
    2. Re:Nintendo official announcement by Anonymous Coward · · Score: 0

      Cite one statement that Nintendo's ever made about online gaming being an inherently bad idea in anything more than a temporary capacity due to profitability concerns. You get bonus points if they use words as stupid as the ones you so cleverly put in their mouths.

  14. Terms by Anonymous Coward · · Score: 0

    You are so right. Mainstream is a culture abstract, not a concrete that can be defined by reaching some number of installed units.

    Online gaming is not perceived as unusual, therefore it is mainstream - even if everyone isn't doing it.

  15. hmm by Sv-Manowar · · Score: 0, Troll

    Not to sound like i'm trolling... but... "Upcoming gamecube games including Mario and Zelda"

    Can nintendo not innovate?, its what lost them the market to sony in consoles

    1. Re:hmm by basscomm · · Score: 5, Interesting

      Not innovate? Nintendo is responsible for the D-Pad, Rumbling controllers, the Virtual Boy, the e-reader, wireless controllers for the NES, and the Game & Watch, among other things. Granted, not all of those were particularly successful, but they were innovative.

      --
      http://crummysocks.com
    2. Re:hmm by Ghost429 · · Score: 2, Informative

      This is not to say that Zelda and Mario are the only upcoming games, but almost everyone -- gamer and non-gamer alike -- Recognizes those names, so Nintendo would be stupid not to use them wherever they can. The key word is 'include'.

      --
      I already know i'm going to hell, now i'm just trying to get cable down there.
    3. Re:hmm by mrgreen4242 · · Score: 2, Insightful

      Just because a game has the Zelda or Mario name on it doesn't makeit automatically uninnovative... Zelda:OOT and the original Legend of Zelda are both in the same series but both are completely different kinds of games. Both were innovative games for their time. Same for Super Mario Bros. and Mario 64. Metroid. Donkey Kong. Point is that Nintendo has spent a long time building up name recognition for their premier characters and they can now capitalize on that by bringing out new games that feature them.

    4. Re:hmm by MC+Negro · · Score: 3, Insightful

      Not to sound like i'm trolling... but... "Upcoming gamecube games including Mario and Zelda" Can nintendo not innovate?, its what lost them the market to sony in consoles
      It's funny you should mention that. Me and a friend were discussing that very topic over lunch last week when both of us had classes canceled. He raised the legitimate point that, from the outside looking in, Nintendo doesn't seem to be innovating that much. I mean, there's well over 40 different Mario titles to date. However, for the most part, I've found that when Nintendo licenses their characters into a new spin-off game, it's actually quite innovative. I can say with a certain amount of confidence that Mario Kart, Mario Tennis and Mario Golf are all really fun and different from any cart/tennis/golf game I've played. If they were simply cart/tennis/golf sims, then it would be a perfectly valid point to state that no innovation has been done, but that is not the case. All of the spin-off franchises brought something new to the new medium of sport, the hallmark "Nintendo quirkiness", or in the case of the Zelda series, you get a graphical overhaul/new battle system/new multiplayer features/new style of story-telling.

      With that said, I'm looking forward to Mario Baseball. It will be interesting to see what spin Nintendo takes on the sport.

      I really big to differ on the Sony note. Nintendo lost because Sony is just plain better at courting the consumer and the developer. While I'm a huge fan of the Final Fantasy series, there's not a tremendous amount of innovation between 7 and 10, aside from battle system improvements and new characters and story, it's pretty much more of the same. And I wouldn't have it any other way for FF, that's how I like it, but it's not innovative. Generic cookie-cutter sports titles, Yet Another Animated 2-D Generic Marvel vs. Capcom vs. KOF vs. SNK vs. SF games, Yet Another 'I Wish I Was Final Fantasy II So Bad' Sprite-Based RPG, all found a home on the PSX. Sony won because they knew which buttons to press while Nintendo was asleep on the job, not because they were innovative.
      --
      "You and your third dimension."
    5. Re:hmm by Anonymous Coward · · Score: 0

      Neither can Holywood or the music industry...

      But they are still making a gazilion dollars, no?

    6. Re:hmm by bob65 · · Score: 3, Insightful
      However, for the most part, I've found that when Nintendo licenses their characters into a new spin-off game, it's actually quite innovative

      I think that Nintendo probably goes something like "Let's make baseball game", and come up with the idea for the game - then when they need to stick some characters in, they pick from their stock selection of Mario/Zelda, etc.

      On the other hand, another company probably goes something like "Let's make a another Mario game". Then when they need to actually have some gameplay, they stick some stock baseball game in.

      I think the use of Mario is more to just place their trademark on the game, more than anything. Of course, the name recognition helps as well.

    7. Re:hmm by Anonymous Coward · · Score: 0

      I've never recommended a moderation before, but yours is an insight worth noting.

      It would partially explain why Nintendo's interpretations of many genres are almost always artistically successful, while offerings from other developers don't always fare quite as well (to put it diplomatically). Mario Kart > Chocobo Racing, and I think you've helped explain why.

    8. Re:hmm by a8o · · Score: 1

      Nothing as of late, however. The most recent thing was Z Targeting in Zelda 64, I reckon. They still stand for quality games, though. I've stuck with them this generation on the GCN.

    9. Re:hmm by hords · · Score: 2, Funny

      And don't forget the Power Glove, it's sooo bad.

    10. Re:hmm by j.bellone · · Score: 1

      I'm sorry, but if they hadn't gotten to it first, someone else would have.

      --
      I'm f#$king magic!
    11. Re:hmm by Anonymous Coward · · Score: 0

      Nintendo didn't make the Power Glove. Mattel did.

    12. Re:hmm by buffer-overflowed · · Score: 1

      They were also the first to go "online" with the Famicom Network and modem.

      Microsoft... as always, just playing catch up and stealing all the good ideas.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    13. Re:hmm by mink · · Score: 1

      Add to this mix Bomberman Fantasy Race. Quite fun, fast paced, and evil like Mario Kart.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  16. New Zelda Game by I(rispee_I(reme · · Score: 1

    Perhaps it's because of the broken link in the submission, but it looks like the new Zelda game ditches the cel shaded look and delivers what we were promised in the original GC zelda: realism. See here

    1. Re:New Zelda Game by Anonymous Coward · · Score: 0

      I for one enjoy the 16 version of Zelda better...

      Maybe color me old school, but I tend to have fondness of overhead and side scrollers as a genre rather than 3d immersion.

      Not that I mind 3d games being that I've always have been playing FPS ones since Doom all the way up to Half-Life now, but games don't have to mimic reality sometimes.

      Maybe it's why I like cartoons better than real life movies...

      Either way I'm hoping Nintendo is going to have a SNES-like version of Zelda or Final Fantasy (yes 8-bit was the original but no reason to not limit yourself even in a 2d world) that you can co-op multiplayer with on the DS.

      Even if it turns out to be 3d I won't mind...

  17. Re:It is clear, you've just got clouded glasses on by blahplusplus · · Score: 2, Insightful

    You're reasoning is still a little cloudy, go check all the titles on the PS2 and compare them to the developers and Titles formerly on the SNES, almost every single developer FORMERLY developed for the Super Nintendo before jumping to PS1 which secured the exclusives for PS2's dominance. The reason was the developers jumped ship to PS1 due to superior storage capacity that enabled you to make superior games with more content, better textures, and graphics then you could on a cart, lets face it, Cartridges were measured in mere megabits, a CD is 650Mbytes, there is no way you would want to develop for a cartridge. That is the whole reason Square left nintendo after 3 sequels to its legendary final fantasy series (and its still going strong and sells playstation 2's today), which was the smartest move on Sony's part ever was to get all the best 3rd party devs doing their system totally screwing over Nintendo.

    Nintendo lost half their market in one fell swoop because of the mistake that ended up being the N64, all the developers that were formerly developing for the snes TOTALLY abandoned the N64 for the Playstation, Konami with Metal gear (which btw, the original was originally released on Nintendo's NES way back in the day), Street Fighter Series, Tekken, all the best fighting games, and all the Japanese RPG's went to the PSX while the N64 totally got shafted. I couldn't stand how Final fantasy became a PSX exclusive and that sealed the deal and I had to get a Playstation, their worst mistake ever was not realizing that they needed hot 3rd party exclusives to secure #1 and sell consoles. The reason N64 did ok was because of fanboyism and hopes and dreams left over from the SNES era, I remember wishing against fate that N64 would get some good games because my brother recieved one for christmas while I owned a PS1. You have to realize hardware manufacturers like Sony don't sell playstation 2's, the developers sell playstation 2's by developing MUST HAVE games that force you to buy the hardware. This is the way the console industry works. Games drive the hardware sales.

    At least 60-80% of nintendos best 3rd party devleopers games and their sequels were all moved over and released on playstation and became exclusives to that platform. This is what killed Nintendo, they didn't realize the power of third party developers until it was too late and they lost the system wars.

    While nearly all the developers who formerly made games for SNES didn't release ANYTHING at all worth playing for the N64 if they even released *anything*. Squaresoft TOTALLY shafted the N64 completely as well as every other major RPG maker and most other developers of different genres as well. ALL the developers wanted to develop for the PS1 with that massive storage that enabled near perfect reproductions of many fighting arcade games and FMV and other graphical niceties at the time. FF VII would not have even been possible on those small dinky cartridges. Ocarina of time had washed out textures and practically had to use super compression to get as much content on the ROM as possible.

    It is very VERY clear that nintendo lost due to superior hardware primarily because of the storage medium they chose becuase the developers wanted to make great games, what are you going to choose, a 32, 64 or 256Megbit cartridge or a 650Megabyte CDROM??? If you're a developer you can easily, do the math on what kind of game you can create! NES sold 60 something million units with SNES pulling in something like 50-54 Million units, a drop in 20 milllion or so units of market share is MASSIVE compared to their past domination with NES and SNES.

    It's very clear why the N64 failed because they didn't realize that they couldn't carry the system by themselves and that a huge library of games coupled with all the hottest 3rd party developers (Konami, Capcom, Square, etc) killed them completely. All the best series on Nintendo in the NES and SNES days are all now practically exclusives on the playstation and playstation 2.

  18. Re:It is clear, you've just got clouded glasses on by NanoGator · · Score: 1

    "The reason N64 did ok was because of fanboyism and hopes and dreams left over from the SNES era"

    Actually, that had more to do with the quality games on the N64. There were quite a few must-haves including Mario 64, Ocarina of Time, Goldeneye, etc.

    " I bet the president of Nintendo wanted to kill himself after he allowed the hardware team to botch N64 hardware design."

    I doubt it. It was not botched, nor was it unsuccessful. If anything, it gave Nintendo the ability to survive the battle against Sony.

    A.) The N64 was considerably cheaper than the PS2.

    B.) Fewer returns due to defective hardware.

    C.) Nintendo controlled who published what. That may not seem like a big deal, but the problem with the original Playstation was the flood of crap games that was released on it. I was a games salesman during that time, and ugh, lots of people bought lots of games for the PS1 they just plain didn't like. I don't know what prevented Sony from creating another Atari, but I'm glad it didn't happen that way.

    "They placed their bet on closed / inferior storage technology and lost because they are anal about piracy and didn't want people burning their games and they payed for it dearly."

    I doubt that was their reasoning, though it's reasonable to assume that was a bright shiny bullet-point while designing the system. The problem is that CDs weren't all that superior. Sure they held more, but the slow access times and delicacy of the medium weren't ideal. Nintendo could have made a 32-bit unit with a CD-ROM... and then what? Sell a system fragile system for $100 more? Be virtually indistinguishable from the PS1? Get lower royalites for every game sold? Wasn't going to happen. Nintendo would likely have produced another Saturn. The fact of the matter was that CDs didn't automatically make Playstation games better. Sony certainly didn't have a Mario 64 on its hands. Developers were probably more attractied to the lower licensing and publishing fees than to the number of megabytes on the medium. I mean, let's be serious for a moment, how useful is having all that storage if a.) RAM is limited, b.) disc access is slow, c.) there's some burning need to use it? About the only real benefit that the PS1 saw was better audio, and .. weeeee Full Motion Video!!! (Which is what most of the data on FFVII comprised of. I read somewhere that it actually could have been ported to the N64 if not for the insistence on full-rendered graphics all over teh place.)

    "Part of the reason the original playstation 1 and now the Xbox and PS2 are so popular"

    I find this rather unlikely. Especially with the PS1 considering that CD burners didn't become common items until the late 90's when the Dreamcast came along.

    As for having clouded glasses, that may be true. I've stated it openly before, and I'll state it here just so there's no confusion: I'm a Nintendo fan and a zealot. I like to think I'm educated enough to be rational during the discussion, but I figured you'd at least appreciate hearing why I'm so thick headed about the topic. However, it also means I've followed their story quite thoroughly. So maybe a little credit is deserved? ;)

    G'nite.

    --
    "Derp de derp."
  19. Re:It is clear, you've just got clouded glasses on by unclethursday · · Score: 2, Insightful
    Wow, where to start?

    The reason was the developers jumped ship to PS1 due to superior storage capacity that enabled you to make superior games with more content, better textures, and graphics then you could on a cart, lets face it, Cartridges were measured in mere megabits, a CD is 650Mbytes, there is no way you would want to develop for a cartridge.

    CDs are cheaper to manufacture than carts, thus Sony offered better royalty rates. It wasn't that developers suddenly could do amazing shit with their games on the PSOne (check out those early games, most of them look and play like shit, SNES games coming out at the same time looked better, and often played better-- and even later PSOne games aren't that amazing in the graphics department), it was that publishers could charge the same amount for games, and see more money from the sales. Simple economics says we can make the same game for both systems, but we make more money on each CD versions sold over the carts, so we'll support disk based media.

    And all the extra space of CDs got wasted with rendered video, which people were assuming was gameplay video... until they got past the opening to the actual game itself.

    That is the whole reason Square left nintendo after 3 sequels to its legendary final fantasy series (and its still going strong and sells playstation 2's today), which was the smartest move on Sony's part ever was to get all the best 3rd party devs doing their system totally screwing over Nintendo.

    Let's not forget all the rendered video Square could put on those CDs, nor the boatload of money Sony offered Square to make FF VII exclusive. Yet, SONY made more money off of FF VII than Square did, because Sony was the publisher of the game in North America.

    Also, one thing people like you fail to remember is that while the PSOne was selling fairly well, it wasn't until FF VII was announced as exclusive to the PSOne that sales went through the roof. Before FF VII was announced exclusive, there wasn't much reason for people to own a PSOne, especially when most of the games were pretty craptacular looking thanks to the PSOne's very limited RAM.

    Nintendo lost half their market in one fell swoop because of the mistake that ended up being the N64, all the developers that were formerly developing for the snes TOTALLY abandoned the N64 for the Playstation, Konami with Metal gear (which btw, the original was originally released on Nintendo's NES way back in the day), Street Fighter Series, Tekken, all the best fighting games, and all the Japanese RPG's went to the PSX while the N64 totally got shafted.

    Again, not until FF VII was announced as exlusive and the sales shot through the roof did these developers and publishers jump ship to Sony. Or did we forget that Metal Gear Solid came out around a full year plus AFTER FF VII was announced and released? Street Fighter + load times = crap (in fact, the PSOne had a horrid time doing 2D games at all, because it had so little RAM to load all the sprite animations-- and Sony was very against 2D gaming, with the exception of Castlevania: Symphony of the Night), Tekken = meh (and Soul Calibur was much better on the Dreamcast than the PSOne), and the RPGs went so they could do tons of rendered video-- joy.

    You have to realize hardware manufacturers like Sony don't sell playstation 2's, the developers sell playstation 2's by developing MUST HAVE games that force you to buy the hardware.

    Right, because Sony NEVER overhyped their specs and told people to forget about the Dreamcast because the PS2 was going to be super dooper better than it and be able to render Toy Story in real time, right? The Sony Hype Machine(TM) is well known. The promise of great games down the road for the PS2 didn't sell them at launch, and certainly the launch games didn't (since almost all were pure crap), the Sony Hype Machine(TM) sold them by touting the DVD playback and the 75 million polygons/second theoretical max of the Emotion Engin

  20. Donkey Konga... 3? by ThePCJedi · · Score: 1

    Was there a second one released only in Japan?

  21. Re:It is clear, you've just got clouded glasses on by Mitaphane · · Score: 2, Informative

    ...Metal gear (which btw, the original was originally released on Nintendo's NES way back in the day)...

    I just wanted to mention that the original Metal Gear wasn't released for the NES. It was originally released on the MSX. The NES version was a port from the original MSX title. A pretty bad port I should say considering you don't even see Metal Gear in the NES version. If you're a pretty big fan of the series, I'd reccommend downloading a MSX emulator and trying out the original and it's sequel Metal Gear 2: Solid Snake.

  22. New Mario Game by DavidLeblond · · Score: 1

    Is this the much heralded Mario 128 that we've been hearing so much (ok nothing) about???? Could it be???????

    What? Mario Baseball?! Come on, Nintendo... Mario Sunshine can't be your only Mario platformer to offer for the system!

  23. Re:It is clear, you've just got clouded glasses on by blahplusplus · · Score: 0, Flamebait

    I guess thats why your post hasn't been modded UP for its terribly factual data, correct? Not. The bulk of what I said is true in the first three paragraphs the rest was fluff until the end. Maybe you were too stupid to realize that, but hey this IS slashdot. Sony was FF VII's publisher, SO WHAT?

    The point remains that all the fighting games, RPG's and everything else went to PS1 primarily because Nintendo was not seen as a viable system to make games for as well as money, it wasn't just about economics of CD versus cartridges, many developers were also gamers and knew about the technology lest you forget. Also even with the added costs of cartridges why were there hardly any multiplatform games made for both the PS1 and the N64 with the N64's 30 million installed base? Because the playstation was a better system to make games for and had a much bigger installed base.

    I didn't say the N64 sucked or had bad games, but that doesn't mean squat. The PS2 had inferior hardware to both the gamecube and xbox and it raped them both in units sold because of the games and the developers like Konami and square that release Heavy hitters like MGS 2, 3 and FFX, Grand theft auto 3 and up? How many PS2's were sold for just those 3 games, the fighting games and the rpg's, a fuckload. You can bet Nintendo is practically begging to get those developers back to getting good games on their consoles. Go and compare the titles on PS1 to the SNES and you realize that Nintendo got totally raped of all their best 3rd party franchises and developers because not even the N64 got any decent fighting games from Capcom. Nintendo practically had to beg for the one 3D castlevania from Konami that they released for the N64, while you were getting 2D wonders like Symphony of the Night for the PS1 (another great franchise that was formerly for the SNES and went to PS1 exclusivity). If you think the PS1 sucked ass you're simply mistaken every single 2D game made for the ps1 ran circles around the SNES's graphics, I own all the streetfighters for the PS1 and the own the SNES's graphics so hard because I owned the SNES versions of those games as well.

  24. Re:It is clear, you've just got clouded glasses on by unclethursday · · Score: 0, Troll
    I guess thats why your post hasn't been modded UP for its terribly factual data, correct?

    Unlike you, who feels good about being modded up 1 to a 2, I don't feel the need to try and Karma Whore. I've had my fair share of 3s, 4s, and 5s on posts; more than enough to have my posts start at a 2 moderation. Karma Whoring is not necessary for me; if my posts get modded, they get modded, if they don't they don't. Either way I don't take enough time to check /. enough to bother most of the time. Recent health problems have given me a nice 3 week window (minimum), though to check and post on /. more often. Otherwise, half the time I am days late before I see a story I would have otherwise decided to post in, and by then, no one is reading, so there is little need to post for any reason.

    The bulk of what I said is true in the first three paragraphs the rest was fluff until the end.

    I'm sure that's how Dubbya sees his decision to go to war with Iraq, too. Everything he said was true, except for the parts he lied about or just spoke out of his ass about. Looks like you and the Idiot in Chief have a lot in common.

    Good job.

  25. Re:It is clear, you've just got clouded glasses on by blahplusplus · · Score: 1

    Whatever, most everything I said was true, most of your counter points were totally off the mark, hence I didn't bother respoding to them. Most of your counterpoints didn't make any sense.

    Dreamcast, Sega Saturn and the Sega CD all had CD/Optical disc based hardware and failed because they had no developer support or killer app exclusives to sell the system, you prove once again you responded out of knee jerk reaction rather then rational thought. You couldn't see the forest from the trees in my post, I end my post with my conclusion and you think that invalidates it because some of my points weren't exactly articulated the best.

    You're just nitpicking because you have nothing better to do. Look at the numbers in the console industry today, The installed base of consoles PS2 is enormously in the lead and it was because of the dominance they secured with former SNES developers in the PS1 era. That fact sir is indisputable.

  26. mod parent down by Anonymous Coward · · Score: 0

    But then came the N64, and while it didn't even scratch the surface of the PSone's success, it definitely blew it away in quality.

    Quality like the betamax vs VCR? It's not quality that matters, it's a whole bunch of factors like selection, fun, user base and speed/accuracy of release and satisfying demand. But nice try. PS1 was a quality console. So was PS2. Gamecube had a bunch of kids games, and therefore sucked in comparison to PS2.