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Doom 3 Now Supports Surround Sound

nukem996 writes "DOOM 3 v1.1.1286 for Linux has just been released. ALSA has finally been implemented so Linux gamers can finally play Doom 3 with surround sound! Along with surround sound support this release fixes a number of bugs. You can read Timo's release notes here. As usual the release is up on the idsoftware ftp server and there is a torrent."

28 of 39 comments (clear)

  1. Is it worth buying? by sepluv · · Score: 1
    Is it worth the £30-sthg? Some say it is repetitive and plotless...

    What about the GNU/Linux version? Does it have all the support/extras/&c as the MSW version?

    --
    Joe Llywelyn Griffith Blakesley
    [This post is in the public domain (copyright-free) unless otherwise stated]
    1. Re:Is it worth buying? by Anonymous Coward · · Score: 4, Interesting

      "Some say it is repetitive and plotless... "

      eh it's Doom for gods sake. I really dunno wtf people were expecting, some kind of blockbuster don corleone story that would win more oscars than ben hur. It's friggin DOOM!! the game where you pump soldiers on crack and ugly motherfuckers straight outta compton HELL, full of lead. It's not Final Fantasy, it's not Deus Ex. It's like the gaming version of all Arnold Schwarzenegger movies ever made. We all know we don't watch his movies for his deep insight heart wrenching masterpieces. We like gore and violence!! that's what DOOM IS!!! GORE AND VIOLENCE!!!!! so enough with the fucking whining and moaning about how it had a bad story and was repetitive. You want a fucking story, go watch bridges of madison county.

    2. Re:Is it worth buying? by sepluv · · Score: 1
      well...actually a lot of the free software GNU games (like enigma or freeciv) can be quite addictive. And, possibly, better than forking out £37 (i think) for something that seem to claim is even more monotonous. Still Doom can't be that bad as it is a classic, ID seem a good co. and everyone's talking about it; wonder if my PC passes the spec though...

      My main question is if they officially support GNU--not clear on thier WWW site...

      --
      Joe Llywelyn Griffith Blakesley
      [This post is in the public domain (copyright-free) unless otherwise stated]
    3. Re:Is it worth buying? by skadus · · Score: 1

      Mister Romero, is that you?

    4. Re:Is it worth buying? by Pxtl · · Score: 1

      Actually, its funny, but the whole "monsters teleport in right behind you" is exactly what turned me off of Serious Sam. Not the best game to use for a counterexample, really.

    5. Re:Is it worth buying? by Anonymous Coward · · Score: 3, Funny

      > Is it worth the £30-sthg? Some say it is repetitive and plotless...

      I'd say the same about most popular pornography, yet people still buy it anyway.

    6. Re:Is it worth buying? by Zorilla · · Score: 1

      You forget to mention that there was really no surprise to teleporting in the original Doom games. By the time you heard the sound, you could run 30 MPH and be a football field away from the monster if you wanted to.

      Oh yeah, and it didn't take ten shotgun blasts to kill an imp that jumps highway speeds towards your character, who gets outrunned by a Lark.

      The original Dooms didn't stoop to the level of epic spider battles either. If there's one thing common of all FPS games within the last five years, it's fucking spiders that jump at you, spit crap at you, and take 50 rounds of .50 cal ammunition to kill, despite being the size of a vinyl record. I believe Something Awful did a couple front page articles on this subject. (I'm, of course, not referring to big spiders with plasma guns, etc., at least those were supposed to be slow and heavy)

      --

      It would be cool if it didn't suck.
    7. Re:Is it worth buying? by sepluv · · Score: 1

      but I don't (partly for those reasons).

      --
      Joe Llywelyn Griffith Blakesley
      [This post is in the public domain (copyright-free) unless otherwise stated]
    8. Re:Is it worth buying? by Zorilla · · Score: 1

      It usually took one or two shots in the original Doom to kill an imp. I'm positive it takes more in Doom 3. And yes, I am shooting them center mass.

      As for teleportation, the idea is to have somewhere to go. It's obvious where they are going to appear, either by surround sound or the glyphs that appear on the floor, but like usual, the game makes it extremely easy to get stuck on a lip somewhere in a wall when you need to move the most. It would help if the game didn't overdramatize every single spawn either.

      Doom 3 is definitely not the pioneer in jumping, spitting spiders, and its annoyance far predates the game. That should have been a warning to the developers not to include that crap. At least you don't have to fight antlions in Half-Life 2. Besides, they become quite handy later on.

      --

      It would be cool if it didn't suck.
  2. if you want more games under linux by xutopia · · Score: 1
    please sign any petition helping Linux go in that direction.

    There is one petition asking for World of Warcraft to work under Linux. Sign it and pass it on.

    1. Re:if you want more games under linux by Anonymous Coward · · Score: 1, Insightful

      Petitions are worthless. Unless the makers are Linux enthusiasts like Carmack, the only thing that matters is a demonstrated willingness to spend money. Buy some Linux games and more will follow.

    2. Re:if you want more games under linux by mahdi13 · · Score: 2, Insightful

      I think we'll see a Linux port of Half-Life long before World of Warcraft...

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    3. Re:if you want more games under linux by xutopia · · Score: 1
      I forked out 59$CAD to for the game. Right now I am using some old but legal version of Windows to play the game while waiting for my Powerbook order to come through. I would much prefer run this on my powerful desktop running Ubuntu than on a less powerful and more expensive Mac but it has left me with no choice.

      PS: Windows sucks too much for me to stay on it for anything other than games.

  3. Has anyone got this working yet? by minasoko · · Score: 1

    I'm using ALSA 1.05. I can set "s_driver alsa" and "s_NumberOfSpeakers 6" but I still get 2.0 audio.

  4. Seeing In The Dark by ObsessiveMathsFreak · · Score: 2, Funny

    I didn't want surround sound. I wanted the gamma to be increased so I could actually see things instead of shooting at siloeuettes.

    Maybe this is all still part of the 'atmosphere' scam that they put us through. No thanks iD, I preferred Doom 2. Faster, funnier, and better to play. If I'd wanted to shoot at blacker areas of dark screen, I'd have turned down the brightness on my monitor. Dark areas aren't scary. They're just annoying.

    --
    May the Maths Be with you!
    1. Re:Seeing In The Dark by Anonymous Coward · · Score: 1, Funny

      Thanks for your opinion, GRANDPA!

  5. Surround sound already supported? by Anonymous Coward · · Score: 1, Insightful

    Doom 3 already supports surround sound doesn't it? Or is this one of those "now also in Linux" things? The title could be made a little more clear I think.

    1. Re:Surround sound already supported? by bm17 · · Score: 1

      Just last night my brother and I were trying out Doom3 with 5.1 sound (under Windows). It works pretty well, though we had to put the rear speakers closer together than you would have thought. And the weapons sounds are spread across all speakers instead of being biased to the front like you would think. At any rate, this must be a new-for-Linux thing.

  6. list of changes and bug fixes by BinLadenMyHero · · Score: 2, Interesting

    is there a changelog anywhere?

  7. Funnier? by antdude · · Score: 1

    How is the game funny?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  8. Windows users enjoying surround sound for ages... by Drakino · · Score: 1

    This again brings up a major complaint of mine with Linux on the desktop. Lack of standards for companies to just use and get things done. Why didn't Doom 3 for Linux ship with this? Why does about every game I have bought in the past two years on Windows support surround sound just fine? The community needs to look at issues like this, and agree to come togther to solve them, instead of creating 5 ways to fix it.

    For now, and the forseeable future, my OS plans are this:
    Linux on the server
    Windows on the gaming PC
    OS X on the machine to do everything else

    I'd love for Linux to replace Windows on my gaming box, and it is one reason I watch WineX carefully.

  9. You're blaming the wrong people by Mornelithe · · Score: 4, Insightful

    Why didn't Doom 3 for Linux ship with this? Why does about every game I have bought in the past two years on Windows support surround sound just fine?

    Allow me to rewrite your question from an opposite perspective:

    Why did id choose to write its sound code using an API that hasn't been actively developed by the community in years, and from which everyone is moving away? Why didn't they write code that works with what people are actually using?

    People are working on sound for Linux. It's called ALSA. It's what pretty much everyone using a 2.6 kernel will be using. It does desktop audio. It does professional audio. [1] It emulates OSS for legacy compatibility, but if you want to actually take advantage of its features, you need to actually use it.

    So, yes, why didn't Doom 3 on Linux ship with this? Because id didn't put in the extra effort, and because they wanted to support the old API for some reason. This isn't the fault of 'the community.' The API is already out there. ALSA didn't just suddenly gain support for surround sound. It's had it. The fact here is that id is just now including support for the current Linux sound architecture.

    Would you blame Microsoft if Halflife 2 only used features from DirectX 6 at first, and then in a later patch they updated it to use DirectX 9?

    [1] ALSA doesn't work too well on some cards unfortunately. The reason for this is that some companies refuse to release specifications in order for drivers to be written. This means that the developers (only a few people) have to reverse engineer the cards to write drivers. This is hardly the fault of 'the community' either, and really, they've done a remarkable job on some of them, considering what they've had to work with.

    --

    I've come for the woman, and your head.

    1. Re:You're blaming the wrong people by nukem996 · · Score: 1

      First off I think the id choose OSS because they simply took the audio engine from Quake III. As far as I know all Quake III based games(et rtcw) are in stero, at least on linux. The real question I have is why didn't id use OpenAL? They already used OpenGL for the graphics part OpenAL is just as portable and compatible with everything(Linux OSS, ALSA, Win, Mac, BSD, ect).

  10. The community is not responsible for this by IntergalacticWalrus · · Score: 1

    It's not a matter of lack of standards at all. Linux has had support for 5.1 surround sound for years now, as well as a pretty good high-level API for gaming-oriented positional audio, too (OpenAL, used in many games including all Unreal2 engine games under Linux).

    It's really just id Software who's been slacking off, writing an half-assed sound backend (or, rather, using their shitty broken in-house backend for the fourth fucking time now) and saying "OK, it's good enough for release".

    Sadly, one can say id has only further sank the cause of gaming under Linux with their shoddy DOOM III port. Mis-informed people like you saw the original release and said "WTF? No 5.1 sound? Linux still doesn't support THAT? Linux isn't worth shit for for games!". Not that I'm blaming you, as it really does make it seem that way.

    I wish game producers like id would think more about that the next time they release a Linux port. In the end, an incomplete port (even if they fix it later) only hurts the state of Linux gaming.

  11. Surround is quiet by Zorilla · · Score: 2, Interesting

    I just installed the new Linux version of Doom 3 over the first release and got to hear surround right away (after setting surround in the menu). One thing that bothers me - and this is occurs in the Windows version too - is that the rear surround channels are too quiet. There needs to be some sort of rear channel adjustment in the game if simply hardcoding the volume up conflicts with other people's configurations in which the volume is just fine.

    No other game that uses surround has this problem. The UT2004 demo used to have a quiet sound problem on all channels on both Windows and Linux, but that got solved rather quickly.

    I guess I should mention I have an SBLive! Value (4-channel version of the EMU10K1), but it shouldn't matter much, considering it has a pretty large user base.

    --

    It would be cool if it didn't suck.
  12. Surround Sound under Windows by ultraright · · Score: 1

    Great. Now if only they'd 'support' surround sound for Doom 3 under Windows. Mine cuts out after 30 seconds to a couple of minutes. Neither iD nor Activision seem interested in acknowledging the problem, and I doubt they ever will, seeing as how they can't make any money off of the sound engine, thanks to Creative Labs. I'm tempted to install my copy under Linux, but I have an X800Pro. ATI+Linux+Doom 3 == ch-ch-choppy. At best.

  13. Re:OSS is easier to develop for by Makarakalax · · Score: 1

    This is the first time I have been moderated down incorrectly! Like blimey, what was trollish about that post?

    This place really doesn't like contrary opinion does it?

  14. Re:OSS is easier to develop for by Mornelithe · · Score: 1

    OSS may be more mature, and an easier API to develop for, but that doesn't negate my point.

    OSS is not free software anymore. There's an older version in the kernel, but if you want any current support, you have to pay for it. It can't be community developed.

    The 'Linux community' has produced an audio framework capable of whatever the original poster wants. ALSA can do surround sound. ALSA is community developed, and presumably what will be used in the future.

    The original poster wanted to know why Doom 3 didn't come with surround sound. Well, it's not because it's not possible on Linux. The framework is there. But id used OSS at first (perhaps for valid reasons), and apparently they couldn't do surround sound in OSS.

    You can't blame 'The Community' if they produce a working system with the required features, and then the game developer decides to use something else without the features.

    As for your troll mod, I think it was undeserved. My guess is that the mods are punishing you for calling ALSA the "newest whiizbang-thingy." After all, it has been around for three or four years now, and is quite clearly the direction that Linux audio is going in.

    --

    I've come for the woman, and your head.