2004 Interactive Fiction Results
silent_knight writes "Early in October, the 2004 Interactive Fiction competition began. The results are now in! Be sure to check out some of this year's best entries: Luminous Horizon, Blue Chairs, All Things Devours, Magocracy, and Murder at the Aero Club. All entries (and interpreters) can be downloaded together for Windows and the Mac from the download page." As mentioned in the previous story, Linux support for these games is also easily available.
There's a Firefox extension called Gnusto that lets you play these games from your browser. Have fun : )
Vino, gyno, and techno -Bruce Sterling
Here is the article announcing the beginning of the competition. May be interesting.
Comment removed based on user account deletion
Half Life 2, damnit. Graphics are just a layer of extra interface between the user and text.
Oops.. link should be http://www.cs.csubak.edu/~dgriffi/proj/frotz/ Other Infocom Interpreters
I wiled away a lot of hours in my youth playing the classic Infocom games. It really warms my heart to see this format prospering _twenty years_ later. You can get a Z-machine interpreter for just about anything, from Athlon64 to PalmOS.
I wonder if any of the tradtional 'printed page' literary organizations will ever embrace I.F. as a legitmate form of literature, be it prose, poetry or just 'other'? Perhaps a Pulitzer for 'Best work of Interactive Fiction?
There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
Look at what happened to "Star Wars I". It debuted in mainland China before the film was released in the West for general distribution at your local theater.
In Korea, interactive fiction is for old people.
Rocket science is easy. Neurosurgery, now *that's* difficult.
Interactive fiction eh? If i ever hear of an interactive mills and boon, i'll be using someone's head for golf practice.
My Web Log
A must run: Photopia (Winner 1998) http://adamcadre.ac/photopia.html - not another D&D type adventure, that's for sure
> BUY HALF-LIFE 2
You cannot buy Half-Life 2. You can only rent it.
> RENT HALF-LIFE 2
You download a Steam client and supply your FrobozzcoCard number.
> PLAY HALF-LIFE 2
You cannot play Half-Life 2 on this computer without signing into your Steam account.
> LOGIN STEAM
You punch in your account information, but because you're in a little white house in the middle of nowhere, the computer's modem dials up the nearest internet provider and the game begins to download.
> WAIT
Time passes...
4.9 gigabytes remaining. (5.4k/s)
> WAIT
Time passes...
4.9 gigabytes remaining. (5.4k/s)
Your blood pressure just went up. (Oh, wait, this only *feels* like you're stuck in "Bureaucracy". Your blood pressure is actually just fine.)
> WAIT
Time passes...
4.9 gigabytes remaining. (5.4k/s)
Your UPS battery is fading.
> TURN OFF MONITOR
You turn off the monitor to conserve power. The only light is the "RD" light on the modem - a solid, but feeble, red. Clever.
> WAIT
Time passes...
You really think you can press "W" more often than I can tell you that Time Passes? I'm the computer here, remember? But have it your way - we'll skip a the next nine days.
> WAIT
Time passes...
It is dark. You are still unlikely to be eaten by a headcrab.
Grues, however, are another story
*** You have died ***
Your score is 0/150 (Victim of improperly-conducted usability study). Would you like to try again?
This may seem off-topic, but it is wihin the same genre and while it is great to see new Interactive Fiction (IF), if people are interested there are some of the true classics still out there on the net. While most IF afficianados have certainly played the IF version of 'Hitchiker's Guide to the Galaxy', if not it is available online at http://www.douglasadams.com/creations/infocomjava. html
. It's not always up, but it is available elsewhere and some links are provided on that webpage.
This is the game that introduced me to the genre, and I've enjoyed it ever since. Can be extremely frustrating at times, but it is rewarding and thought provoking. Hopefully this new beed has come up with some 'easter eggs' to reward creative typing!
"There's no success like failure, and failure's no success at all."
- Bob Dylan
I played the first two when the winners were announced (because I was too lazy to judge this year).
Luminous Horizon is a well-polished game, but it's the third part of a superhero series and the story is nothing new. The most interesting part about it is the way it handles switching characters and hints.
Blue Chairs is far more interesting. It's hard to summarize, but it starts out with a drug trip at a party that turns into a dream sequence. Even if that's not your thing, it allows for some amazing writing. Highly recommended.
It would be great if anybody who has tried one of these games could post something to give us an idea about it. "Luminous Horizons" is the only one I found with a README; it's a superhero adventure done in comic book style. http://mirror.ifarchive.org/if-archive/games/compe tition2004/glulx/eas3/eas3info.txt
My personal favorite from the IF Archive is Christminster, a quirky Pynchon-esque conspiracy puzzle. Reviews for this game (and more) are in Baf's Guide to the IF Archive:
http://wurb.com/if/
Looks like we are breaking the mirrors.
This is another way of starting a sig with this and ending it with that.
If this story gets more than 50 comments, please kill me now.
Oh yes, the old "something is of no use for me, so it must hold no value to anybody else".
This is such a horrid mindset, and one so common today, that I could not resist the need to bring you one comment closer to your death.
Oh, crap.
Anyway, here's Eric the Power-Mad Dongeon Master,
a z-code game that follows a night of D&D gone awry.
There are a few bugs, I guess, but folks say it's fun to play.
I like how they show the results as a histogram of ratings. This makes it easy to distinguish a game that everyone thought was mediocre from one that a lot of people liked, but a lot of others didn't. I wish imdb, iblist, and all the other similar sites would do the same.
You wouldn't know interesting if it jumped up and bit you in the ass.
anybody have a torrent we could use? I would like to check out these games before tomorrow.
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
You should check out The end result has got a much more flexible syntax than Z-code interpreters, and writing the code should be pretty familiar to C++ -style coders. You can even use the Pascal-style assignment operator if you like, with a compilation switch. If you like that kind of thing.
"Hardly used" will not fetch you a better price for your brain.
Around 1994, I wrote a little text adventure using BASICA.
It puts you in the role of a kid who has batted a baseball into an abandoned house. No combat, no way to die for that matter; you win by locating the ball and walking out the front gate with it.
I recently recreated it with INFORM, to get familiar with the system so I could do more elaborate games. You can smell and taste stuff, and there's a lot more detail in the room descriptions.
Here's the compiled file:
http://home.comcast.net/~stefan_jones/Radley.z5
Stefan Jones
Maybe is boring for you, beacuse you have a the latest and greatest video card.
but i can play this game with the resolution that my mind allowed.
Maybe you want to upgrade yours?
(and making another post to have you flatlined)
Too bad almost all the winners have announced their leaving the Cabinet.
Heil Sig! -Rob
Ah come on, we should have been way up there.
What with the misleading headlines and trolls, I'd have thought it was a no brainer.
cLive ;-)
-- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
Oops. That's www.tads.org.
"Hardly used" will not fetch you a better price for your brain.
I guess it's not nearly interactive enough for Slashdot. =)
Lost at C:>. Found at C.
rec.games.int-fiction will soon be brimming with reviews for this year's comp games -- and there are quite a few up already. Here's the Google link, check for posts preceded by [IFCOMP] or [COMP04].
-s
HL2 does raise the IF bar in some respects. There are those who will (perhaps violently) disagree, but at the end of the day it's (a) fiction, and (b) interactive, and any further arguments are meaningless academic hair-splitting.
When I read this story, one thing popped into my head: Is there any erotic interactive fiction? (There is definitely enough amateur erotic non-interactive fiction.) If so, where can I get it?
Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.
Umm, it's hard to not pay royalties for something which is distributed to anyone for free...
I used to read Caltizzle. I was a lot cooler than you.
Has anyone out there ever tried to use Interactive Fiction to teach English as a foreign language? If so, how did you do it and did it work?
"In Soviet Russia, Korean old people are for YOU!"
Hopefully, the cross-reference will create a memetic explosion that takes out both cliches at the same time.
Hopefully.
When you look at the state of the world, how can you not become a radical, liberal anarchist?
It's not too hard to learn Inform, at all. The language's manual and tutorial puts most projects' documentation to shame.
Inform homepage
"In Soviet Russia, a Beowulf Cluster of Naked Petrified Korean old people are for YOU!"
;-O )
( Doesn't that leave a great picture in your mind
In the inmortals words of Nelson Muntz:
HA-HA!
http://www.snpp.com/guides/nelson.file.html/
ok, now you can die
can i get a screenshot of these games how are the graphics
Do they have good graphics? I mean, everybody has serifs these days, but how about ligatures? Surely the winners had sexier "fl"s and "ff"s than the losers.
English is easier said than done.
This is just fucking great. 20 minutes after I install a GeForce FX 5950 I'm playing Interactive Fiction. Thanks, Slashdot.
Saugus.net has also opened up their annual Halloween Ghost Story Writing Contest to interactive fiction entries. So far though there haven't been any takers.
It's a fun medium and it's a shame more people don't try writing for it.
I believe that it is possible to be indirectly sustained by giving freely of oneself. Giving in one area will create returns in unexpected areas. This system is based on invisible but universal principals and it works. --However, it requires Faith, purity of Intent and enough Flexability of mind so that one can see and capitalize on opportunities when they arise. These are not necessarily easy things to achieve, however, and while they work very well, (I find), it certainly doesn't hurt to attempt to understand the material aspects of the systems you want to survive within. Direct solutions must be understood as well as indirect ones. .
This being the case. . . The ways I've seen to make money from software in its current paradigm are. .
Another alternative is to create societies in which people are paid for their value, as one of your models partly suggests. Programmers, like the bakers and builders, etc., would be given the means to live because they are valued by their society.
.
On the large scale, such a systems boil down to Socialism, which terrifies people because it inherently disallows greed and the possibility of massive personal wealth. --And there are too many corrupt people for such systems to work on massive scales. --It can be done in small groups, however, in bubble realities where people are paid what they are worth for providing their services to the rest of the group, (this is the model corporations and businesses follow). It should be possible to work this solution in different kinds of group which are less oppressive, I would think.
Of course, this is not made easy because the nature of today's world is one of increasing control and slavery. It is very difficult to be self-employed because the current paradigm is opposed to people having freedom.
So what options does this leave you with? Here are a few to consider. .
1. -Learn some new skills. Computers are largely a tool of population and mind control anyway. Learn something which does not depend on them. The more skills you acquire and enjoy, the more power you have to make your way in the world. Problems within groups tend to be chaotic in nature; the more adaptable one is, the more valuable.
2. -If you want to focus your skill set within the digital world, then don't bother developing programs which already exist. This is very difficult, since virtually every conceivable application has already been made countless times, and those which have not been made well, are being steadily improved upon by hobbiests who are happy to work for free. Unless you can convince somebody to pay you to custom-build software for them, it seems like a very difficult task to make money within the realm of popular application software.
3. So what else can you make? I'd suggest making, Content. --Something which is new and which people constantly want replenished. New games. New stories. New music, etc. Various types of copy-hampering can be used to increase the
That a news item about text adventures still cannot be posted without the vast majority of the comments (pro or con) centering on the fact that it has no graphics. Do the words 'non sequitur' mean anything to you people?
... YOU ... ALL.
... hope you enjoy the limits of what your computers can be used for, because they aren't on your motherboards, apparently they are in your minds.
When the aliens come and ask us to sign a peace treaty with a secret rider clause in text beneath the fancy flash graphics, which permits anyone who ventures out on the following June 11 to be instantly subjected to laser vivisection, us readers will RULE
In the meantime
DB.
No, though there was one last year. Instead, you can grab the games from the various IF Archive mirrors:
i on2004/ s Xcompetition2004.html c ompetition2004/ m esXcompetition2004.html s /competition2004/
ftp://ftp.ifarchive.com/if-archive/games/competit
http://ifarchive.jmac.org/indexes/if-archiveXgame
http://ifarchive.flavorplex.com/if-archive/games/
http://ifarchive.giga.or.at/indexes/if-archiveXga
ftp://ftp.guetech.org/pub/guetech/if-archive/game
-Your friendly neighborhood competition organizer
Thank you for the links. People wanting to re-live the goold-ol-days should download this.
But for all IF noobs out there: do not play these first. This link takes you to the now-free Zork series. They are the "grandparents" of all interactive fiction (with Colossal Cave being the great-grandfather).
The point is that modern IF is generally story-driven. There is an actual plot and generally other characters involved. The Zork series is known as a "dugeon crawl." The location descriptions are quite imaginative, but the focus of the game is on solving puzzles, and NOT telling a story.
This is the reason that this genre was first called "adventure games" but now goes by the name of "interactive fiction."
"-1 Troll" is the apparently the same as "-1 I disagree with you."
I'm surprised so many people seem to care, and that the if-comp even gets /. coverage. Being visually impaired, I always assumed I, and maybe the authors, was the only one who bothered with these things, sort of like weblogs (the only people who read weblogs have webblogs). I know of the news groups, but I don't have a news server so have no involvement with them. With audio games (http://www.audiogames.net) even most blind people have stopped playing interactive fiction.
tired of online ads?