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Half-Life 2 Deathmatch Confirmed

Satertek writes "Following up a previous post, a teaser was posted on the Steam website with the image HL2DM.jpg entitled 'Soon', confirming rumors of a Half-Life 2 Multiplayer Deathmatch game. It was also brought up on the forums by Valve. It will be released alongside the SDK sometime this week." Update: 12/01 13:49 GMT by T : Since this was written, "this week" has turned into "now"; the update was released last night.

13 of 470 comments (clear)

  1. The Details by Blackice912 · · Score: 5, Informative

    November 30, 2004, 8:05 pm valve
    A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.

    Included in this update:

    Half-Life 2: Deathmatch

    * New multiplayer game featuring physics simulation system

    Half-Life 2/Source SDK

    * Includes game code needed to create Half-Life 2/Source MODs

    * Ability to edit Half-Life 2 maps

    * Maya model exporter

    * 3d Studio Max model exporter source code

    * Sample MOD with vehicles

    Source Updates

    * HTTP and non-HTTP map auto downloading functionality

    * Enhanced dedicated server logging capabilities

    * Various tweaks and fixes

    *Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.

  2. HL2DM by Eeknay · · Score: 5, Informative

    For those who haven't had a chance to try it out yet, it's a mixed bag. The two levels included (the Prison [Nova Prospekt] level in SP, and the sniping part of City 17) are fairly small, and they allow you to use the Gravity Gun. They've smattered the levels with lots of throwable objects, so "throw and catch" isn't uncommon, but for those with only half-decent machines or connections, it starts to lag quite fast, especially with 16 players.

    Weapons are pretty much the same as HL2SP/HL1DM. You've got your machine gun, grenades, crossbow (hell yeah). The only new one like I say is the Gravity Gun so you can mess with the physics.

    It's a nice alternative to CS:S for those who don't enjoy it. However it's quite fast paced, and I think we need bigger levels before we can fully appreciate it. But, nice one Valve.

  3. Doom III by Uukrul · · Score: 5, Informative

    What happened to Doom 3? Doom 3 SDK was released a long time ago and there are few mods.
    The mod maker Orange Smoothie has done nothing with the Doom 3 engine:
    D3M: In general the whole Doom3 community is eagerly awaiting a modification that will bring Doom3 to the well known glory of Q3A for example. From your personal view, are you convinced to fulfill this task?
    derean: Absolutely not, OSP for Quake3 has had hundreds and hundreds of man hours put into it by rhea and there is no way I could hope to put as much time into Doom3 as he did in Quake3. We can however provide a solid basis for future work and that's what we've set out to do.

    May be 3D engines and SDKs are too complicated? Or was every body waiting the Half-Life 2 SDK?
    I don't have a clue.

    --
    My city: Barcelona.
  4. Team Fortress 2 by kaleco · · Score: 2, Informative

    Damn, I was really hoping it would be a Source update to TFC. I know it would be too much to ask for TF2, but I was also hoping for some news on how it's coming along, if at all.

    --
    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
  5. Re:After playing the game... by Anonymous Coward · · Score: 0, Informative

    You don't get karma for funny mods.

  6. Re:After playing the game... by oexeo · · Score: 1, Informative

    > You don't get karma for funny mods.

    I know but a lot of the time they get modded insightful or interesting also

  7. Re:Huge Performance Drop In SP! by EngineeringMarvel · · Score: 2, Informative

    When in multiplayer mode, your computer system now has to handle everything it was handling in single player, plus network traffic. The network traffic includes your computer now using your network card to the fullest, plus the added CPU time of the source engine computing that information into all the pretty graphics.

    You do not just have one object being thrown around, but 2-20 now. The physics calculations the source engine was doing before has now gone up over 1500%. This all adds up to more CPU and RAM usage on your computer.

    In MP, turn down your "Texture Detail" and hop down the resolution one notch. See how it plays, then gradually increase the settings until you hit the FPS rate you don't want to deal with. Tweaking is important. You cannot expect to run the MP of this game at the same settings you did as the SP, especially if you had the SP maxed out, due to MP requiring more resources than SP. In other words, it's completely normal to get FPS drops between MP and SP. Just downgrade your graphics. Not what you wanted to hear, but it is the facts.

    --
    I couldn't think of anything witty to say, so...you're stuck with this.
  8. Re:Too much lag... by Anonymous Coward · · Score: 1, Informative
  9. It's not an automatic download by eberry · · Score: 3, Informative

    You can NOT download DM by NOT clicking on Half-Life: Deathmatch in the game list. And by NOT clicking download.

    You have to put in some effort to download it, it's not automatic.

    --
    Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa. Lois, this isn't my Batman glass. - Peter
  10. Re:Rocket Crowbar! by Myrmi · · Score: 2, Informative
    --
    "I think everyone is an agnostic but just doesn't know" - Frazz
  11. Re:Huge performance drop- in single player! by RanmaSan · · Score: 2, Informative

    I've been following this new slowdown problem on my Half-Life 2 Stuttering Page. I am experiencing this issue as well and have received many reports of others with this problem.

    I have posted an analysis of this issue with some performance graphs illustrating the problem and have forwarded it all to Valve.

  12. Re:Steam Subscription Fee? by MMaestro · · Score: 1, Informative
    I love that I can buy a game without going to a store.

    See : Amazon.com. I've been buying games online for years, where have you been?

    I love that I can download the game to as many computers as I want (at work, at home) and play it anywhere with my personal license (username and passowrd.)

    Sorry but not everyone lives/works at a place with broadband or better internet connection.

    I love that I can run a linux-based game server myself, modify the rules on it myself with perl scripts, and not pay extra money for that right.

    Games that let you run Linux servers, modify the rules (we've all seen the no-grav, insta-gib, melee-weapon only servers) and all for free have been around for a long time. (Quake series, Half-Life 1, Counter-Strike...)

    I love that STEAM creates an authentication mechanism so I can uniquely identify 1337 h4x0r 12-year-old idiots and ban them for life when they cause trouble on my server.

    'Uniquely' ID people? You're linking people with Steam accounts. Big deal. Valve doesn't exactly ask for your credit card when signing up.

    I love that a small software company can break the large game publishers channel control and sell direct.

    And I love how Valve managed to screw over everyone who bought the game outside of their Steam service. Thats gonna be great publicity to encourage new people to buy direct from them. /sarcasm

  13. Re:Because Steam is a mess by crashmstr · · Score: 2, Informative
    * Once the game is "installed", you must "unlock" it in order to play. On my system, this took bloody ages. This is in addition to the usual business of typing in CD keys the size of nuclear launch codes just to prove to the software you own the game.
    Ok, this is true. Valve is not the first to do this (Can you say M$FT?). And would you rather have to open up page XX of manual and type in the YY word of paragraph ZZ each time to play?
    * You must be online to play the game so steam can log in and "verify" blah blah. Note that this is for a SINGLE PLAYER game you must be on line, just to make sure you're legit. If Steam goes down, you can't play. (Okay, there is an "offline" mode, but its more of a hack than a feature, as it involves copying files around just to trick Steam into acting like you're signed on)
    Yes, there is an ofline mode, and yes it works fine: I have used it. You do not have to be online to play, just to activate.
    * Steam runs in the background, updating stuff, ALL THE TIME (unless you disable it). Imagine if everyone did this. Your system tray would cover half of your desktop, and a large portion of your system memory and bandwidth would be consumed by all these busybody apps running in the background, updating, and bringing "special offers" to your attention.
    Ok, let's see: Windows Update, Anti-Virus Update, Virus Scan, Google Desktop?

    If you don't want it, turn it off. If you don't like how it works, stop using it.