Slashdot Mirror


Blizzard Bans Speed Hackers from WoW

Voodoo Extreme has the world that Blizzard has already banned several accounts for Speed Hacking, a type of cheat that allows a character to move far faster than it should. From the article: "Those individuals who were caught using the speed hack have been banned from the game and have had their accounts closed. We must stress once again that we are opposed to hacking and cheating of any kind and are dedicated to maintaining a fair environment in our games." Adios, punks

53 of 186 comments (clear)

  1. Hope they had definite proof... by Sancho · · Score: 5, Informative

    Generally speed hacks work by sending packets in such a way as to simulate periods of extreme latency between the client and the server. This leads to a bit of a bad fork for Blizzard...The two most likely ways that they banned people were checking for constant extreme latency (which could occur) in which case they may have banned people who were not cheating, or they tested for programs running on the user's machine, which is a slippery road towards privacy invasion.

    1. Re:Hope they had definite proof... by k_187 · · Score: 4, Interesting

      Actually, it had something to do with fooling the game that you were on a griffin, when you weren't, speeding you up like 50x or something. I saw somebody link instructions to it on the forums (which I read because I am obsessed with the game, yet am unable to afford it.)

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Hope they had definite proof... by f4llenang3l · · Score: 2, Informative

      I believe, correct me if I'm wrong, that Blizzard lost a lawsuit against them in Germany for the incorporation of hard-drive scans in the internation al version of Starcraft? that reported back to the Blizzard server to let them know if you had any illegal copies of their software on your machine. Long story short, privacy invasion wouldn't be a first for them.

      --

      ---
      she won't let you fly, but she might let you sing
    3. Re:Hope they had definite proof... by ASkGNet · · Score: 4, Insightful

      That would be the ideal case, only trust the client for input, and render everything on the server, then send the image to the client (the client is nothing more than a glorified utility which takes keystrokes and displays images).

      However, on the Internet, nothing is ideal, and lag is a major thing to account for. One must also care about the server load. Sure, it's possible to make a client adhering to the above demands, however:
      a) it would not be playable, with the possible exception of a high-speed LAN - where ping times are low and bandwidth is high
      b) the server load will skyrocket with the number of active players

      Therefore, some tradeoffs must be added - such as making the client render the world, handling some tasks (such as basic movement prediction and interpolation, for laggy environments - this is what causes "rubber bounding" in laggy times)

    4. Re:Hope they had definite proof... by Vermifax · · Score: 2, Informative

      The lawsuit was in California, they didn't lose they settled.

      The agreement was they wouldn't upload information about the person without their consent.

      Reading the current EULA for WoW it would seem that consent is given by clicking accept.

      Of course now you're into the undecided realm of click EULA's.

      --

      Vermifax

      Logout
  2. Oh I get it now. by BaronSprite · · Score: 5, Funny

    The lag wasn't the game going slowly, it was just everyone going faster then I was. Damn kids and their speed hacks... and makeout parties...

    1. Re:Oh I get it now. by radimvice · · Score: 2, Funny

      Damn kids and their speed hacks... and makeout parties...

      These 'damn kids' get their kicks by making their gnome avatars perform goofy animated dances on command. Speed hacks is pretty much it.

  3. Maybe now people will trust Blizzard... by Anonymous Coward · · Score: 5, Insightful

    One of the complaints I heard frequently on various forums was people claiming that they'd "never play World of Warcraft because Blizzard games always get hacked and Blizzard never does anything about it." Hopefully this will convince them that Blizzard is indeed being proactive about preventing cheaters.

    Unfortunately, I expect that instead they'll just take it as evidence that World of Warcraft is easily hacked and use that as a reason why they refuse to play.

    But I'm glad Blizzard is announcing this, rather than the approach a certain other MMORPG took of saying "oh, there's nothing wrong, there are no bots anymore, we took care of them all" despite groups of players who seem not to mind doing the same thing repeatedly 24/7 and never respond when you try and talk with them...

    1. Re:Maybe now people will trust Blizzard... by Anonymous Coward · · Score: 2, Informative

      Simple: Proactive = actively searching for these things.
      Reactive = banning people after they've been reported.

      My understanding is that Blizzard is actively looking for cheaters - taking the proactive approach, as opposed making other players report them, which is the reactive approach.

  4. Actually... by ironwill96 · · Score: 5, Informative

    Several people used FRAPS to record people that were using SpeedHacks in the game. So they were not banning people who had not visibly evidenced this behavior several times and been reported by users.

    And they were not faking a Gryphon flight while on the ground, they were faking lag to the client making the server lag-o-port them great distances. This is using a method posted on the BlizzHackers website forums.

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
    1. Re:Actually... by NeMon'ess · · Score: 4, Informative

      No they made a calculated choice. In most OLRPGs, getting attacked while having lag is lethal. It's very frustrating for the dead player. In WOW, when lag happens, the player can run away and they're untouchable. NPCs, monsters, and players freeze in place or stop appearing. When the lag ends, the client sends the player's new position to the server. The server effectively teleports the player to the reported position. A bystander at the new position would see a player just appear there. This has created a cheat, in that when lag happens it's possible to run past high-level enemies who might be guarding treasure. I think Blizzard made the right choice considering how much I've hated getting lag killed in the past.

    2. Re:Actually... by Edgewize · · Score: 3, Interesting

      Sure, everything would be server-side if there were such things as unlimited bandwidth, unlimited processor resources, and zero-latency connections.

      In reality, collision-detection and movement logic is better handled on the client side. Nobody wants a 150ms delay between when they push the "forward" key and when they start to move. And the computational cost of doing terrain collision on the server for 5000+ players is prohibitive.

      The only thing that Blizzard can do is monitor for data anomolies, such as position updates that are an impossible distance apart for the given time interval. And that is probably how they are catching speed hackers.

  5. Re:Apart from moving around faster... by Anonymous Coward · · Score: 5, Informative

    Yeah, speed hackers are impossible to kill. If they get in trouble, they run, and you'll never catch them.

  6. stupid lame cheaters by cyrax777 · · Score: 4, Insightful

    Whats the point of cheating in a online game. It justs fucks with the Balance for everyone. And why the hell cheat in a gane you have to pay to play for!. If just wanted to let a bot run around Id just run something like progress quest since it pretty much amounts to the same thing.

    1. Re:stupid lame cheaters by antifoidulus · · Score: 4, Insightful

      The whole reason I hate online gaming: For some people their online persona defines them as a human being, and they take it way too seriously. It's a game for crying out loud, it doesn't matter if your dwarf mage is level 23 and can slay the yellow panda of Azerbajn if you aren't having fun.

    2. Re:stupid lame cheaters by rpillala · · Score: 4, Insightful

      All online games I've played have an element that cares more about winning than playing. If they can find a shortcut to winning they'll do it.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    3. Re:stupid lame cheaters by radimvice · · Score: 4, Insightful

      And why the hell cheat in a gane you have to pay to play for!.

      Because with companies like IGE that buy and sell accounts and virtual currency/items, effectively creating real-world exchange rates for virtual money, people can make real profits off of cheats, exploits or techniques that improve their efficiency relative to the rest of the players.

    4. Re:stupid lame cheaters by tholomyes · · Score: 2, Insightful

      Sure, but the sellers might well be banned, too:

      From the "Terms Of Use" for WoW:

      Section 7. Selling of Items

      Remember, at the outset of these Terms of Use, where we discussed how you were "licensed" the right to use World of Warcraft, and that your license was "limited"? Well, here is one of the more important areas where these license limitations come into effect. Note that Blizzard Entertainment either owns, or has exclusively licensed, all of the content which appears in World of Warcraft. Therefore, no one has the right to "sell" Blizzard Entertainment's content, except Blizzard Entertainment! So Blizzard Entertainment does not recognize any property claims outside of World of Warcraft of the purported "sale" in the "real world" of anything related to World of Warcraft. Accordingly, you may not sell items for "real" money or trade items for things of value outside of World of Warcraft.

      (Yeah, I read my EULAs.)

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    5. Re:stupid lame cheaters by Nutcase · · Score: 2, Funny

      This coming from someone named MrBigInThePants :P

  7. May not be a problem for much longer by MagicDude · · Score: 2, Interesting

    I've always thought that this kind of hacking would not be a problem once internet technology gets suitably advanced. Once everyone has super fast internet connections, you wouldn't need to have the program stored on your own system where punks can work at hacking it. All you would do is buy an account, and then everytime you wanted to play, you would download a fresh copy of the program. You play for however you want, and then you log off, and the program is ereased off your computer (or maybe if you're afraid of having a remote computer deleting programs, it can stay on your hard drive). Then the next time you want to play, you download the program again, thus ensuring that you and everyone else is always playing with a non-hacked version of the program. Your character and his equipment would be stored on the server, so that couldn't be hacked either. So the elimination of punks is only a matter of time.

    1. Re:May not be a problem for much longer by gl4ss · · Score: 4, Insightful

      that doesn't really solve anything, as the code is still run on the client side.

      easy solution, if one had infinite network bandwith and speed, would be to make the clients as dumb terminals as possible - with all possible game logic on the servers - so that you would be able to trust the data coming from the client blindly, simply because the client would be only sending stuff like 'button a pressed'.

      --
      world was created 5 seconds before this post as it is.
    2. Re:May not be a problem for much longer by Leffe · · Score: 3, Insightful

      Um, no, the hackers would just patch the downloaded program in memory or on disk or however it is stored. They could use some magic algorithm to decide what and where to hack. Child's play.

      The only real solution to stop hacking is to run _everything_ on the server and only let the client render what he sees. The only thing that can not be stopped using that method is bots.

    3. Re:May not be a problem for much longer by f4llenang3l · · Score: 5, Funny

      That would lead to fairly humorous role-playing:
      "F4llenAng3l has entered the store. You may buy:
      A ring - 54 GP
      A Fire Arrow Quiver - 68 GP

      ...

      F4llenAng3l has selected to buy a ring. Please type the text from the image below to complete the purchase, to ensure that you are not a script."

      --

      ---
      she won't let you fly, but she might let you sing
    4. Re:May not be a problem for much longer by Bri3D · · Score: 2, Insightful

      Until someone finds a buffer overflow in the server to change stats, or they fake the server into thinking they re-downloaded the app when really they didn't. Banning cheaters is the best approach, at least for the forseeable future. Though you don't get them all, you get their social network to warn them, which is probably a stronger deterrant then simply trying to keep the cheaters out from a technical standpoint. Sadly, as long as games exist, there will probably be a way for someone to cheat.

  8. not to be a smart ass, but: by rritterson · · Score: 3, Funny

    Why is this news, again? Every MMoRPG has a few cheaters, who get caught and banned. It's like reporting that a 14 year old kid was caught stealing candy at the local corner store and was grounded for it. Whee... It would be news if Blizzard said 'we marvel at the intelligence of these cheaters. We consider them magical beings and will do all we can to accomodate them'

    --
    -Ryan
    AUWYHSTOT (Acronyms are Useless When You Have to Spell Them Out Too)
    1. Re:not to be a smart ass, but: by Dachannien · · Score: 4, Insightful

      Well, it's the first time since the game went live that Blizzard has taken some action regarding cheaters, for one thing. As popular as WoW is (far more than EQ2, from what I understand), the stance Blizzard takes on cheaters is actually important to a significant portion of the game community. For another thing, the article indicates that speed hacks are already being used in WoW.

      Now, six months down the road, if Blizzard is still banning people for cheating, then it's probably not worthy of another /. post.

      Of course, considering that new developments don't actually have to occur for a story to be revisited on /. ....

    2. Re:not to be a smart ass, but: by Synkronos · · Score: 2, Insightful

      I dunno about you guys, but I read /. to get new information. So, the first time a hack gets used on a new game, I want to hear about it. Next time someone SpeedHacks, keep it to yourselves. But as soon as someone XP hacks, or InstaGib hacks or whatever, I'd like to see a new /. post. Information is king ;)

      --
      Playing poker with a joker and some Uno cards
  9. Cheating eh? by Master_T · · Score: 3, Insightful

    I think it has to do with a deep-seatesx psychological perception of self-inadequacy. Such people perhaps have never had the chance to be in charge or to be in a position of power and so instead of playing the game like everyone else, they feel the need to cheat to obtain a position of power. Doing stupid things that piss everyone off give such persons a feeling of power and importance based upon the attention they receive, even though it is negative. This syndrome does not just appear in cheaters, but in the kind of people who steal planes just to steal planes in Battlefield and who flashbang their team every chance they get in CounterStrike. It is rooted in a deep need for attention which they most like receive little or none of in real life. This problem, to use Freudian terms, would be called a "Smacktard Complex" driving people to do rude, annoying and stupid things just to anger those around them. It gives them feelings of power and supplies them with attention as they deeply desire. So, everytime you ignored that idiot at school or at work, a cheating smacktard was born.

  10. Wait... by rbarreira · · Score: 2, Funny

    I first read your post as "Blizzard can't catch speed hackers, because when they're spotted, they run". I only grasped what you really meant when I saw it mod'd as informativa. Was I the only one? :D

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  11. Or master ambushers by MMaestro · · Score: 2, Interesting

    Speed hackers could be master ambushers. Rush in quickly, have all the ambushers attack one guy, run out, repeat. They'd be untouchable in PvP.

  12. THAT is not the bad part by BerntB · · Score: 4, Insightful
    Whats the point of cheating in a online game.
    They are a..holes, sure. But online games isn't the bad part.

    What scares me is when I wonder what that kind of people do in real life -- and how many are in my social groups. :-(

    Shudder...

    --
    Karma: Excellent (My Karma? I wish...:-( )
    1. Re:THAT is not the bad part by ewen · · Score: 5, Interesting

      Some years ago I was a law student. One class we played this group game whereby cheating (through lying to the group about what you were going to do, then doing something else) would let you win big. Nearly everyone in the class cheated. Some were very proud of the high scores they achieved in the game that way. No one else seemed to see it as a problem; they were disappointed they didn't figure out to cheat sooner.

      I'm not sure what this says about our lawyers today. But I don't think it's good.

      Ewen

      PS: My score was negative. And I'm not a lawyer. Those two things are not completely unrelated.

    2. Re:THAT is not the bad part by BerntB · · Score: 2, Interesting
      I'm not sure what this says about our lawyers today.
      Was there any punishment for cheating? If not, it was allowed.

      And, yes, that is a cynical attitude. Please read about game theory, prisoners dilemma, etc.

      (Dawkins' "The selfish gene" is really good. It'll change your view of the world.)

      What I find problematic is when you are dishonest with people that trust you. That you have a "social contract" with and you know they will get very angry if they find out that you cheat. I.e. "real" betrayal.

      --
      Karma: Excellent (My Karma? I wish...:-( )
    3. Re:THAT is not the bad part by ewen · · Score: 2, Interesting

      No, there wasn't any punishment for cheating.

      But that was pretty much my point. Here you have a class of people that are supposedly going to be the next generation of highly trusted people (ie, lawyers taking care of people's property, money, etc). And they're cheating to get a few meaningless points in a trivial game. Because they can.

      Perhaps it was too much to expect that no one in the class even saw a problem with people the public are supposed to trust just cheating because they can.

      I've since adjusted my cynacism meter. It reads off-scale less frequently now.

      Ewen

      PS: I've read (and even own) Dawkin's "The selfish gene", and I'd recommend it too.

    4. Re:THAT is not the bad part by damiam · · Score: 2, Interesting

      I would care. Hacking in online games is not only stupid (it destroys the challenge of the game), but it ruins the experience for other players. A person has to have a certain degree of asshole-ness to do something like that.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    5. Re:THAT is not the bad part by Anonymous Coward · · Score: 2, Insightful

      They will tend to take the attitude that everyone else is doing it anyway. Capitalism is just one big Prisoner's Dilemma.

  13. What about macros/bots? by MBraynard · · Score: 2, Interesting

    Has Blizzard taken a stand on these?

    1. Re:What about macros/bots? by NaugaHunter · · Score: 2, Informative

      It depends on how you define 'taken a stand'. There is a known bot that will fish for a player. They have disabled the high level fishing areas to prevent a flood of high level items from these bots. Presumably they are working on either a sure-fire way of detecting the bot from someone who's fishing and doesn't feel like responding to people talking to him, or they are reworking how fishing works to break the bot and make it harder to use.

      So they've identified the problem, and taken immediate action to limit the damage it can do. Since they aren't about to just remove fishing, they are definitely working on ways to identify people doing it.

      I wouldn't be surprised if they've already been banning bots; the problem is they would generally have to watch a character for 36 hours straight to be reasonably certain it's not a single person.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  14. You don't hang around Ebay much? by rsilvergun · · Score: 3, Interesting

    there's cash money to be made selling virtual stuff.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  15. How the speed hack was fixed in UO by mkraft · · Score: 2, Insightful

    I remember when UO was out people were using all kind of hacks such as the speed hack until they implemented server side checks.

    So using the speed hack for example, if some took a step the server would have to send an acknowledgement back to the client that the move was accepted. There was a small buffer to compensate for lag. This worked well except when you bumped into a dymanic object during high periods of lag in which case you would see yourself walk through the object only to get "bounced back" because the server had denied your request to move.

    Hacking the client to remove the check for the server response was pointless since the server kept your actual location so while you appeared to be one place on your client, the server had you somewhere else.

    Since UO is over 8 years old and they solved the problem, how come current games still have this problem?

  16. Re:Bandwidth be damned by 0racle · · Score: 2, Insightful

    And there are how many users at any one time? How many for WoW at any given time? It might work for a small community, but at the moment, its not going to work for WoW, EQ2 or any of the extremely large MMO games.

    --
    "I use a Mac because I'm just better than you are."
  17. Re:Who cares if somebody speedhacks? by WhatAmIDoingHere · · Score: 4, Insightful

    I participated in beta and I got sick of spending all my time taking damage in fights. Probably 100% of the fights I was in damaged me. It's the primary reason I didn't bother buying the game.

    You know you have a problem with people start using invincible hacks to save themselves from getting damaged. But instead of fixing the problem, Blizzard banned anybody who cheated. Good job listening to your customers, Blizzard.

    --
    Not a Twitter sockpuppet... but I wish I was.
  18. Re:Who cares if somebody speedhacks? by Starsmore · · Score: 3, Insightful
    I don't like driving 35 through that long stretch of road on the way to work. So I guess it's okay for me to drive 65 through that school zone, hmm?

    Incase you miss the point, which you probably will... it's against the rules (ie: LAWS) set down by Blizzard. When you install WoW, you are agreeing to play by the rules/obey the laws that Blizzard has put down for the game.

    Understand now?

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
  19. Small abuse is so easy by Synkronos · · Score: 2, Insightful

    Okay, so they have done nothing software-wise to prevent people from doing this? Just their usual 'no mods' rule? So, do they have any way of detecting moderate use of this? For example, someone who runs just that _little_ bit faster than everyone else. This seems to me like it would be indistinguishable from legitimate lag, if correctly implemented. Although this does downgrade it from a game-breaking bug to a pretty small tweak. I suppose Blizzard will be watching _very_ closely for lag-hopping past certain bottlenecks :P

    --
    Playing poker with a joker and some Uno cards
  20. Re:Bandwidth be damned by Edgewize · · Score: 2, Interesting


    Yes, the DATA RESOURCES are streamed from the server. The game is still rendered on your client, and your keystrokes are still handled locally. The only major architectural difference between Second Life and WoW is that one comes on CDs ahead of time, and one gets downloaded in the background.

  21. It's only cheating when you're caught... by vhold · · Score: 2, Interesting

    When I was a kid, I honestly didn't see -any- moral problem with cheating. To me it was just part of the game, and as long as you won and didn't get caught, you won, and getting caught was just another form of losing, and since if you wanted to cheat it meant you were likely to lose, it seemed to make no difference.

    I think my perspective changed when I realized that losing well had social benefits.

    I suppose a realization like that is much harder to make online.

    I'm sure most of the cheaters would rationalize that it doesn't even apply at all, but knowing the kinds of friends I've made through mutually respectful play vs the kinds of people you see on their cheater forums I'd say the social rewards for not cheating are substaintially better online as well.

  22. Re:Who cares if somebody speedhacks? by Edgewize · · Score: 3, Interesting

    1) Every server is PvP. The "PvE" servers are just consentual instead of automatic.

    2) Speedhack means that someone can beat you to every single important monster/chest/whatever.

    3) Customers want a button they can click to win the game. Should Blizzard provide it?

  23. Its a just punshiment I belive by Ganondorf+Dragmire · · Score: 2, Insightful

    I remember when ppl were doing speed hacks on Final Fantasy XI. It was so unfair to see them run by your charcter at 80MPH while you jog at a jumpy 5. It really tips the balance of the game. So I belive ban-mation is sutable punshiment. If you commit a crime, you must be punshed. In this case. They were speeding.

  24. Re:Who cares if somebody speedhacks? by LordLucless · · Score: 2, Informative

    Mounts come in at level 40 - and there's a hell a lot of walking to do before then. That said, after your first 10 levels or so, you don't need to walk much. Griffins (or Horde equivelant) cost next to nothing after you've hit level 12 or 14. Then there's the Deeprun Tram for free between Stormwind and Ironforge, and I think the Horde has a Zeppelin? Many classes also get their own transport abilities - Druids and Shaman get a travel form, Mages get a teleport, Hunters get Aspect of the Cheetah, etc. Plus you've got Warlocks who, with two other people to help them, can summon another player from anywhere else in the game. Oh, and don't forget your hearthstone you can use once every hour. Although mounts are a high-level bonus, there are plenty of travel alternatives from very early on.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  25. Not all lawyers are bad by alexo · · Score: 2, Insightful


    It is just that 99% of them give the others a bad name.

  26. Re:Bandwidth be damned by Mycroft_VIII · · Score: 2, Insightful

    Can you even imagine trying to fit a whole computer in just one room, it' have to be a small stadium at least.
    At least that's what they said circa 1960. Think about how much more powerfull todays desktop pc's are over 1970's mainframes. I've got a 64bit processor with more cache memory than many mainframes had total in the early days.
    So right now, yes the server cluster that could handle that for just a few dozen users would probably need a small nuclear reactor and put out more heat than a small city, but how about in 20 years?

    Mycroft

    --
    https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  27. Re:Apart from moving around faster... by bpd1069 · · Score: 3, Funny

    Yeah, speed hackers are impossible to kill. If they get in trouble, they run, and you'll never catch them.

    Especially when they start bunnyhopping... god I hate that...

    --
    --
  28. Re:Who cares if somebody speedhacks? by WhatAmIDoingHere · · Score: 2, Insightful

    No, I was being a smartass and saying that everybody has something they don't like, and that doesn't give them the right to CHEAT.

    --
    Not a Twitter sockpuppet... but I wish I was.