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Jeff Minter's Unity Cancelled

An anonymous reader writes "This morning, Jeff Minter officially announced the end of development on his game "Unity", which was to be published by Lionhead Studios. The post included a press release which claimed that Minter "would not be able to finish Unity in an acceptable time frame". Minter is well known as the mad genius behind Llamasoft and creator of such games as Attack of the Mutant Camels, Llamatron, and Tempest 2000. Unity was to be an "abstract shooter" based on Minter's research into lightsynths and interactive graphic musical accompaniment. Did the fact that the GameCube is nearing the end of its lifecycle contribute to the cancellation of the game, or are trippy music/shooters (ala REZ) just too weird to attain mainstream success?"

39 of 64 comments (clear)

  1. tempest by HughsOnFirst · · Score: 1

    the only game I ever spent money on.
    I literlay played it untill my hands were bleeding.

    1. Re:tempest by HughsOnFirst · · Score: 1

      Umm literally. Literlay would be like I lay on the floor after drinking a liter of beer playing Tempest.
      Wait a second, did I just get a first post?
      Probably screws up my karma or something.

    2. Re:tempest by Anonymous Coward · · Score: 2, Funny

      "Wait a second, did I just get a first post?"

      Dude, this post is a REPLY. I think the commonly used phrase here is: YOU FAIL IT.

  2. Sorry by Anonymous Coward · · Score: 1, Funny

    So, as time t increases, the odds of the project being cancelled approach... Unity?

  3. Oh sad day.. by XMunkki · · Score: 2, Insightful

    I saw some videos about Unity at the last Assembly party where Jeff held a speech about the history (and future) of his company. Looked pretty wild and I was really intrigued. The guy seemed pretty.. experienced with colors'n'stuff :). But as Jeffs post says, the main reason is that Gamecube is dying and rather than rush an unfinished crap out they decided to can it. I think this is for the better. Better to make good unique IP games than mediocre. We have licences and sequels fed to us through our noses so every quality nonmass product is a boon.

    But all the good to you Jeff; hope to see if you still have the energy to start a new project!

    1. Re:Oh sad day.. by XMunkki · · Score: 2

      Oh and the seminar video can be downloaded from here. It's the one named History_of_Llamasoft.avi (204mb).

    2. Re:Oh sad day.. by Anonymous Coward · · Score: 2, Insightful

      But as Jeffs post says, the main reason is that Gamecube is dying....

      Jeff's post says nothing of the sort. The story submitter didn't even say that. Are you trying to troll all the Nintendo fanboys around here? The Gamecube is approaching the end of its lifecycle because in about one year the Revolution will be on store shelves. That's a lot of time, really, except that Unity was in production for two years already and was still nowhere near complete. That sounds like a pretty good reason to cancel the project to me, instead of "Gamecube is dying." If the Gamecube is dying because its successor is due in one year, then the PS2 and Xbox are dying, too.

    3. Re:Oh sad day.. by El_Servas · · Score: 2, Insightful

      Well, maybe that's what he wanted to say. :)

      Besides... everything is dying. Everything.
      Think about that.

    4. Re:Oh sad day.. by gumpish · · Score: 1

      Gamecube is dying

      Do we have confirmation from Netcraft?

    5. Re:Oh sad day.. by KDR_11k · · Score: 1

      The PS3 is only slated for a 2006 release because they couldn't get the chips ready in 2005. Nintendo's 2005 launch is a reaction towards Microsoft's though it isn't even sure whether Nintendo will actually launch in 2005 or wait until 2006.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Oh sad day.. by Dehumanizer · · Score: 1
      --
      The Tlog - a technology blog
    7. Re:Oh sad day.. by Errabes · · Score: 1

      If you say everything is dying because it exists, it's somewhat true but then the meaning of dying is useless.
      It's better to have a worth word, so the "dying" phase is when something is decreasing to death.
      There is at least a "raise" and "apogee" phase before.
      I thought it's common knowledge, but I must be new here :)

      If it's the main reason, too bad he cannot adapt and finish it for the PS3 or something.
      The most obvious risk here, is to have another Duke Nukem Forever...

    8. Re:Oh sad day.. by koi88 · · Score: 1


      the main reason is that Gamecube is dying

      Oh, really? Has netcraft confirmed?

      (BTW, my gamecube looks pretty healthy...)

      --

      I don't need a signature.
  4. Re:Both! by dextr0us · · Score: 2, Insightful

    I'd really like to see the numbers, because the Gamecube owners I know are fairly loyal, and all buy 10+ games.

    (plus a minute amount of piracy compared to Dreamcast, PS2, and XboX)

    --
    "Martha Stewart can lick my Scrotum......do i have a scrotum?" -- Sharon Osbourne
  5. Re:Both! by KDR_11k · · Score: 2, Insightful

    Last time I checked the GC had about 1/10th of the sales of the PS2. Unless only 1% of the gaming population cares about the PS2 and half the world are gamers your guesstimation is wrong.
    Besides, we're talking about an abstract shooter developed by Jeff Minter, not exactly something that'll outsell Madden.

    Ah, guess I shouldn't feed a troll but whatever.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. What Unity Is (Was) by MiceHead · · Score: 2

    It's tough to get a feel for what Unity was all about, but as they say, a screenshot is worth a thousand words (scroll down). There's also a bit on VLM3, which they say predated the Unity project.

    I still remember reading about (I believe it was) Attack of the Mutant Camels in Antic/Angalog magazine during the early '80s. Unity's cancellation may be disappointing, but the fact that Jeff Minter is still involved in the industry after 20 years is, IMO, nothing put a positive.
    ___________________________________
    Inago Rage - Create and Fight

    1. Re:What Unity Is (Was) by Black+Hitler · · Score: 1
      It's tough to get a feel for what Unity was all about, but as they say, a screenshot is worth a thousand words

      Those screenshots are from the VLM 3, not the actual game. There's a few screens from the game itself here. Doesn't look all that different from the VLM shots, except it's in a tube and with a little spaceship flying around. There were a few shakycam gameplay videos out there which showed a bit more (including actual combat and some side-scrolling sections), but I never once got a sense of what the game was about beyond that -- the victory/loss conditions, the power-up and chaining systems (if any), what role the backgrounds played beyond looking cool, etc. I like Minter but I had a hard time getting really excited about Unity with so little sense of what it was actually like. And now I guess we'll never know, unless Minter plans on telling us someday.
  7. GameCube and the End by Khuffie · · Score: 1
    The excuse that it's being cancelled because it won't be out in time for the GameCube is kind of...lame. A game can always be ported (sure, it might take some time, but it can be) to a next generation console. Or heck, to a PC. Or something. It sounds that there could have been some problems with the development/concepts of the game that couldn't be resolved...

    Besides, who decided to make this game for the GameCube in the first place? Don't get me wrong, I love my 'Cube, but you're developing a game for a niche market, and hence should try to get that game to be available to the largest install-base available. The PS2 or PC spring to mind...but GameCube?

    1. Re:GameCube and the End by tezmc · · Score: 1

      In reply to the thing about porting. Jeff Minter usually does a lot of the work directly with the hardware, using a lot of tricks and loopholes unique to the particular piece of hardware he's developing for.

      A port of this would probably involve an awful lot of work.

      Pretty sad but understandable why this was cancelled. And I just bought a Cube 2 days ago, one of the main reasons for doing so was that Unity was because I thought Unity was going to be coming out for it.

    2. Re:GameCube and the End by BTWR · · Score: 1
      A game can always be ported (sure, it might take some time, but it can be) to a next generation console

      Good point. In fact, two of the Gamecube's best games were late N64 games that they decided to release for the gamecube instead: Animal Crossing and Eternal Darkness: Sanity's Requiem.

    3. Re:GameCube and the End by kingsmedley · · Score: 1

      Port Unity to a NextGen console after a GC release? I see your point, but you need to remember this is Jeff Minter we are talking about here. He does not do ports. When he brings an existing game to a new console, he does a total rewrite. And he takes a LONG time to write games for modern consoles. Jeff does a lot of the work himself. IIRC from his Atari days, he did all the work (on T2k & D2K) himself with only a pool artist for support.

      As for why he chose the Gamecube... just look at his track record! He hasn't developed games for a market leading platform since his C64 days. After that, he chose the Atari ST instead of Amiga, then the Jaguar, then the Nuon. Jeff seems to get off on developing for underdog platforms.

      Personally, I expect we'll see him adapt much of his work on Unity to another platform (unless he feels the game just isn't coming together with enough of a fun factor). But if the game does make the jump to another platform, then it will probably be at least three years before we finally get to play Unity.

      Sigh.

      --
      Must... think up... something... clever!
    4. Re:GameCube and the End by YOU+LIKEWISE+FAIL+IT · · Score: 1
      After that, he chose the Atari ST instead of Amiga

      Not so sure I agree, I recall playing Mister Minters wonderful Llamatron as a young man on the Amiga 500.

      YLFI
      --
      One god, one market, one truth, one consumer.
    5. Re:GameCube and the End by kingsmedley · · Score: 1

      The Amiga version was actually a port from the Atari ST. Though he didn't really go with the Atari because he preferred the hardware. Truth is, at the time he couldn't afford an Amiga. So he bought an ST, and his love affair with underdog platforms began.

      --
      Must... think up... something... clever!
    6. Re:GameCube and the End by Threni · · Score: 1

      Jeff Minter preferring the ST's hardware just about says it all. It didn't HAVE any hardware. Oh, and ALL Jeff Minter ever did/does is port. He does shitty, clumsy versions of games like Robotron or Defender. And he fucks them up. He did a defender port, but forgot to implement a hyperspace!! Doh! What a loser.

  8. Re:Both! by SetupWeasel · · Score: 2, Insightful

    GameCube is a close #3 in the US. You'll se that the GC comprises 20% of the US home console userbase.

    And here you will see the japanese sales charts. For this year the GC sales are about 25% of the PS2 sales.

    So judging by sales numbers, about 20% cares about the GC because they own one. It is the #2 home console world wide you know.

  9. Peter M. is a twat... by Mishtara2001 · · Score: 2

    ...that's the real reason for Unity's cancelation. It follows in the heals of the cancellation of BC a few weeks ago,
    and that in turn follows Lionhead raising a fairly big amount of venture capital a couple of months ago
    (see here: http://www.eurogamer.net/article.php?article_id=56 983 ).

    Peter is the real problem, he is a bit like the British games industry's own Ozzy Osbourn, only without the swearing drugs, and hair ;-)
    Knowing people who work for him, arises an impression of the talented, tortured designer who is rapidly approaching 50 and worries that his glory days are behind him.

    Lionhead is a great company full of talented people who work in fantastic conditions at least compared to the rest of the industry here in the UK, but they are castrated by his "overzealousness", he has to be involved in everything, no one else can come with ideas...
    And the way he treated his "satellite studios" (like the developers of BC and Unity) leaves much to be desired, even for the cruelest of publishers.

    Maybe he does it just to get good, innovative ideas and teams, and than make sure they "will never have lunch in this city again"?

    --
    "667 - Neighbour of the beast"
    1. Re:Peter M. is a twat... by samael · · Score: 1

      Alternatively, BC wasn't going to be ready in time for the XBox, and was therefore canned. And Unity wasn't going to be ready in time for the GC and was therefore canned.

      If either one was likely to make money, it would have been carried on...

  10. Re:Both! by realdpk · · Score: 1

    Does profit mean something different in the UK English than in US English? 'cause the way I'm reading that, they're stating that the retail price for a game == profit, ignoring the cost associated.

  11. Re:Minter's touch of death... by Cecil · · Score: 1

    What has he been doing all the time?

    Probably "researching" trippy graphics.

  12. Disappointment by Saige · · Score: 1

    I have to say I was really looking forward to Unity. T2K and D2K kept me entertained for many, many hours on the Jaguar, and made sure I didn't regret buying the console or the games.

    When I saw the last videos, I was just amazed, sure this would be one incredible game, and probably break new ground.

    Too bad... I really would love to find a new, trippy, unique game.

    --
    "You know your god is man-made when he hates all the same people you do."
    1. Re:Disappointment by MilenCent · · Score: 1

      Ditto. I was just thinking yesterday, when is Unity finally going to come out? Here's hoping his work into it will find fruit in some other project (that'll also be available for a system I won't mind owning).

      Ah well. Back to ZANAC.

  13. Re:Both! by SetupWeasel · · Score: 1

    My point was not software. The post said that 0.1% of people cared about the gamecube. The UK article showed total US console sales. (which is hard to find)

    All I was trying to say is that the GameCube console has very respectable sales figures.

  14. Sales have never been an issue for Llamasoft by szyzyg · · Score: 1

    I mean the last game he wrote was for Nuon enabled DVD players - the gamecube has a gigantic audience in comparison.

    1. Re:Sales have never been an issue for Llamasoft by petee+moobaa · · Score: 1

      Ummmm... he *did* write some games for the Pocket PC (which later got ported to the PC), you know...

  15. Trippy games by Night+Goat · · Score: 1

    "...are trippy music/shooters (ala REZ) just too weird to attain mainstream success?"

    As long as there is marijuana and home video game systems, these type of games have a guaranteed audience!

  16. REZ by Lord_Dweomer · · Score: 1
    Maybe it would have been more successful if it came with the um...peripherals...that REZ had.

    --
    Buy Steampunk Clothing Online!
    1. Re:REZ by ZzzzSleep · · Score: 1
      Quoth Lord Dqweomer
      Maybe it would have been more successful if it came with the um...peripherals...that REZ had.
      If you'd like some more details about the um... peripherals, see the GameGirlAdvance review.
  17. Re:Both! by ayersrj · · Score: 1

    Sadly this was moderated down to Troll, but my point is, innovative games are usually shelves in terms of games like Mario Party 6, because those games sell much better. I mean seriously, what are the chances of me seeing Ico 2 in my lifetime? I was lucky enough to get the first one.

  18. Rez wins! by robbway · · Score: 1

    In a very small, unofficial, biased event, a 3-hour videogame marathon in a college theater, Rez was the most popular! Believe it or not.

    The PS2 games played were: Soul Calibur II, Beatmania IIDX 8th Style, Amplitude, and Rez. Rez had the pick-up-and play quality and was extremely "trippy" on the big screen. Soul Calibur II was 2nd place.

    I'm not sure it's fair to discount Rez, it just didn't get the exposure it needed.