Graphics for Beginners (Using SDL)
Jari Komppa writes "Looking at how learning programming these days is much harder than when I was starting, I decided to write a tutorial on how to make graphics at pixel level. The aim for the tutorial is to show that programming can actually be fun."
Another great tutorial is the book called:
g
http://www.nostarch.com/frameset.php?startat=pl
One of the few programming books I've purchased that I didn't feel like I got ripped off in purchasing.
Written by an Ex-Loki associated person John R. Hall
...on RubyForge, including Magic Maze (which was inspired by Gauntlet) and Tadpoles.
The Army reading list
It's an approximation, and there's some things which each set of software does markedly better than the other, but SDL+OpenGL is considerably easier to extend (e.g. the NET2 library mentioned above) so I'd expect to see it get better faster (cheaper
The big advantages are:
These advantages are usually enough to handsomely compensate for any peripheral shortcomings (e.g. no force-feedback API, slightly smaller texturing envelope).
Got time? Spend some of it coding or testing
Well, what you say is true, but SDL is supposed to be a low level API. Things tend to get messy if you read the documentation, especially in a low level API.
Other than that, I doubt anyone uses SDL directly. I wrote a high level framework on top of SDL, at a level of abstraction similar to Flash. It's quite good for doing that, precisely for being so low level and not forcing you to do things in a certain way. For the results, see my sig.
My website
Check out some of the winners from the last 5k compo. Really cool stuff.
Dr Superlove 300ml. I use my powers for awesome