PSP Battery Journal
ayersrj writes "The folks over at IGN have started a "Battery Journal" in an attempt to provide us with some relevant information regarding the battery life issue on the PSP in a realistic playing environment. The first run: a little under five hours with no wi-fi. Not too shabby."
I'm happy with five hours, but people will still point out that the DS does better.
Why don't they make the batteries easy to swap out? This practice is not too popular (look at Pocket PCs), but it should stop the complaints.
PSP hit me again today. It says that its my fault that it gets so little battery life. If I would only learn to love it as it is. I just don't know.
Today the PSP saw me linking up to play with some friends. It burnt my hands and threw a CD at me. It says that I don't need friends. I should just be with it.
What have I done!? I couldn't take it anymore. I killed the PSP. I took it off teh wall jack, and played it till it passed out. Then I flushed it down the toilet... All I have to remember it by is the broken CD and a scar under my left eye.
If I wrote something witty, you would say I stole it from somewhere.
With wifi, the battery life is variable, but it usually lasts just long enough to get through a particularly difficult quest in a game, but not quite long enough to save the game afterward.
Nintendo claims that the Nintendo DS can last about 10 hours before it needs to be charged. I don't know whether or not this is real-world performance. It'd be interesting to see what the battery life is when doing multiplayer, wireless gaming.
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Free Nintendo DS
infested with jello like fishes no melotron wishes
Playing through Ridge Racers until the battery dies is probably not a good indication of how long the battery will last when you end up getting your PSP system and putting it to use for a variety of things.
Except, this is exactly the scenario I'd want tested when purchasing a portable device. I'd like to know if it will die on me when I'm flying from Los Angeles to New York. Hopefully they'll include this in future tests.
Apparently depending on the game, the battery life can be HORRID. Simply grahic games can go for 5 or so hours with no WiFi turned on... more graphically intense games? Ridge Racers goes for 90 mins-3 hours, depending on screen brightness and speaker use.
90 minutes!!! Next Sony will be selling protable generators to carry on your back when taking your PSP and graphically intesnive games around with you (Metal Gear Ac!d, Gran Turismo, Ridge Racers, etc.).
[sarcasm]Yep, looks like IGN is right, as always...[/sarcasm]
Heh, I know it's a joke, but TFA does mention that much like Apple laptops(don't know if others do this as well, probably do) if the battery level drops below a certain point, the PSP will put itself to sleep, allowing you to resume your adventures provided you charge it within a reasonable amount of time.
Monstar L
Nope, wrong. The PSP Battery is replaceable, new ones are just 45 bucks a pop. I do believe that the only way to charge them is plugged into the PSP though, so most of your point still stands, but you can charge them up and have standbys waiting.
11 was a racehorse
12 was 12
1111 Race
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http://ukresistance.co.uk/e .jpg
I love the people packing around the car batteries to be able to use their PSP's hah.
direct link to images:
http://ukresistance.co.uk/pics2/pspbattery.jpg
http://ukresistance.co.uk/pics2/somepossiblefutur
anime+manga together at last.. in real time.
Sony did similar things when they were releasing benchmarks of the Playstation 2 -- they turned off all lights in the room, and rendered a black triangle polygon in a black room. The numbers were amazing. But they weren't real at all.
So yeah. PSP Battery Life: 90 minutes. This drops further if you enable WIFI.
The PSP is overpowered as a game machine. Obviously Nintendo knows the magic formula for handheld games is to keep it simple, innovate with the control scheme, and keep your battery life up at the expense of nearly everything else. As a pure game machine, the NDS probably wins in the long run (literally).
However - and its a big however - the PSP is not just a game machine. Sony has made some gut-wrenching design decisions (for them, anyways) to keep this thing open to its users... and the result is actually aimed more at the nascent phone game market, the GameBoy market, the portable audio and video market, and the wireless connectivity market. Its trying to carve a new niche, and this is exactly what Sony is good at.
Witness: a plain USB port with full standards-compliant access to the memory card as a drive volume. Regular folders named with things like 'photos' and 'music'. The screen - which is much better than the DS - is something I could easily see as superior against an iPod Photo. WiFi - the verdict is still out on how this will expand - but its standard, and not some proprietary version. MP3 support, also a major shift from Sony's ATRAC3 (although I guess it will play that too).
And finally let us not ignore the fact that it ships with white headphones. This can mean only one thing: invasion.
As for battery life, it looks pretty good to me, as I rarely play my PS2 for more than 3 hours (ahem) at a time... but that is personally a subjective thing. I do think its still to early to measure realistically as it will likely go up as programmers learn the tricks necessary to optimize/minimize battery drain. (Of course it might go down again as they all try to compete with Metal Gear Acid).
And finally, if you can find a plug, the game equation vs. the DS is a no-brainer if you ask me (peanut gallery: no one did.). The PSP is more capable graphically and those optical cartridges will lay waste to the tiny memory storage of a DS cartridge. The impromptu WiFiLAN party will rock with one of these.
So for me - the DS is neat, I like it. But I've never bought a GameBoy or any other portable game system because I don't want to carry just one gadget for that specific purpose. If it keeps some music, my picures (in a nice display), plays movies and really cool games, and does even a little WiFi access.. hell yeah, I'll take one.
If Jesus wants me it knows where to find me.
which brings me back to my idea from 10 years ago..
the charging mat/table. a simple coil in a mat or under the table and then secondary coils built in the electronics.
set the device on the table/mat and it starts charging. people would eat it up, although cellphone companies would lose money as their entire profit model is on selling new chargers, that is why they change the charger plug every 30 minutes in a production run of a phone to ensure that you have to buy all new chargers every time.
imagine if your phone, pda, and game as well as other devices that use batteries would subscribe to the charging mat/table design... throw all the items on the table and they charge.
it's technology from over 20 years ago, I wrote a paper about it for Electronics Engineering in 1991 and here we are in the 21'st century and we have more chargers than we have gadgest because manufacturers refuse to standardize.
disgusting isn't it?
Do not look at laser with remaining good eye.