Severe Everquest 2 Downtime Over the Weekend
thebostonblogger wrote in to alert us that Everquest 2 experienced almost 24 hours of downtime this weekend. The development team eventually resorted to hourly updates to keep the players informed and to reduce the number of overturned cars. According to John Smedly's note there will be a period of accelerated xp gain this week to offset the downtime this weekend. Commentary available from usual suspects Terra Nova and Grimwell Online.
Is it just me or does this really make sense to anyone? Do power gamers really need to have their XP accumulate even faster so they can get to bashing the game for having no content? If the game was Eve this would be one thing but really what is the idea behind this?
People spent many ours before the servers went down, all that time betweent the 2 updates that day was lost (people were annoyed). By giving 3 free days to each player AND 1.5X xp till the big patch coming, you can make up time lost and then some.
WoW! 24 hours of downtime?!? That's too much. If only there was another recently released game with that sort of "WoW" factor.
*hypno powers on* s w i t c h t o w a r c r a f t *hypno powers off*
In other news thousands of individuals report suffering from blindness after walking out of their homes and seeing the snow.
I do not think that means what you think that means.
I'm stuck on some stupid quest that I need to do to become level 10. If you want a free automated player bot, email James_Sager_PA@yahoo.com It automatically targets and fights nearby non-aggro monsters. I wrote it in visual C 6.0
God spoke to me.
Were they trying to tell gamers to go christmas shopping instead? "You know it would look so much better if I got that new ATI card. Aw hell, I'll just get a new PC!"
Damien
Over the weekend there were scattered reports of pale, sunken-eyed zombies wandering around. Witnesses said they appeared to be in some sort of stupor and mostly just spent their time shielding their eyes from the sun and groaning something that sounded like "logginserverdown".
What do you expect these guys to do while they can't play EverCrack? Go outside? Read a book (besides guidebooks for EQ)?
This is simply unacceptable from a MMORPG. Shocking, really. I hope someone gets fired.
WTPOUAWYHTTOTWPA
What's the point of using acronyms when you have to type out the whole phrase anyways?
oh, EQ2 players, don't you remember that this is SoE? They don't have adequate code control, review or testing. Why do you keep throwing money at them? If we, as MMORPG players, stop funding these mickey-mouse operations, the other MMORPGs would have to mature or die and learn to produce better games! Spent your MMORPG dollar wisely!
The next remark is false. The previous remark is true.
I'm sure long haired, AD&D geeks in basements everywhere have hung themselves.
Your ad here.
A Turbine developer actually posted an idea in development on their own website for comment. What it boiled down to was this.
On a the PvP server only (though it would most likely migrate to other servers after the uproar) a NPC would be available in a dungeon at a random location so that if you found him and clicked on him you would get random amounts of experience. The amount was to be considerable.
Why are they doing this? Simple, for too long Turbine allowed the exploiters to run combat macros that it tipped the balance of the game. Turbine also refused to cap levels and experience leading a never ending race. Their upcoming expansion takes this race and makes it worse by setting a new higher level cap (the had a level cap - just no exp cap) so high that only the macro characters can attain it.
Amazing, create a game which cannot be balanced. The reason it cannot be balanced is because there is no cap. Allow people to exploit it as ATTENEDED combat macroing is ALLOWED. Then resort to ludicrous attempts to give new players the ability to catch up that will simply be exploited by the current crop of exploiters.
No, what SOE is doing is actually fine, provided they put limits on the amount of experience per characters. WOW operates like this every day. While logged out in capital cities or an inn you gain a bonus to the exp you can earn the next login. In other words, you can can X amount of experience twice as fast. It never encompasses a whole level but it does help those who only can play an hour a day
* Winners compare their achievements to their goals, losers compare theirs to that of others.
One of the items that was left out of this posting is the SOE is giving subscribers 3 free days on their billing to make up for the downtime.
Seriously, its not going to happen. Its like when people complain about the big coperation that IS Walmart. If you stop going to Walmart, it will close. But because they are SO cheap and open 24 hours, you can't.
Like it or not, Walmart hit the nail on this one, having an affordable place to shop for ANYTHING, cheaply.
Same with EQ2. People wanted name brand EQ2! With EQ2 you get more graphics! More Quests! More BLEH!
N00000000000000000000000000000000000-oooooooooo
It's like copy pasting the proximitron version of the new york times on your crummy blog.
I wonder why they don't crack down on that site.
We can neither love nor pity nor forgive. If you make a slip in handling us you die!