Bot for CS: Source to be Released
quan74 writes "The folks at Valve have announced that "The official Counter-Strike Bot will be released for Counter-Strike: Source on Monday (January 17th)." This is great news for those of us that have been anxiously awaiting the feature." The new CS bots have been enhanced with some improved pathing, a better understanding of the foibles of grenades, and a more human-like attention system. Details on the bots available on the forums.
You'd think I would've learned by now that just because a story has the words "Counterstrike" and "Source", it doesn't mean that Counterstrike's source code has been released or anything like that. But no, I get my hopes up every time.
This sig is only here so people stop skipping the last lines of my posts.
So I just got Half-Life 2 and played a little CS: Source over the weekend.
How common are cheaters?
And how do you know.
For instance, I died early in a round and follow one of the players with a high score. I noticed he head shot someone even though it looked to me like he was off.
The other person(who had the highest score) said he is sick of cheaters and left soon after.
Later I followed the "cheater" and he wasn't doing so good, missing plenty of people.
And I have also been accused of cheating though I never have?
These bots were first featured on Counter-Strike: Condition Zero, and they're actually very smart. They do respond to radio commands, most of the time. Each bot has it's own stats (bravery, teamwork, skill, etc.) -- if he has a low teamwork score, he's more likely to ignore your commands and just do his own thing.
Also, these bots can work online, as far as I know. I too hope there will be some way to filter them out. I hate loading up Unreal Tournament 2003/2004 and finding a nice low ping server, only to discover all the other players are bots.
Not All Who Wander Are Lost