Slashdot Mirror


No More Players for World of Warcraft - For Now

Chris writes "FileFront has broke the news from Blizzard that they are no longer placing their highly popular MMORPG on store shelves, due to the recent server problems reported by Slashdot on Tuesday. Denying rumors that they had asked several stores to pull the game from shelves, Blizzard rep Gil Shrif is quoted as saying: 'We're just being careful not to release additional copies to be sold until we feel the game servers can support additional players.' The online store on Blizzard's website shows the game to be out of stock. No word on whether or not this will affect the Korean release."

26 of 544 comments (clear)

  1. Too much Southpark? by SeanTobin · · Score: 4, Informative

    Does this strategy remind anyone of Cartman's "You can't come and play here" amusement park? I just wonder who is getting the hemorrhoid.

    As far as not affecting the Korean release, it won't. Korea will have its own servers. The MMO's in Korea are traditionally not released in boxes. They are downloaded for free and the players pay a greater fee per month. I believe the number was around USD$23/month in Korea compared to $15 in the US.

    --
    Karma: SELECT `karma` FROM `users` WHERE `userid`=138474;
    1. Re:Too much Southpark? by FrYGuY101 · · Score: 4, Funny
      I just wonder who is getting the hemorrhoid.
      You misunderstand.

      EA *IS* the hemorrhoid.
      --
      "If we let things terrify us, life will not be worth living."

      - Seneca
  2. bad idea by halcyon1234 · · Score: 5, Funny
    because I'm sure mentioning thier servers on Slashdot will fix the problem.

    {melt}

  3. Remeber diablo 2? by Nova1313 · · Score: 4, Interesting

    I guess no one remembers when Diablo 2 came out. The first few months it was released in the US the Realms were crowded. They crashed all the time, most people couldn't get on. They had to implement a queue much like WoW has. It's not the first time blizzard has had these problems and they always took care of the server problems in the past. at least they are trying. It's just amazing that they don't forsee the ammount of people. Especially right at launch and the months surrounding when you have most people logging on. But you live you learn..

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    1. Re:Remeber diablo 2? by Cecil · · Score: 4, Insightful

      It's just amazing that they don't forsee the ammount of people. Especially right at launch and the months surrounding when you have most people logging on.

      Dude, they have 88 servers. I mean, they were expecting success, sure. But they've sold more copies of the game in the last month than FFXI (as a random example I know the number for) has subscribers.

      Besides, even if they believed WoW would be very successful, they can't just assume "Woohoo, my MMORPG entry into the already saturated market will be a wild success! I'm gonna take out a loan and buy $50 million worth of datacenter equipment to host 20,000 servers!" and many MMORPG businesses have been nearly if not entirely bankrupted in the recent past for taking that line of thinking. Blizzard was perhaps a little pessimistic in their expectations for World of Warcraft, I don't think I can blame them.

    2. Re:Remeber diablo 2? by SQLz · · Score: 5, Funny
      Imagine buying a CD, for example, and not being able to play it AT ALL for 2 days.

      Oh, the horror.

    3. Re:Remeber diablo 2? by Incoherent07 · · Score: 4, Insightful
      If people had to wait 2 days when a movie blockbuster came out, for example, there'd be riots.
      You mean, like, when the tickets are sold out for the first weekend? Because we all know that never, ever happens on a big name release, and when it happens there are always brutal riots that we always see on the news.

      Is my sarcasm heavy enough yet?
      --
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    4. Re:Remeber diablo 2? by Bacardi151 · · Score: 3, Interesting

      What one second. If a game is going to keep me playing it and it only costs me 15 bucks a month to do so, i will take it in a heartbeat. It sure beats spending 200 bucks a month on 4 games alone(having all 3 current generation consoles). WOW has done that for me. I thought the same thing before i started playing MMORPG's, but the simple fact is that if you are actually going to play it, and continue to do so, it costs less in the long run.

  4. Better than AC... by chris09876 · · Score: 3, Interesting

    Good for them for taking some initiative to limit the damage. I used to play asherons call back when Microsoft was calling the shots. Practically every update they needed to reset the server, do a rollback, etc. At least blizzard is acknowledging the server issues and doing what they can to limit the number of people inconvenienced.

  5. More Demand? Less by CrankyFool · · Score: 4, Insightful

    I wonder how this will affect the demand for WoW.

    There's probably ample discussion of this in economics, but it seems pretty clear that some shortage scenarios result in people 'panicking' (perhaps too strong of a term) and really really trying to get whatever it is that's in shortage; I'm guessing there are people out there now who are thinking "OMG, WoW is closed! I've got to see if I can find a copy somewhere near me because I might not be able to get it later!"

    And then, at some point, at significant enough shortages, people just sort of give up and don't care anymore. I'm guessing vendors would love to optimize their shortages to fit between these two points.

    (Case in point: I wanted an iPod Shuffle, and called the Apple store a bunch of times, waiting for a shipment; they finally got one, but all of the Shuffles went to people who had pre-ordered; they were no longer accepting pre-orders, and told me to check in Friday. At that point, I got tired of the whole ordeal and decided not to get a Shuffle, at least any time in the near future. Not that Apple's hurting).

  6. Sounds like it's time for a war by Anonymous Coward · · Score: 5, Funny

    Let players kill each other off... and make it permanent. A little population reduction.

    1. Re:Sounds like it's time for a war by StikyPad · · Score: 4, Funny

      Let players kill each other off... and make it permanent. A little population reduction.

      Good plan. Once the players are dead, Blizzard can just delete their characters!

  7. bandwidth or bugs? by Suburbanpride · · Score: 4, Interesting

    Blizard is not a small company. you would think that they would have the resources to buy the appropriate bandwidth/server capacity. I wonder if this is more of a problem with how the software itself is written. A rewrite in order to scale better is the only I reason I could see for a major delay.

    --
    sorry 'bout the mess...
    1. Re:bandwidth or bugs? by Sycraft-fu · · Score: 4, Informative

      On their site they claim it's a software bug in their backend DB server. The hardware is fine but when too many transactions happen at once the software freaks and it all goes to hell. Now regardless of if it is software, or if the hardware is at it's limits, I have a feeling it'll take a bit to scale up.

      They don't specify, but I suspect by "backed DB server" they mean "IBM zSeries running Oracle" not "Dell Poweredge running MySQL". From the amount of data that goes on, and the fact that multiple actual game servers talk to one backend DB, I'm betting it's big iron from IBM, Sun or the like.

      Well, if it does turn out they need more of that, you don't just get it overnight. Even with commodity PCs it still takes a couple days, usually a week, to get a system to you. For mini-mainframe class hardware, it's a lot longer. Then once you have it you have to get it configured and migrate over the parts of the DB it'll be handling and so on.

      If all that happened in a week, I'd be amazed.

      Personally I'm incluned to believe them that it's a software problem not a hardware one. Assuming they are using a major DB provider, and it would be almost unthinkable that they aren't, they'll get a fix. Again, however, you have to test and work on it. The last thing they want to do is roll out another fix that makes things worse.

      That's what started this whole mess. They were upgrading their servers, hardware probably, to deal with lag. They had a big 16 hour downtime for this. They promised it'd fix all the lag. Well it didn't, and on top of that the game started bombing all the time.

      They don't want a repeat so whatever the fix, I'm sure a little more testing will go in to it this time.

  8. As good as it is to make money by Datamonstar · · Score: 4, Interesting

    It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game.

    --
    The eternal struggle of good vs. evil begins within one's self.
    1. Re:As good as it is to make money by nuclear305 · · Score: 3, Interesting

      " It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game."

      No, it better be the WORST feeling for them. They can't even keep the servers up for the existing players to play.

      Many will tell you that the servers were "down" from Thursday through Sunday regardless of whether or not the official status was "up." That's in addition to the 16 hours of scheduled downtime on Thursday.

      The kicker? The 16 hour downtime to fix the problem actually made it even worse. That's when they introduced even more population caps without first informing the customers. Now players can sit in queues for anywhere between 1 to 3 hours...and if they're lucky enough to wait that long and log in, they may get 10 minutes of actual playtime before they get booted out of the game or lag out and forced to sit in the queue yet again.

      This isn't just a problem for the high population servers, it's affecting even the low population servers. What does this mean? Nobody but Blizzard themselves can say with any certainty...but I'm willing to bet this has nothing to do with the popularity of the game and how many copies were sold. My guess is they have a poorly designed backend/database system that is simply broken and cannot be fixed even by throwing more hardware at the issue.

    2. Re:As good as it is to make money by SamNmaX · · Score: 3, Funny
      It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game.

      It was a catastrophic success!

  9. I hope this sort of thing catches on! by IchBinEinPenguin · · Score: 4, Funny

    Maybe MS will stop selling Windows until its problems are fixed :-)

  10. I'm a consultant, and I'm here to help you by ScentCone · · Score: 5, Funny

    What they need is a more scalable enterprise solution.

    --
    Don't disappoint your bird dog. Go to the range.
  11. Not at all by Sycraft-fu · · Score: 5, Informative

    I play WoW and I can say that the situation is/was unacceptable. The game was crashing all the time, like 4+ times per day, and the database would roll back to a much earlier state (meaning all progress since that point wsa lost). To fix that, they implemented server caps and a line that could take TWO HOURS to get in and play. Sorry, that shit doesn't fly, I am not going to pay to wait in line to play a game. I was ready to cancel my account.

    However, they've been making strides in fixing the problem. There are still lines, but they are much shorter (minutes long instead of hours) and the servers seem to have stabilised. Ok, that's good, but not good enough. There need to be NO lines and the servers need to BE stable.

    According to Bilzzard, it's all related to peak load on the servers, and is a fixable problem. So I agree with their decision: fix it, then resume sales. Don't sell more copies, make things worse, and lead to people leaving.

    They aren't saying "you can't come and play here". they are like ar estraunt saying "I'm sorry, we are full and completely booked, you'll have to wait until later to come eat here."

    I have no doubt they are eager to resume sales as soon as this problem is fixed. I'm betting it will be sooner rather than later. They claim it's a software bug on the DB servers causing them to freak when there are too many transactions, even though the hardware can handle it. I imagine if the hardware does turn out to be the limitation, they'll throw more hardware at it. Remember we are talking a $100 million revenue stream at the current subscriber level. It is in their intrests to spend money to maintain that, and allow it to grow even further.

    1. Re:Not at all by RvLeshrac · · Score: 3, Interesting

      Actually, the current monthly WoW take is ~$6 million.

      Releasing the game in Korea may improve that stream, but unless they have plans for cafe usage... not by much.

      Aside from all that, someone on Evil Avatar pointed out that WoW has ~85 servers, and FFXI has 33. WoW has all these problems, FFXI doesn't. Yet FFXI has 200,000 more subscribers, not limited to the US. The lag on FFXI is almost nonexistent, only rearing its ugly head when you enter an area with an obscene number of people.

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    2. Re:Not at all by UziBeatle · · Score: 3, Funny


      Hey, his sig explains his situation.

      --
      Something between the lines jumps out and bites your arm off. Soltan Gris / London
  12. Doesn't Blizzard Deserve Props? by dancingmad · · Score: 5, Interesting

    This actually seems responsible to me. Rather than sell the promise of server space along with the game or selling a game that has no value without the ability to long onto the server, they are holding copies back until they can fix the issues properly. If this is what they are actually doing, kudos to Blizzard; certainly the backlash they've been getting has something to do with it, but this is more responsibility than many game companies will take (and I say that as someone who isn't really a fan of WoW or the company's RTSes). To a large degree, WoW is like a forum or chat service and I've known forums to freeze new accounts to fix mySQL problems.

    Of course, this could be a ploy just to drive up sales with rumors of a new player "blackout." But Blizzard is really well known for taking drastic actions to make sure their games are as good as possible. Is there any reason Blizzard should be bashed for this?

    This will create a huge blackmarket for people selling their characters and accounts, though...

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  13. Posted on the WoW forums by Blizzard by Anonymous Coward · · Score: 5, Informative

    http://forums.worldofwarcraft.com/thread.aspx?fn=w ow-general&t=902431&p=1&tmp=1#post902431

    The overwhelming success of World of Warcraft has brought hundreds of thousands of people together to adventure in Azeroth, and concurrency numbers are well beyond what we expected or even hoped for. Unfortunately, this high concurrency, especially when concentrated on a small number of realms, initially caused issues with our hardware infrastructure. We were able to streamline our code to increase performance in the weeks following launch. However, the holiday season nearly doubled our player base, and it quickly became apparent that in order to handle not only the current player base, but all future players as well, we needed to make some upgrades to our infrastructure.

    Last Thursday we made our first such upgrade. 20 of our 88 realms were moved off of the original hardware and placed on a new hardware configuration. These 20 servers initially performed very well, up until we reached our maximum concurrency Friday evening. The high population numbers uncovered an issue in the new backend shared infrastructure. This issue caused some players to experience severe lag and disconnects on a few of the realms, making them virtually unplayable.

    In order to stabilize the affected realms and allow as many players as possible the ability to continue playing, we lowered the population caps by 30%. This stabilized the realms to the point where 70% of the players on the realms in question could play, but it also resulted in large queues.

    The problems were attributed to high concurrency numbers on individual realms putting extreme stress on the backend infrastructure. We were able to address this problem by implementing additional hardware into the infrastructure this afternoon. This additional hardware has allowed us to stabilize the affected realms, and thus increase the server caps. We will continue to monitor the performance throughout the evening. If we notice any of the performance issues starting up again we will lower the population cap level enough to stabilize performance.

    We sincerely apologize for the inconvenience this caused our players this weekend. This process coincides with our constant efforts to improve the current performance of World of Warcraft, and sometimes issues can arise when implementing these improvements. We will do our best to prevent similar situations from happening in the future, and we once again thank you for your patience and understanding.

  14. Re:Come back! EQ forgives you! by YOU+LIKEWISE+FAIL+IT · · Score: 5, Funny

    If I might make an analogy,

    A: "Hmm. The amusement park is closed."
    B: "Let's go and break broken bottles in this deserted, garbage strewn alleyway! It's filthy and no fun, but it's always open!"

    --
    One god, one market, one truth, one consumer.
  15. Re:Server restriction... by FerakIII · · Score: 4, Informative

    Just got a reply from blizzard support regarding my query about not being able to register for a little while. In their scripted reply this little bit caught my eye

    "Also, we are currently analyzing the possibility of allowing users to move their character(s) to less populated servers. We do not have an estimated time of when we will be able to provide such a solution, but we would like to emphasize that we will try to provide this solution as soon as possible. We appreciate your patience and understanding in this, and we will be doing everything we can to ensure that your game experience in Azeroth is enjoyable, reliable, and fair."

    This sounds like a step in the right direction to me, as since I finally made it through registration, have been having no problems playing on a low pop server.