Slashdot Mirror


No More Players for World of Warcraft - For Now

Chris writes "FileFront has broke the news from Blizzard that they are no longer placing their highly popular MMORPG on store shelves, due to the recent server problems reported by Slashdot on Tuesday. Denying rumors that they had asked several stores to pull the game from shelves, Blizzard rep Gil Shrif is quoted as saying: 'We're just being careful not to release additional copies to be sold until we feel the game servers can support additional players.' The online store on Blizzard's website shows the game to be out of stock. No word on whether or not this will affect the Korean release."

67 of 544 comments (clear)

  1. Too much Southpark? by SeanTobin · · Score: 4, Informative

    Does this strategy remind anyone of Cartman's "You can't come and play here" amusement park? I just wonder who is getting the hemorrhoid.

    As far as not affecting the Korean release, it won't. Korea will have its own servers. The MMO's in Korea are traditionally not released in boxes. They are downloaded for free and the players pay a greater fee per month. I believe the number was around USD$23/month in Korea compared to $15 in the US.

    --
    Karma: SELECT `karma` FROM `users` WHERE `userid`=138474;
    1. Re:Too much Southpark? by FrYGuY101 · · Score: 4, Funny
      I just wonder who is getting the hemorrhoid.
      You misunderstand.

      EA *IS* the hemorrhoid.
      --
      "If we let things terrify us, life will not be worth living."

      - Seneca
    2. Re:Too much Southpark? by dangrover · · Score: 2, Funny

      Naw. In Korea, only old people play video games.

  2. bad idea by halcyon1234 · · Score: 5, Funny
    because I'm sure mentioning thier servers on Slashdot will fix the problem.

    {melt}

  3. Remeber diablo 2? by Nova1313 · · Score: 4, Interesting

    I guess no one remembers when Diablo 2 came out. The first few months it was released in the US the Realms were crowded. They crashed all the time, most people couldn't get on. They had to implement a queue much like WoW has. It's not the first time blizzard has had these problems and they always took care of the server problems in the past. at least they are trying. It's just amazing that they don't forsee the ammount of people. Especially right at launch and the months surrounding when you have most people logging on. But you live you learn..

    --
    There exists some positive integer N that you are the Nth person to read this signature.
    1. Re:Remeber diablo 2? by Cecil · · Score: 4, Insightful

      It's just amazing that they don't forsee the ammount of people. Especially right at launch and the months surrounding when you have most people logging on.

      Dude, they have 88 servers. I mean, they were expecting success, sure. But they've sold more copies of the game in the last month than FFXI (as a random example I know the number for) has subscribers.

      Besides, even if they believed WoW would be very successful, they can't just assume "Woohoo, my MMORPG entry into the already saturated market will be a wild success! I'm gonna take out a loan and buy $50 million worth of datacenter equipment to host 20,000 servers!" and many MMORPG businesses have been nearly if not entirely bankrupted in the recent past for taking that line of thinking. Blizzard was perhaps a little pessimistic in their expectations for World of Warcraft, I don't think I can blame them.

    2. Re:Remeber diablo 2? by Nova1313 · · Score: 2, Interesting

      they saw the applications for the beta though.. lots and lots. Now granted I know not everyone goes out and purchases it that wants to try it. But with the positive response you have from that you would just think wow. I applaud them for doing as well as they did no doubt there... I'm not saying they screwed up either.. But it might be a little better planned... I'm not sure how it works in the videogame industry but I know when our companies software is preordered we get a number. We have a ratio of preorders to customers that buy without informing them.. They didn't even have enough copies at lauch if I remember correctly. It seems as though either they don't get data like that or their publisher vivendi screwed them over a bit.... I love blizzard don't get me wrong it's just not something I wasn't expecting..

      --
      There exists some positive integer N that you are the Nth person to read this signature.
    3. Re:Remeber diablo 2? by Peyna · · Score: 2, Insightful

      Perhaps the issue isn't the number of boxes that sold, but the amount of time the average player is wanting to play. The game is good enough that even those who might have thought they would be "casual" players are logging considerable more hours than might have been expected.

      So if they targeted their loads for 1,000,000 users, with the average user playing 15 hours a week, and instead they've got 1,000,000 users with the average user playing 30 hours a week, you can imagine the problem.

      I know I've played a lot more than I intended. I think my total playing time is over 10-12 days.

      --
      What?
    4. Re:Remeber diablo 2? by SQLz · · Score: 5, Funny
      Imagine buying a CD, for example, and not being able to play it AT ALL for 2 days.

      Oh, the horror.

    5. Re:Remeber diablo 2? by AKnightCowboy · · Score: 2, Interesting

      Coming from a FPS playing world I can't understand why people would ever pay to play multiplayer games. Why doesn't Blizzard just release the server code for Linux and Windows servers and let people run their own servers? They could have hundreds or thousands of them at zero cost to them and still make a killing selling the game. I played City of Heroes for a few months but began to realize that 3 months of subscription was ending up costing more than I paid for the damn game! It's just not worth it.

    6. Re:Remeber diablo 2? by Incoherent07 · · Score: 4, Insightful
      If people had to wait 2 days when a movie blockbuster came out, for example, there'd be riots.
      You mean, like, when the tickets are sold out for the first weekend? Because we all know that never, ever happens on a big name release, and when it happens there are always brutal riots that we always see on the news.

      Is my sarcasm heavy enough yet?
      --
      This is my sig. There are many others like it, but this one is mine.
    7. Re:Remeber diablo 2? by Bacardi151 · · Score: 3, Interesting

      What one second. If a game is going to keep me playing it and it only costs me 15 bucks a month to do so, i will take it in a heartbeat. It sure beats spending 200 bucks a month on 4 games alone(having all 3 current generation consoles). WOW has done that for me. I thought the same thing before i started playing MMORPG's, but the simple fact is that if you are actually going to play it, and continue to do so, it costs less in the long run.

  4. Server restriction... by ZiZ · · Score: 2, Interesting

    Perhaps Final Fantasy had it right - if they had implemented manditory load balancing on the servers, they probably wouldn't be having these problems. Yes, it sucks in some ways, but if the alternatives are "not being able to play the game" or "being able to play, but you have to wait a week before you can join up with your friends", give me a week late.

    --
    This flies in the face of science.
    1. Re:Server restriction... by oneiron · · Score: 2, Interesting

      Why don't we give Blizzard a chance to come up with their own solutions? I would be willing to bet it will be better than any sort of forced load-balancing garbage. Blizzard delivers....always...so far.

    2. Re:Server restriction... by FerakIII · · Score: 4, Informative

      Just got a reply from blizzard support regarding my query about not being able to register for a little while. In their scripted reply this little bit caught my eye

      "Also, we are currently analyzing the possibility of allowing users to move their character(s) to less populated servers. We do not have an estimated time of when we will be able to provide such a solution, but we would like to emphasize that we will try to provide this solution as soon as possible. We appreciate your patience and understanding in this, and we will be doing everything we can to ensure that your game experience in Azeroth is enjoyable, reliable, and fair."

      This sounds like a step in the right direction to me, as since I finally made it through registration, have been having no problems playing on a low pop server.

    3. Re:Server restriction... by oneiron · · Score: 2, Insightful

      I played Diablo2 on bnet a LOT immediately after d2's release, and I rarely had problems connecting in a timely fashion. There were times that the waits were long, and very rarely, there were scheduled downtimes. Bnet wasn't nearly as bad as it was made out to be, and it improved VERY quickly. Within a couple months, it had evolved into a well oiled machine.

  5. Better than AC... by chris09876 · · Score: 3, Interesting

    Good for them for taking some initiative to limit the damage. I used to play asherons call back when Microsoft was calling the shots. Practically every update they needed to reset the server, do a rollback, etc. At least blizzard is acknowledging the server issues and doing what they can to limit the number of people inconvenienced.

  6. I gave up by zhevek · · Score: 2, Insightful

    I gave up less than a week ago. I have all this free time now, I don't think I will go back even if they get the servers fixed.

  7. More Demand? Less by CrankyFool · · Score: 4, Insightful

    I wonder how this will affect the demand for WoW.

    There's probably ample discussion of this in economics, but it seems pretty clear that some shortage scenarios result in people 'panicking' (perhaps too strong of a term) and really really trying to get whatever it is that's in shortage; I'm guessing there are people out there now who are thinking "OMG, WoW is closed! I've got to see if I can find a copy somewhere near me because I might not be able to get it later!"

    And then, at some point, at significant enough shortages, people just sort of give up and don't care anymore. I'm guessing vendors would love to optimize their shortages to fit between these two points.

    (Case in point: I wanted an iPod Shuffle, and called the Apple store a bunch of times, waiting for a shipment; they finally got one, but all of the Shuffles went to people who had pre-ordered; they were no longer accepting pre-orders, and told me to check in Friday. At that point, I got tired of the whole ordeal and decided not to get a Shuffle, at least any time in the near future. Not that Apple's hurting).

  8. Sounds like it's time for a war by Anonymous Coward · · Score: 5, Funny

    Let players kill each other off... and make it permanent. A little population reduction.

    1. Re:Sounds like it's time for a war by dabigpaybackski · · Score: 2, Funny
      I've a better idea. Let the disenfranchised hack the servers with an Orcish horde, laying waste as they go. The plan is that they lay seige to some wealthy town and threaten to put all of it's denizens to the sword unless they are allowed to open legitimate player accounts.

      That'll show 'em.

      --
      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
    2. Re:Sounds like it's time for a war by StikyPad · · Score: 4, Funny

      Let players kill each other off... and make it permanent. A little population reduction.

      Good plan. Once the players are dead, Blizzard can just delete their characters!

  9. bandwidth or bugs? by Suburbanpride · · Score: 4, Interesting

    Blizard is not a small company. you would think that they would have the resources to buy the appropriate bandwidth/server capacity. I wonder if this is more of a problem with how the software itself is written. A rewrite in order to scale better is the only I reason I could see for a major delay.

    --
    sorry 'bout the mess...
    1. Re:bandwidth or bugs? by Sycraft-fu · · Score: 4, Informative

      On their site they claim it's a software bug in their backend DB server. The hardware is fine but when too many transactions happen at once the software freaks and it all goes to hell. Now regardless of if it is software, or if the hardware is at it's limits, I have a feeling it'll take a bit to scale up.

      They don't specify, but I suspect by "backed DB server" they mean "IBM zSeries running Oracle" not "Dell Poweredge running MySQL". From the amount of data that goes on, and the fact that multiple actual game servers talk to one backend DB, I'm betting it's big iron from IBM, Sun or the like.

      Well, if it does turn out they need more of that, you don't just get it overnight. Even with commodity PCs it still takes a couple days, usually a week, to get a system to you. For mini-mainframe class hardware, it's a lot longer. Then once you have it you have to get it configured and migrate over the parts of the DB it'll be handling and so on.

      If all that happened in a week, I'd be amazed.

      Personally I'm incluned to believe them that it's a software problem not a hardware one. Assuming they are using a major DB provider, and it would be almost unthinkable that they aren't, they'll get a fix. Again, however, you have to test and work on it. The last thing they want to do is roll out another fix that makes things worse.

      That's what started this whole mess. They were upgrading their servers, hardware probably, to deal with lag. They had a big 16 hour downtime for this. They promised it'd fix all the lag. Well it didn't, and on top of that the game started bombing all the time.

      They don't want a repeat so whatever the fix, I'm sure a little more testing will go in to it this time.

    2. Re:bandwidth or bugs? by Large+Green+Mallard · · Score: 2, Informative

      EMC do storage. Usually attached to computers from Sun/IBM. Oracle would be what is stored on EMC disks.

  10. As good as it is to make money by Datamonstar · · Score: 4, Interesting

    It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game.

    --
    The eternal struggle of good vs. evil begins within one's self.
    1. Re:As good as it is to make money by nuclear305 · · Score: 3, Interesting

      " It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game."

      No, it better be the WORST feeling for them. They can't even keep the servers up for the existing players to play.

      Many will tell you that the servers were "down" from Thursday through Sunday regardless of whether or not the official status was "up." That's in addition to the 16 hours of scheduled downtime on Thursday.

      The kicker? The 16 hour downtime to fix the problem actually made it even worse. That's when they introduced even more population caps without first informing the customers. Now players can sit in queues for anywhere between 1 to 3 hours...and if they're lucky enough to wait that long and log in, they may get 10 minutes of actual playtime before they get booted out of the game or lag out and forced to sit in the queue yet again.

      This isn't just a problem for the high population servers, it's affecting even the low population servers. What does this mean? Nobody but Blizzard themselves can say with any certainty...but I'm willing to bet this has nothing to do with the popularity of the game and how many copies were sold. My guess is they have a poorly designed backend/database system that is simply broken and cannot be fixed even by throwing more hardware at the issue.

    2. Re:As good as it is to make money by SamNmaX · · Score: 3, Funny
      It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game.

      It was a catastrophic success!

  11. B.Net by FiReaNGeL · · Score: 2, Insightful

    I would have thought that Blizzard had more experience handling a massive amount of players. If I remember they had the same exact kind of problem with Warcraft III on Battle.net, underestimating demand, creating endless queues to join a game. The fact that they have to pull the game from the shelves is surprising; it shows that they don't have the control of the situation, and that they don't plan to in the near future. Of course, it could be a marketing ploy, to create demand by rarity, but I doubt it. It's producing a very bad image for Blizzard.

    Meanwhile, players are still beta testing, but for 15$/month.

  12. I hope this sort of thing catches on! by IchBinEinPenguin · · Score: 4, Funny

    Maybe MS will stop selling Windows until its problems are fixed :-)

  13. I'm a consultant, and I'm here to help you by ScentCone · · Score: 5, Funny

    What they need is a more scalable enterprise solution.

    --
    Don't disappoint your bird dog. Go to the range.
    1. Re:I'm a consultant, and I'm here to help you by DAldredge · · Score: 2, Insightful

      That would have been much better if you had used the P word...ParADIGUM :)

  14. Not at all by Sycraft-fu · · Score: 5, Informative

    I play WoW and I can say that the situation is/was unacceptable. The game was crashing all the time, like 4+ times per day, and the database would roll back to a much earlier state (meaning all progress since that point wsa lost). To fix that, they implemented server caps and a line that could take TWO HOURS to get in and play. Sorry, that shit doesn't fly, I am not going to pay to wait in line to play a game. I was ready to cancel my account.

    However, they've been making strides in fixing the problem. There are still lines, but they are much shorter (minutes long instead of hours) and the servers seem to have stabilised. Ok, that's good, but not good enough. There need to be NO lines and the servers need to BE stable.

    According to Bilzzard, it's all related to peak load on the servers, and is a fixable problem. So I agree with their decision: fix it, then resume sales. Don't sell more copies, make things worse, and lead to people leaving.

    They aren't saying "you can't come and play here". they are like ar estraunt saying "I'm sorry, we are full and completely booked, you'll have to wait until later to come eat here."

    I have no doubt they are eager to resume sales as soon as this problem is fixed. I'm betting it will be sooner rather than later. They claim it's a software bug on the DB servers causing them to freak when there are too many transactions, even though the hardware can handle it. I imagine if the hardware does turn out to be the limitation, they'll throw more hardware at it. Remember we are talking a $100 million revenue stream at the current subscriber level. It is in their intrests to spend money to maintain that, and allow it to grow even further.

    1. Re:Not at all by zaffir · · Score: 2, Informative

      Exactly. I've been playing WoW since the beta, and have been following the community just as long. The game's sales have blown Blizzard's predictions away. They had to add new servers the day after release because there were so many people buying/playing it. And the holidays doubled that already enormous player base.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    2. Re:Not at all by RvLeshrac · · Score: 3, Interesting

      Actually, the current monthly WoW take is ~$6 million.

      Releasing the game in Korea may improve that stream, but unless they have plans for cafe usage... not by much.

      Aside from all that, someone on Evil Avatar pointed out that WoW has ~85 servers, and FFXI has 33. WoW has all these problems, FFXI doesn't. Yet FFXI has 200,000 more subscribers, not limited to the US. The lag on FFXI is almost nonexistent, only rearing its ugly head when you enter an area with an obscene number of people.

      --
      This signature does not exist. It has never existed. It is all a figment of your imagination.
    3. Re:Not at all by StikyPad · · Score: 2, Funny

      All my foes are spelling or grammar Nazis.

      All your foes are belong to us.

    4. Re:Not at all by Zondar · · Score: 2

      "If you really want low server load, switch over to an RP server. The crowd can be a little kooky at times, but the smoother gameplay is easily worth it."

      Please don't. If you don't want to actually Role Play your character (thus the RP server designation, the extended ruleset, the expectations of behavior, then please don't join an RP server.

      If you can't chat in complete sentences, please don't join an RP server. It's not an environment for d00dz looking for ph@t l3wt. kthxbye.

    5. Re:Not at all by happyemoticon · · Score: 2, Insightful

      I've only been playing the game off and on at my friend's house, but I've decided that I'm going to wait until at least midway through the semester, both for scholastic reasons and because I want it to be stable when I do decide to play.

      But, to Blizzard's credit, they are doing this smart. This is their first foray into the MMORPG world, and they don't want what has happened to the others to happen to them: a launch disaster, leading to public embarassment and thousands of angry subscribers. If I remember correctly, there hasn't been a really smooth launch in the history of the genre. Rather than let the greed of corporate immediacy taint them, they're actually planning for the future! Fancy that. You know they're planning for an expansion pack at some point (because that's just how Blizzard works, come on - and the current level cap is such a weird number: 60?), so the eyes of the world are really upon them.

      Part of the problem is that the big servers get most of the traffic. I was able to play very well on one of the lower-volume servers, but I anticipate that the current disparity will remain. When you're going to a party (for the sake of the analogy), you don't head to your buddy's dinner get-together when Marti Gras in New Orleans is down the street.

    6. Re:Not at all by Spleener12 · · Score: 2, Insightful

      They are, to an extent- they just gave two free days of playtime (basically, delayed their next monthly charge by two days) to everyone who had an account to make up for the server outages. They did the same thing a couple of months back as well, I think.

    7. Re:Not at all by Issue9mm · · Score: 2, Interesting

      I absolutely respect the rules of RP, and even keep in character until the other person breaks out. I certainly don't want to step on anyone's fun, but I'm mostly just there to play, not to interact a great deal. I have friends and family playing on the same server as I, and we're content to party almost entirely with ourselves, and will keep in character (tho admittedly milder than some of the... more serious RPers) when we interact with others.

      That said, I wholly support the parent's statements, and think that it's ridiculous when people go there just to rile up the less casual RPers. RP debates in general chat aren't fun for anyone.

      -9mm-

    8. Re:Not at all by UziBeatle · · Score: 3, Funny


      Hey, his sig explains his situation.

      --
      Something between the lines jumps out and bites your arm off. Soltan Gris / London
    9. Re:Not at all by Slime-dogg · · Score: 2, Interesting

      WoW may also have twice the number of NPC characters, twice the number of quests, twice the spawn rate, twice...

      I wouldn't be surprised if they had some inefficient code in there, too.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    10. Re:Not at all by Seumas · · Score: 2, Insightful

      I play wow and I can say that the situation is blown way out of proportion. I play on one of the most heavily populated servers (Blackrock) and have since the second day of release. The only problems I've encountered have been more along the line of "I can't do any of my 30-40 level quests because a dozen level 60 players from the other side are ganking everyone that goes near the quest areas and the advertised honor system to deal with this was removed". Call me a carebear. Whatever.

      There are sometimes long queues, with waits of almost an hour to connect. But not often. And when the servers have been down, Blizzard has compensated us with additional game time

      Yeah, the servers have been down a few times outside of the maintainance periods, but it hasn't been an overwhelming amount of time and when the servers are up, they run pretty decently. I think most of the people complaining are the Australian players who have swarmed to (and outnumber Americans in many instances) the West Coast servers. Of course the game is sucking for you, that far away!

      This hasn't been a flawless release, but compared to every other MMORPG I've played (and I usually get bored and drop my subscription to them within a month or two), this has been the most flawless I've experienced.

      If Blizzard was ignoring all the issues, I'd be upset. If they weren't working on anything, I'd be upset. If the situation was being brushed off, I'd be upset. But this isn't the case. They've acknowledged problems and are working on them. Their existance and profit rely on it and they know this.

      And yes, you can argue "but they should have done all this in beta!" and "they shoudl have known!" and "but I'm paying for it and I want my service - that's all I care about!". It's even understandable. It just isn't realistic. This isn't exactly like saying "Our resturant will seat 200 people, we'll average two persons per vehical - so we need a parking lot big enough to fit 100 cars". This is much more difficult to size and deploy and even when you plan things out to the last inch, things tend to go wrong.

      And while we're at it, maybe I should try to sell my account? I bet it's worth a nice amount of cash now that the game isn't for sale anywhere!

      (I'm just kidding . . . don't boot me, Blizzard . . .)

    11. Re:Not at all by Anonymous Coward · · Score: 2, Informative

      FFXI Has a very harsh load balancing system (world passes). WoW has none what so ever, and most of the problems are only happening on the 6 most popular servers.

    12. Re:Not at all by banzai51 · · Score: 2, Insightful
      Wouldn't huge stability issues, outages, and login queues two months after release construe a disastrous clusterfuck launch?

      It would if they continued with no real fix in sight ala Star Wars. But the logon queue were really only seen during the first week of launch, and they have already fixed some of the nasty crash bugs. All and all, the game is working smoothly for the majority. The major problem now is that popular servers are getting performance reboots. So much for unix stability under load.

    13. Re:Not at all by AyeRoxor! · · Score: 2, Funny

      All my foes are spelling or grammar Nazis.

      "all of my foes"

    14. Re: Not at all by shambalagoon · · Score: 2, Interesting

      I've never had to wait in line for access, and the downtime is almost nonexistent on my server. What you're hearing is from people on the few servers that have had lots of problems. And surely they have good reason to be sore, but nobody should get the impression here that it's all like that.

      I love World of Warcraft!

  15. Real Trouble by EdwinBoyd · · Score: 2, Funny

    I'm sure the Korean WOW players will take the server problems in good humour, now if the Starcraft servers went down it'd be a diferent story. Kekeke!!

  16. Dear Blizzard by Letter · · Score: 2
    Dear Blizzard,

    I work at an EA Games in Manhattan. We were told by management this morning to pull our copies of WoW from the shelves. Guess this is the reason.

    Sad, really, that your system isn't scalable enough. Your loss!

    Letter

  17. Doesn't Blizzard Deserve Props? by dancingmad · · Score: 5, Interesting

    This actually seems responsible to me. Rather than sell the promise of server space along with the game or selling a game that has no value without the ability to long onto the server, they are holding copies back until they can fix the issues properly. If this is what they are actually doing, kudos to Blizzard; certainly the backlash they've been getting has something to do with it, but this is more responsibility than many game companies will take (and I say that as someone who isn't really a fan of WoW or the company's RTSes). To a large degree, WoW is like a forum or chat service and I've known forums to freeze new accounts to fix mySQL problems.

    Of course, this could be a ploy just to drive up sales with rumors of a new player "blackout." But Blizzard is really well known for taking drastic actions to make sure their games are as good as possible. Is there any reason Blizzard should be bashed for this?

    This will create a huge blackmarket for people selling their characters and accounts, though...

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:Doesn't Blizzard Deserve Props? by drew · · Score: 2, Insightful

      i don't know. it sounds to me like the way they've been running battle.net for years. overpromise, underachieve, and they might have a fix in place six months from now. which will cause new problems they may or may not get around to fixing another six months later...

      --
      If I don't put anything here, will anyone recognize me anymore?
  18. World Of Warcraft doesnt use UDP by Pizaz · · Score: 2, Interesting

    World of Warcraft uses TCP ONLY for its client to server communications and this seems to have been a big mistake for Blizzard. In South Korea, their network infrastructure is first class. They have fiber everywhere and virtually everyone has MEGA bandwidth broadband. That is why WoW and other mmogs in South Korea like Lineage I and II can get away with using TCP only.

    However here in the U.S, our network infrastructure is not so homogenous nor cutting edge in all places. There is a reason so many mmogs that are popular here in the U.S use UDP datagrams over TCP steams. I wouldn't be surprised if Blizzard decides to quickly hack in a UDP based messaging system to fix this issue. If their code is well architected, it shouldn't be too difficult to do this... the question is, are they going to turn paying customers into testers for the next month while they experiment with fixes to the problem?

    1. Re:World Of Warcraft doesnt use UDP by HeghmoH · · Score: 2, Insightful

      TCP gives you three things over UDP:

      - Reliability. Your data always arrives or the connection drops.
      - In-order delivery. Regardless of network conditions, the data always arrives in the order that it was sent.
      - Rate-limiting. Your data stream will be limited to a rate that the intervening network hardware can handle.

      TCP provides and requires all three. Many interactive applications aren't real gung-ho on reliability. If you're sending ten position packets a second and one gets dropped, you don't care about it. If two of them arrive out of order, you don't care about it.

      Because TCP mandates both reliability and in-order delivery, a single dropped packet can result in huge (multi-second) delays while the retransmits happen.

      I'd rather, frankly, have packets that are late than no packets at all.

      To paraphrase Stuart Cheshire, who wrote one of the first realtime internet-playable action games, "I can write an algorithm to recover from a lost packet, but I can't write an algorithm to send one back in time when it arrives late."

      It's a tradeoff. Writing a reliable protocol on top of UDP is not always the wrong solution.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
  19. Posted on the WoW forums by Blizzard by Anonymous Coward · · Score: 5, Informative

    http://forums.worldofwarcraft.com/thread.aspx?fn=w ow-general&t=902431&p=1&tmp=1#post902431

    The overwhelming success of World of Warcraft has brought hundreds of thousands of people together to adventure in Azeroth, and concurrency numbers are well beyond what we expected or even hoped for. Unfortunately, this high concurrency, especially when concentrated on a small number of realms, initially caused issues with our hardware infrastructure. We were able to streamline our code to increase performance in the weeks following launch. However, the holiday season nearly doubled our player base, and it quickly became apparent that in order to handle not only the current player base, but all future players as well, we needed to make some upgrades to our infrastructure.

    Last Thursday we made our first such upgrade. 20 of our 88 realms were moved off of the original hardware and placed on a new hardware configuration. These 20 servers initially performed very well, up until we reached our maximum concurrency Friday evening. The high population numbers uncovered an issue in the new backend shared infrastructure. This issue caused some players to experience severe lag and disconnects on a few of the realms, making them virtually unplayable.

    In order to stabilize the affected realms and allow as many players as possible the ability to continue playing, we lowered the population caps by 30%. This stabilized the realms to the point where 70% of the players on the realms in question could play, but it also resulted in large queues.

    The problems were attributed to high concurrency numbers on individual realms putting extreme stress on the backend infrastructure. We were able to address this problem by implementing additional hardware into the infrastructure this afternoon. This additional hardware has allowed us to stabilize the affected realms, and thus increase the server caps. We will continue to monitor the performance throughout the evening. If we notice any of the performance issues starting up again we will lower the population cap level enough to stabilize performance.

    We sincerely apologize for the inconvenience this caused our players this weekend. This process coincides with our constant efforts to improve the current performance of World of Warcraft, and sometimes issues can arise when implementing these improvements. We will do our best to prevent similar situations from happening in the future, and we once again thank you for your patience and understanding.

  20. Re:Come back! EQ forgives you! by YOU+LIKEWISE+FAIL+IT · · Score: 5, Funny

    If I might make an analogy,

    A: "Hmm. The amusement park is closed."
    B: "Let's go and break broken bottles in this deserted, garbage strewn alleyway! It's filthy and no fun, but it's always open!"

    --
    One god, one market, one truth, one consumer.
  21. Re:Actions not words by melikamp · · Score: 2, Interesting

    I've been playing from day one (and a few months before that -- in demo) and let me just offer you my subjective experience. As soon as the problems surfaced on a number of Western servers, Blizzard suggested players to spread out without regard to the time zones, and they promised that the choice of a server in a different time zone will not affect the performance. I did just that, (moved to Sargeras, in central time) and did not experience any significant outages ever since. Little annoyances are abound -- mostly related to a huge population in the capital cities, and small outages still happen from time to time, but there was ultimately nothing that caused me to think "OK, I want my money back". If anything, I played too much :-)

    I think Blizzard is doing the right thing now, aiming to satisfy its current customer base, while sacrificing some of the profits they could make on additional sales. As a current customer, I give them two thumbs up.

  22. Re:You are a moron. by Pizaz · · Score: 2, Interesting

    And you know this because? (and dont say its because they said so. They aren't going to go around admiting its a design flaw.)

    Ok then, answer me this... why are the South Korean WoW servers not affected?

    http://www.firingsquad.com/news/newsarticle.asp? se archid=7415

    And don't say its because everyone is playing Lineage... according to the above link, WoW is setting concurrency records over there. But then why aren't those servers suffering from the same fate as the U.S servers?

    I submit its because of the network infrastructure in South Korea which makes the U.S problem a "front end" issue. We'll find out soon enough.

    Incidentally, if I am a moron, then what does it make you for arguing with me?

  23. But you can still get the game. by JohnBaleshiski · · Score: 2, Interesting

    > You can't come and play here

    Try eBay. I have one copy, and my fiance wanted to play. (It's a good way to get her to not complain that I am playing the game).

    I read this post, went to eBay, and 15 minutes later I bid on and won a copy for $75.03. The guy emailed me the CD key, and I'm installing it now.

    Yes, there have been server problems especially on Tichondrius (where I was playing). Switching to another lower population server is working well so far.

    Seriously, if you want to play (and you should), go her yourself a copy on eBay now.

  24. Remember Starcraft? Or Diablo? by narfbot · · Score: 2, Insightful

    Remember Starcraft? The instability of the servers at Starcraft's release prompted the development of bnetd. Yet, there are now thousands of fanboys saying that bnetd was only for stealing. Maybe now some of them actually see the pain. I spent hours just trying to connect with Diablo.

    At the time these games came out, the only way blizzard offered a way to play on the internet with these games was battle.net. Kind of defeated the point of buying the game for multiplayer. Of course there was modem, which some War2 veterans did in the ancient days (with people in the neighborhood huh!), but that's only 2 player. Then there was kali, which provided a type of IPX tunnel. Which, I might mention, kali got a few kids jobs at blizzard. Of course something like Kali would be against the TOS today, despite it was *OK* by blizzard back in the day.

    So with the shutdown of bnetd, I only despise companies like blizzard. It did nothing. Only put out the talented people that created it.

    I also think that it is still ironic that people are actually paying for WoW, yet they are still having server trouble. Although it's not terrible, but I have still heard there have been problems with the servers from friends. Taking the game off the shelf is a way to slow this problem, but I think it will continue until this MMO loses interest, which will ultimately happen.

  25. Gamer FUD by StikyPad · · Score: 2, Funny

    My guess is they have a poorly designed backend/database system that is simply broken and cannot be fixed even by throwing more hardware at the issue.

    I'll show you a poorly designed backend. Ever heard of Rosie O'Donnell?

    It's funny how much of an interest so-called customers suddenly take in the business interest of a MMORPG deale^H^H^H^H^Hprovider when they can't get their fi^H^H^H^H^H^H^H^H^H^H^Hplay their game. The world won't end just because servers go offline, nor will the company go belly-up, because people will keep coming back for more, no matter what. They'll bitch and moan and sulk, and then start playing again the moment the servers are functional.

    But, to address the technical aspects of your comment, one minor bug can wreck havoc in any piece of software. You'd be amazed how easy it is to omit a single character which can change the entire functionality of an algorithm. That doesn't mean that the software was poorly designed, rather that it was insufficiently tested before being implemented.

    Now players can sit in queues for anywhere between 1 to 3 hours...and if they're lucky enough to wait that long and log in, they may get 10 minutes of actual playtime before they get booted out of the game or lag out and forced to sit in the queue yet again.

    Now THAT'S news. I would understand if Blizzard would let people excercise free will, but forcing them to wait for 3 hours with only 10 minutes in game before making them wait 3 hours again? Could you provide some details? Are they using cattle prods or firearms to do this? What happens to the people who try to resist and go do something else instead? And what are they doing with the bodies? Thanks.

  26. WoW Already Launched in Korea by SirBruce · · Score: 2, Informative

    Started charging on Monday.

    They were down several hours yesterday, but were back up again today. Game is very popular and seriously competeing with Lineage and Lineage II in time in the PC Baangs.

    Bruce

  27. Re:The Power of Penny Arcade by sgtsanity · · Score: 2, Insightful

    Blizzard hasn't made any copies since the launch. It became exceedingly hard to find in some areas weeks before PA even started chirping about the problems.

    Penny Arcade has been incredibly influential in the past, especially when running the "Child's Play" drive, but this particular time they were with the curve, not leading it.

  28. Hot New Job by Agret · · Score: 2, Funny

    Hot New Job! - Network Operations Manager
    Are you experienced in managing IT personnel and projects? Is keeping gamers happily playing games a top priority for you? If so, then please see the Network Operations Manager posting for more information on how you can join Blizzard and help us support our players.

    See:
    http://gotwow.net/jobopp/netops-manager.sh tml
    For more information!

    --
    Have you metaroderated recently?
  29. Re:Bittorrent? by tukkayoot · · Score: 2, Insightful
    Actually, Blizzard does use a BitTorrent client to assist in distributing game patches.

    But something like BitTorrent would be completely useless to try and address the issues that World of Warcraft is suffering now, which have less to do with bandwidth and more to do with some problem with their database software or the hardware it's running on. The latency, etc. isn't bad at all.

  30. Re:Money == server stability? by will_die · · Score: 2, Interesting

    The breaking up of the people into different physical servers is the main reason you do implement instances/zones/areas. Then you have a seperate comm server to handle the communication between players.
    With the lack of instances for such large areas as WoW does, does mean that people are all on the same physical server and why they are needing to upgrade the hardware.
    In the older days of MMORPG(3-4 years ago) 3000 was the magical number passed around as the max number of people that could be logged on at once with, just looking at numbers and WoW far exceeds that. Then to make matter even worse they implemented that very stupid time zone stuff so you get people filling the servers at the same prime time.
    Tie that in with the announcement that they implemente code tuning along with the better hardware then look at what is the result and thoses queues are not going away for a long,long time.

  31. well by Stu+Charlton · · Score: 2, Insightful

    They don't specify, but I suspect by "backed DB server" they mean "IBM zSeries running Oracle" not "Dell Poweredge running MySQL". From the amount of data that goes on, and the fact that multiple actual game servers talk to one backend DB, I'm betting it's big iron from IBM, Sun or the like.

    There's a good chance it's Oracle Real Application Clusters (RAC), which is what EA uses for their backend gaming database. Oracle is a big pusher of Linux/Intel/AMD blades or 1U racks attached to shared storage.

    Though the downtime doesn't say anything about the quality of the DB software -- we really have no idea if it's a configuration issue, capacity planning problem , or software defect.

    High profile database failures in the past (eBay, Orbitz) were blamed on the hardware/software vendor in the press, but afterwards reality showed it was administrator error (ID-10-T type mistakes) that exacerbated what were reasonably normal issues.

    --
    -Stu
  32. It works for me by clindell · · Score: 2, Interesting

    I realize everyone complaining has good reason, but since all we seem to hear from are the people complaining, I wanted to point out that some people are very happy. At least one, that is.

    I started playing the game on 12/29, and have played every day. I'm on the Shadowsong realm. There have been a few times that I haven't been able to log in, but unless it was a scheduled maintenance, I was always able to get on in less than an hour. That 16 hour maintenance was frustrating, especially since my server was the last to come up and it was over 16 hours, but I understand they're going to need to do that sometimes. I've never seen the queues that I hear about.

    Yes, I pay for the game monthly and deserve to be able to play it when I want to, but come on, be fair. The game is so great that I know they're smart people - I believe they're doing their best. This game is so addicting that the limited downtime is about the only time I've spent away from the computer or work since I started playing.