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More On PS3 and Xbox 2

News for nerds writes "The BBC has news about the next-generation game consoles, with comments from various third parties. According to Rory Armes, studio general manager of EA in Europe, they have already received the development kits from Microsoft, but not yet from Sony and Nintendo. He assumes Sony's PlayStation 3 will have a little more under the hood and be more cost-efficient than Microsoft's Xbox 2. Gerhard Florin, head of EA in Europe, remarks 'PS3 will provide graphics indistinguishable from movies.' Spider-Man 2 or Toy Story 2, that's the problem."

32 of 541 comments (clear)

  1. iGame by fembots · · Score: 5, Insightful

    Would it be too much to speculate that Apple can easily come out with a iGame console similarly sized like a Mac Mini?

    The article mentioned that "Microsoft is obviously a software company first and foremost, while Sony has more experience in hardware", so what then, can a software/hardware company like Apple do?

    1. Re:iGame by thre5her · · Score: 5, Insightful

      From ca. 1994: Sony can do absolutely nothing. They don't have a platform to build a system around with an existing game base (like Nintendo did) and they don't have a network of developers that will create games for a brand new platform (like Nintendo has.) So speculating about an Sony gaming comsole is a complete waste of time. Next question.

    2. Re:iGame by Bingo+Foo · · Score: 4, Funny

      OK, the iPippin, then. How's that?

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    3. Re:iGame by falcon5768 · · Score: 5, Insightful

      The market of 1994 is nothing like it is today. Microsoft would be fighting an uphill battle against 3 companies, and what could Apple provide that one of the other big 3 (Sony, Nintendo or Sega) dont already. All of us can go at this all day. If you want to learn about why your statment is moronic pick up "The Ultimate History of Video Games" by Steven Kent... You will fine that your statement has been repeated time and again and proven false more often than true.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:iGame by toriver · · Score: 4, Insightful

      But Sony fought against established names (Nintendo and SEGA) too. Plus Microsoft when it introduced X-Box was up against Sony and Nintendo (SEGA having halted the Dreamcast).

      The big problem would be to find a market segment: The other three have the market divided between them (Nintendo for children and adults, Sony for teens (and some adults) and Microsoft for people who like to watch tits in DOA XXX Beach Volleyball). Not many more niches left.

    5. Re:iGame by michaeldot · · Score: 4, Informative
      Development on OSX is frustrating because of one thing. There is virtually zero documentation.
      APIs are half-published. Example code is poorly written. And Apple prevents google from indexing their developer site so finding the little information that *is* published is a pain in the ass.

      I rarely do this on Slashdot, but I'm calling pure BULLSHIT on this one.

      The interactive documentation built into Xcode is a pure delight. Double-click on a Cocoa/Carbon/QuickTime/Java method or function call and you get an instant lookup to extremely comprehensive documentation.

      Every method in the class, full description of all params, cross-referencing to related methods, historical notes on version compatibility.

      As to its highly organized and fully up to date web site documentation: Apple *uses* Google for its web site searches. It is fast and efficient.

      Google does index Apple dev. I've many times found links to just the right posting in an Apple hosted Cocoa/Carbon/OpenGL mailing list or other article simply by entering the function name in the Google search box.

      In short, you simply don't know what you are talking about. Maybe you're just innocently ignorant, but I really don't know what people like you gain from contributing such misinformation. You've made at least one Mac OS X developer mighty annoyed at the fiction you're trying to spread.

      The fact that you've been moderated +5 Interesting shows that the people who have mod points today are as clueless as you. Don't think I'll bother to read any more of /. today.

  2. i remember... by fresh27 · · Score: 5, Insightful

    when Nvidia said their GeForce FX series could render 6 Jurassic Park quality dinosaurs in real time. Long story short, this is bullshit and it'll be a while before we get such great quality.

    --
    http://ipod.fresh27.net/
    1. Re:i remember... by pbranes · · Score: 5, Interesting
      We have heard all of this before. PS3 marketing is doing what marketing does best - lying. Only believe it when you have the hardware in hand. We have never been given any evidence that the PS, Xbox, or gamecube marketing departments ever tell anything close to the truth.

      Case in point. Read this time article from before PS2 came out:

      http://www.time.com/time/asia/magazine/2000/0320/j apan.sony.html

      Don't believe it till you are holding it in your hands.

    2. Re:i remember... by c0rN_g0aT · · Score: 5, Informative

      Actually Nintendo released that the GC could do 6 to 12 million polygons per second when it was actually capable of 20+. They gave the real world specs for the GC.
      Sony and M$ are the liars.

      http://www.segatech.com/gamecube/overview/

    3. Re:i remember... by grumbel · · Score: 4, Insightful

      Its actually less bullshit than one might think at first. The biggest difference between Jurassic Park and a game with dinosaures is not the polygon count, but that the game is interactive, while the movie is not.

      In a movie you have a fixed set of camera angles and actions to be performed, if you could throw all your polygons, artists and CPU power to render those, you would get results close enough to the movie. However in a game you end up having neither a fixed camera angle, nor fixed actions, most stuff is up to the player. You just don't have enough artists to tweak each and every situation. One time the player might have a bazooker, next time a MG and next time he might want to crash into the dino with his jeep. So since you can't prescript all actions you have to let a physic engine and AI handle it, which in turn burns down valueable CPU, which you no longer can use for pushing polys around, in addition to that you no longer have an artists involved who can fine tune the stuff that happens on screen, so you might run into clipping errors or silly looking situations.

      Overall it is simply impossible to get an interactive situation look as good as a movie, even if you have all the CPU power you need at hand you still lack the artists for the fine tuning and often have zero control over the camera angle.

      Beside from that we already are in a situation where yesterdays cutscenes are tomorrows gameplay scenes, yet, most gameplay looks for more borring then the cutscenes we saw before.

  3. Quick Summary: by Anonymous Coward · · Score: 5, Insightful

    "We have no idea what the two will look like, but that doesn't keep us from making Wild-ass guesses and then providing 'analysis' on them!"

  4. Movie animation by truesaer · · Score: 5, Insightful

    This sounds like hype to me...how can you render on the fly as well as movies which use huge render-farms to come up with a static video? If he just meant cutscenes....well guess what, thats just the work of any DVD player.

    1. Re:Movie animation by Omnicrola · · Score: 4, Interesting

      Well, your computer would only have to generate a maximum of say, 1600x1200 resolution frames. To put something on a film, which is projected on a 40-100ft (diagonal) screen, you need something on the order of 4000dpi images. (not sure what that works out to in pixels, as the aspect ratio is different between computer and film) Either way that's a heck of a lot more pixels. Plus, a lot of advancement has been made in 'shortcutting' to better-looking graphics. Jurassic Park probably used a lot more polygons than they would take to do the same job nowadays. You have pixel shaders, normal mapping, and a slew of other things that can be done in real-time now. Granted, there will probably be a disernable(sp?) difference to the trained eye, but that's just a fallacy of being educated in the art of the polygon. :)

  5. But still nothing on Nintendo... by Anonymous Coward · · Score: 5, Insightful

    ...it seems Nintendo is all but ignored by the MSM, unless it's an article predicting doom and gloom for the country. I think Nintendo's system is definitely the one I'm most interested in seeing.

    And anybody else upset that Microsoft wants to rush the next next generation? I still don't think this generation has been tapped out yet in terms of graphics and gameplay potential (maybe I'm just a bit bitter cuz I bought an Xbox last week :P)

  6. Finally, on the same level as the PC, for now. by Crusher[DV] · · Score: 4, Insightful

    I love this comment.

    "Graphics on PC games such as Half Life 2 will be capable on the new consoles"

    In another 6 months, PC's will have moved on yet again to the next generation GPU's, leaving these things behind once more.

  7. Physics? by chris09876 · · Score: 4, Interesting

    In the article they mention that a big thing they'll be able to do with the improved processing power is more realistic physics. ??? Does anyone else find that a bit weird? I remember like 20 years ago I played a game with monkeys on buildings throwing bananas at each other. That thing had gravity you could adjust :) The screenshot does look amazing though... it's going to be really interesting to see where this technology (games) goes not only in the next 18 months, but 5-10 years down the road. Maybe we'll have holodecks after all :)

    1. Re:Physics? by MaineCoon · · Score: 5, Insightful

      By "more realistic physics" it means collisions, physical chain reactions, complex shapes, more correct aerodynamic reactions, water simulation.

      Think Half Life 2, but with objects being more realistic in reaction (all those crates acted like they were hollow and made of balsa wood... which, if you break them open, you discover they are!).

      Consider a complex problem of an urban combat situation ala Black Hawk Down, but lets even make it more complex: a helicopter taking a hit to the tail, going into a destabilized spin, slamming at an angle against a building and sliding along, tearing things up as it goes.

      These days, the results would be: the helicopter takes the hit, which blows it up, and the dead husk falls to the ground, maybe with some forward velocity retained. The building would likely be unharmed.

      Ragdoll these days tend to look like dolls made of rubber. GOOD calculations are very CPU expensive, and multiple iterations are as well, so as few iterations of very fast low resolution calculations are used in physics these days to leave CPU time for other things, such as AI logic.

      --
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  8. Blurring the lines between cut scenes and gaming. by teiresias · · Score: 4, Insightful

    Maybe I'm getting old and all but I find with better graphics I end up forgetting about the game and just watching the game. For Halo I'd walk around for awhile just admiring different things while getting shot at by Convenant ships.

    Well not really. But I'd feel like I missed something whipping around on the warthog.

    This can only be more true with movie like games.

    Blurring the lines between cut scenes and gaming. Can't wait! Although I'll probably be too distracted to actually finish my objective ;)

    --
    -Teiresias
  9. Every system says that by jandrese · · Score: 4, Insightful

    Every time a new Playstation comes out Sony marketing types talk about how it will deliver movie-quality graphics to the masses in realtime. The truth is that it tends to perform exactly how you would expect it to perform, about the same as a high-end PC graphics card at the time it is released. Given how PC graphics cards aren't very close to rendering movies in realitime yet, I think it is safe to assume that any such statements made by Sony marketing are bullshit.

    --

    I read the internet for the articles.
  10. Yep, this comment sums it up... by Gruneun · · Score: 4, Insightful

    "We can thrown more polygons around and have better AI but if it doesn't make for a better game then that's not very useful."

  11. PS3 will provide graphics indistinguishable from.. by exp(pi*sqrt(163)) · · Score: 5, Funny
    ...movies.

    Yes. I've talked to people at EA. They really have no clue what it takes to get a movie made. When it takes 100 CPU hours to render a typical frame (not unusual) and hours of work by human compositors to achieve subtle 2D effects for which no algorithms as yet exist (such as touching up the lighting because what is aesthetically pleasing isn't geometrically correct) I wonder how they're going to do this stuff at 60fps even if the hardware renders 1000 times faster than is possible on the current crop of PCs.

    On the other hand, if by movies they mean the likes of Episode II then Half Life 2 is already better.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  12. Realism? by techstar25 · · Score: 4, Insightful

    Sounds like everyone's goal is graphics realism and immersion. Isn't anybody trying innovate anymore? Thank God for Nintendo. You want immersion? You want to run...they gave you the power pad. You want to punch...they gave you the power glove. You want to shoot...they gave you the light gun. You want to play music...they gave you the Konga bongos. While Sony and Micsrosoft are trying to improve their graphics, Nintendo is actually immersing players in the game by innovating hardware...the only area left for innovation.

  13. Yeah, right,?? by Jarlsberg · · Score: 4, Interesting

    And Playstation 2 can presumably render the original Toy Story in real time, right? Just like Sony claimed before PS2 was released ( http://www.dvdfuture.com/features.php?id=2)?

  14. Re:Watch Nintendo, not Apple by Golias · · Score: 5, Interesting

    The Pippin, like the Performa and the Newton, was a product of the Dark Times, between when Jobs had control of the company stolen from him, and when he stole it back.

    Let us not speak of the Pippin any further.

    If a critical mass of Mac mini systems end up in TV rooms across America, a few game developpers will probably gravitate towards exploiting that market, and Apple may find themselves selling a popular game console entirely by accident.

    --

    Information wants to be anthropomorphized.

  15. Re:Blurring the lines between cut scenes and gamin by Antonymous+Flower · · Score: 5, Funny

    The illusion of total immersion is the first step in building the Matrix. Thank you for your feedback.

    -Agent Smith

  16. Its simple by Mike+Hawk · · Score: 5, Informative

    Nintendo is not an American company. It is not traded on the American exchanges like Sony and Microsoft are. Press about Nintendo is not as useful to the people who actually get "gaming" news from the MSM, except to give perspective compared to Sony and Microsoft, and yes in the American market it is relatively doom and gloom for Nintendo. This is all logical and matter-of-course.

    And for a little perspective on rushing things... The GBA and Xbox both came out in 2001. The NDS is already out. Nintendo is the one complaining about the pace of the console cycle. This does not make sense. I'm just saying.

  17. What I wnat to know is... by Raunch · · Score: 4, Interesting

    Where the hell did that beautiful picture come from?
    It's definately rendered - but from what?

    http://newsimg.bbc.co.uk/media/images/40753000/jpg /_40753511_ea_screenshot203.jpg

    --
    George II -- Spreading Freedom and American values, one bomb at a time.
  18. In related news... by funny-jack · · Score: 4, Funny
    PS3 will provide graphics indistinguishable from movies.

    In related news, the PS3 will also be packed with the following features:
    • Built-in AI indistinguishable from humans
    • Integrated 10 MP digital camera
    • 10 Gigabit ethernet & wireless
    • Controllers will interface directly with the human brain--wirelessly!
    • Processor will run at 42 GHz
    All these and more, in the Next Sony Platform(TM)!

    ...is there anyone here who still believes pre-release/development crap like this? Anyone? I mean, anyone other than Michael.

    And now, it is time for a shameless plug.
    --
    You probably shouldn't click this.
  19. Sure, the PS3 might be faster and more powerful... by Anita+Coney · · Score: 4, Funny

    ... but I have no doubt that the Xbox2 will be larger, louder, and hotter!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  20. Lots of console hype... by GeorgeMcBay · · Score: 4, Insightful

    I'm positive the next generation of consoles will be very nice to behold, but I also remember all of the hype surrounding the PS2 launch and how the PS2 was such a super computer that they had to ban exports to Iraq, and how it was "movie quality" and such... And then it came out, and it was a clear step up, but not nearly the giant leap the hype suggested.

    I suspect we'll see the same thing here.

    The other thing to worry about is that the increasing reliance of highly detailed art means games are going to take much longer to produce, cost a lot more to make, and those costs will certainly be transfered to the consumer. Not to mention that when you're making games that require 100s of artists and with artists being a limited resource, you'll be seeing less projects spread among less game developer/publishers, with less competition and thus less gameplay innovation...

    So things aren't *all* rosy...

    Still, I'm sure I'll buy the Xbox2 on release day... I'm a sucker for new things.

  21. Detail vs. Gameplay by podperson · · Score: 4, Insightful

    It seems to me that all this technology just increases the effort necessary to produce a given quantity of satisfying gameplay.

    Once you add physics into the mix, every object needs to be broken down into more parts, represented in more ways, its possible impact on the game logic dealt with. (No point putting in a maze puzzle if you can bash through walls.)

    So now you need hyper-detailed models with hyper-detailed textures and somewhat-detailed physics representations to produce something that looks as good as a second-tier film from ten years ago.

    And the state of the art is, say, Half Life 2, a game which provides gorgeous graphics but runs you around on rails -- because providing that level of detail in a more open-ended game is simply prohibitively expensive. Indeed, by all accounts, Half Life 2's game play is unusually restrictive, even by the standards of First Person Shooters.

    The key to me is choosing a level of design detail that suits the game you plan to make and then hiring an art director who can make the game look fabulous at that level of detail -- rather than maxing out the level of detail for the hardware currently available, and then producing the best game you can given the budget constraints you're stuck with.

    The way things are trending we'll have games where you only get to visit one room because it costs millions of dollars to texture the pillows, insects, cracks in the wall, navel fluff, etc.

  22. Re:Watch Nintendo, not Apple by Kenshin · · Score: 4, Informative

    Halo was orignally a Mac game, meant to showcase OSX, before Microsoft bought Bungie.

    --

    Does it make you happy you're so strange?