Sony to PSP Owners: Just Adapt
Cymoro writes "In an article Gamespot posted recently Ken Kutaragi, Sony Computer Entertainment president, was quoted in a japanese business magazine about the PSP square button defect as saying "There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to." Apparently, flaws are a feature."
"I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
Yeah... but what if the gate didn't work? Besides, isn't saying something is 'wrong' a criticism?
If the gate refused to open sometimes, killed a couple people, or was in an area where someone couldn't enter the gate, they sure would. And they'd have the gate fixed. Why shouldn't they fix a gaming handheld, for crying out loud?
Elmo knows where you live!
Reasons the PSP died:
...And a company behind it that tells the users to put up with the crappy design.
1) Shorter battery life to the DS
2) Load times on a portable don't work
3) Crappy design...
4)
I rarely find myself defending Sony in any matter. But this time, at least Mr. Kutaragi is willing to admit the PSP has a problem, and can offer a logical explanation for the engineering compromises that led to this design.
Now I'm looking forward to his explanation about the UMD launching mechanism "feature".
Must... think up... something... clever!
I only approach these kind of gates with a tranq gun in hand. You never know when they might chomp you.
Don't blame Durga. I voted for Centauri.
Weaslease to English translation:
"We screwed up the design, but we can't figure out how to fix it, so live with it, you ungrateful fuckers."
I know BSD rhymes with PSP, but who died (heh) and appointed you Netcraft?
Don't blame Durga. I voted for Centauri.
People not buying Sony's flawed product is something Sony will just have to adapt to.
Yeah I can see Sony's point. I mean, why would I want a console that had working buttons? Sony is right here. They're always right. I mean come on, the mp3 format didn't catch on at all. They were right about that too.
If the button mechanism had to be placed further to the right than the button itself, why didn't they just make the PSP more wide by that small amount of distance? It probably wouldn't have increased the width by a noticable amount.
If it was produced to specifications, then I have some questions for whomever forced those specifications all the way past the play-testing phase.
They're going to get rid of that whole side-talking thing. Oh nevermind, we're talking about a different system.
So, less than 5000 of the units have been returned for repair. Does anyone have any numbers of how this compares to other consoles, especially the Nintendo DS? I honestly have no idea. I will, however tip my cap to nintendo for promising to fix any dead pixels
I'll buy something else. (Oh wait... I already have... It's called the DS)
--Stephen
Did you ever notice that *nix doesn't even cover Linux?
"The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake."
I see. I'm sure the translator made a mistake what Kutaragi really said:
"Production was already done by the time we knew of the design flaw. We are too lazy to go back and do something about it."
Just like Lucas has ALWAYS knew that Star Wars was going to be a 9 part series and Wachowskis ALWAYS knew The Matrix was going to be a trilogy.
Brilliant!
-Shawn "If the Name Don't Rhyme It Ain't Mine" Conn
You just can't talk to artists
>
Isn't this the same Ken Kutaragi of Father of PlayStation Admits Sony Mistakes fame?
Looks like the Sony board of directors bitch-slapped him good after giving that interview. Glad to see he's back to his good old self again.
Beauty is in the eye of the beerholder.
Could this be a Japanese thing? It makes me think of Nintendo's comments about online gaming not being important regardless of the evidence. The Japanese will make an problematic or unsuccessful product and put all the blame on the consumer. "We didn't make a mistake but you are very stupid." I think an American company would approach this issue much differently. Not sure I would like that either.
Well, being that he's a high-ranking corporate figure in Japan, he's not going to, unless it's in conjunction with him retiring. His response is classic corporate Japanese. He's not going to admit to screwing up, publically. He'll just tell his engineers to fix it as quietly as possible and then when people stop returning units say, "Well, that flaw wasn't that bad after all, was it?"
The World's Worst Webcomic!
The only game like this on DS was Marri 64, and I do believe it has quite a large number of extra features. I hadn't beaten the game when it first came out, however, so it's all new to me. As for old games on the Advance system, I sure there are a few, but none come to mind, the system was so full of new ones.
I'd also like to see you twist your DS and see what happens. More than likely it'll break in two instead of just pop the disk out
Tried it. Nothing happened.
I am yet to get my hands on a live PSP so I can't really comment on the button issue (and I'm sure most of you are in the same boat.)
I do not own one, no. However, a good friend of mine (despite my warnings to the contrary) was one of the people who bought one off Ebay for 500+ dollars. It's got 17 dead pixels and the disc shoots out with a slight twist, although he dosen't like me to do it. The square button, while not a problem yet, is a design error they should have caught early and fixed early. There is NO excuse for putting somthing that blatantly wrong into the system.