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Ubisoft to Publish Puzzle Pirates

Ubisoft announced this morning that they have come to an agreement with 3 Rings Design to publish Puzzle Pirates in retail stores. This exciting news couldn't come for a better game, winner of the IGF 2004 Technical Excellence and Audience Awards for Online games. From the Puzzle Pirates site: "Yohoho! Puzzle Pirates is an online game in which you play a Pirate character in an ocean world. Hundreds of your fellow player Pirates swarm these Isles and Sea-lanes. For Pirates who love acronyms, Puzzle Pirates is an massively multi-player online roleplaying game, or mmoarrrrpg." Yohoho! Puzzle Pirates is available for Demo on PC/Mac/Linux.

39 of 151 comments (clear)

  1. Great Game by Skidge · · Score: 4, Interesting

    Puzzle Pirates is a great game. I played it for about 6 months quite regularly and had a great crew of people from around the world that I played and chatted with. Lots of fun. Then I got a new job and had little time to play and my account lapsed. (Also, I installed World of Warcraft :) There's only room for one MMOG in my life at a time now.)

    Anyway, I highly recommend it if anyone's looking for a change of pace from MMORPG grinding. And, if any Marine Knights are reading, Rhodes didn't die, he just put his fleet into drydock for a while. :)

    1. Re:Great Game by TheSpoom · · Score: 4, Informative

      Agreed. Honestly, it's the best community I've ever seen in an MMORPG (mostly because it seems to be a bit of an older one, attracting both men and women in their mid-20s). It has an entirely player run economy, very active devs and player support staff (OceanMasters are always on and always available to help), and it generates a sense of teamwork I haven't seen in any other game (effectively, you puzzle together to keep a ship afloat and running well).

      Give it a try, you can download the client and play it for a week free.

      - Spoom
      Captain of the Monkey Hunters
      Prince of Angels and Demons
      Evil-Eyed Peglegged Monkey Pirate

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Great Game by Rei · · Score: 3, Funny

      Is there any competitiveness? I mean, the whole point of being a pirate is learning insults so that you'll be good in a swordfight.

      "You fight like a dairy farmer!"
      "How appropriate. You fight like a cow."

      --
      We also have a halon fire extinguisher. Its always nice to have a fire extinguisher that kills people around.
    3. Re:Great Game by cowscows · · Score: 2, Informative

      There is a lot of competitiveness, if you go looking for it. And it manifests itself on a few different levels. There's things like one-on-one sword fighting and swordfighting (or drinking) tournaments. There's PVP sea battles. On a larger scale, flags (allied groupings of crews) can wage war on each other, and battle for control of the different islands in the game. There's actually some pretty intense political wrangling going on within the game, if you wish to get involved in it.

      As for character development competitivness, there's an ingame economy, so there are of course people who's whole motivation is to amass more money than everyone else. The game does also give you stats on your performance in different puzzles, although you're ranked in more general categories (novice, able, respected, master, ultimate, etc...), instead of seeing a numerical value, sort of like how karma works on /. now.

      Usually when there's insults flying, it's good natured, except on the puzzle pirate forums, which I tend to avoid.

      --

      One time I threw a brick at a duck.

  2. Yes, but... by rufo · · Score: 3, Funny

    ...will it be published on September 19th?

    --
    My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
  3. Age groups by dsginter · · Score: 5, Funny

    The game is rated "Arrrr!" for pirates.

    --
    More
    1. Re:Age groups by Rev+Wally · · Score: 2, Funny

      Don't you mean "Arrr! TFA"

      --
      LOAD "SIG",8,1
  4. Multi-platform, eh? by Paolo+DF · · Score: 2, Informative

    Strange, I just finished reading the 8-pages comments about Mac VS Wintel, where someone stated that good games don't get published simultaneously for PC and ;ac, and then we read that this new game is published at the same time for PC, Mac and Linux. Good!

    --
    Pumbaa! I don't wonder; I know.
    1. Re:Multi-platform, eh? by Tobias+Luetke · · Score: 4, Informative

      This is because its written in Java. A fine choice for this kind of game I want to add.

      Its great to see people using the right tools for the job.

    2. Re:Multi-platform, eh? by Anonymous Coward · · Score: 2, Funny
      But it doesn't have multi-shadered texture-pixel-pooping shadows!!!oneelevenone!!!

      Ohwait, it's actual fun ? Damn ;)

  5. Re:I wonder... by grub · · Score: 3, Funny
    --
    Trolling is a art,
  6. Puzzle Ninjas is better by nicholasharbour · · Score: 3, Funny

    because ninjas are better. simple fact. ninjas are cutting off heads while pirates a trying to find buried treasure. its a simple choice, if you ask me.

    --

    Nearly half of all people are below average
    1. Re:Puzzle Ninjas is better by TheSpoom · · Score: 2, Funny

      /me kicks parent in the face with his pegleg

      Arr, ye wish to say that again there, sonny Jim?

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Puzzle Ninjas is better by operagost · · Score: 2

      And ninjas flip out. Don't forget that!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    3. Re:Puzzle Ninjas is better by snuf23 · · Score: 2

      Yeah flip out an kill people. All the time. Because that's what Ninjas do.

      --
      Sometimes my arms bend back.
  7. What a terrible idea by FortKnox · · Score: 4, Informative

    Seriously... what a horrible idea. It was great as an online subscription game. Free game, $10 a month to play (much cheaper if you buy quarterly or yearly). But to charge people another $20? I don't think they'll recover the cost to produce/box/ship the game. They should simply sell it as a CD in a CD case for like $5 as they do with some demo discs for those with slow broadband connections.

    Plus the PC game market is falling prey to the console market with its teenage-type games, and the only people look for is graphics.

    I've seen far too many 'really good' games die off because they thought they'd play well sitting next to the latest fad game (ie - grand theft auto).

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:What a terrible idea by Anonymous Coward · · Score: 2, Insightful

      From the FAQ on the box release:
      Cleaver wrote:
      Your play experience will be unchanged save that you might see the odd person with something that you can't normally buy.

      People have no obligation to buy the box over the download in order to play on the servers, but offline puzzling is an awfully handy idea IMHO.

      -Liz

  8. I put on my robe and wizard hat by Tackhead · · Score: 5, Funny
    > For Pirates who love acronyms, Puzzle Pirates is an massively multi-player online roleplaying game, or mmoarrrrpg."

    Fresh on the heels of the Wired sex columnist who recommends MMORPGs as the place to cyber, we now have a pirate-themed MMORPG.

    sweet17: What do you need me to do?
    Bloodninja: I need you talk like a pirate.
    sweet17: ???
    Bloodninja: When I start to go limp... you say "HARRRR!!!"
    Bloodninja: ok?
    Bloodninja: Hello?
    sweet17: You can't be serious
    Bloodninja: Oh yes I am!

    I guess it's time to put on my robe and wizard hat and, umm... HARRRRRRRRRR!

  9. Perfect solution for the MMORPG problem! by MBraynard · · Score: 4, Interesting
    See this. Game Rankings really got an unbalanced percentage. Anyway, onto my comments.

    I played this game for a while. It has a lot of depth and it solves the BIGGEST problem in MMORPG - namely idiots with a lot of time can dominate you. With this game, intelligence counts for a lot - namely your ability to do tetris-style puzzles.

    It also has a lot of teamwork - you need to work together to get a ship from port to port. It also has a big time element - it takes time to build new swords, to buy a new ship, etc.

    Or if you want, you can just stand in the town center and duel people for money.

    1. Re:Perfect solution for the MMORPG problem! by David+Rolfe · · Score: 2, Informative

      Or you can stand around in bars AND DRINK. :-D MUaha.

      Yeah, if you loved Puzzle Fighter you will LOVE sword fighting. And the team sword fights on the high seas are awesome. I totally agree with the parent poster -- Puzzle Pirates is to fun because it's not about you being 'level awesome' and me being 'level suck' because it's really about wits and spatial relationships. It's kinda the same thing that makes (forgive me) Counter-Strike fun, because it's not about how great your character is, or your +39 Sword of Mole Slaying or whatever...

      Another plus is that it's not as Urgent as other mmmorpgs (or even Trade Wars ;). You can just pop on whenever, team up with your crew, or job with a friendly Flag and just have some fun and community.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
  10. Re:10 dollars a month by chris09876 · · Score: 2, Informative

    I disagree. Movies are about the same cost, and you get a lot less entertainment out of them. Obviously it depends on the person - some people like playing online games, and some people don't. ...but for those people who like it, $10 is quite a deal.

    I do agree that they should (a) make the game free to download if they're going to charge monthly, and (b) do some scaling on the price, so if you play less than 1 hour/month for example, you get the month free... ..., but you can really get quite a bit of entertainment from a multiplayer online game.

  11. Re:10 dollars a month by shaka999 · · Score: 3, Insightful

    Not the way I see it.

    I usually have one online game that I pay for at a time. The ~$15 I pay is by far cheaper than other types of entertainment.

    Been to the movies lately? Played a round of golf? Bowling? A bar?

    --
    One should not theorize before one has data. -Sherlock Holmes-
  12. Re:10 dollars a month by Anonymous Coward · · Score: 2, Informative

    It's a lot cheaper if you buy in bulk. $75 for a year, or $20 for the first 3 months - which drops the price quite a bit.

    -Liz

  13. Cross-platform via Java by Rescate · · Score: 4, Informative

    From the Installation FAQ:

    Puzzle Pirates has been developed in Java. This has given Three Rings a lot of advantages, in particular being able to run on Windows, Mac and Linux.

    Disclaimer: I'm not saying this makes it awesome, or that Java rules, or that it couldn't be done another way, or that cross-platform Java doesn't have its problems, etc. etc. etc. I'm just shedding some light on how it was "published at the same time for PC, Mac and Linux," by quoting directly from the FAQ.

  14. In other News... by Tezkah · · Score: 5, Funny

    In other news EA has entered into an exclusive licensing agreement with the American Pirate Association. The deal, reportadly worth $5 billion US, gives EA a monopoly over Pirate Related games for a period of 250 years.

    James Blackbeard, president of the APA declined to say which deserted island he would deposit the booty at.

    It is not clear how this deal affects software pirates.

  15. Serious fun, Win or Mac by David+Rolfe · · Score: 3, Informative

    I loved Puzzle pirates, and have been kicking myself for a year for not taking them up on the lifetime membership that was offered to beta testers. I'd love to play it, but just can't justify the monthly fee.

    I'm really happy for the guys at Three Rings.

    If it's not mentioned somewhere else, the Mac performance is weird (graphic trails, messed up transparency), but it's not Three Rings' fault, the JVM in Panther (so far) doesn't completely support the image object they use. I forget the name. I talked to the java-dev mailing list about it and a forth coming JVM will fix it. I don't know anything about when :-D Still very playable though, it's just not as polished as when running under the Sun x86 Jvm, I guess be forwarned if you are running out to the store to buy it.

    (Caveat, never tried running it under Linux)

    --
    Read Heinlein's 1953 Revolt in 2100, now more than ever.
  16. With this in mind... by Dracolytch · · Score: 2, Interesting

    I've been thinking about opening the source to PirateTrader and PirateTrader OCR (http://dracosoftware.com/piratetrader/), because I'm too busy to do it all by myself.

    They're assitants for Puzzle Pirates that are Terms-of-use friendly with the game.

    Anyone want to help?
    ~D

    --
    This sig has been enciphered with a one-time pad. It could say almost anything.
  17. Re:... All the avatars look like ... by Drawkcab · · Score: 2, Informative

    The graphics are intentionally cartoonish. I would have said they look like fisher price people. The game has an intentionally light atmosphere, so if you want to look intimidating its the wrong place.

    You really can't play if you don't like puzzle games. Each of the games is different though, so its possible to play if you don't like any one particular game. You can choose which role to play on a crew based on which puzzles you prefer. But the one puzzle that you really can't avoid is the sea battle puzzle in which the entire crew participates. Fortunately no matter how poor you are your team still has a decent chance.

  18. Re:... All the avatars look like ... by merlin_jim · · Score: 4, Interesting

    Are all of the puzzles tetris-ish? Is it possible to play the game without doing any puzzles?

    Can anyone offer some of their experience with it?


    while there are a few dropping blocks puzzles, I would hesitate to call them tetris-ish. The main puzzle for swabbies, sailing, is very reminiscent of Dr. Mario, however.

    I've found the puzzles to be quite varied and engaging.

    It is not possible to play the game without doing any puzzles. Practically any task you want to do is based on a puzzle. And how well you do on the puzzle is reflected, both in how productive you were at the task, and in your personal reputation in the game.

    Though you can freelance, a lot of people join a crew. Whether you've joined a crew or not, there are temporary crew positions open pretty much all the time. However if you are not in a permanent crew, you can't become an officer, which means no ships for you.

    A ship needs a crew of from 6 to about 30 to operate. Any spots not filled by a person can be filled by a (generally average) AI bot, at the discretion of the captain. There are three main duties on a ship, sailing, bilging, and carpentry. In addition, you have the more advanced duties of gunning and navigation. I would highly recommend going on a naval ship to practice gunning as that's a skill that's in high demand, especially since if you need someone to gun on a ship, you need them to do it well. Kind of a chicken and egg problem.

    Landside there are plenty of crafting type puzzles to do. Most pirates have a few landside jobs as well as their piratical duties. In fact, the economy is based on it. I personally love distilling.

    There are a few versus mode puzzles, swordfighting and the drinking game can be played for a wager (swordfighting is also played between two ships when one intercepts the other) plus there's some in-game card games.

    I've been a subscriber for a few months, logging on maybe twice a week. Every time I go in it seems like they've improved a part of the game. Updates are frequent, but relatively speedy over my broadband connection.

    P.S. I'm Mrln in the game if anyone wants to say hi real quick.

    --
    I am disrespectful to dirt! Can you see that I am serious?!
  19. A positive sign for all independent developers by Concern · · Score: 2, Insightful

    This is a great day for Three Rings; they have my hearty congratulations for surviving and then succeeding in the face of the withering trials of a small independent game developer.

    Without a giant corporate bankroll and without any notice from the retail distribution "trust," they succeeded in launching really distinct and fun proprietary content, creating a thriving community, and finally just being so plain good that the majors were forced to notice.

    I wish them all the success in the world, not only because they've clearly earned it, but because their story is a potential wind shift for smaller independent developers everywhere. Maybe the publishing system is finally seeing the costs of its hubris about budgets, "3dism," genre-lock and dealing with little guys, and realizing the value in doing smaller more unconventional deals.

    There is an enormous untapped talent pool out there on the internet; Three Rings is one of many little guys who are doing great things way outside the norms of video game "Hollywood." Recognizing them, and fitting them into the distribution system in some meaningful way, would be a good thing for the industry, a great thing for gamers.

    --
    Tired of Political Trolls? Opt Out!
  20. Fantastic Game by drc500free · · Score: 5, Interesting
    I've never been one to actually pay for my games, but I gladly fork over $25 a quarter to Three Rings for this one. There are a few really strong selling points.

    the community is mature, not the content. There is a default chat filter that turns most online and d00d speak into more pleasant piratey versions. 12 year olds find that they don't fit in well at all, unless they act more mature than kids their age usually do.

    there is no level grind. While there is a wide range of levels (as in any RPG), it's all skill, not artificial experience points. You go up in levels by simply getting better at the puzzles.

    there are no predefined classes of players, but there are many different ways to play. You can make money pillaging, trading, being a merchant, or even just winning swordfighting or drinking competitions. If one form of play gets boring, you can move on to other ones.

    teamwork is a fundamental design goal, and all of the duty puzzles come together to make ships sail in a fun and intuitive way.

    once you've gotten sick of just puzzling and pillaging, there is a vast political game to play. Players fight for control of islands in blockades that require weeks of planning and involve hundreds of people.

    most importantly for the slashdot crowd, there is a good dialogue between the designers and the community. Developers have even been recruited from the player base, adding some valuable perspective. A few months ago they released the island editor for designing landscapes, and ran a design competition. The winners were invited to finalize the entries to make up one of the archipelagoes in the new ocean.

    So give it a try if you are looking for something fresh. There has been quite a flood of new players with some new ad placements, but the players will still go out of their way to help you get aquainted with things.

  21. Puzzle Pirates Community by Ted+V · · Score: 4, Insightful

    I've been a player for a year and a half, and the community is actually the most diverse I've ever seen in an online game. Most of the players are between 15 and 35, but there are a fair number of families that play too-- kids as young as 6 years (with parental permission of course) and parents as old as 50.

    Because the game is so socially focused, you find that the most socially and politically adept people become the Captains, Kings, and Governors of the game. It's not at all like a traditional MMORPG where your guildmaster is the guy who logs in the most often and has the items with the highest numbers. Teamwork and community are the foundation of the game, so it naturally attracts those people most interested in those things.

  22. Re:10 dollars a month by mogwai_merritt · · Score: 2, Informative

    Puzzle Pirates *is* free to download, with Win, Mac, and Linux clients. What are the Prices? Pricing for Puzzle Pirates is as follows: Monthly: $9.95 / month. Quarterly: $19.95 / first quarter, $24.95 / subsequent. [ $7.90 / month average over a year ] Annually: $74.95 / year. [ $6.25 / month ]

  23. Game has multiple levels by diagonti · · Score: 3, Informative

    I've been playing this game for about a year now. I run a small crew of skilled pirates.

    One of the things that keeps me coming back is the way this game has so many levels. When you first start playing the game, it is all about mastering different puzzles. After a while, you realize that their are ships to run. And you move to the level where you are not only doing a puzzle, but managing a ship and other pirates. You then spend your next chunk of time learning to do this well. It is often an exercise is multitasking combined with a bit of being social. After a while, you realize there are things to do and places to go with your ship. You start exploring the ocean and investigating how the economy works. This leads you in to investigating running a shop. At this point you start playing the economy game -- running a shop, managing labor and raw materials, and selling goods. Puzzle Pirates has a real, working, complex economy. Evenutally, you'll realize that your crew is in a flag and that your flag is involved in politics. And these politics can be fascinating.

    And that's the level I'm at. And I suspect there is something more out there, but I'm still looking. At this point, I sometimes log in and just play the economy game - no puzzling involved. At other times I log in and puzzle for a couple hours. And sometimes I just log in to chat with all the interesting people I've met in game.

  24. Pirates Logic Puzzle by telstar · · Score: 2, Interesting

    five pirates have 100 gold coins. they have to divide up the loot. in order of seniority (suppose pirate 5 is most senior, pirate 1 is least senior), the most senior pirate proposes a distribution of the loot. they vote and if at least 50% accept the proposal, the loot is divided as proposed. otherwise the most senior pirate is executed, and they start over again with the next senior pirate. what solution does the most senior pirate propose? assume they are very intelligent and extremely greedy (and that they would prefer not to die).

    (to be clear on what 50% means, 3 pirates must vote for the proposal when there are 5 for it to pass. 2 if there are 4. 2 if there are 3. etc... )

    Solution

  25. Older Community? by ppp · · Score: 3, Funny

    Agreed. Honestly, it's the best community I've ever seen in an MMORPG (mostly because it seems to be a bit of an older one, attracting both men and women in their mid-20s).

    Now I feel REALLY old.

  26. The one true bling by Shanoyu · · Score: 2, Interesting

    Puzzle pirates is simply the best MMORPG ever made. Only World of Warcraft can even come close to attaining the same consumer satisfaction. It is an everquest for those who hate everquest, but love the idea behind it. The absence of any discernable level grind combined with the presence of discernable but uncoded levels of skill make puzzle pirates the first game to even come close to achieving what pretty much everyone wants to have a shot at achieving when playing an online game:

    The idea of the hero. There is no other game where a player can realistically hope to achieve heroic type fame. Granted, it is similar to hoping to become the best basketball player around, or the best chess player on earth, but the fact remains that you are not as hindered by a mixture of luck and hardcoded statistics as in everquest, world of warcraft, or any other MMORPG that has come out, ever. Puzzle pirates remains the only game out where this is an achievable dream.

  27. Deja who? by Fantastic+Lad · · Score: 2, Interesting
    I remember disecting this puzzle on Slashdot a couple of months ago.

    I like the Monte Hall puzzle better, because it's less broken.

    In real (pirate) life, if I was a low-ranking pirate in this logic game, I'd walk away with 25 gold and leave behind one dead senior pirate because I know how to make a side-deal which includes, "And after we kill the blighter, we stop messing around with this stupid voting nonsense. It's this way, or we all get screwed by so-called, 'logic'."

    Game theory only works in controlled environments, (like computer simulations). In the real world of global politics, it only screws those who agree to play by the set rules, which is pretty damned stupid, considering where the rules come from. This is directly linked to such sayings as Tacitus' "The more corrupt the republic, the more numerous the laws."

    Long live Chaos!


    -FL

  28. I hate to agree with a troll, but... by millennial · · Score: 2, Interesting

    As vitreolic as the parent's tone was, I would have to agree. This article really does sound like an advertisement. They tell you who is making it, what sort of awards it has won (which is why you should buy it), and what the game is about. Though this may be useful information, I can't see why this has any place on Slashdot. The "Games" section should contain information about new gaming technology, system upgrades, how to build a hot gaming rig, and so on - not "news flashes" about the latest game you should go buy.

    --
    I am scientifically inaccurate.