Insightfully Critical Fan Review of Halo 2
Anonymous the Cowardly Lion writes "While browsing the tome of data that is the online-Halo-community I came across 7hr33.org, a group apparently known for their pioneering work in the Tricks scene (contemporaries of the infamous Warthog Jump). What caught my eye was their critique of Halo 2 from December 2004: The Page of Woah|Woe. It's a little too in-depth for the casual player at first, but by the final third it really encapsulates the reactions of core players to the sequel." From the article: "The assessment is in: Halo 2 is... well, different. And I don't mean that in an entirely negative fashion. A lot of the changes are for the better, and we should certainly hope so. Online play, dual-wielding, boarding, the energy sword, stunning new vistas, and a compelling story arch... in many ways, H2 is a phenomenal game. There isn't another like it."
Reviews of reviews of games? Even I don't have this much time on my hands!
Now, back to my Dukes of Hazard marathon...
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
The review was a good stray away from the large amount of review that rate it on the hype alone. This one actually details it's flaws. While I think Halo 2 is a great game it is not perfect (especially the ending) which 90% of the reviews you find will try to convince.
I have no fps culture, you insensitive clod!
I agree that the pc fps games are better than Halo 1 & 2 but then again out of the console market there really isn't that much to go against in regards to fps games.
The author keeps claiming Halo 1 was completed in 6 months. I remember Bungie working on Halo since the late '90s, at least a few years in total.
And to think I just got criticized for calling Bungie games groundbreaking . . .
Do not touch -Willie
This would be fine with us, but the problem is that there is no custom game search feature like in every other online multiplayer.
I just hope that they put in a game listing room so custom games (without inviting friends) can be played easily. However, i really dont have my hopes up considering there has not been any extra features added since i last checked (mid january)
I prefer the simple (by todays standards) gameplay style of classic games like Doom or the plot based games like Halo. I also prefer mission based multiplayer that reuires working together with other players to get a job done over the chaotic arena combat style of the majority of PC games such as UT2004. Halo and Halo 2 manages to hold my attention from start to end while after about 2 weeks of blowing away panzy's and geting my ass kicked by guys that have nothing bettrr to do then play 24/7 in UT2004 I got bored and un installed it.
To this day I still play doom (and all the games based on it's engine) and I think in 10 years or so i'll be digging in some boxes and run into Halo 2 and i'll end up playing it again (assuming my xbox still works in 10 years. Those things last about as long as PS2s last) and I'm sure game will be fun all over again. I cant really say the same about the arena combat games.
8/10 is my score for Halo 2.
It's easy to look back at this stuff in retrospect or to compare what the game was supposed to deliver if you were a fanboy and followed all this stuff and say that it didn't live up... but you can do this for any game that has been on the market.
I will agree that there are things I didn't like about Halo 2 (the only notable issue being its "ending") but there were many things that I did like as well. I personally feel though that I got a great entertainment value out of it so I am going to categorize this article in the "you can never please a fanboy nor a so-called hardcore gamer because they will always find something they don't like" section.
Bungie's biggest mistake was removing falling damage from Halo 2.
It completely changed - for the worse - multiplayer tactics by making suicidal leaps an everyday occurrence.
hahahaha. score!!!
it's made by microsoft so it can't be any good, can it? *Head explodes*
"Online play dual-wielding, boarding, the energy sword, stunning new vistas, and a compelling story arch... in many ways, H2 is a phenomenal game. There isn't another like it."
If you took out boarding, then you could say the exact same thing about Shogo: Mobile Armor Division.
Compelling story arch? Maybe. But the story ARC for H2 was very disappointing. Especially with the worst ending of all time.
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That it's news when a review is "Insightfully critical". Shouldn't all reviews be that?
I'd be pretty damn happy if this ridiculous fanboy term could disappear.
I liked Halo as well as Halo 2 and will play it for a few hours every week. I think it's a great game and Bungie should be proud of it, but I also don't think it's the most amazing thing ever made. While I did think this review was pretty complete (and certainly long), I had some of the same observations at first but now I've come to better appreciate Halo 2. Since all my Halo 2 gametime is spent in multiplayer, that's where my comments will be directed.
I'm not going to comment on the small details the writer of this review thought are were very important (the pump of the shotgun on reload, or the emission from the plasma weapons), because, well, I just don't think they're important. I understand it's a level of polish and can appreciate it, but as a developer myself I can see why you tend to remove superflous details and concentrate on what's important.
H1 Pistol vs H2 Battle Rifle + Magnum
In H1, the pistol was pretty unbalanced, and a slight skill difference between players would become a pretty large margin when one of them has the pistol. The zooming capability in itself makes a weapon more powerful, and I think a good compromise was reached with the Battle Rifle and the Magnum. I don't know why the reviewer says the Battle Rifle doesn't have range - anyone who plays on Colossus knows otherwise. It's not unfairly powerful like the H1 pistol, but mid-range you can usually beat someone dual-wielding SMGs.
As for the magnum, most new people to H2 don't think it's very powerful - until you find out that a headshot from one of them without your shields = death. I agree ammo for the magnum is scarce, but I think that's because for nearly all weapons there's just too much ammo.
Gernades
Gernades are definitely different in H2 and I can see difficulty in trying to balance them. I was really used to them in H1, and the author is right that not using them isn't a big disadvantage of dual-wielding. On the the other hand, when you want to play a game like H2, you want your kills to be a sign of skill, not just some lucky toss (which happened a lot in H1).
Rocket Launcher
I agree, there's no reason a close-range rocket kill shouldn't at least severly damage the shooter.
Covenant weapons
I hated the H1 covenant "freeze", and was fine to see that go. But clearly Covenant weapons are more effective at taking away your shields, so there is still a useful distinction. However, I do agree having both the human and covenant version of a Battle Rifle, Sniper, etc. does seem a bit silly.
Picking up dual weapons
The example of trying to exchange your non-current weapon, while a bit contrived, simply demonstrates one of the disadvantages of dual-wielding. When you're playing a fast-paced game like a FPS, you need to quickly decide what weapon suite you'll carry. If you're in a situation where you're going to be killed quickly, don't go through all those steps. It should also be mentioned that if the shotgun is that important, you can also just pick it up by holding X (though obviously you'll lose your dual guns).
Energy Sword
I think the energy sword is well balanced. You can only whip it out in the short range, try it in midrange against dual-SMGs, or even in close range against two people and you'll find it's hardly a superweapon.
Needler
I'm willing to be surprised, but I agree this weapon remains useless.
Melee
Like the gernades and the pistol, melee was really powerful in H1. Unless you're assassinating someone, I wouldn't count on meleeing someone to death without shooting them a couple times. I think this a much more realistic feel than H1.
Campaign
Honestly, I don't think either H1 or H2 have very interesting campaigns. The graphics are great, the AI is great, the gameplay is great... but the level design and story just don't do it for me personally.
Simplifications
I really like the simplificatio
http://www.talknerdy.org
"A complaint frequently lodged against the first game (that I have never really understood) was that it suffered from too many duplicate textures and rehashed levels."
Umm ok can anyone say FANBOY!!! how could anyone not find the levels in H1 unrepetitive? 90% of all of the levels on the covenant ship, er same exact thing!!! ugh, battles against the flood? sheesh... what about master chief's ship?
same exact levels over and over again, it was like they made 5 levels total, each with their own sets of textures, and just flipped the layout back and forth to come up with 50 levels of game play.
Don't even get me started on the lame guns... (one or 2 cool ones but the rest, bleh).
I love when the author says how he didn't find Halos levels repetitive while playing through. I completely agree. I mean, if the levels had been constantly changing it wouldn't have made any sense in the context of the game.
Everytime I see someone complaining about this it usually does make some sense, but in the end boils down to a scenario where the person talking doesnt understand that Halo was designed to be LINEAR. Point A to B. The focus was on making the enviroment realistic and the gameplay superior, not making the levels look like eash room had its own interior decorator alien.
Each time I see it I think: I wonder, how can they buy the same Madden game, every year, and say that?
So...as good as Halo then? :)
You can also use a number of free alternatives to xbox live.
Try XBoxConnect (www.xbconnect.com) or XLink Kai.
It's more of a chat-room-channel sort of idealogy and imho works better than live. People can cheat easier since modded boxes can play on it too but it's usually really obvious (just learn how fast the BR fires and know what's faster and what's not, that's a good indicator.)
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