Ion Storm Austin Closes
It's dragged on for quite a while, but GamesIndustry.biz has the word that the Ion Storm offices in Austin have closed. Originally founded by John Romero, Tom Hall, and Todd Porter, Ion Storm Austin has been responsible for the release of Deus Ex, Thief: Deadly Shadows, and Daikatana. From the article: "This is part of [Eidos's] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms"
Way to go, EA. Close the one dev house that turned out DECENT GAMES!! (Excluding Daikatana, of course. What the hell happened there?)
--------
This isn't the sig you're looking for. Move along.
No matter how many decent games they turned out since, the gaming gods would never redeem their souls for the shitmess that was ....Daikatana.
But they didn't own Ion Storm.
Deus Ex is the only worthwhile thing to ever come out of Eidos, let alone Ion Storm.
I can't believe Eidos takes itself so seriously -- just look at the spin in that PR fluff piece. Isn't this the company that rose to fame solely on the basis of silicon cheesecake? Titfall^H^H^H^H^H^H^H er, Tomb Raider featured extremely terrible gameplay, but its heaving bosoms and teen-friendly rating caused it to spawn a dozen sequels and a movie franchise. Oh yeah, and a few good coders acquired by pure chance happened to design one or two noteworthy games (and then immediately left the company). Therefore, Eidos should be respected?
If Eidos is in financial trouble, they ought to return to what brought them to the dance and produce more soft porn for outcast junior high schoolers in trench coats.
This is part of [Eidos's] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms
In India, Eidos hires YOU!
Aparently you haven't played Anachronox. Whilst many would not consider it up to the standards of Deus Ex, it's still a damned fine game. One of the best PC RPGs to date.
Go here for teh [sic] funny.
Ion Storm Austin was not responsibile for Daikatana. That was Ion Storm Dallas.
/// Zoid.
Daikatana was made by Ion Storm Dallas, Jon Romero's studio.
Ion Storm Austin was founded using some of Romero's money, but the core of the team was all the old Looking Glass guys that worked on the original Thief and System Shock titles. Looking Glass had gone bankrupt a few months earlier, for reasons I still don't totally understand.
There are lots of funny stories about ISA's start-up, Warren Specter had to explain to people all the time that "no no no, that's Ion Storm DALLAS, we're Ion Storm AUSTIN, we have nothing to do with Daikatana," etc etc.
R.I.P ION STORM. "My vision is augmented." 1997-2005
An ion storm closed Austin? Holy crap! Any idea what we can do to protect ourselves from any future ion storms?
Oh... um... nevermind.
Ion Storm Austin was started as an independent studio and became a part of Ion Storm when Romero talked Spector into it during their search for initial funding.
This happened before Looking Glass closed. When Looking Glass closed, Ion Storm Austin acquired the rights to Thief and hired some of the Looking Glass guys.
My memory is a bit fuzzy on the timing exactly, but i think Deus Ex had been released by the time Looking Glass closed.
Darth --
Nil Mortifi, Sine Lucre
Eidos has been unfortunate enough to produce some real shitty titles - Whiplash comes to mind - but they are not just a Tomb Raider company.
The Legacy of Kain line have been up and down, but there's some real gems in there.
Anachronox was a beaut, even redone as a machinima movie it was wonderful.
Deus Ex was good. Deus Ex: Invisible War suffered too much from trying to pare it down to console size.
The first Tomb Raider was actually decently fun, it's just that they never should have made a sequel.
The Thief series is golden, beautiful all the way through. Deadly Shadows was wonderful to play; I hope we see another, perhaps picked up by the expanded Crystal Dynamics (you know, the guys who do Kain).
Eidos has been squeezed like all midrange developers because the cost of development keeps going up - nothing more, nothing less.
So who owns the rights to the Deus Ex franchise? Even though DX:IW was somewhat of a disaster, the idea behind the game's still great. Open ended game play, great storylines etc.
I wonder if Deus Ex 3 could be picked up by some other development company. It'd be nice to see a third installment.
This is part of [Eidos's] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms
...
...
This sharply reminds me of Michael T. Suit (suit without a man inside) from Dilbert
MT: Hi, my name is Michael T. Suit. All my friends call me MT.
Dilbert:
MT: I enhance core competencies by leveraging platforms.
* Dilbert quietly dissapears *
MT: Did we shake yet? Sometimes I can't tell.
"This is part of [Eidos's] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms"
I just love marketing buzzwords. You gotta have some talent to say "we axed the studio 'cause it was a money drain" in such a way!
Anyway, farewell Ion Storm. Daikatana sucked (sorry John, it did), but we loved much of what you did.
"Prince of Persia had brilliant level and puzzle design. Tomb Raider had gigantic boobs."
I find Prince of Persia strangely similar to Tomb Raider, it is mostly push or pull this block around, find the switch, kill some bad guys or monsters, repeat. The Tomb Raider franchise has had more misses than the Prince of Persia franchise, but I can't tell how many PoP games there have been.
As far as I can tell, Prince of Persia (original) was a large influence for the people making Tomb Raider, and vice versa for Prince of Persia (the one after Prince of Persia 3D).
And tetris has annoyingly repetetive gameplay, one block consisting of 4 smaller blocks in a combination falls down, repeat.
SHUT IT DOWN!
--riney
I think you're right... Looking Glass didn't quite go bankrupt, but their games weren't huge sellers and Ion Storm Dallas was burning through Eidos's cash like there was no tomorrow, so Eidos bet the farm on Daikatana.
Looking Glass were twisting in the wind for a while before closing, as well... couldn't get approval for a new game, weren't sure how long they would be funded for, etc.
deus does not exist but if he does
First looking glass studios fold and sell the fantastic thief franchise to Ion Storm, now they've kicked the bucket. What's going to happen to the great Thief series? Gutted...
welcome Daikantana 2!
that's what Eidos is. They're distribution company.
All of those titles are Eidos titles, the same way every Tony Hawk title is both an Activision title (distributing company) and a Neversoft (or the associated company like Vicarious who do the port) work.
Really, with Ion closed, Amy Hennig of Crystal Dynamics gone, and Warren Spector "missing in action", the future of both "Legacy Of Kain" and "Thief" franchises is uncertain. I don't know what's happenning inside Eidos, but from around two years they've been making wrong moves, one after another... They've earned the title of the worst MIB in the whole industry.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former" - Albert Einstein.
An editor for Thief III would drastically lengthen the games' shelf life, but with the studio closed, I suppose the chances are slim...
It's unfortunate - the latest expansion for Thief II (T2X - Shadows of the Metal Age) just hit beta, and will be released shortly - years after the original game came out. The Thief community is one of the most productive out there, and it'd be a shame for Eidos to ignore that. With a Thief III editor, it wouldn't suprise me to see people still making maps in 2010.
*Wipes a single tear away, then goes on one final Anna Navarre killing spree.*
re: Looking Glass had gone bankrupt a few months earlier, for reasons I still don't totally understand.
One word: Piracy.