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World of Warcraft Sales Figures Soar in Europe

GamesIndustry.biz has the word that the sales figures on release day for World of Warcraft here in the states have been exceeded by the game's European launch. Slagged servers crumpled and the account creation site on the Blizzard Europe homepage was taken down for a few hours on release day. From the article: "According to figures released by the developer, the subscription-based MMORPG sold more than 280,000 units on day one - more than it sold on its first day in the States - before sales rose to 380,000 by the end of its first weekend on sale."

9 of 57 comments (clear)

  1. Overcharging Gamers??? by ZephyrXero · · Score: 3, Interesting

    Has Blizzard or any of the other MMORPG guys ever posted the actual cost of running such a service vs. how much money they are taking in on it? The gamers have to pay $50 ($80 for the "special edition") and then a $13 monthly fee, not to mention the expansion packs when they come out. With hundreds of thousands of people playing this game they are making hundreds of millions each year...and I seriously doubt it costs that much to run one of these games properly.

    Maybe games like Guildwars can prove you don't have to rip your customers off to be successful?

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Overcharging Gamers??? by yotto · · Score: 5, Informative

      Not to sound like an economist or, worse, a republican, but the cost of doing business is only one piece of the pie when it comes to charging for what you sell. If they are making the most money possible, then they are charging the correct amount. If they are not, they are not (And the correct amount, if they are not charging it, is something else).

      If you don't think it is a fair amount, don't pay it. If enough people agree with you, they'll have to lower (or, strangely, sometimes raise) the price eventually or fold. It's the way the (capitalist) world works.

    2. Re:Overcharging Gamers??? by UDGags · · Score: 3, Insightful

      I doubt they are overcharging gamers. The game sells for $50/$80 but that is not what Blizzard gets back. There are a few middle men/businesses in between that get a good portion of that revenue. I would say that the money they made from the buying of the game covers developement costs or close to it. Let's assume they have 500,000 active accounts per month at $15 a month. That is a total of $7.5 million dollars monthly. They have probably around 200 servers. Their bandwidth I would assume would be extremely large including the game and websites. Buying the servers and maintaining the bandwidth is not cheap. Along with the people running the servers, making patches, secretaries, artists, etc...If you think for a moment at how much each person makes it adds up quickly. They also need to invest in their future so they have money at downtimes. Also as new hardware comes out and games advance servers need to be upgraded. I would agree they are making some money but I do not think it is a huge amount. Plus at $15 a month say you play 1 hr a night that is $0.50 an hour. Most people play more then this. It is not like they are ripping you off.

    3. Re:Overcharging Gamers??? by Psychochild · · Score: 4, Interesting

      Has Blizzard or any of the other MMORPG guys ever posted the actual cost of running such a service vs. how much money they are taking in on it?

      FWIW, I run a smaller online game called Meridian 59. My costs are a bit different since we're a smaller company. I'll talk about that later.

      Anyway, you can find a discussion on this topic at http://www.legendmud.org/raph/gaming/busmodels.htm l which was written by Raph Koster of UO and SWG fame.

      To summarize: Development costs are high, especially for more recent games. WoW and SWG each cost tens of millions of dollars to develop, which is a lot of money in game development. They employed large teams of people, much larger than your typical standalone game charges.

      Now, running the game is an ongoing cost. The biggest expenses are bandwidth, network support, and customer service. People get very cranky when they can't log onto the game, and will post mean things if they cannot. (See other posts in this very thread for examples.) Network administrators don't come cheap, and when you're talking about hundreds of machines running these games, you're going to need a large number of these administrators. And for those times when your service is unavailable, you need CS representatives to handle the crushing wave of calls you will undoubtedly get. All this doesn't come cheap. Now figure in the cost of things like development of bug fixes and expanded content (including content you can't just charge for in an expansion), and you have a lot of expenses.

      In all honesty, the price paid is probably too low. As someone pointed out, playing 1 hour per day means you're only spending about $.50 per hour to play the game. Compare this to watching a Pay-per-view movie where you'll probably pay $2-3 per hour for that entertainment.

      Further, low subscription rates hurt the smaller developers. Meridian 59 is significantly cheaper that other games (only $10.95 per month instead of $15 like other large games) and doesn't charge for expansions. However, we make much, MUCH less money than a large company does and it is harder to maintain and expand the game on that much smaller of a budget. We mostly run M59 as a labor of love, though, so this isn't as big an issue for us. But it's unrealistic to expect an online RPG that is run on centralized servers with as much uptime as possible and that is expanded on a regular basis to be free or even significantly cheaper that current rates.

      Some information for you.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    4. Re:Overcharging Gamers??? by AvitarX · · Score: 3, Insightful

      How could it possibly be construed as over charging?

      They sold over a quarter of a million copies in a day. Things are worth what people will pay for them.

      The only way the customers are ripped off is if a monopoly is being abused, or they are fooled.

      Blizzard doesn't have exclusive MMORPG rights, and they are being upfront about the costs.

      It is not like EA selling shitty football or Sony using their past reputation to trick people.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    5. Re:Overcharging Gamers??? by DerWulf · · Score: 3, Insightful

      From my personal value standpoint, I have to say this: seeing as no game guarantees a month worths fun and indeed, many 50 games I bought didn't even last 2 weeks for me, I'd say that WoW is a pretty good deal, considering that the first month of online play is free. I just know (and have known from the beta) that I'd certainly enjoy this game longer than 4 weeks. But of course there is no argueing about such things, if the price is to high for you, you're right with not buying it.

      --

      ___
      No power in the 'verse can stop me
  2. WoW is facing serious problems in Europe now... by zyzko · · Score: 4, Insightful

    It's great to see WoW being such a great success also in Europe, however Blizzard should really do something about their servers.

    Right now logging in is impossible to many European servers (just check the EU tech support forums...) and people have been experiencing disconnects and signup-problems from day one not to mention the huge queues on some servers.

    The ridiciously short beta and the problems they had in the US should have warranted a more thorough analysis about what is required to serve the big audience. For a subscription (time) -based game this is quite unacceptable.

    -Kari

    1. Re:WoW is facing serious problems in Europe now... by Shazow · · Score: 3, Insightful

      I'm sure they'll append additional playtime to all those who suffer from downtime. They did that for the US server users.

      But yes, they should have learned from their mistake... But I can imagine their thought process.

      "Wow, we did amazingly well in North American, it blew our servers out!"
      "Yeah... let's hope we do half as well in Europe" ...
      "Holy crap, we did even BETTER in Europe... That was unexpected *servers go boom*"

  3. Ob. Strongbad by Anonymous Coward · · Score: 3, Funny
    According to figures released by the developer, the subscription-based MMORPG sold more than 280,000 units on day one - more than it sold on its first day in the States - before sales rose to 380,000 by the end of its first weekend on sale.

    That is not a small number! That is a really big number!
    Flagrant premature rollout error
    WOW Over = Very Yes.