World of Warcraft Sales Figures Soar in Europe
GamesIndustry.biz has the word that the sales figures on release day for World of Warcraft here in the states have been exceeded by the game's European launch. Slagged servers crumpled and the account creation site on the Blizzard Europe homepage was taken down for a few hours on release day. From the article: "According to figures released by the developer, the subscription-based MMORPG sold more than 280,000 units on day one - more than it sold on its first day in the States - before sales rose to 380,000 by the end of its first weekend on sale."
Has Blizzard or any of the other MMORPG guys ever posted the actual cost of running such a service vs. how much money they are taking in on it? The gamers have to pay $50 ($80 for the "special edition") and then a $13 monthly fee, not to mention the expansion packs when they come out. With hundreds of thousands of people playing this game they are making hundreds of millions each year...and I seriously doubt it costs that much to run one of these games properly.
Maybe games like Guildwars can prove you don't have to rip your customers off to be successful?
"A truly wise man realizes he knows nothing."
It's great to see WoW being such a great success also in Europe, however Blizzard should really do something about their servers.
Right now logging in is impossible to many European servers (just check the EU tech support forums...) and people have been experiencing disconnects and signup-problems from day one not to mention the huge queues on some servers.
The ridiciously short beta and the problems they had in the US should have warranted a more thorough analysis about what is required to serve the big audience. For a subscription (time) -based game this is quite unacceptable.
-Kari
That is not a small number! That is a really big number!