World of Warcraft Sales Figures Soar in Europe
GamesIndustry.biz has the word that the sales figures on release day for World of Warcraft here in the states have been exceeded by the game's European launch. Slagged servers crumpled and the account creation site on the Blizzard Europe homepage was taken down for a few hours on release day. From the article: "According to figures released by the developer, the subscription-based MMORPG sold more than 280,000 units on day one - more than it sold on its first day in the States - before sales rose to 380,000 by the end of its first weekend on sale."
Has Blizzard or any of the other MMORPG guys ever posted the actual cost of running such a service vs. how much money they are taking in on it? The gamers have to pay $50 ($80 for the "special edition") and then a $13 monthly fee, not to mention the expansion packs when they come out. With hundreds of thousands of people playing this game they are making hundreds of millions each year...and I seriously doubt it costs that much to run one of these games properly.
Maybe games like Guildwars can prove you don't have to rip your customers off to be successful?
"A truly wise man realizes he knows nothing."
I can't speak about WoW, but in Everquest, there are a lot of things that go into the game beyond what's there at the initial launch. (I don't count bug fixes, or game mechanic adjustments).
In Everquest, a lot of things go in. New quests, new gear, new tradeskill items, new spells, new zones open up, etc.
When a LOT of new stuff goes in at once, they do it as an expansion. Expansions were usually $20-$30. There's an upcoming "expansion" (although it's hard for me to call it that), that will be about $5. It's a very small, targeted sort of thing.
People that aren't into MMORPG usually see the monthly charge and recoil in horror. I played EQ1 just about exclusively for 5 years. I played nearly no other game during that time. Before that, I'd buy a $50 game every month or so. I spent a lot more on games before EQ, that's for sure.
It's great to see WoW being such a great success also in Europe, however Blizzard should really do something about their servers.
Right now logging in is impossible to many European servers (just check the EU tech support forums...) and people have been experiencing disconnects and signup-problems from day one not to mention the huge queues on some servers.
The ridiciously short beta and the problems they had in the US should have warranted a more thorough analysis about what is required to serve the big audience. For a subscription (time) -based game this is quite unacceptable.
-Kari
Saturated? Hmmmph! I'm still stuck playing EQ2 because I can't buy a copy of Wow. I had one literally taken out of my hands by a mom at Target the other day with nothing more than a "if you're not going to buy that, my son wants it for his birthday." I seriously considered summoning a L23 Security Wight. The only thing that stopped me was the fact that I knew they're not accepting new subscribers until they get their hardware issues ironed out. Happy birthday, Junior!
That is not a small number! That is a really big number!
I am glad I didn't buy this only to find I couldn't log in.
I do see these are historical games... in the future such server issues will go, so enjoy the stories of server outtages and record sales, before this becomes just another command and conquer or doom gaming fad, and becomes old news.
I personally like the genre, but do not play games. I think it is important to keep up with the field though, so I regularly read up on them.
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> Were Blizzard worried that people were going to
> buy dozens of copies of the game and make automated
> scripts to register them all? Oh, the horror, the horror.
More likely they were worried that people would make automated scripts to brute-force themselves a valid retail code... in which case, smart move by blizzard, imho.