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Massively Multiplayer Grand Theft Auto

Voodoo Extreme has the story that earlier this week Grand Theft Auto creator David Jones announced the upcoming release of APB, a massively multiplayer game in the vein of Grand Theft Auto. It won't be out until 2007, but will make an appearance at E3 this year. Business Wire has details on the game's developer, Webzen, as well. The company sounds as if it's going to be making a major push into the market. From the article: "In addition to APB, Webzen, Inc. plans to bring multiple online game titles to the U.S. market. The titles include the massively multiplayer online role-playing game (MMORPG), SUN, releasing in the third quarter of 2005, and a massively multiplayer online first person shooter (MMOFPS) called Huxley, that leverages the latest Unreal 3 game engine and is scheduled to release in 2006."

62 comments

  1. MMOGTA by clausiam · · Score: 2, Interesting
    Given this story: http://yro.slashdot.org/article.pl?sid=05/02/17/13 40222&tid=123&tid=10/

    Does that mean we will also see massively parallel lawsuits (I guess that will make them class action lawsuits).

    1. Re:MMOGTA by 88NoSoup4U88 · · Score: 1
      Before this is released, have fun with the best multiplayer mod out there for both GTA 3 and GTA : Vice City : Multi Theft Auto.

      More info can be found at http://www.multitheftauto.com/

  2. Killer App by Golias · · Score: 2, Interesting

    I just got rid of my one and only Windows PC, since my current MMORPG choice, World of Warcraft, runs on my Mac, and I mostly game on the X-Box other than that.

    However, if APB turns out to be a Windows-only game in 2007, I will run out and build a brand new Intel or AMD whatever-the-hell-version it is up to , slap in whichever nVidia or ATI card is the new hottness at the time, and install Longhorn (which just might be out by then)... for no other reason than playing this game!

    That said, it would rock if I could just play it on my media-room Mac.

    --

    Information wants to be anthropomorphized.

    1. Re:Killer App by trixy_1086 · · Score: 1

      Interesting, you say that you got rid of your one and only Windows PC, but play games mainly on your XBox. Which is it?

    2. Re:Killer App by Golias · · Score: 1

      Interesting, you say that you got rid of your one and only Windows PC, but play games mainly on your XBox. Which is it?


      Both are true. The X-Box is manufactured by Microsoft, but does not run Windows (although it can be modded to run Linux.)

      I didn't get rid of my Windows PC out of anti-MS bigotry.

      Nor do I own an X-Box simply because I'm some kind of MCSE-toting, Balmer-worshipping, .NET programming drinker of Microsoft Flavorade. I got rid of it because it became redundant to keep around.

      I'm one of those rare people who likes to use the right tool for the job, regardless of where it came from. 90% of my computing tasks are done best via Mac OS X, and the X-Box allows me to play the games that matter to me: DOA3, DOAX, HALO, NBA Street, Madden Football, and two of the three recent GTA titles (so far... I'm sure SA will get a port from the PS2 in a few more months.)

      Therefore I now do most stuff on a Mac, except most of my gaming, which is done on an X-Box. Windows is currently nowhere to be found, although I don't have a problem with adding it back into the mix someday in the future, if I ever need to.

      --

      Information wants to be anthropomorphized.

    3. Re:Killer App by istewart · · Score: 1

      The article says that the same company is releasing another MMOFPS based on the Unreal3 engine. That's no indication that APB will be, but if it is, then it will easily be cross-platform. We can always hope.

  3. MMGTA? by FirienFirien · · Score: 3, Funny

    This is going to be a game of 'who can run over the pedestrian first'... gonna have all the "That was my pedestrian!! OMG" arguments we see in hacknslashes at the moment ;)

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    1. Re:MMGTA? by MatW · · Score: 1

      How about "Hey your screwing my whore in my carwash again!" Hehhe I'm sure we're going to see that soon.

      --
      http://www.iWebmasters.com -your offshore staff leasing services!
    2. Re:MMGTA? by tratan · · Score: 1

      I wonder if they'll have copters. If so, expect cries of "OMG L@m0r" and "Leve coptr or I crsh srv!" (sic) from the whiny subset of the Halo-crowd.

  4. Dare I ask..... by LordPhantom · · Score: 5, Insightful

    .... what your charachter options are? I can see it now - "I wanna be a $10 dolla ho!" or "I wanna be Crazy Voodoo Woman". I mean, seriously, how many mobsters CAN there be running around before it gets....boring? And what happens when the Cops and the Mobsters get organized?

    1. Re:Dare I ask..... by Golias · · Score: 2, Interesting

      For the first half of GTA-3, you play a bottom-rung flunkie for the mob, fresh from a jailbreak.

      Unlike fantasy RPG's, where the whole point (for most people) is to be a big-shot hero, I don't think it will hurt the story at all to have PC's play as one of a thousand mafia errand-boys, doing the dirty work for low-ranking made men.

      Being a nearly faceless scoff-law trying to build a rep for himself is what GTA is really all about.

      --

      Information wants to be anthropomorphized.

    2. Re:Dare I ask..... by clausiam · · Score: 2, Funny

      Can't they just integrate with the "Sims Online" (http://thesims.ea.com/). Then the GTA players can kill and mame the poor Sims players who just try and go about their daily life 8-)

    3. Re:Dare I ask..... by ShawnDoc · · Score: 2, Insightful

      How many superheroes CAN there be running around before it gets...boring?

    4. Re:Dare I ask..... by Golias · · Score: 2, Interesting

      Actually, the crowd of superheroes in CoH was not a problem for me. It was a fun sort of "The TICK" vibe.

      What bugged me was that the game's rewards system encouraged you to behave exactly as you would in any other out-for-yourself RPG.

      There's something wrong (within the context of Silver-age comics) with seeing an NPC old lady being mugged and crying out for help, as dozens of high-level "superheroes" simply dash right by her and the attackers, ignoring the situation completely, on their way back from their last "door mission" to level up and/or shop for enhancements.

      --

      Information wants to be anthropomorphized.

    5. Re:Dare I ask..... by LordPhantom · · Score: 1

      I think there's a difference here - one is DESIGNED to be a fantasy world a'la comic book legand where the other is a gritty street drama. Slight difference really.... you can't have 30 kingpins in the city for long, but a hallmark of MMORPGs is that EVERYONE eventually can make it to lvl 60 ;-P

    6. Re:Dare I ask..... by ArmorFiend · · Score: 1

      Seriously good idea. I mean, with all these car theives, what incentive is there to buy a car? At some point all the cars become collective property.

    7. Re:Dare I ask..... by Drawkcab · · Score: 1

      If the game is designed around gangs of players rather than individuals, all competing over turf, then even with thousands of players on a server and hundreds of them at max level, there may only be 4 or 5 truly powerful gangs. Sure there would be hundreds of micro-gangs, but most would have to be content with a very small niche. If gangs are made up of players rather than NPCs, then getting to level 60 is not all that it takes to rise to the top of the underworld. The number of people at the top would be severely limited by the pressure to combine into larger gangs in order to compete.

    8. Re:Dare I ask..... by tratan · · Score: 1

      I'll bet there will be situations like in City of Heroes, where people will be copying their favorite gang lords or punk rappers. Although, maybe not to such an extent as in CoH, because (hopefully) most people don't have favorite gang lords they'd like to imitate.

  5. Jesus man, get the story straight by mrluisp · · Score: 2, Informative

    Webzen is the publisher for this game not the developer. The game's developer is Real Time Worlds.

    1. Re:Jesus man, get the story straight by Zemrec · · Score: 1

      And I thought the creator of GTA was Rock Star Games? http://www.rockstargames.com/

      I don't see any mention of them.

    2. Re:Jesus man, get the story straight by MindStalker · · Score: 1

      David Jones is the "creator" of GTA, he left the company before GTA3 (not sure if he was involved with GTA2). He also created Lemmings.

  6. Thank god they're finally developing these... by araczynski · · Score: 0

    maybe the majority of these prosac deprived ADD ridden kiddies will leave the RPG games where they try to recreate all their FPS fantasies.

    --
    sigs suck
  7. Wait a minute... by Yevda · · Score: 1

    I had that same idea years ago.... Oh well my lazy factor, lack of motivation and know how kept me from pursuing it..

  8. But I bet it won't be as good as... by Omroth · · Score: 0

    APB on the Atari Lynx:http://http//www.atarilynx.com/pages/apb.shtm l

    That was a superb game, in a lot of ways a precursor to GTA 1.

    Ian

    1. Re:But I bet it won't be as good as... by Zemrec · · Score: 1

      Your URL is pretty messed up there! It takes you to microsoft.com for some reason.

      Try this instead http://www.atarilynx.com/pages/apb.shtml

      I never owned a Lynx but wanted one so bad...when was that? 1990?

    2. Re:But I bet it won't be as good as... by Anonymous Coward · · Score: 0

      Hmm, intriguing. A google search for 'http' turns up microsoft as the first link (followed by Altavista, Yahoo, and the w3c).

      Does this mean Microsoft is the most-linked-to site on the web?

    3. Re:But I bet it won't be as good as... by Maserati · · Score: 1

      Ahh, the Lynx. I was in software retail at the time, and we did video games as well as stuff on disks. People would come in and ask for Gameboy and Game Gear specifically - looking to play specific games usually. But whenever we had the opportunity, we'd turn people on to the Lynx. Why ? We got to spend a lot of time with it... plugged into an AC adaptor. Good games, lovely hardware. Todd's Adventure in Slimeworld is a great platformer. It had Xenophobe and Xybots. We were up front about battery life though, and that turned a lot of people off. As it should.

      If only Atari could have gotten another hour out of the batteries. The price was ok given the hardware it had, it'd have lasted longer and had even more games - link cables might have become much more popular.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    4. Re:But I bet it won't be as good as... by tratan · · Score: 1

      Thanks for posting the repaired link! I did some checking, and apparently the second "http" was being interpreted as a search term. The address http://testsearch:/www.yahoo.com causes my browser (firefox) to perform a google "I'm feeling lucky" search for the string testsearch. The www.yahoo.com is totally ignored. Wierd, eh?

  9. This sounds cool, if..... by Asprin · · Score: 3, Insightful


    Three things need to be possible, though:

    1) Higher-level players have the ability to create and define missions for other (lower-level) players to complete. You could order hits on enemies (or friends), pay other people to take the rap for your dirty work, etc.

    1) Cops need to be playable characters. (You could even become a dirty cops!)

    2) Jail time has to COUNT. When you get caught by the police, the game has to turn into you sitting in the crossbar hotel sitting on a cot for 48 hours (or so) of realtime.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
    1. Re:This sounds cool, if..... by Golias · · Score: 4, Interesting

      If you followed the link, you would have seen that cops can be played... although from the promo shot it looks like they are supposed to look like the cop from the Villiage People.

      I've found that I've been able to "create and define missions" for lowbies in just about any MMOG. It started in Everquest, when my barbarian shaman needed snake skins and bat wings for spell components. Instead of running around hunting level 2 monsters (or looking for somebody who already gathered some for sale), I would invite some 1-5 level characters to take up a "quest" for me, rewarding them with a platinum coin for each stack of 20 they gathered.

      Since then, I've found that it's kind of fun to send players on errands. You would be surprised the lengths some people will go to for a "free" Sword-of-killing-pretty-touch-monsters, as long as you roleplay it out to make it seem like a "mission" to them.

      --

      Information wants to be anthropomorphized.

    2. Re:This sounds cool, if..... by darkmayo · · Score: 1

      I dont think this would be worth playing if it was a level based game, go skill and factional based.

      Yes playing the fuzz has to be a part of the game. with different guidlines and rules for players who are cops.

      Jail time counting.. yea.. just not in the way you have suggested.. Sorry nobody wants to watch there character sit in a jail cell for a few hours, not sure if the penalities for failure (death?) should be much worse than WOW. The more time taken away from you actually being able to play the game the worse it gets...

      Unless Jail in itself was a big part of the game world and you could work up skills and faction within the Jail enviroment while you are stuck there. Have it a separate chunk of character progression, including having fellow players bust out other players if need be. "Tony is on death row.. we gotta bust him out"

      --
      "I am a kernel in the linux army"
    3. Re:This sounds cool, if..... by prator · · Score: 1

      2) Jail time has to COUNT. When you get caught by the police, the game has to turn into you sitting in the crossbar hotel sitting on a cot for 48 hours (or so) of realtime.

      Are you kidding me? I can't stand the minute or so run back to my corpse in Warcraft. Nobody wants forced downtime in a supposedly fun activity.

      -prator

    4. Re:This sounds cool, if..... by Asprin · · Score: 1


      No, really, I'm dead serious about being locked in a cell with nothing to do for a few hours or days worth of realtime. Maybe that means there's no point in logging on until Friday at 4PM when your character gets out; maybe it means you have to do community service in the game or must so many pounds of rocks into gravel with a sledgehammer; maybe you get sentenced by a crooked judge who hates you but can be bribed; maybe that gives you a reason to go after him later; maybe you commit a hard enough offense, and you get sent to the big house where you can meet and network with other hard-core underworld dudes; maybe the real risk of not being able to play the game forces you to moderate your approach to crime so you pick your battles a little more carefully.

      A seedy, violent game like this absolutely *NEEDS* a moderating punative influence like jail time -- just think about it. If you hate campers now, just wait until the whole point of the game is to run around blowing up stuff and capping each other in the ass. Every half-assed n00b is going to show up busting caps and creating havoc for no reason. There won't be any stealth, there won't be any alliances, there won't be any betrayal.

      But, introduce the fear of not being able to play and maybe you take things a little more seriously. Once a camper n00b gets fined a few times and takes a trip to the slammer for a day or two, and they'll freakin' learn to pick their targets a little better.

      Heck, I think it would be a good idea for most MMORPGs to punish wrongdoers with something like jail time.

      --
      "Lawyers are for sucks."
      - Doug McKenzie
    5. Re:This sounds cool, if..... by Anonymous Coward · · Score: 0

      That actually sounds like fun.

    6. Re:This sounds cool, if..... by Boronx · · Score: 1

      It's the old perma-death question. It obviously would make for more interesting, gritty, and exciting game play (plus you'd get more out of your content, since difficult content would be dangerous to work through and thus take more time.)

      The downside is that the it will piss off the newbs and once-a-monthers who make up the bulk of the revenue for any bigtime mmorpg, and it breaks the basic animalistic conditioning of simple tasks followed by predictable reward that keeps people hooked like a drug.

      Look at World of Warcraft: It almost completely eliminated any death penalty and PvP is a joke. Among the vast hordes of people that just want to click the next mob and power up, it's one of the game's most attractive features.

      The truth is, the majority of players want nothing negative to ever happen to their character , and believe nothing negative *should* ever happen.

      As a Nethack player, that viewpoint is alien to me, but then most people can't stand Nethack.

    7. Re:This sounds cool, if..... by darkmayo · · Score: 1

      OOhh hardcore.. would not be the best business move to impliment a game where you end up unable to play your character for days, that isnt fun and that is why most people play games.

      But this is all speculative anyways. I could see the
      user base of this game being full of little fucktards tho. But that can either be enforced by other ingame rules and the player/npc police force.
      If your character is sitting at 6 stars (hypothetical since we have no idea what to expect) but lets say he's at "6 stars" he isnt going to be able to go anywhere without NPC cops or PLayer cops coming down on him.

      --
      "I am a kernel in the linux army"
  10. Oh my God, the *cycles*. by fm6 · · Score: 2, Interesting

    There are a lot of MM games out there. But do any of them even try to emulate real-world physics to the extent that GTA does? The amount of computing power to make this work is mind boggling. Maybe SGI will survive after all!

    1. Re:Oh my God, the *cycles*. by MindStalker · · Score: 1

      Clients can compute physics for their nearby surroundings just like GTA3 does now. Positions and stats of objects should be all the server cares about really. Obviously you have to build in some method to detect cheats, I guess having multiple clients do computations and vote on correct answer would be best. But I leave this to an exercise of the creators. Sadly every game I've heard that starts out promising client side computations ends up changing their minds during development, so it may not be possible.

    2. Re:Oh my God, the *cycles*. by fm6 · · Score: 1
      Clients can compute physics for their nearby surroundings just like GTA3 does now. Positions and stats of objects should be all the server cares about really.
      But its precisely the nearby physics that are mostly likely to overload a typical desktop computer. GTA3 only gets away it by making non-player objects stupid and slow.

      In point of fact GTA3 cheats by not maintaining the existance of non-player actors that are more than a certain distance away, unless you're looking looking directly at them. It's amusing to watch people at the other end of the street, turn away for a moment, then turn back to see a completely separate set of people! More absurd is the mission where you're supposed to convoy the armored car. If you stick close to the armored car, you're swarmed by Diablos. But if you avoid the very car you're supposed to be protecting, then no Diablos are created to attack it!

    3. Re:Oh my God, the *cycles*. by Anonymous Coward · · Score: 0

      emulate real-world physics

      Ahahahahahahahahahahaha..... *coughcough*

  11. Great... by Dragoon412 · · Score: 4, Funny

    Fantastic! Where do I sign up for beta? There's nothing I'd rather do than hang out with the sort of quality people that think beating hookers to death is fun! I can't imagine a game with a more enjoyable crowd of players than the teenage-suburban-white-kids-that-act-like-gangstas demographic this game will surely attract!

    I mean, just think of the possibilities! I always found common 13375p34k to be too intelligable, now, I'll be able to revel in wonderful in game conversation like "wtf yo gimme ur g4tz fo rizzle j00 f4gg0t" and "3y3 wiznill takes j00 ryde fizzy you plz!11!elevntyone!11"

    *sigh*

    I fear for my generation.

    Besides, what could this game accomlish that Gizoogle hasn't already. ;)

    1. Re:Great... by StocDred · · Score: 2, Insightful
      I see your point, but show me a current online game that isn't already filled with jackhole teens talking nonsense and abusing the gameworld. My rule for online gaming is, if I can't limit the players to solely people I know, I'm not playing.

      I think a GTA-esque MMORPG would work better by dropping the first M, and making it team based for the majority of it. (Wasn't that how PSO and Monster Hunter worked?) That way, your team could participate in an engaging and evolving story without being hamstrung by a overworld catered to holding a million player-thugs at once.

      And you brought up the "beating a hooker to death" meme. What is it with that and the GTA games? You can beat anybody to death, most will drop money. There's no direct line, zero sum $ in the game where you pick up a hooker and then kill her to get your money back. And if you continue to kill random pedestrians, it will not be long before the game sends cops after you. At which point you must stop and run and take your punsishment. Why does the general populace think GTA is nothing but some kind of hooker-killing sim?

    2. Re:Great... by Mad_Rain · · Score: 1

      now, I'll be able to revel in wonderful in game conversation like "wtf yo gimme ur g4tz fo rizzle j00 f4gg0t" and "3y3 wiznill takes j00 ryde fizzy you plz!11!elevntyone!11"

      I don't know if it was good/bad/ugly that I parsed that. =)

      'Fo sheezy.

      --
      "What do you think?" "I think 'What, do you think?!'"
    3. Re:Great... by Macgrrl · · Score: 2, Insightful

      Why does the general populace think GTA is nothing but some kind of hooker-killing sim?/i>

      Probably because they have bought into the whole madonna/whore diachotomy and believe on some level that the 'dirty' whores' deserve it. After all, having sex with someone, either for money or not, is obviously much worse than killing people. It must be or the ratings systems would be totally different from what they currently are where even implied sex will get you banned but explicit violence will get you awards.

      *sigh* And we wonder why society has fucked up attitudes to sex?

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    4. Re:Great... by ASkGNet · · Score: 1

      I see your point, but show me a current online game that isn't already filled with jackhole teens talking nonsense and abusing the gameworld. My rule for online gaming is, if I can't limit the players to solely people I know, I'm not playing.

      Try Second Life

  12. In case we are invaded by demons from Hell... by Anonymous Coward · · Score: 2, Funny

    You may all rest easily, knowing that Blizzard has
    thoroughly trained me to deal with that situation.

  13. No need to RTFA... by TuringTest · · Score: 2, Informative

    Here are the OTS summaries of both articles:

    All Points Bulletin, a massively multiplayer action game from the creator of Grand Theft Auto, was today announced. APB will feature real-life cities from across the world, with Squads (the law) going up against Gangs for control of this territory. Thousands of players will form gangs or squads all around the world, and will play in hundreds of online cities.

    Grand Theft Auto Creator, David Jones, Awards Worldwide Publishing Rights for His First Online Game, 'APB' to Webzen, Inc.; (Nasdaq:WZEN) was awarded the worldwide online game publishing rights to All Points Bulletin (APB), the first online game developed by David Jones, the creator of the multi-million unit selling video game, Grand Theft Auto, and his UK-based game development company, Real Time Worlds (RTW).

    "As an avid gamer and creator of many single player games, it has been my dream to create an online game experience that provides the player with the ultimate freedom to do whatever he wants, in a thriving, living environment," said David Jones, founder and creative director of Real Time Worlds. "When looking for a publishing partner for APB, it was imperative to find a company that was a worldwide leader in online games and we found that in Webzen, Inc."

    "APB is an online game that we think will fuel the worldwide growth of online gaming," said Nam Joo Kim, CEO of Webzen, Inc. The titles include the massively multiplayer online role-playing game (MMORPG), SUN, releasing in the third quarter of 2005, and a massively multiplayer online first person shooter (MMOFPS) called Huxley, that leverages the latest Unreal 3 game engine and is scheduled to release in 2006. is also developing game properties for the next generation game consoles to enhance its appeal to the mainstream gaming audience.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  14. Ahem on that title.... by MilenCent · · Score: 1

    APB (All Points Bulletin) is also the name of an Atari Games arcade release, circa 1990 or shortly after, which is readily playable on Midway Arcade Treasures 2 (and is indeed one of the high points of the collection). -THIS- APB is also recognized as having gameplay that harkens forward to the Grand Theft Auto games (having a huge simulated city to explore with special locations to keep track of, gameplay that focuses on driving, and being filled with secrets). While it is a "classic" game, the fact that Midway is making money off of it at the moment indicates it's still bankable, in some small way.

    Thus, I predict a name change in the near future for these guys. Not that the name shouldn't be changed anyway -- the arcade APB is one of the better things Atari Games did IMHO, and should be respected for that.

    1. Re:Ahem on that title.... by Anonymous Coward · · Score: 0

      APB was late 1980s, like 87-88ish, certainly not 1990. The last port of the game, on Lynx I believe, was from then.

    2. Re:Ahem on that title.... by MilenCent · · Score: 1

      Hmm... I'll check Midway Arcade Treasures 2 to make sure.

      But anyway, there _is_ a recent (emulated) port of it, if you count that compilation.

  15. defeats the point entirely by briancnorton · · Score: 2, Insightful

    The entire point of GTA is that you get to be a predator without regards to the lives of the relatively peaceful citizens around you. So now you go from predator amongst sheep to predator amongst predators, and the dynamic changes entirely. You'll have snipers on every rooftop, a couple air-wars, one guy with a tank and streets that resemble the LA riots with serious military hardware. It'll be REALLY fun for about 10 minutes.

    --

    People who think they know everything really piss off those of us that actually do.

  16. Stuck in the middle with you.... by Anonymous Coward · · Score: 0
    2) Jail time has to COUNT. When you get caught by the police, the game has to turn into you sitting in the crossbar hotel sitting on a cot for 48 hours (or so) of realtime.
    Only as long as there is some balanced turnabout for the other side.... reservoir dogs, anyone?
  17. It already exists, well sort of by zaktheduck · · Score: 1
    --
    Life is like an analogy
  18. Welcome to the ashes from which real games arise by mabu · · Score: 1

    I respect that there is this thriving "twitch-centric", Prozac-prone community of gamers who enjoy Halo, Half Life, Unreal, GTA and their contemporaries as appropriate entertainment therapy.

    I've played these games; they're visually exciting in many cases but the environment is so aggressive and hostile that it seems to breed an almost artificially, unrealistic, hyperactive, reactive approach to problem-solving that many of us feel is highly counterproductive, if not destructive.

    I don't see where it's fun to drop into an online sim and get instantly killed. Sure, if you're masochistic and determiend enough, you can rise above the neophyte level to end up the killER instead of the killED, but I have a hard time appreciating the resulting rewards.

    I figure at some point, more "thinking peoples games" will rise up from the ashes of these sadistic, unrealistic twitch-fests, which will remind gamers of what it's really like playing a game, instead of merely playing a victim or a victimizer.

  19. A massively multiplayer GTA environment? by Wildcat+J · · Score: 3, Funny

    They already have something like that--it's called "Detroit".

  20. Re:Welcome to the ashes from which real games aris by Anonymous Coward · · Score: 0

    Just because you can't think fast enough to handle it doesn't mean there's no strategy in a FPS. Try UT2004 Onslaught with the game speed at 0.25.

    p.s. "unrealistic" as a CRITICISM of computer gaming? If you want reality go outside and live it.

  21. Being human is it. by Eunuch · · Score: 1

    Wait for your transhuman future.

    --
    Transcend Humanity. Please.
  22. You can simulate this now. by clambake · · Score: 1

    There are two cheat codes that simulate this now:

    OURGODGIVENRIGHTTOBEARARMS
    and
    FIGHTFIGHTFIGHT

  23. Anybody check out the screenshot of the 'gangs'? by GriffX · · Score: 1

    The one here - it looks like an army of Fred Dursts.

    Sign me up for the Cops team...

    --
    These comments and opinions are mine and mine alone, although they shouldn't be.
  24. Re:Welcome to the ashes from which real games aris by mabu · · Score: 1

    Onslaught is a great example of what I'm talking about. Most players spawn and go on a 12-second kamakazi run. The only strategy for the most part involves running like a maniac in a chaotic pattern. That's not my idea of strategy.

  25. Is a level system necessary? by tratan · · Score: 1

    Perhaps there won't be a traditional MMORPG level system? Beyond aquiring a few advanced weapons, the hero in GTA3 doesn't seem to improve much inherent combat ability. Once the player first aquires an armor upgrade, he is just as resistant to damage as he will ever be. I believe APB could follow a similar system, which would make teamwork much more important than in a traditional MMORPG. The measure of a player would be the number of reliable friends he or she could bring to a fight.

  26. Re:Welcome to the ashes from which real games aris by zero_offset · · Score: 1

    I figure at some point, more "thinking peoples games" will rise up from the ashes of these sadistic, unrealistic twitch-fests, which will remind gamers of what it's really like playing a game, instead of merely playing a victim or a victimizer.

    They're not hard to find if that's actually your area of interest. Search for servers hosting games of Go or Diplomacy. It doesn't get much more "thinking people" than that. Or if those are too sedate, play one of the hundreds and hundreds of online racing sims.

    Examples are easy to find, which leads me to believe that you aren't much of a gamer at all, you just want to whine about The Dreaded Simulated Violence. What a unique and compelling viewpoint you've provided for our consideration.

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    Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005