Inside the Games Machines of the Future
UtahSaint writes "Electronic design, the guys who nicely opened up the
iPod a couple of weeks back take a look into the future of gaming - covering everything from the PC to the Gizmondo to
the upcoming Xbox 2 and Playstation 3 next-generation units. If you want to get more of an understanding as to where we're heading, this is
not a bad place to
start."
Can this be true? This five year old machine has that kind of processing power?
Insert witty sig here.
What would really be neat is if there was a way to let a console and PC communicate via high speed interface.
So for instance you could run your console game within a window on your PC (or full screen). Or take advantage of the PC's network interface or mouse/keyboard.
Not exactly the most factually correct article:
In a flip-flop of sorts, Microsoft recruited ATI Technologies to come up with the graphics processor for its next-generation X-Box. (ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)
Wait..Didnt you just say ATI supplied the chip for Gamecube?
It also mentions that the ps2 does antialiasing on the gpu. Now I may be mistaken- sure it *CAN* but no one actually does this for performance reasons. Its much more efficient to use a VMU or other hardware tricks to perform something like anti-aliasing on the PS2.
Take this article for what it is- mindless fluff about nothing in particular except the present and future of videogaming - *yawn*
Wake me when the PS3 arrives.
---Up Up Down Down Left Right Left Right B A START
Also, the DS supports pseudo surround sound as showcased by Mario DS. Before that, a company called Q-sound made it possible to have pseudo surround via the same phase shifting techniques. And there is no guarantee that ANY of the things mentioned get used somewhere down the line (The machines themselves being subject to constant changes in architecture).
Will wank off Linus Torvalds for fame.
What ever happened to the powerglove, sega vr, and virtual-boy? It seems that when game makers move away from the tv and controller based games, they flop.
hack a day
Of course not. More processing power=more demanding fans=higher cost of development.
No publisher will now take a risk on innovative games, unless they're self-funded (like Lionhead Studios) or made in developing countries(the Codemasters approach).
Slashdot: News for Nerds, Stuff that matters only to them
Bad marketing, overpriced hardware, and not enough of a push of real development for the products. I know that the VB was supposed to have a devoted (?) following but beyond toying with it at a display in Wal-Mart, I never had any urge to own one or play with it again.
It's quite possible that something like the powerglove could bring us to a new level of UI, but you need some amazing game to help bring it mainstream. You need a Halo or a Myst or something along those lines. A game that makes the new hardware seem like a necessity, not a hardware requirement to play or a marketing ploy.
And before any MS/Halo bashing begins, I only mentioned it because I know people who bought their XBox solely because Halo was part of the XBox push in the beginning. People saw buying the hardware as means to playing the game, not a financial burden.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
"The XaviX cartridge houses the dedicated game functions, and it is inserted into the XaviXPort to play... At the heart of the XaviX system is a custom multiprocessor chip deployed in each game cartridge. Thus, the XaviXPort never has to be upgraded--the game itself is the upgrade."
Forgive me if I'm wrong, but isn't that how cartridge-based systems have worked since the year dot? I certainly remember Nintendo making a fuss about ugrade chips in the first Starfox game, and that came out as far back as the mid-90s...
Games Machines of the Future, eh?
Everything in moderation, including moderation itself