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Inside the Games Machines of the Future

UtahSaint writes "Electronic design, the guys who nicely opened up the iPod a couple of weeks back take a look into the future of gaming - covering everything from the PC to the Gizmondo to the upcoming Xbox 2 and Playstation 3 next-generation units. If you want to get more of an understanding as to where we're heading, this is not a bad place to start."

29 of 180 comments (clear)

  1. starting the betting by strider44 · · Score: 4, Insightful

    I'm more interested in wondering when the new XBox and Playstations will run linux or hacked proggies. */me hugs his xbmc*

    It's funny how many people I know don't even think about using XBoxes for actual gaming.

    1. Re:starting the betting by drinkypoo · · Score: 2, Insightful

      1) You must be new here.
      2) The Xbox has pretty good video output, an acceptably fast CPU and enough memory to get things done, a dvd-rom and a hard disk, 10/100 ethernet, and takes up fairly little space. It costs $150 brand spanking new and about $120 used. It has an nVidia video card (only useful when using the XDK, admittedly) and pretty good sound hardware. Show me another PC with all that for the same price. Remember, it has to take up the same amount of space as the Xbox, or less, and have Composite, S-Video, and Component-video output hardware.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. When oh when by sammyo · · Score: 4, Funny

    do we get total immersion? I want the total holodeck in my embedded (in my spine) iGamePod, just tap a spot on my chin and I'm deep in the game, who cares if everyone on the bus sees me twitching and drooling as I blow away those monsters...

    1. Re:When oh when by SpongeBobLinuxPants · · Score: 2, Interesting

      What ever happened to the powerglove, sega vr, and virtual-boy? It seems that when game makers move away from the tv and controller based games, they flop.

    2. Re:When oh when by Thyamine · · Score: 2, Interesting

      Bad marketing, overpriced hardware, and not enough of a push of real development for the products. I know that the VB was supposed to have a devoted (?) following but beyond toying with it at a display in Wal-Mart, I never had any urge to own one or play with it again.

      It's quite possible that something like the powerglove could bring us to a new level of UI, but you need some amazing game to help bring it mainstream. You need a Halo or a Myst or something along those lines. A game that makes the new hardware seem like a necessity, not a hardware requirement to play or a marketing ploy.

      And before any MS/Halo bashing begins, I only mentioned it because I know people who bought their XBox solely because Halo was part of the XBox push in the beginning. People saw buying the hardware as means to playing the game, not a financial burden.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  3. PS2 = 6.2 Gigaflops? by windowpain · · Score: 2, Interesting

    Can this be true? This five year old machine has that kind of processing power?

    --
    Insert witty sig here.
    1. Re:PS2 = 6.2 Gigaflops? by Anonymous Coward · · Score: 2, Funny

      Can this be true? This five year old machine has that kind of processing power?

      Yes. You see there's this slight disparity between what we call "Theoretical Specs" and this other thing called "Real Life".

      Allow me to demonstrate, using the PS2 as an example:

      Theoretical Specs
      The PS2 can render 75 million polygons per second with FSAA. It will be years ahead of any other hardware available. People will buy hundreds of them and turn them into Supercomputer clusters for simulating nuclear balsts!

      Reality
      It's a bit better than the Dreamcast.

      Of course this will not apply to the PS3. That really will justify all the hype. You can believe the Sony Corporation this time. They wouldn't lie to you again. We have always been at war with Eurasia.

    2. Re:PS2 = 6.2 Gigaflops? by gl4ss · · Score: 2, Funny

      * Re:PS2 = 6.2 Gigaflops? (Score:0)
      by Anonymous Coward on Tuesday February 22, @09:44AM (#11744213)
      How can anyone not know the 6.2 Gigaflops number?

      Perhaps now you know why all of us console developers love the machine...
      *

      I thought you hated it because it's so hard to actually get to use that power.

      --
      world was created 5 seconds before this post as it is.
    3. Re:PS2 = 6.2 Gigaflops? by faragon · · Score: 3, Informative

      Yes, it is true. Still running at ~300MHz (294MHz), the PS2 achieves a great paralelism grade: R5900 @300MHz, 2xVU's @300MHz; the whole thing is able to perform 10 FMACs per clock cycle, while 1 FMAC is equal to 2 FLOPS (floating point multiply + acumulate), then you have 20 FLOPS/cycle @~300MHz gives about 6 GFLOPS. There is no secret, you can prove the performance by yourself using the Linux kit available for the PS2, but remember, if you want to reach the 6 GFLOPS... using the gcc isn't enough, you have to deal with the assembly for the VU's.

  4. How bout COMBINING the console and the PC by Danathar · · Score: 2, Interesting

    What would really be neat is if there was a way to let a console and PC communicate via high speed interface.

    So for instance you could run your console game within a window on your PC (or full screen). Or take advantage of the PC's network interface or mouse/keyboard.

  5. Terrible Fluff by Zeromous · · Score: 5, Interesting

    Not exactly the most factually correct article:

    In a flip-flop of sorts, Microsoft recruited ATI Technologies to come up with the graphics processor for its next-generation X-Box. (ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)

    Wait..Didnt you just say ATI supplied the chip for Gamecube?

    It also mentions that the ps2 does antialiasing on the gpu. Now I may be mistaken- sure it *CAN* but no one actually does this for performance reasons. Its much more efficient to use a VMU or other hardware tricks to perform something like anti-aliasing on the PS2.

    Take this article for what it is- mindless fluff about nothing in particular except the present and future of videogaming - *yawn*

    Wake me when the PS3 arrives.

    --
    ---Up Up Down Down Left Right Left Right B A START
  6. Using better physics engines by Council · · Score: 2, Insightful

    What's really needed now is a one-hand glove for interacting inside the physics engine. With physics only slightly better than HL2, the mouse-only interface becomes pretty cumbersome. The big revolutions in the near future should be in physics engines, and we're gonna need better interaction.

    --
    xkcd.com - a webcomic of mathematics, love, and language.
  7. All well and good, BUT by Willeh · · Score: 5, Interesting
    For an article that supposedly showcases "The future of gaming", their current fact checking leaves something to be desired. Afaik, the latest revisions of the xbox still have a harddrive inside. The fact that the XBOX 2 will likely not have one, is not one of cost cutting, but presumably a measure to cut off rampant piracy that is going on with the current iteration. Also the choice for the PPC platform adds credibility to this theory.

    Also, the DS supports pseudo surround sound as showcased by Mario DS. Before that, a company called Q-sound made it possible to have pseudo surround via the same phase shifting techniques. And there is no guarantee that ANY of the things mentioned get used somewhere down the line (The machines themselves being subject to constant changes in architecture).

    --
    Will wank off Linus Torvalds for fame.
  8. Future of gaming and the gamers by HardSide · · Score: 3, Insightful

    The article was nice and all, but it basically summed up everything most gamers already know, those people who have been out of the loop, the article is a good read. As for the future of games and the people that play them...one word...'generic' The average player who been playing games since Idsoftware release of Commander Keen find just about every game that been released in the past 5 years very generic, its always the same formula, if the storyline is different, the plot is the same. Fable for the xbox was suppose to change that, it was said to be the game where you pick either 'good or bad' unfortunately whichever you pick in the game you still get the end result and the ending, nor the game is different from whatever path you choose. Then we had Doom 3 that was released in 2004 by idsoftware, sure it was 'spooky' and 'creepy' some say, I mean the average review in a pc magazine or online boards said its probably the scariest game ever released. The average gamer however found that eyecandy doesn't make the game, and cute little monsters jumping from walls isn't enough to excite a old time gamer. So whats the future of gaming if you ask me? There is no future, eventually we will hit the pinicale where either a game changes its true environment and play style everytime you play or eventually games will die out.

    1. Re:Future of gaming and the gamers by Scorpius-nl · · Score: 2, Insightful

      Yes, I agree with you on most terms.
      The problem is that there is no real breakthrough in gameplay anymore, and the question is are we gonna see something really innovative in the future ? I think the problems are indeed with the software and not the hardware:

      Problem one is the increasing conglomerates of software houses. Making games more of business then an art, obvious example is ofcourse EA games. With it's main franchise existing of "recycling" games (especially with it's sports games).

      Problems two, is the increased costs of making something really innovative. Only an idea is not enough, in the early days people would be satisfied with EGA graphics, but nowadays people want eye candy and pixel shaders, otherwise they won't even consider it.

      Problem three is the increased shift of balance towards game consoles. The console world is in control of software houses, and there is in general a steep barrier for new game developers. Not to mention that the console lacks several input methods which make several games impossible (RTS, FPS).

      But most importantly, for most of the gamers who have witnessed alot of games since the early days like doom, keen, etc, it's important to know that the level of expectancy has been raised also. I think the game industry is going the same way as the movie industry: Alot of average material, and once or twice a year something worthy.

  9. Re:TFA's Cliche Opening Sentence by Skye16 · · Score: 2, Funny

    Because the author wanted you to focus on THIS aspect of Pong, instead of the whole "you played it for hours and hours and then got in a fist fight with your best friend 'cos he said you were cheating even though it's fucking pong and how in hell could you cheat at pong?!" (etc, etc, etc)

  10. My Future Console by Space_Soldier · · Score: 2, Insightful

    The article is pure speculation. They have no way of knowing exactly what the future will bring. Will the XBOX have a cell processor, or will it have a standard one? They don't know, neiether do I, but judging from the past, it will probably have a standard one; they chose PIII last time. While I own a XBOX now, my next system will probably be Playstation 3 because Microsoft is too draconian with their hardware, especially with XBOX Live and mod chips. I love XBMC, and I need that chip to run it. I'm aware that you can turn the chip off, but if you forget to turn it off, the XBOX gets banned.

    1. Re:My Future Console by Anonymous Coward · · Score: 5, Insightful

      While I own a XBOX now, my next system will probably be Playstation 3 because Microsoft is too draconian with their hardware..

      Whereas Sony are the paragon of free thinking, copyleft supporting anti-materialism?

      How do people manage to delude themselves to this extent? Is there some drug you can take that surpresses all critical thinking abilities?

  11. Re:I was always taught... by ThosLives · · Score: 2, Insightful
    I'm with you man - even with "total immersion" and "realistic physics engines" that others in this thread have noted, it's all pointless without good games. Gameplay has been seriously lacking of late; while I do hear of the occasional refreshing new idea (Katamari Damacy!?!), mostly games are either sports sequels, movie or TV marketing, or another FPT or RTS; even RPGs are starting to lack on gameplay but at least many of stories are still good! About the only thing "more power" and "more realism" is going to improve are things like simulations (Gran Turismo for driving, for instance. Though, I still have yet to see a good console flight sim...).

    So, in essense, it boils down to the fact that having more hardware capability will not guarantee better games. It will probably guarantee better looking games, but the rest is up to creativity and execution and a good balance between revenue plans and creative risk.

    --
    "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
  12. Re:I was always taught... by Nine+Tenths+of+The+W · · Score: 4, Interesting

    Of course not. More processing power=more demanding fans=higher cost of development.
    No publisher will now take a risk on innovative games, unless they're self-funded (like Lionhead Studios) or made in developing countries(the Codemasters approach).

    --
    Slashdot: News for Nerds, Stuff that matters only to them
  13. What the hell? by TimeTraveler1884 · · Score: 3, Insightful
    From the article:
    With CPUs running at several gigahertz plus a high-performance video card or two, PC gaming is now just as lifelike as its console-based competition.
    This was where I stopped reading. This is a joke right? Because I've played both consoles and PC and the PC is always the fore-front. Allbeit, at a higher cost financially.

    But come on, PCs don't trail behind consoles. It's the other way around. Resolution for starts, 480p vs 1024x768 (native of my front projector) makes a world of difference. I bought the XBox for HDTV but the hardware can't do it apparently, because there are very few games that will output more than 480p.
  14. Wow by RichardX · · Score: 5, Informative

    What a crappy article. It's riddled with errors - the PS2 has lost harddrive support in it's redesign, not the Xbox, the original gameboy used Z80 not ARM and more.
    Best one has to be their claim that Nokia systems run on "Sybian". No. They run on "Symbian". Sybian is something VERY different, as you'll find if you do a google search for it...

    --
    Curiosity was framed. Ignorance killed the cat.
  15. Re:future consoles? by Fulg · · Score: 2, Insightful

    You say that like one is obviously better than the other, but you didn't say which one? I have the PS2 and I haven't seen car games on the PC as good as Burn Out. But on the other hand, I haven't seen a FPS on a console that rivals that of Half Life on the PC.

    I have no intention of (re)starting the PC vs Console debate, each platform has their ups and downs... Since you asked, for most games I play (racing, action/adventure, shoot-them-ups) the console is obviously a better choice. But as you say, for first-person shooters (HL2, Doom3, etc) the PC is clearly superior, if only because of the dual mouse/keyboard inputs.

    I may be biased since most PC ports of console games I've seen completely sucked (*cough* RalliSport Challenge *cough* - it was unplayable on a beefed-up PC but flies at 60fps on a lowly Xbox).

    I guess my point is that in general the best way to fully enjoy a game is to play it on its original platform (much like movies are generally better in their native language).

    --
    gcc: no input sig
  16. Re:TFA's Cliche Opening Sentence by natrius · · Score: 2, Funny

    how in hell could you cheat at pong?!

    So I'm the only one who used an aimbot in Pong?

  17. Factual Errors Abound... by Shadow99_1 · · Score: 2, Informative

    I'm not sure what they are smoking, but the had all sorts of errors in that 'article' (& I use the term loosely here). things like:

    "Microsoft has since removed that drive to lower system costs." huh yeah that xbox I bought a few months back doesn't have a HD? I'm pretty darn sure it does...

    "ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box." Huh when did Ati build a graphics chip for Sony? I'm pretty sure that should be nintendo...

    Their are more, but the slashdotting has begun and I can't seem to get back to the second page... But really their were dozens of errors in this thing...

    So...

    Move along, nothing to see here...

    --
    we are all invisible unless we choose otherwise
  18. Same post with line breaks : / by Rize · · Score: 3, Informative
    What a poor article. I'm not sure why this was even posted here. Questionable portions are in quotes followed by commentary:

    "With CPUs running at several gigahertz plus a high-performance video card or two, PC gaming is now just as lifelike as its console-based competition."

    This might have read better if the author had declared that such a PC will give a good idea of the power of next-gen consoles (in particular running tech such as the unreleasd Unreal 3.0).

    "When it first appeared in 1996, the Nintendo 64 console took a technological leap to a MIPS R4300 64-bit microprocessor running at about 93 MHz. A custom coprocessor chip that handled the graphics and audio could deliver 2 million colors, 150k polygons/s, and 64 channels of audio."

    The custom (graphics) "coprocessor" delivered 64 channels of audio? That's news to me. By the way, I seem to remember a few N64 games featuring 24 bit color (although it was rare... in more ways than one).

    "...Sony's PlayStation 2, Microsoft's X-Box, and Nintendo's GameCube. They use multihundred-megahertz 32- or 64-bit microprocessors..."

    Followed later by: "Just four years later, the Sony PlayStation 2 (PS2) thrilled the gaming community with almost cinematic graphics based on a 128-bit custom processor called the Emotion Engine."

    Oh look, the PS2's CPU went from 64 to 128 bits (as if this matters).

    "The internal geometry engine performs antialiasing..."

    *chuckles*

    "The Sony system was one of the first consoles to include a DVD/CD optical drive..."

    Nope, it was THE first. When in doubt, use "about". If you're too lazy to look up the correct information anyway.

    "Nintendo countered the PS2 with the GameCube in 2001. Based on a customized PowerPC CPU dubbed "Gekko" and a graphics engine developed jointly with ATI Technologies [insert useless specs here]"

    Gekko was developed by ArtX which was acquired by ATi just before GameCube was released (but long after development of the chip was completed). The acquisition eventually leveled the playing field in PC graphics when the ArtX team went on to design the lauded Radeon 9700 and ATi's subsequent GPU's.

    "...initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs."

    Microsoft has removed the harddrive from the original XBox to cut system costs? That's news to me.

    "(ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)"

    Wrong again. ATi did not supply the graphics for the PS2.

    "But the big question is whether Microsoft will leverage IBM's technology for the Cell processor, or the CPU or CPUs will take more standard approaches."

    Jesus H. Christ. Microsoft does not have access to the Cell processor. That will be a Sony exclusive for the next-gen console wars. Any idiot can see that.

    "Though budget-priced, with costs ranging from $60 to $180, they pack a tremendous amount of technology."

    The PSP will cost 250 in the states. This guy is clearly using the Japanese sale price of the PSP.

    "The original Game Boy and Game Boy Advance are based around a single 32-bit ARM7 CPU with 128 kbytes of embedded memory and 24 kbytes of off-chip RAM."

    Wow, the original Game Boy, released in 1989, uses a 32 bit ARM7? I'm not into the cell phone market, so there's no telling how much of that information was false.

    See, this is why I don't get my information from "professional" journalists.

  19. Re:A little risky, IMO by monkey_jam · · Score: 2, Funny

    i hear the xbox now comes with firewire

    Thank you thank you, i'll be here all evening!

  20. Future of Gaming? by Shaper_pmp · · Score: 2, Interesting

    "The XaviX cartridge houses the dedicated game functions, and it is inserted into the XaviXPort to play... At the heart of the XaviX system is a custom multiprocessor chip deployed in each game cartridge. Thus, the XaviXPort never has to be upgraded--the game itself is the upgrade."

    Forgive me if I'm wrong, but isn't that how cartridge-based systems have worked since the year dot? I certainly remember Nintendo making a fuss about ugrade chips in the first Starfox game, and that came out as far back as the mid-90s...

    Games Machines of the Future, eh?

    --
    Everything in moderation, including moderation itself
  21. WARNING -mod me up. by Anonymous Coward · · Score: 3, Informative

    Do not read the linked article. It:

    1.is full of errors.

    2.does not talk about the next gen cosoles.

    3.is poorly written, researched and generally a waste of time.

    Anyone who even remotely follows gaming will spot the errors on the first pass, there's a ton of them. They guy has absolutely no fucking clue what he is writing about.

    Does Taco read the articles he approves? If he did and still thought it was good, HE MUST BE A REAL DUMBASS. Really. Pathetic.

    Way to waste people's time slashdot. I'm outta here. Oh how the mighty have fallen.