Slashdot Mirror


EA Faced With Another Employee Lawsuit

GamesIndustry.biz has the news that EA has been slapped with another employee-filed lawsuit. He's part of the engineering staff, and feels unfairly targeted by the "creative staff" laws in CA. From the article: "...in the midst of a storm of unwanted publicity about EA's employment practices, and provoked a response from the firm's vice president of human resources, Rusty Reuff, who admitted that 'as much as I don't like what's been said about our company and our industry, I recognize that at the heart of the matter is a core truth.'"

139 comments

  1. surprised? by tim256 · · Score: 2, Interesting
    I personally think overtime is an issue you should take up with your superviser. If you won't get paid for overtime, then you should be able to simply not work it. Aren't engineers usually salaried workers anyways?

    Anyways EA has 4400 employees worldwide, so I'm not suprised they have disputes every now an then.

    1. Re:surprised? by Xentor · · Score: 2, Insightful

      Sure... Go ahead. Don't work overtime. You get "downsized" to make room for someone who will...

      It sucks, but that's life.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    2. Re:surprised? by Anonymous Coward · · Score: 2, Interesting

      Downsizing is a layoff. When you replace somebody, that means you fired them. Firing somebody for not working unpaid overtime is illegal in most states. The way you punish workers who don't kick in extra hours is by witholding raises and bonuses. After a couple years of never getting anything more, most employees get the hint and move on. If not, just monitor their Internet use. Odds are that sooner or later they'll reveal a trade secret or surf for pr0n or something like that.

    3. Re:surprised? by wulfbyte · · Score: 1

      In my location (Colorado, USA) there is a policy known as "right to work" so unless I have a binding contract saying otherwise, I can terminate my employment at any time, for any reason with no notice. That same privilege extends to my employer. So there is in effect, no recourse if I get fired for not doing unpaid overtime because I really got fired because they wanted to fire me, no reason required. I would still reap such benefits as unemployment insurance payments at a whopping $350/wk maximum, but nothing else and no liabilty on my employer to provide any other compensation beyond our initialy aggreed upon arrangement. Another point is that as a salaried employee, it is very hard to indicate what is "overtime" and what is simply the expected work hours. And lastly, puninshing workers who do not kick in extra hours is just bad management. Reward those who help your bottom line, but if someone meets the expectations that you originally set and nothing more, then they are doing exactly as you asked them to do. If anyone was deserving of punishment, it would the jackass who wasn't able to properly figure the amount of work required for a given task that they ought to be familiar with.

    4. Re:surprised? by Anonymous Coward · · Score: 0

      "Another point is that as a salaried employee, it is very hard to indicate what is "overtime" and what is simply the expected work hours."

      last time i checked there is a strict policy of what project an employee has worked on at EA. they log the hours so that management can see how much time is wasted or needed to finish the job. and it is not so hard to prove that you worked "overtime" on a certain project. just look at the file modification dates and server logs of the employee. if the file that you worked on was modified at 3am in the morning then obviously it is overtime as your normal schedule is in the day shift. thats how my boss keeps track of things (on top of my own hourly log/journal).

    5. Re:surprised? by Anonymous Coward · · Score: 0

      Salaried positions aren't intended to disguse exploitation. The expectation for a salaried position is you work 8 hours a day, 5 days a week most weeks of the year. If you want a big bonus or a promotion, you are expected to work harder than that. Clearly you can't give entire development teams big bonuses or promotions.

      The difference between a salaried employee and a cotnractor is that salaried employees have incentive to do something the most efficient way possible, whereas contractors have incentive to do stuff that guarantees them work next month (but you're free to terminate them without red-tape).

      Typical contractor: "To implement standard xyz_qrs will take 6 months". Typical employee: "Standard xyz_qrs is overkill for this requirement, I can do what we need in 2 months".

    6. Re:surprised? by MrBigInThePants · · Score: 1

      Unfortunately in the real world managers have not so inventive, but legal, ways to get around this.

      E.g. (and yes, I have seen this happen)
      Person is "downsized" and new person is hired under a different job description, but essentially does the same thing, with a few cosmetic changes.

      I have seen this happen to a team of 5 people as well.
      Actually it was the team I was with. After I told them to stick their job, the big pointy hairs realised the rest of them were useless.

    7. Re:surprised? by stonecypher · · Score: 1

      You appear to not realize what salary means. Salary means you work however many hours you need to in order to get the job done, be that 20 or 60.

      A salaried employee neither gets overtime nor gets docked for idle time. That's the nature of salary.

      --
      StoneCypher is Full of BS
  2. If the EA suits were paying ANY attention at all.. by Moryath · · Score: 4, Insightful

    they'd have realized by now that forcing the employees to work such long hours is part of the reason that their games are all complete crap.

    Face it. After someone's been awake for more than 24 hours straight, their reaction time and mental abilities are worse off than if they had a 1.1 blood-alcohol content.

    Force your employees where their sleep debt over the course of a week is above 24 hours, and imagine what you've got.

    EA should take the hint. The gamers are getting tired of crappy games, the programmers can't program like that. Cut the crap on the programmers, let them get some decent rest, and your games will turn out better because they won't spend 90% of their time fixing all the bugs that were created because people were too fucking tired to code correctly.

  3. The Saddest Part by superpulpsicle · · Score: 2, Interesting

    The saddest part is that EA games is a publisher, not even the development powerhouse it used to be. It makes literally ONLY EA-sports games. 9 out of 10 of the other games are acquired via merger or buy outs.

    For a company that has 5000 employees and engineer only 5 sports title a year, basketball football hockey baseball nascar. All EA does is hire $400,000 salary lawyers to slap EA logos on other company's work.

    1. Re:The Saddest Part by Anonymous Coward · · Score: 0

      You're so misinformed...

      Need for Speed is developed by whom then?
      The SSX series?
      etc....
      etc...

    2. Re:The Saddest Part by EnronHaliburton2004 · · Score: 2, Informative

      I don't quite follow.

      EA has plenty of subsidiaries who continue to develop games.

      Maxis was aquired by EA in 1997. When Maxis develops a game, it means that EA is developing a game.

    3. Re:The Saddest Part by Alban · · Score: 5, Informative

      SSX
      Def Jam
      Need for Speed
      The sims
      Medal of Honor (for better or for worse)
      Command and Conquer
      LotR RPG
      LotR RTS
      LotR hack'n'slash (two towers + rotk)
      Goldeneye
      Harry Potter
      Nascaar racing

      to name just a few, are all sports games and are all developped internally at EA.

      As for 5 sports games a year, your count is quite inexact (btw the 'street' games are totally different from their 'serious' counterpart, both from gameplay and art perspectives - you should try them and stop talking out of your ass):

      - Madden
      - FIFA
      - NBA
      - MVP
      - Fight Night
      - Tiger Woods Golf
      - NHL
      - FIFA Street
      - NBA Street (if you haven't tried vol'3 you are missing something)
      - NFL Street

    4. Re:The Saddest Part by ChristianBaekkelund · · Score: 2, Interesting

      omg, where to even begin with all the misconceptions and outright falsities.

      1) They don't make only EA-Sports games. That's just flat out incorrect.

      2) 9 out of 10 game are not even remotely "acquired via merger or buy outs"...that's so ridiculous I don't even know what to say. Do you understand the concept of developers and publishers?

      3) They make a few more than 5 sports titles a year.

      4) As for the last sentence, I'm not even going to bother. See #3.

    5. Re:The Saddest Part by Anonymous Coward · · Score: 0

      These are released under the financial umbrella provided by EA. They are by no means developed by EA. All rights reserved EA means they have OEMed the original product, and fair to say you don't know who the development firm is by the cover. Do some research, don't copy paste from EA's website of all places.

      Def Jam
      The sims
      Medal of Honor
      Command and Conquer
      LotR RPG
      LotR RTS
      LotR hack'n'slash (two towers + rotk)
      Goldeneye
      Harry Potter

    6. Re:The Saddest Part by Aeron65432 · · Score: 2, Interesting

      Well to be completely fair to the other person, let's establish that several of these games are not made from the ground up. EA just has to either buy someone else's engine, or tweak an old game a bit.

      Take Medal of Honor, for example. They bought the Quake II engine and just made a single-player.

      Same with several of their sports games. They don't create a whole new game-engine, they just rehash it with new rosters, and people buy it.

    7. Re:The Saddest Part by Anonymous Coward · · Score: 0

      Define the term "make" or "develop". It's natural to think a EA symbol means the company build all of it. Look at RedAlert expansions. It was bought out in full from Westwood. The engine at 80% is there before any EA developer even touch a line of code. You mean to tell me EA can take full credit since they are rich? You don't know half the story.

    8. Re:The Saddest Part by TheoB · · Score: 1

      Actually, Lord of the Rings: Two Towers was developed by Stormfront Studios, and published by EA. The rest of those titles are, AFAIK, EA internals.

    9. Re:The Saddest Part by Alban · · Score: 1

      Although I don't know for a fact that MoH is not built on quake2, I would be surprised since this would imply that the quake2 engine has been ported to gamecube and playstation 2. While not impossible, what's the point in buying an engine for a PC and then have to port to to consoles (and porting it to ps2 would be way more painful then gc).

      As for the sports games, they have been built from the ground up at some point, so the company would still diserve the credit. :) Also, if you look at FIFA 2002 (Which is the 1st or 2nd fifa title that came out for ps2), the graphics are not comparable to the current FIFA '05. With every title, more of the console's power is untapped, so you're not just buying a new roster. Now I don't expect FIFA '06 to look way better than '05 as '05 looked way better then '03 or '02. (btw, those games are updated with way more then just a new roster but that's a subject for another discussion).

      As for the ESPN vs EA, you probably haven't played each sports game by saying what you did. Some of the ESPN titles are better (nhl?), some of the EA titles are better.

      Cheers.

    10. Re:The Saddest Part by DeadScreenSky · · Score: 1

      It was actually the Quake 3 Arena engine, IIRC. (Which you probably knew, since you mentioned them making it single-player focued.)

      Something important to note though is that many Medal of Honor games don't use that engine - both the originals on the PS1 and very latest versions use various custom engines.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  4. Employers Need to Be Smart by computertheque · · Score: 3, Insightful

    There simply needs to be a point when people will stop accepting what has been going on in this industry.

    Just because it seems that crunch sessions are always some part of a development cycle does not mean that it should be accepted. If anything, the continuous nature of it should lead to methods of prevention, such as allowing for a longer development time.

    1. Re:Employers Need to Be Smart by alienw · · Score: 1, Redundant

      Allowing for longer development time is a great option -- if you want to go out of business fast. In the real world, you miss the holiday season and you are screwed. Nobody likes games with graphics that are even slightly behind the state of the art, so you have to stay on schedule. There have been lots of great games that flopped simply because they were released a couple of months too late.

      In any case, this is a management problem. Avoiding this problem is how good managers earn their salary. Unfortunately, good managers are few and far between, and natural selection does not do a good job here.

    2. Re:Employers Need to Be Smart by MalaclypseTheYounger · · Score: 2, Interesting

      Not really. Maybe for some small-time people starting up with their first game.

      But I honestly doubt anyone was so pissed off about Gran Turismo 4 being delayed until today to be released (I await the UPS man currently) that people won't still buy the damn game. They want it, they will get it, whenever it comes.

      Duke Nuken Forever will fly off the shelves, if/when it ever gets released.

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
    3. Re:Employers Need to Be Smart by Golias · · Score: 1, Flamebait

      Hey, if you are a good enough programmer to get a job at EA, and don't like the treatment, go work for a bank or an insurance company or a med-tech company or something. They will pay you more and work you less. You lose the "sexy" ability to say you make computer games for a living, but that's the trade off.

      Seriously. I work for a medical software company in the midwest, and we get phat recruiting bonuses for finding reliable new hires. If you are an EA programmer who thinks he's getting the shaft, let me know. You can probably do very well with us. Otherwise, quitcherbitchin!

      If you can't take the heat, stay out of the kitchen. There are a lot of fresh-faced college kids who would kill for the chance to be exploited the way you are right now.

      --

      Information wants to be anthropomorphized.

    4. Re:Employers Need to Be Smart by Phisbut · · Score: 4, Informative
      In the real world, you miss the holiday season and you are screwed.

      Year after year, the holiday season seems to comer earlier. Companies always want to get their product out before their competitor, so now, 'holiday season' begins in september.

      Quoting Gabe from Penny Arcade :

      What in the hell is wrong with the videogame industry? If they spread these games out over the course of a year I'd probably buy every one of them. As it stands now, I'll end up having to rent 90% of these.

      In the movie industry you have a few big summer blockbusters, but decent movies come out year round. Imagine if every single movie worth watching came out in July. Imagine if you had to spend five hundred dollars in one month just to see the movies you were interested in. People wouldn't stand for that. Why is it that the videogame industry is able to get away with this bullshit?

      I'm not even talking about October and November here. 99% of all the games worth playing in a given year come out in the space of three months. THAT IS F***ING RIDICULOUS!

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    5. Re:Employers Need to Be Smart by ChristianBaekkelund · · Score: 1

      One example going against your theory: Blizzard.

      They have multiple times released games at times other than near the holidays and have multiple times released games that had "graphics that are even slightly behind the state of the art" (Diablo 2 was 640x480)

      In any case, with that aside, I completely agree this is a management problem. It's a scheduling problem, cut and dry...

    6. Re:Employers Need to Be Smart by alienw · · Score: 1

      Duke Nuken Forever will fly off the shelves, if/when it ever gets released.

      Yeah, just like Daikatana is flying off the shelves right now.

    7. Re:Employers Need to Be Smart by alienw · · Score: 1

      Well, no shit. Blizzard is a famous developer. They have never had a game that flopped. They have a reputation for high-quality games, so people buy them.

      A publisher like EA that relies largely on shovelware cannot afford to miss the holiday season, crap game or not. Even the crappiest game with a famous license will sell well come holiday season, since people give them as gifts.

    8. Re:Employers Need to Be Smart by Anonymous Coward · · Score: 0

      You're allowed to swear on slashdot, you know.

    9. Re:Employers Need to Be Smart by ChristianBaekkelund · · Score: 1

      1) Right. So you made a claim, and I gave a counter-example, and you agree...? Besides, don't you think that if many game companies were allowed the same amount of time that Blizzard allows for their games that their games could be much better as well?

      2) "shovelware"?...hm, out of curiousity what games do you consider shovelware?

    10. Re:Employers Need to Be Smart by Anonymous Coward · · Score: 0

      Or you can, y'know, wait 3-9 months and then buy them for roughly the same price as renting them twice. Then, it's almost exactly the same (to you) as if they'd released them later.

    11. Re:Employers Need to Be Smart by TiredGamer · · Score: 1

      Duke Nukem Forver and Daikatana cannot be compared.

      DNF is a franchise sequel. Daikatana was not.

      Whatever the hype machine may say, you already know what DNF will be like, while nobody had a clue what Daikatana would be like.

      --
      No penguins were harmed in the making of this post.
    12. Re:Employers Need to Be Smart by squall14716 · · Score: 1

      It was a quote.

    13. Re:Employers Need to Be Smart by Alban · · Score: 1

      There are very few franchises/studios that can afford being late. The ones I know of: gran turismo, any blizzard game, any id software game, that's pretty much it. These games could come out just about anytime and still sell like crazy. But those studios put out one game every 3-4 years.

      But even franchises like grand theft auto stick to their release dates pretty well.

      Otherwise, pretty much everyone else has to stick to their contract with their publisher. There are often penalties for not reaching milestones...

    14. Re:Employers Need to Be Smart by Dunbal · · Score: 1

      There have been lots of great games that flopped simply because they were released a couple of months too late.

      Name three.

      This is just marketing BS. Good games will sell. Hyped up games that fail to deliver will flop, regardless of release date. Only they will flop LESS if released in the holiday season...

      --
      Seven puppies were harmed during the making of this post.
    15. Re:Employers Need to Be Smart by Phisbut · · Score: 1
      Or you can, y'know, wait 3-9 months and then buy them for roughly the same price as renting them twice. Then, it's almost exactly the same (to you) as if they'd released them later.

      I *am* aware of that... the issue here is the massive crunch time and unrealistic deadlines in the game industry. If every single publisher didn't want to get all those games out at the same time in september, there wouldn't be such a need for massive crunch time.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    16. Re:Employers Need to Be Smart by Tesen · · Score: 1

      You know, I am going to be flame bait for this... but what you're describing is organizing the workers in the industry to force their employers to adopt decent and fair working conditions (can we say Union?). As for Development crunch times, all projects have a certain a mount of stress as the dead line fast approaches (I encounter this all the time in my job). But based on the description of working conditions from EA employees, the crunch time never ends, this is a project "management" problem. So I agree, they either need a) longer development times b) release software with less feature sets c) offload the work on to additional employees.

    17. Re:Employers Need to Be Smart by DeadScreenSky · · Score: 1

      Nobody likes games with graphics that are even slightly behind the state of the art, so you have to stay on schedule.

      Bullshit. Absolutely huge amounts of games are successful without truly state of the art graphics - in fact nearly every successful game fits into that category.

      Hell, how would games on systems like the GBA or PS2 even sell anymore otherwise?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    18. Re:Employers Need to Be Smart by DeadScreenSky · · Score: 1

      Actually most Rockstar games take quite a while longer than expected. How long has their Warriors game been in development?

      Most franchises can afford to be late. Only in the sports genre do many players actually care that much about how late the game is. If they like the franchise and the new game is decent, they are going to grab the game no matter when it comes out. (The only exception is when too many other games come out at once, of course - so many of the 'on-time' games last year actually suffered simply because of that.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  5. Employment Opportunities! by Anonymous Coward · · Score: 5, Interesting

    I work at EA and can (anonymously, at least) vouch for claims like this. After the first wave of lawsuits and the EASpouse publicity, EA immediately set out with an attempted rectification of thier employment practices by distributing an employee satisfaction survey and openly claiming about thier search for ways to reward hard working employees.
    I can't say they aren't actually trying to end this negative situation, but it's obvious from our point of view that they're attempts are fueled by the desire to quell the bad press and save face, as opposed to actually compensating overworked employees and resolving the issues.
    Obviously the company sees the issue differently than the press and public, and is trying to rectify issues for the wrong reasons. (i.e. Cure bad press, not employee hardship). I believe they will only put forth the effort enough to stop thier people from complaining publicly, before returning to the tyrancy and money-mongering.

    1. Re:Employment Opportunities! by Anonymous Coward · · Score: 1, Insightful

      Bad press is the only problem here. If your job is such a hardship, go work for somebody else.

      Most other software companies are nicer to their programmers than most computer game companies.

      And if you absolutely must design games for a living, then keep in mind that there a lot more geeks trying to get into your industry than most others, so you are going to have to work a lot harder to set yourself apart. That's just the way it is. Not everybody listened to their guidance counselor's B.S. about looking for a career in something they consider to be fun.

    2. Re:Employment Opportunities! by Anonymous Coward · · Score: 0

      So essentially you're saying that to gain the right to work in a desirable industry you must be willing to be treated unfairly by your employers?

      That's completely illogical reasoning, because no one should have to work under unfair conditions. The job itself should not be treated as compensation for the work. If that were the case, why bother paying employees at all! There are plenty of people who would gladly do it for free; screw everybody else.

    3. Re:Employment Opportunities! by Xlipse · · Score: 2, Insightful

      "If your job is such a hardship, go work for somebody else."

      I guess its the American way (lazy) to tuck your tail between your legs and move on to the next job, so to speak?

      Whatever happend to fighting for what's right or fighting for a cause that you believe in? Why does everyone just give-up now a days? Because you are one person versus a large corporation? Maybe I'm too inspired by all these super-hero movies that have been coming out of the years... Or just naive. lol
    4. Re:Employment Opportunities! by TiredGamer · · Score: 1

      You're too naive (no offense). People have bills and mortgages to pay and mouths to feed (theirs and their families). There are also those who don't want to lead and face the risks, because they're satisfied with following those who do.

      Your spirit is what starts companies like EA (believe it or not): the drive to change the status quo and bring something new and interesting to the market. Sometimes those companies lose the vision (also like EA), and sometimes those companies go under (Black Isles)... and then sometimes those companies become beloved (Blizzard, UbiSoft). Maybe soon a studio will arise formed by those who left EA...

      --
      No penguins were harmed in the making of this post.
    5. Re:Employment Opportunities! by Lord_Dweomer · · Score: 1
      I'm willing to bet someone sat down, and ran the numbers to see which would cost more, paying off the workers to keep working late to placate them, or to actually solve the problem of them working overtime.

      Guess which ended up costing them less money.

      --
      Buy Steampunk Clothing Online!
    6. Re:Employment Opportunities! by Profound · · Score: 1

      No, it's not right but since the work is seen as desirable there are many others ready to replace anyone that won't accept the conditions.

      There is a near infinite supply of young men willing to work very hard in the games industry for almost nothing - I was once one of them - and the conditions flow from this.

    7. Re:Employment Opportunities! by Anonymous Coward · · Score: 0

      Blizzard beloved? What planet are you living on? Nobody loves Blizzard after the bnetd scandal.

    8. Re:Employment Opportunities! by Rudeboy777 · · Score: 1

      He lives on earth like I do. Didn't you see those sales records for WoW and drooling fanboy posts on every website on the internet? A handful of Slashdotters is pretty far from everybody.

      --

      From hell's heart I fstab at /dev/hdc

  6. Part of the problem by DrZombie · · Score: 5, Interesting

    One of the biggest problems in the software industry, speaking as someone who's been here for a modest amount of time (6 years, since my sophomore year of college, full-time), is that management sets unrealistic timelines. If more upstream design was done (sorry, reading Code Complete for the 2nd time) then they could develop more realistic schedules. Enough with the 90% floating requirements, enough late-schedule additions. Engineer for quality from inception, and they could come out with better games on realistic schedules with happy, healthy employees who will be a value added in the sheer amount of innovation they can bring to the table when all aspects of their lives are balanced (for some, this is an impossibility, and businesses take advantage of this neurotic behavior, which I think is unethical).

    1. Re:Part of the problem by jbolden · · Score: 3, Interesting

      There is a myth that corporate America does a good job using resources. Most companies are a waste of this nation's economic capital, and have terrible rates of return (when the earnings statements are looked at either long term or with a sceptical eye since fraud is now a major problem). In the 1960s when companies were far less concerned about getting the most out of each employee but rather built institutional structures to create productivity large business was so effective that there was a great deal of fear that small business wouldn't exist at all. And that's with employees having 2 hour lunches where they drank and an 8 hour work day. Today the structures aren't in place everyone works 60 hours a week and gets and gets nothing done.

    2. Re:Part of the problem by Psychochild · · Score: 3, Informative

      There's a further problem in the games industry in that you can't really schedule for "fun". We're still trying to understand this mysterious beast from a logical point of view. Or, to put it another way, there's no test harness for "fun factor". You can plan out the game with a high degree of detail, implement everything on schedule and under budget, but if the game isn't fun it doesn't matter. Yet, the money people hate to think that all that work went for nothing, so they usually want a game to ship by the deadline no matter what state it's in. That's why you sometimes see games that are absolutely unplayable and obviously not finished; the developers weren't able to get the game to a "fun" state before the money dried up.

      This gets worse when you have business people willing to exploit the eagerness of people developing games. I eagerly worked 60-80 hours at 3DO working on one project I enjoyed (the project I bought from 3DO after they closed it down, Meridian 59), but I hated working even 50 hour weeks on another game that only had a 6 month development cycle. Usually the managers just say, "Hey, you're making games. Suck it up and have fun!" if you complain about the hours. It doesn't help that many people have a completely misguided idea of what it's like to make games (even without the bullshit you have to tolerate at large companies); they don't realize that making games is different than playing games.

      Enough of a rant for now. Some thoughts from someone who has seen the inside of the beast.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    3. Re:Part of the problem by DrZombie · · Score: 1

      I certainly understand the point, but instead of setting a hard and fast long term date, a set of iterative releases (internally) with soft dates would seem to allow the project to accrete into something that they could manage all aspects of as they reach the iteration where that aspect becomes relevant. Aggregating and analyzing the information from these iterations should allow them to estimate a final release date window. This elimates some of the problems I talked about above, including the floating-requirements issue, because you can have smaller subsets of requirements for each iteration which can be solidified until you have 80% - 90% hard requirements with the other 10% - 20% being volatile with the expectation that if it is too volatile or not understood well enough, it can be rolled into the next iteration.

      It also seems that doing some prototyping before the project kicks into full swing of the basic game elements would allow the team to evaluate the "fun" factor, to a greater or lesser extent based on the type of game. A rad-based prototype of Katamari Damacy for instance would easily be able to show off the games fun factor, while one for WoW would probably only give you the most bare sense of the final product.

    4. Re:Part of the problem by Psychochild · · Score: 1

      One problem with soft dates is that the games industry is hit-driven and still relies largely on print media. That means you have to buy ads 3 months in advance in a print magazine. If your product slips a few months, then you've wasted a lot of advertising money. People don't have attention spans to keep track of a game for months. Look at how big a joke Duke Nuk'em Forever has become.

      Prototyping is done in the industry, although probably not as often as it should be. As you point out, though, a complex game like an online RPG is much harder to prototype for than a simpler game. Plus, sometimes the "fun factor" depends on other parts of the game; part of the enjoyment of Katamari Damacy, at least for me, is the silly art style.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  7. As much as I want to Keep Government out... by haplo21112 · · Score: 2, Interesting

    ...this is really something that is ripe for legistation to deal with esspecially because its legistation that has caused the problem in the first place. The only reason this stuff has come up is because laws exist that allow EA and other companies to deny overtime.
    I have not seen overtime where I work since the bubble burst. Before that they did give it to me and others who by law they didn't have to; however they had exemptions in out company policy (which still exist) which allowed for overtime on critical approved projects. Since the bubble burst those exemptions never get invoked. Its really to bad because pervious to the change I would regualrly work 55 hour weeks (I unfortunately couldn't collect overtime until 50 hours because of my pay status) Now I go home at 40 since on my pay scale thats the minum number of hours.

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    1. Re:As much as I want to Keep Government out... by Anonymous Coward · · Score: 0

      I've work in several game development houses (and one large publisher), and I can tell you that most programmers and artists I've worked with would be very very unhappy if they really got overtime. Why? Because they'd have to work during the 40 hours they were at the office, not surf the web, play games and chit-chat in each others offices. Overtime is great, but it means to can't do anything else while you're "on the clock", and that would destroy a lot of the culture of game studios.

      Not that it would be bad. I'm not defending it, I'm just saying, some of these developers should be careful what they ask for.

    2. Re:As much as I want to Keep Government out... by Anonymous Coward · · Score: 0

      Are you fricking kidding?

      What do you think the rest of the world does?

      Seriously - we ALL do that (certainly anyone that's reading Slashdot).

      You deserve to get paid for the time you're there.

    3. Re:As much as I want to Keep Government out... by blippo · · Score: 1

      I am slightly confused by this since I apparently come from another planet, or at least another continent.

      Why ON EARTH is there a law that explicitly denies employees rights? The sensible approach would be to let this to be covered in contracts and use legislation to explicitly requlate overtime for those below a certain salary, as they supposedly have a weaker negotiation position?

      What have I missed?

    4. Re:As much as I want to Keep Government out... by DeadScreenSky · · Score: 1

      California has some kind of law that says various entertainer professions are exempt from getting overtime wages (there are other limitations, obviously - you need to be making a pretty high salary, for one). Those are the laws EA is taking advantage of. But their usage of them is pretty questionable - it is clear many of their employees simply don't qualify.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  8. Salaries... by Anonymous Coward · · Score: 2, Insightful

    "Aren't engineers usually salaried workers anyways?"

    yeah, so picture this scenario: You're interviewing for the job position. They want to hire you and you negotiate your salary. Let's say you're used to making $35/hr. You do the math, and figure that 40hr/wk x $35 = $1400. Boils down to about $72,800 /yr.

    You figure that based on your experience, you may deserve more than that, but the living expenses aren't as high as at your old job, and you really want in on the games industry (and besides, the company is refusing to pay more than that). OK sounds good. You take the job.

    Then reality hits. You find yourself working 60hr weeks consistently. Or 80hr weeks as some have claimed. You're now essentially being paid $17.50 an hour!! That's what a JR programmer might get. But you're not a JR programmer. You're an experienced SR.

    So, looking back: If at the interview and salary negotiation stage of this scenario, you were offered $17.50/hr with the opportunity to work 80hrs/week (so that it works out to $72,800 a yr) would you have accepted the job???

  9. You got that right... by tc · · Score: 4, Funny

    Best quote from the article:

    Their case argues that EA's engineers "do not perform work that is original or creative,"

    EA games have no orignality or creativity? Say it ain't so!

  10. its not EA's fault... by araczynski · · Score: 1, Insightful

    ...for being greedy immoral bastards, that's business. its OUR fault because we're the spineless consumers who keep buying their shit while bitching about it over and over and over. either get some balls and don't buy the 'latest & greatest' copy of last years garbage regurgitated or stop complaining that they put out shit all the time. you're feeding the system and they have NO REASON TO CHANGE. personally i don't buy any sports title whatsoever, and also avoid EA games like the plague, until either A) i can buy a dirt cheap import version of it, or B) buy it in the bargain bin a few months later. i'll pay top dollar for intelligent games/designs, but anythign these guys put out will have to go through by A/B filter above first.

    --
    sigs suck
    1. Re:its not EA's fault... by Anonymous Coward · · Score: 0

      Somebody who doesn't like sports games is boycotting EA? Wow, that ought to really keep them up at night.

  11. $91840 salary + overtime? by JavaLord · · Score: 3, Interesting

    If you read the article, you can see that the law they are trying to dispute is only applied to programmers who make $41 an hour or more. If you add that up, it means these programmers make at least $91,840 a year.

    Now if you are a programmer, (I am) I'm sure you work some overtime during crunch time. Do you get overtime for it? I know I don't, it's expected that I work until the job is done. Do you make $91,840? I don't think too many programmers are making 91k nowadays.

    1. Re:$91840 salary + overtime? by HarpyG · · Score: 1

      Your calculations are all good, and I'd sure like to make 90k a year even if I have to do some crunch time. But taking reference the EASpouse post, at EA your talking crunch time over crunch time over more crunch time, you can't even take a 3-day weekend to relax from your last crunch because your starting another crunch on monday.

      So like someone else said before 90k a year for 60-70 hours a week does not equal 41$ / hour

    2. Re:$91840 salary + overtime? by Scuff · · Score: 1

      first, i'd like to question your math. 41 * 40 * 52 is $85280 ( unless you're assuming there are 56 weeks in a year) Yes, that's still a lot of money, but when you consider things like the 85 hour weeks they require during crunchtimes (link below) and all of the sudden it doesn't seem so good anymore.
      http://games.slashdot.org/games/04/11/11/0031259.s html?tid=98&tid=10/

    3. Re:$91840 salary + overtime? by Safety+Cap · · Score: 1
      I don't think too many programmers are making 91k nowadays.
      I believe you're right, but not for the reason you allude. In my experience, most programmers don't make that much because they are 1) young and 2) inexperienced.

      By 'inexperienced', I mean they don't know how to negotiate salary properly. These are probably the same people who buy Saturns for their "no price negotiation" policy. Contrast that with my last position, where it took about three days to negotiate the final compensation ($$ + benes).

      Bottom line: those who can negotiate get better compensation. Those who don't, don't.

      --
      Yeah, right.
    4. Re:$91840 salary + overtime? by Anonymous Coward · · Score: 0

      I used 56 instead of 52 for the year. Mah bad y0!.

      I've seen the articles about the '85 hour weeks' but I don't believe this actually has come out in court, it was the claim of a 'spouse' of an EA worker.

    5. Re:$91840 salary + overtime? by Anonymous Coward · · Score: 0

      This is true, and if you read the complaint [Schubert & Reed PDF], "engineers" in the suit are defined as those not making $41 an hour, and that's assuming a 40 hour work week. There are a number of qualifications for overtime exemption. Some are harder to argue ("work isn't creative"), some aren't ("these guys aren't making the required salary for exemption" / "these guys work in the entertainment industry and are in the same class as specifically non-exempt film & theatre developers").

    6. Re:$91840 salary + overtime? by DevolvingSpud · · Score: 1

      > Now if you are a programmer, (I am) I'm sure you work some overtime during crunch time. Do you get overtime for it? I know I don't, it's expected that I work until the job is done. Do you make $91,840? I don't think too many programmers are making 91k nowadays.

      <snippy_answers>
      I am too. Yes I do. Yes I do. I'm sorry. No, I make more. I think you're looking in the wrong place.
      </snippy_answers>

      Seriously, there are actually good, well-paying programming jobs out there at companies that don't want to screw you over. I know, I work at one. But it certainly doesn't have the "draw" of games programming. Entertainment companies are notoriously profit-driven, and given their "cool factor" seem to be able to get away with this kind of stuff. Too many people in CS these days want to do "games programming", and when you have a steady supply of cheap, inexperienced, eager laborers, how do you think the company's going to handle it?

      But hey, if you want to develop Web-based applications, database front-ends, and other boring non-gaming applications, I know some places that are hiring. Find the industry where there's a limited, experienced talent pool and go there for the bucks, perks, and treatment you want.

      --
      Keep your friends close.
      Keep your enemies in a little jar on your desk.
    7. Re:$91840 salary + overtime? by captwheeler · · Score: 1
      ...and when you have a steady supply of cheap, inexperienced, eager laborers, how do you think the company's going to handle it?

      So how you treat people doesn't matter, as long as they're willing to put up with it? Abuse is OK so long as nobody complains?

      --

      Thanks for putting on the feedbag. Thanks for going all out. Thanks for showing me your Swiss Army knife.

    8. Re:$91840 salary + overtime? by nick_davison · · Score: 5, Insightful

      Do you make $91,840? I don't think too many programmers are making 91k nowadays.

      It's irrelevant whether they earn $5, $50 or $500 an hour. The point is that they agreed to work a roughly (accepting some deviation) 40 hour week for a given amount of money. And then the employer abused the exempt laws to force double or triple those hours out of them.

      It's entirely valid for EA to turn around and say, "OK, we're offering $20/hour with up to 40 hours overtime at time and a half each week". The problem is, they're not. They're hiring people under one belief and then abusing the system to change the terms of their contract after it's been signed.

      I'd bet no EA interview has ever gone, "OK, we'd like to put an offer on the table. $91840 a year for 80 hour weeks nine months of the year and 120 hour weeks the other three".

      Yes, the employees do have the right to just up and leave. That said, changing jobs, especially in an industry that deliberately pays advance royalties in order to keep you trapped, where job seeking can take several months, etc. means taking a hit of several, if not tens of, thousands of dollars. So, no, you can't just easily leave once you realise they've screwed you.

      I know I don't, it's expected that I work until the job is done.

      That's all well and good, when you're doing a job. When they deliberately give you the work of two people then say "oh, you're exempt, make up the extra job's worth out of hours", it stops being about getting your job done and becomes about management abusing the exempt system to avoid hiring the staff levels they need.

      A little overtime here and there, with some understanding on the odd Friday when you need to leave early is utterly different to a company that's built around the assumption that everyone will be forced to do 80 hours a week as a norm and 120 when you'd be doing 60.

    9. Re:$91840 salary + overtime? by DevolvingSpud · · Score: 2, Insightful

      > So how you treat people doesn't matter, as long as they're willing to put up with it? Abuse is OK so long as nobody complains?

      Now that I reread my post, it does sort of sound like I'm saying that. Not my intention at all.

      Instead of "the company" I should have said "a 'profit at all cost' company like EA."

      And it's bad for them to do this. It's very short-term thinking. It leads to high turnover and bad PR, both very very expensive over time.

      Look at Google for a good counterexample. I know two people who work there, and they're both raving fans. They're paying top dollar, giving out bonuses like hotcakes, and people would kill to get in that door. They work you hard (very hard!) and don't pay overtime (AFAIK), but they treat you like an employee rather than "human capital." There's probably game development shops that are like this, too.

      --
      Keep your friends close.
      Keep your enemies in a little jar on your desk.
    10. Re:$91840 salary + overtime? by Anonymous Coward · · Score: 0

      I don't know where you live, but in SillyCon Valley, $90,000/yr is not really living. The rent for my small 2 bedroom apartment runs me about $22,000/yr.

  12. Solution by Sylver+Dragon · · Score: 2, Insightful

    We haven't yet cracked the code on how to fully minimize the crunches in the development and production process.
    - From TFA

    Maybe, just maybe, you should consider setting more realistic goals? Granted, they want to hit the market during the holiday rush, but then, add more programmers.
    It sounds like EA is just trying to exist as a programming sweat shop, keep the minimum number of programmers to do the job, and push them to work ridiculous hours to make a deadline. While I don't want to see a law to stop this, I'd at least like to see a few good lawsuits take a ton of money from EA on this. Perhaps, fine them an amount equivilent to the net profit made from all the games which suffered from this sort of behavior, and divide it up between the people who worked under these conditions.

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Solution by voisine · · Score: 2, Interesting

      I suspect EA is trying to survive. I don't know what kind of profits they're making but there is a lot of competition in the gaming space. If they set realisting deadlines and add more programmers, it could easily double their production costs. I somehow doubt they're making 50% profit margins. They're prefectly justified in reducing costs anywhere they think they can get away with it. If the programmers don't like the way things are run and think they can do a better, why doesn't a group of them get together and start a rival company. These aren't coal miners or auto workers. The infrastructure costs to get started are close to zero. If they're smart enough to be good software engineers, they're smart enough to start a software company.

    2. Re:Solution by ChristianBaekkelund · · Score: 1

      1) RE: "programming sweat shop"....for the millionth time, this is NOT specific to EA. It's pandemic across the game industry. It's not even true of all of EA even!

      2) RE: "lawsuits take a ton of monet from EA"....great, so they fire some programers or scrap a game. That sounds wonderful.

      "divide it up between the people who worked under these conditions." ...whom they will no longer be able to employee due to lack of funds?

    3. Re:Solution by ChristianBaekkelund · · Score: 2, Insightful

      I agreed with everything you said except:
      The infrastructure costs to get started are close to zero

      Um, huh? Computers + very expensive software + networking/bandwidth/etc. + very expensive development hardware (for consoles) + need for increasingly more people per project to remain competitive...ehh...I'm not sure about your infrastrucutre costs claim.

    4. Re:Solution by homer_ca · · Score: 2, Informative

      I'll say they're surviving. They've been profitable for at least the last three years. They made a $577M net profit last fiscal year.

    5. Re:Solution by voisine · · Score: 1

      You're talking thousands of dollars per developer. Essentailly zero compared to the infrastructure cost of starting manufacturing plant or a mining operation.

    6. Re:Solution by voisine · · Score: 1

      Good for them. They've done a good job of creating a valuable product while keeping the value they consume low. It looks like they've done this in part by getting as much valuable work from their engineers as they can while only paying them industry standard salaries. If they can find talented engineers willing to put up with this, more power to them. That's good business. I for one will probably buy their products, but not apply for any engineering positions there.

    7. Re:Solution by ChristianBaekkelund · · Score: 1

      Eh...probably. Given the expense of Maya + other software, it probably goes over 10 grand... Plus, you need an audio studio if you want to do anything decent with the audio. That's not cheap either.

      In any case, yes, definitely a game startup is nothing compared to a manufacturing plant or mining operation.. Absolutely. But those examples are fairly at the far end of the spectrum in terms of infrastructure. Also, they generally have much stronger business plans, are far more stable, and have a great deal more financial backing than a brand new untested game studio.

    8. Re:Solution by ConnectInterrupt · · Score: 1

      Granted, they want to hit the market during the holiday rush, but then, add more programmers.

      But the mythical man month doesn't always work... because it's mythical.

    9. Re:Solution by TiredGamer · · Score: 1

      Adding more programmers does not make things move faster. Your first statement is the bread & butter truth: EA has lost any sense of reality within its middle managers, producers, and leads. Perhaps it is a failing of upper management to have doable expectations, but the people who say "we can do it" are just as responsible.

      --
      No penguins were harmed in the making of this post.
    10. Re:Solution by Dunbal · · Score: 1

      Essentailly zero compared to the infrastructure cost of starting manufacturing plant or a mining operation.

      Not to mention the fact that they usually just buy other people's games and publish them...unless it's to make sequel after sequel...

      --
      Seven puppies were harmed during the making of this post.
  13. Re:If the EA suits were paying ANY attention at al by Golias · · Score: 2, Funny

    But when a new verson of Madden Football comes out, most gamers with jobs end up going more than 24 hours without sleep, too. Seems to me that all QA should be done by sleep-depraved zombies, to simulate real-world conditions.

    --

    Information wants to be anthropomorphized.

  14. Rusty Reuff? by skinfitz · · Score: 1


    Any relation to Rooby Roo?

    1. Re:Rusty Reuff? by Anonymous Coward · · Score: 0

      No.

  15. oops by Golias · · Score: 1

    er...

    g/depraved/s//deprived/

    Then again, I guess it's sort of funny both ways.

    --

    Information wants to be anthropomorphized.

  16. Re:If the EA suits were paying ANY attention at al by Chi+Hsuan+Men · · Score: 1

    >their reaction time and mental abilities are worse off than if they had a 1.1 blood-alcohol content.

    I disagree.

    Most people are comatose / dead when they have anything near a .40 BAC.

    --
    Respect It.
  17. To EA: by DoktorSeven · · Score: 2, Funny

    If you need to hire someone that won't be a crybaby when you make them work long hours for tons of money, hire me. Programming 100+ hours a week for good money is infinitely better than unemployment.

    I'll be waiting for your call.

    Thanks,
    DoktorSeven

    --
    This is a sig. Deal with it.
    1. Re:To EA: by MonkeyBunker · · Score: 2, Insightful

      Parent is a perfect example of why this problem won't go away.

    2. Re:To EA: by Detritus · · Score: 1

      It's hard to spend "good money" if you're dead.

      --
      Mea navis aericumbens anguillis abundat
    3. Re:To EA: by Anonymous Coward · · Score: 0

      No offense if you can't find a job programming either you're in the middle of iowa or not a very good on interviews.

    4. Re:To EA: by Anonymous Coward · · Score: 0

      If this were any unionized industry, you'd be wearing concrete shoes at the bottom of the Hudson River by now.

      And you'd totally deserve it.

  18. Not that I'm unsympathetic, but... by FooAtWFU · · Score: 1

    Not that I'm unsympathetic to his cause (*wave the EA-is-Evil flag*), but the link seems to say that the reason he's not getting this overtime is because he's classified as a "creative employee" by the law. Programmers are easily just as much a 'creative employee' as the artists, in my opinion. As such, it is the law which is stupid and ought to be criticized.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:Not that I'm unsympathetic, but... by TiredGamer · · Score: 2, Insightful

      Programming is not an art, contrary to the desires of some. A computer is an objective machine of logic and precision. It knows only two states and everything follows from this plain, objective operation. It is hence a science of engineering, and not an art of creation to program it. Software engineers may be imaginative in their uses of code, but they are still using code to feed complex mathematical formula to a machine.

      --
      No penguins were harmed in the making of this post.
  19. Rather than go through all the replying... by ChristianBaekkelund · · Score: 2, Insightful

    Rather than replying to like 10 different posts shortly enough, I'll just write what I have to write pre-emptively.. ;)

    There have been so many misconceptions flying around about all this for a few months now, that's it has gotten ridiculous. The things I wished people understood are:

    a) This is NOT a problem specific to EA. It is a problem with many -- if not MOST -- game developers (in the U.S., especially). Game studios all over are plagued with these problems that everyone's been talking about. The IGDA has had a "Quality of Life" group for a while now, trying to work on these issues. So why does EA get mentioned the most? Simple, it's for the same reason that MS gets slammed the hardest when people talk about OS issues or software engineering hours, etc. etc... -- They're the biggest. By default, the biggest will always bear the brunt of the attack. The only reason this is an issue at all is BECAUSE it's pandemic of the game industry as a WHOLE.

    2) These things aren't even true within all of EA! EA is a large company, and while there are some groups that have these problems, it's hardly all of them! That's just yet another misconception people have.

    Personally, I am bothered by these issues, but because they are big problems facing the game industry as a whole, not just one company.

  20. Re:If the EA suits were paying ANY attention at al by Anonymous Coward · · Score: 0

    Well Duke Nukem Forever should be awsome considering they have been getting some serious rest.

  21. Re:If the EA suits were paying ANY attention at al by Anonymous Coward · · Score: 0

    >their reaction time and mental abilities are worse off than if they had a 1.1 blood-alcohol content.

    I disagree.

    Most people are comatose / dead when they have anything near a .40 BAC.


    Given some of the mistakes I've seen severly sleep-deprived people (in college) make, I would say in some cases it would be have been better for them to be unconsious or temporarily comatose.

  22. Re:If the EA suits were paying ANY attention at al by JFMulder · · Score: 4, Insightful

    they'd have realized by now that forcing the employees to work such long hours is part of the reason that their games are all complete crap.

    Well, sales figures say otherwise, and that's what's important to them.

  23. My Favorite Part: by theclam159 · · Score: 1

    "Their case argues that EA's engineers "do not perform work that is original or creative," that they do not have management responsibilities and are seldom allowed to use their own judgement, according to extracts published by SiliconValley.com." I'd like to see EA try to prove in court that it does original or creative work.

  24. Re:If the EA suits were paying ANY attention at al by ChristianBaekkelund · · Score: 1

    The Sims, the best-selling game ever, is "complete crap"?

  25. You're right, my tpyo. Should read .11 by Moryath · · Score: 1

    Sorry about that, my finger slipped and I didn't catch it before posting.

    That should have read .11, not 1.1.

    Thanks.

  26. OSS!!! by killtheOSSnazis · · Score: 1

    [typical OSS advocate retard] if they just made their software opensource they wouldnt need to pay programmers anyways... [/typical OSS advocate retard] /rolleyes

  27. QA by Anonymous Coward · · Score: 5, Interesting

    The whole industry needs an overhaul, and quick.

    Since this has turned into a complain-fest, it's my turn. I know programmers have it bad, but what about the QA department? I work at a company (see below) that does not pay its QA Leads OT. This wouldn't be that big a deal if we got paid a descent salary to start with or maybe had some perks. During Crunch-time last year, I worked 25 days in a row (12-hour days, mind you) and didn't get so much as a "thank you", much less proper compensation. It got to the point that my testers where making more than me a week.

    At least at EA, they have such perks as a free employee gym, free meals if you have to work OT, employee soccer/basketball fields, etc. At THQ (supposedly the second biggest publisher), we don't even have a freaking game/break room to relax in. It boggles my mind that a company that makes 600 million dollars a year can't afford to pay OT to those who deserve it. I'm not a greedy guy, but pay us what we are owed, before you are forced to.

    Ahhh, I feel a bit better now that I got to vent.

    1. Re:QA by Torgo's+Pizza · · Score: 2, Insightful

      Ha, those perks have you fooled. Those so-called perks are just tools of management to keep you at the building working longer. Most slaves (which is what they are) at these companies use these facilities or benefits and go straight back to work.

      What ends up happening is that the company spends a minimal amount of money to make the perks available, but recoup that amount because the employees are working longer which more than pays for it. Instead of asking for perks, you should be getting either cash, better health benefits, documented time off or a good ol' 401K with matching funds.

      Tell your asshat employer to put their money where their mouth is.

    2. Re:QA by Anonymous Coward · · Score: 0

      During Crunch-time last year, I worked 25 days in a row (12-hour days, mind you) and didn't get so much as a "thank you", much less proper compensation

      I'm trying to feel bad, but one time I worked 41 days straight, 16 hours a day in order to get a product out the door. I believed in the company and the product, and I got my shit done. My thanks/compensation/perks? The company promptly went out of business. Zero thanks/compensation/perks, and zero severance.

      The lesson here is that at the end of the day, it's your own damn fault if you're working tons of OT and not getting paid for it. It's a shitty, shitty lesson to learn.

  28. The first one, no... by Moryath · · Score: 2, Insightful

    the rest of them are all the kind of stuff EA does - boring, same old same old creations.

    I don't give a shit about Madden now being the only "official" NFL game, if they can come back and actually make it worth playing, maybe I'll buy the next one. If not, I'll happily go right back to playing Tecmo Bowl.

    Face it. EA does two things: rushed-out crappy mission packs/expansions, and rushed-out crappy football games that are exactly the same crappy gameplay as last year's but with the new year's roster and 10% more polygons on the fucking shoelaces.

    Even the Lord of the Rings games were rushed, and suffered accordingly.

    1. Re:The first one, no... by ChristianBaekkelund · · Score: 2, Interesting

      Ah...so complete crap includes the Medal of Honor games? The Command & Conquer games? The SSX games? The FIFA games? The Need for Speed games? The Burnout games? The Battlefield 1942 games?

      I'm having a difficult time spotting the crap amidst all these highly acclaimed titles. Perhaps you're looking at a different list than I?

      BTW, Two Towers and Return of the King were both fine games that god pretty much solidly good reviews...Could they have been better with more time? Probably (true of pretty much every game). Does that mean they were bad as they shipped? Hardly.

      Has EA made some games that I think sucked? Absolutely. Do they still? Absolutely (with any developer of that size there is BOUND to be something). But does that mean that they haven't made lots of great games? Well, if that were the case, they wouldn't still be in business, would they?

    2. Re:The first one, no... by Drantin · · Score: 1

      Er... I don't know about the other games in that list, but the Command & Conquer series was made by Westwood Studios, which was bought out by EA... after the buyout the games did indeed suck...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    3. Re:The first one, no... by ChristianBaekkelund · · Score: 1

      That's been one of points all along. People say "oh EA makes all these games that suck", most of which were either contracted out to independent studios, or were independent studio's pitches that EA bought.

      And then everyone turns around and says again "oh, but these games were good and they weren't made by EA". Like C&C as you mention...

      So which is it? Either you give EA credit for the games it has published (which you must at the very least from a publishing standpoint) and EA's games are bad or good or whatever....OR you attribute them to the various studios that have created some of them....in which case THOSE STUDIO'S games are bad or good or whatever.

      In any case, simple point being:
      - People seem to like to blame EA when they publish a game that's bad, whether it was internally developed or "externally" developed.
      - Then people seem to want to give all the credit to the studios for the games that are "externally" developed that are good.

      Simply put: if a game sucks, it's EA's fault. If a game is good, it's because of the studio. And that's just plain ridiculous...you can't have it both ways.

      (BTW, I use "externally" in quotes, because EA has wisely acquisitioned over the years a terrific set of previously independent developer. So what's external-vs-internal is a very sticky matter.)

    4. Re:The first one, no... by Shadow99_1 · · Score: 1

      Hm... ok I'll bite:

      Medal of Honor- hmm... yeah that sucks and has been redoen six ways from sunday now like most EA licences...

      Command & Conquer- Yep since EA took over that's been preet craptacular as well...

      SSX- Ya know I've never been interested enough to play those... Though quite a few people did like SSX3 and SSX Tricky, SSX 1 & 2 didn't fair so well though...

      FIFA- Um yeah, maybe if your in Europe that game sold well... Most people would rather play Winning Elven 7 or 8... If they are playing Soccer at all...

      Need for Speed- Underground saved them from being completely lack luster... I'm not sure it deserved all those awards that were given to it (it being underground), but they have heavy competition in that market...

      Burnout- They bought the series after two came out & most of the inital planning for the third was done before they got it... It does show they can follow a design when it's given to them I guess... Other than that it doesn't really prove much...

      Battlefield 1942- That's not an in house title for them... If they made it themselves I could maybe accept this one...

      They still make 99.9% of their money off of sports titles that hardly deserve to be called new versions of the game...

      --
      we are all invisible unless we choose otherwise
    5. Re:The first one, no... by ChristianBaekkelund · · Score: 1

      Folks are still not understanding that these are just a few examples I pulled out of the air. Hardly comprehensive. People are still making the same mistake of blaming EA when something's bad, and giving the development teams credit when something's good. It can't be both.

      For example, C&C. C&C was starting downhill WHEN EA BOUGHT WESTWOOD. Unfortunately, EA was not able to turn WW around, and eventually it dissolved.

      Then, all these other games...Burnout, yes, so they didn't get involved until after Burnout 2, but that shows good perception on their part to recognize the value of the line. Same with BF1942. And if you think EA will have nothing to do with BF2, you are sorely mistaken. (I'm trying to remember, but I think EA even owns a substantial interest in DICE now.)

      FIFA -- again, just one of many examples. And yes, WE has made a significant cut into the market, but that is still only fairly recently (in the last couple years). FIFA went through MULTIPLE versions before anyone could even come close to touching it.

      Finally, you even admit that NFS is a good and successful series, and as for SSX 1 not fairing so well -- well, I don't know what planet you are from, but it's not earth.

      And again, these are *EXAMPLES*, not all there is...christ, there's also all the "Sims" titles, the versions of sports games that have actually been significant improvements and are pretty much unanimously praised (ie., Tiger Woods golf). And so on and so on....

      Also, if a game outran it's worth in sequels, well, that's hardly a phenomenon restricted to EA in the games industry, and is also 10x worse in the film industry.

    6. Re:The first one, no... by Shadow99_1 · · Score: 1

      Well lets see...

      First I just countered your examples, I didn't miss the point at all.

      EA now owns DICE (or a sizable portion there-of), but they started out being the publisher... IE they published DICE's game. EA (I repeat) EA had nothing to do with creating BF1942 except in publishing the game (ie marketing, boxing it, and sending it to stores). Afterwards they relaized what kind of a hit it could make in sequals for them and tried to take it over and make it in house. It's the same thing they did for Burnout. It's also the same thing they did with C&C. They decided some (at that point) independant developer had a series they could use and the bought it up.

      Yes yes NFS & SSX have both been popular at times. Though I still argue against SSX 1, I really can't remember knowing anyone really talking it up til Tricky was released... I'll also point out it never become a GH title until Tricky as well... I never said they were all bad, I just said not all of those were good examples to use...

      I also mention some internal groups are less run by corporate than others. Maxis for instance is (I believe) now owned by EA, but still retains alot of it's independance. Though most of those groups are ones EA bought, rather than created internally... Which just goes back to the fact that besides sports titles EA has to but up development groups to get anything good made.

      --
      we are all invisible unless we choose otherwise
    7. Re:The first one, no... by ChristianBaekkelund · · Score: 1

      I'm sorry, but your claims just demonstrate that you really really don't know what you are talking about.

      But first:
      1) I never said EA has anything to do with creating BF1942.
      2) You are somewhat wrong with regards to C&C and Westwood. What happened was far different and more complicated than what you stated.

      As for the things that you are wrong about:
      1) SSX 1 was a MASSIVE success. It was a PS2 LAUNCH TITLE...and the best one by far, if not the only decent one. You must look at facts and historical accuracy rather than rumors and opinions. Just because you "really can't remember knowing anyone" doesn't make it so.

      2) You're whole discussion of Maxis is just outright incorrect across the board. Maxis has been owned by EA for YEARS now, since even BEFORE The Sims came out. As for independence, it has NOT "retained a lot of it's independance". Recently, the Walnut Creek studios were shut down, and all employees (that were willing) were moved over to EAHQ at Redwood Shores. The exact opposite of what you claimed...

      Sorry, I admire you taking the time out to reply, but really, you don't have a very good understanding it would seem of the facts and what actually occurred.

    8. Re:The first one, no... by Drantin · · Score: 1

      What I was saying is that the games produced after the buyout sucked... Not that games that were good before weren't good any longer.

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
  29. In regard to that... by Moryath · · Score: 1

    #1 - Medal of Honor: The Same Game, Over And Fucking Over Again. After the first one, it's a bunch of fucking mission packs. See my previous complaint about EA.

    Not done by EA either, done by various studios and the EA logo slapped on the side of the box.

    #2 - Command & Conquer: a series that steadily went downhill, as Westwood just died.

    #3 - SSX... sssnnnoooozzzeeee

    #4 - FIFA: see NFL For Europe. Same Shit, Different Year.

    #5 - Need for Speed: driving games ceased to amuse me after Pole Position II. I'd much rather have a game that's FUN, thank you.

    #6 - Burnout. SEE Need for Speed.

    #7 - Battlefield 1942: AGAIN, not done by EA, just had the EA logo slapped on it. And the best thing it has going for it is that it is customizable, so there are crews who are taking it and redoing it with more fun scenarios like Star Wars and Battletech.

    Highly acclaimed by magazines that were paid to highly acclaim them, doesn't mean they interest me. Sorry.

    As far as Two Towers and RotK, I'll give it the benefit of the doubt that it was the rush to meet movie deadline, and not just EA, that caused them to be mediocre-at-best rushed titles.

    Sorry, but EA is boring. That's my position, and I'm sticking to it.

    Come on now, the best one they've got now is Oddworld, and that only because some marketroid at Microsoft doesn't know his head from his ass and let the publishing rights slip away.

    1. Re:In regard to that... by dnixon112 · · Score: 1

      Just would like to point out that the C&C generals games are considered to be among the best of the franchise, according to C&C fansites and hardcore C&C players, not just the gaming press. I also personally thought it was an excellent game, very well balanced and fun multiplayer.

    2. Re:In regard to that... by ChristianBaekkelund · · Score: 1

      I continue to fail to see why you seem to want sometimes separate EA from various studios that it has bought, and at other times don't. You can't have it both ways. Either EA had some part in making them, or didn't.

      #1 & 2, I actually agree with.
      But all the others are just you expressing your opinion of certain types of games. Just because you say something sucks, doesn't mean it actually does...lol. Especially to the hundreds of thousands of people that will disagree with you. You have to separate out your personal taste/opinion to even remotely try to talk about games in this manner.

      For example, I don't like DDR. I think it's silly and stupid. HOWEVER, I respect that it is an enormously popular game which made a number of intersting design decisions, and the game industry as a whole acknowledges that and goes with it...

      Do *I* want to play DDR? No. But do I realize that many other people out there with different tastes than me want to play it? Sure. The same is true of most of the titles above as well.

      You don't like Burnout 3, because YOU don't like racing games, NOT because it's a bad game. And there IS a difference.

      One last thing: #7, this goes back to my first comments above. You say "AGAIN" as if you had stated it previously with regards to any other specific products, but you haven't. And...

      Never mind...I'm not going to bother. I just reread the part where you said "the best thing it has going for it is that it is customizable"...

      If you think that, nothing more to be said.

    3. Re:In regard to that... by Dunbal · · Score: 1

      I continue to fail to see why you seem to want sometimes separate EA from various studios that it has bought, and at other times don't. You can't have it both ways. Either EA had some part in making them, or didn't.

      Great. So perhaps my loan officer can now perform surgery on you. I mean, they basically bought my medical doctorate with the loan, so it's the same as if they had earned the degree, right?

      It's one thing to create software and not have the means to publish it, and quite another to buy someone else's work and publish it - let alone say that you developed it by changing a few features to make it marketable (ie adding copy protection).

      --
      Seven puppies were harmed during the making of this post.
    4. Re:In regard to that... by ChristianBaekkelund · · Score: 1

      You are completely missing my point time and time again...

      You can't make some statement like "oh, all EA games suck"...and then turn around and say "well, there were a couple good ones, but they were made by other people, all the bad ones were made by EA"...it just doesn't work that way.

      Understand that EA OWNS Maxis, for example. And the OWN Tiburon in Orlando, and so on and so forth. So they decide "we're going to make a car game", they look at their various teams on hand, and assign it to a team (it's actually much EASIER than that, for various reasons).

      Then it comes to people like you that say: "Oh well, that EA game sucked" BUT also "Oh that other game was good, but that wasn't made by EA". You just can't have it both ways. They are contradictory. If you believe those "good games" weren't really "made by EA", then you would have to accept the fact that a lot of what you would call "bad games" were ALSO not "made by EA", but that doesn't matter in the eys of people like you, and EA gets the blame.

      Your logic just doesn't work. You're basically still saying:
      - If a game is good that was made by one of EA's studios...oh, well, in that case it wasn't really made by EA, so it doesn't count.
      - If a game is bad, well, that's surely EA's fault (and not one of EA's studios which you have to regard now as separate...and do you have any idea how many there are -- not even including private contractors??)

    5. Re:In regard to that... by bynary · · Score: 1

      C&C was not created, developed, maintained, or made popular by EA. Westwood studios is responsible for that. That's like saying that Microsoft made Halo...

      --
      http://www.bynarystudio.com
  30. Re:If the EA suits were paying ANY attention at al by sconeu · · Score: 1

    I'll bite. Why the fuck does The Sims require that you run as Administrator in Windows?

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  31. Please, get more sleep. (jk) by nick_davison · · Score: 1

    It[']s really to bad because pervious to the change I would regualrly work 55 hour weeks

    If this is yuor atenshion too detale when back down to fourty huors, mayb 55 was a mistaik?

    Not normally one for being a spelling/grammar Nazi but it has validity in the midst of a discussion about how long hours effect accuracy.

    1. Re:Please, get more sleep. (jk) by haplo21112 · · Score: 1

      I type to fast, am dyslexic, and Slashdot doesn't have an integrated spellchecker...so sue me...

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    2. Re:Please, get more sleep. (jk) by nick_davison · · Score: 1

      I type to fast, am dyslexic, and Slashdot doesn't have an integrated spellchecker...so sue me...

      Most compilers don't come with spell checkers either - beyond basic syntax validity checking. Even fewer catch when you do the equivalent of misusing to/too - typoing on to an similar but different term.

      Programming, more than most other careers requires a serious degree of accuracy and attention to detail. Sure, you can code messily and debug later but you'll end up with a lot of bugs slipping through.

      Would I hire someone who uses the argument "I type too fast, am dyslexic, and there wasn't a spell checker... so sue me"? Most likely not - because I'd be waiting for them to turn around and tell me, "I type too fast, am dyslexic and the integrated debugger sucks... so sue me."

      I got diagnosed dyslexic in highschool too. That, to me, is a justification to work even harder on catching those sorts of errors, not an excuse.

      As a manager and an employer, that's the kind of attitude I want in my employees too - people who know that a difficulty is a reason to work harder, not an excuse to justify not bothering.

      Does typing directly relate to programming? Perhaps not. But it does relate indirectly enough, in that it shows a general attitude.

      Thus I go back to the original point: If nearly every other word in a sentence is incorrect on a 40 hour week - and excuses are made, I wouldn't want that person trying to code after an 80 hour one, turning in garbage, justifying it as "well, I was tired" rather than working that much harder to catch bugs and still wanting time and a half for those extra 40.

      As a cost efficient business, it makes far more sense to keep two people on 40 hours at regular pay than one at 40 hours of regular and 40 of time and a half. Even if you're using the exempt justification, I'd argue that 80 hours of exhausted garbage, that's dismissed as "well, I was tired" is worse than 40 genuine hours.

      It's a false economy from managers to try pushing those hours, just as it's a false economy for many workers to offer them when the quality of their output falls so low and all they have are justifications (read excuses).

    3. Re:Please, get more sleep. (jk) by haplo21112 · · Score: 1

      I think you have reached a little beyond what I ment with the response. When I am dashing off a comment on Slashdot if I miss a word or two who cares people still get the point. When I am coding its an entirely different story. I don't dash off code like I do prose.

      Coding is an entirely different mind set where each word/character requires methodical careful logical thought as it is entered.

      Anyway I agree with your further point. Infact thats what I was orginally getting at in most original post. Overtime is stupid. If you need to get a project done get two people to work 40 hours instead of one working 80 on overtime. However if you most make someone work ovetime, pay them for it! The laws currently allow employeers to dodge overtime if the worker makes above a certain wage, is in a certain job classification, etc. The law created those dodges, those laws need to go away and be replaced with a much more sane law that says I don't care what the worker is doing if he works more than x hours he gets ovetime. This would quickly (IMHO) force employeers to do the right things and not over work the guy.

      I have often noticed that employeers do not notice the diminishing returns that overtime causes. No matter what your not going to get the kind of work you got for the fisrt 40 hours (or even the first 8 each day) in the second 40+ (or 8+)....

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
  32. Come on man. by aztektum · · Score: 1
    NBA Street (if you haven't tried vol'3 you are missing something)

    You couldn't link to a torrent for the Xbox ISO or something?? :P

    The only game EA has released that I have enjoyed since Battlefield 1942 is Burnout 3. The Sega ESPN games are way better sports games.

    --
    :: aztek ::
    No sig for you!!
  33. Re:If the EA suits were paying ANY attention at al by Anonymous Coward · · Score: 0

    Yeah, clearly gamers are tired of EA's games. That explains why it sells more games than any games company in the world.

  34. Re:If the EA suits were paying ANY attention at al by DuctTape · · Score: 2, Funny
    Force your employees where their sleep debt over the course of a week is above 24 hours, and imagine what you've got.

    Um, a doctor?

    DT

    --
    Is this thing on? Hello?
  35. Re: Uhhh Games aren't Movies by Anonymous Coward · · Score: 0

    Stop idolizing Penny Arcade.

    Games and Movies aren't the same. Games stay on the store shelves for a LONG TIME. Movies stay in theatres for a SHORT TIME. That's the difference. So what if all the good games come out in the same month? No one is forcing you to buy them all at once. Show some restraint. You'll even save some cash in the long run by purchasing some of the games later in their life-cycle...

  36. Mod parent down by Frodo+Crockett · · Score: 1

    Troll.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    1. Re:Mod parent down by killtheOSSnazis · · Score: 1

      Why am I a troll?? because I am making sarcastic comments like the 100,000 others that post on this site?

  37. Re:If the EA suits were paying ANY attention at al by X0563511 · · Score: 1

    My question is why the hell it's so popular. I really don't understand it.

    I admit, i was hooked for about a week. I haven't touched any of them since.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  38. Re:If the EA suits were paying ANY attention at al by Dunbal · · Score: 1

    LOL. A resident, at least... :)

    --
    Seven puppies were harmed during the making of this post.
  39. Parent = Interesting comment by gwappo · · Score: 1

    I'd have mod you up had I had the points, instead I find myself replying. Given that many (if not most) of business in the world are looking towards America for leadership, it'll be interesting to see where this is heading. Europe may perhaps be behind in productivity due to socialist labor protection, but the US is arguably too far on the other end of the spectrum.

  40. Re: Uhhh Games aren't Movies by Phisbut · · Score: 1

    (I already replied to that, see Comment #11754365)

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  41. Re:If the EA suits were paying ANY attention at al by ggy · · Score: 1

    I think quotes such as this gives you a more complete picture as well:
    Their case argues that EA's engineers "do not perform work that is original or creative," that they do not have management responsibilities and are seldom allowed to use their own judgement, according to extracts published by SiliconValley.com.