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Pushing The 512MB Barrier On Video Cards

Hack Jandy writes "Remeber your ancient TNT graphics card that had 16MB of memory? ATI is pushing the texture barrier by incorporating 512MB in their newest X850 video card lineup. The catch? Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers." An anonymous reader points out that Gainward (which sells NVidia-based graphics cards), will shortly introduce its own 512MB card, according to Hexus.net.

31 of 525 comments (clear)

  1. 512 is better by mrtroy · · Score: 5, Funny

    Because it is bigger than 256.

    TWICE as big!!!

    If my email tells me anything, size DOES matter.

    --
    [I can picture a world without war, without hate. I can picture us attacking that world, because they'd never expect it]
    1. Re:512 is better by NanoGator · · Score: 5, Insightful

      "If my email tells me anything, size DOES matter."

      Seeing as how most of the 'realism' of a 3D game comes from detailed textures, yes, size of texture ram does matter.

      --
      "Derp de derp."
    2. Re:512 is better by maglor_83 · · Score: 5, Insightful

      I find most of the realism comes from the physics engine. The texture just makes it look a bit prettier, but by no means makes the game any better.

    3. Re:512 is better by NanoGator · · Score: 5, Interesting

      "If my email tells me anything, size DOES matterI find most of the realism comes from the physics engine. The texture just makes it look a bit prettier, but by no means makes the game any better."

      I didn't say it makes the game better. And yes, I should have defined 'realism' a little more clearly. I meant the rendered visuals of it, not the motion of it. You can do a lot more to make an image 'photo-real' with greater texture resolution than you can do with faster processing etc. Ask anybody who's played Doom 3. The normal mapping in that game, love it loathe it, did a great deal more to the visual detail of the game than adding a few more polygons to the scene.

      --
      "Derp de derp."
    4. Re:512 is better by Ravenscall · · Score: 5, Funny

      It is not the size of the RAM, but the motion of the engine.

      --
      You say you want a revolution....
  2. Different things pushing memory increases by suso · · Score: 4, Insightful

    "Remeber your ancient TNT graphics card that had 16MB of memory?

    Man you were lucky. I had to deal with a 1MB video card in my job workstation.

    Honestly, its not all that impressive to see these high numbers for video card ram. Different needs pushes the limit nowadays. It used to be pushed to deal with higher color palettes at higher resolutions. Now its all about texture mapping.

  3. Fast and Big mem by Fox_1 · · Score: 5, Funny

    with 16 pixel and 6 vertex pipelines clocked at 540MHz. The graphics card's 512MB of DDR3 SDRAM operate at 1180MHz speed and have 256-bit memory interface.
    Kinda sad but this card is more powerful then my PC on it's stats alone

    --
    The rock, the vulture, and the chain
    1. Re:Fast and Big mem by Ironsides · · Score: 4, Insightful

      Kinda sad when your video card has more ram than first/second/third computer had disk space (combined). Your processor has more cache than your first comp had ram. And I'm waiting for the day that a processor has more cache than my first comp had disk space.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  4. translation by British · · Score: 5, Insightful

    Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers."

    Translation: Even though it's not practical, we'll sell it since gamers will buy it.

    1. Re:translation by sosume · · Score: 4, Funny

      Translation: Even though it's not practical, we'll sell it since gamers will buy it.


      l4m3r> W00t, I got me new gfx :D
      l0zr> What, cant be faster than my x800, lamo!
      l4m3r> but wait, its got half a gig of ram!
      l0zr> wooooah, joo r000lz!
      l4m3r> lets play quake 1!
      l0zr> yeah, th4ts sooooo 0ldsk00l!

    2. Re:translation by Chandon+Seldon · · Score: 4, Insightful

      Don't complain. It's the people making that call who are driving the price decrease that lets you buy the card cheap 6 months later.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
  5. No performance benefits? by Peter+Cooper · · Score: 4, Informative

    The catch? Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB

    There certainly will be if you want to run Doom 3 (or Half Life 2 - I think?) with totally maxed out texture quality. From all the hoop-la I remember surrounding the Doom 3 launch, even 256MB of memory isn't as much as Doom 3 in Max mode will want to use.

  6. Well make it useful in a creative way by FerretFrottage · · Score: 5, Interesting

    Why not create special drivers that allow you to use the unused vid ram as a ramdisk? If a game requires more than 256MB, then default the temp area back to file storage, but if you are only using 128-256MB for video, then let me do something useful with the remainder.

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
    1. Re:Well make it useful in a creative way by garcia · · Score: 4, Informative

      You mean like this (2002)?

      Or also seen here.

  7. A use for this by ZWheel · · Score: 5, Interesting

    I seem to remember someone writing a linux kernel module that lets you use extra video mem as a very fast virtual drive.

  8. Now... by inertia187 · · Score: 5, Funny

    Even ATI acknowledges there will probably be no performance benefits...

    Now if we can just get those razor manufacturers to say the same about that 5th blade.

    --
    A programmer is a machine for converting coffee into code.
  9. Scientific Applications by ghoti · · Score: 5, Interesting

    This may not do much for games, but for scientific applications, especially visualization of large datasets, this is great. The visualization community has been using the advances made for gaming over the last years, and it's amazing what you can now do on the GPU: flow simulation, interactive visualization of large volumetric datasets with complex transfer functions, shading, etc.
    For these applications, the more memory, the better.

    --
    EagerEyes.org: Visualization and Visual Communication
  10. General GPU Programming by mjinman · · Score: 5, Interesting

    The move might not matter a whole lot to the normal gamer, but those of us who are researching/using video cards as fast vector coprocessors love this as it increases the matrix (texture) size we can do operations on. (I especially love it since some of my stuff runs 40x on my Radeon X800 than my Athlon 64 - its all linear algrebra, finite difference codes)

  11. Almost Absurd by ewhac · · Score: 5, Interesting

    "Would you like to mount unused graphics RAM as a swap device?"

    Seriously, what's all that RAM used for when you're not playing games? It's still eating power; you may as well use it for something...

    Schwab

  12. Okay... by ndykman · · Score: 4, Interesting

    Wow. It really says something about the gaming market when you have a card whose outward specifications looks like a P3 machine (and a nice one). 540Mhz Core (CPU) Clock, 512MB of memory. And of course, lots of overclocking.

    Here's a question. When will the GPU companies have to start playing tricks when the clock speeds finally give way to things like, oh, trying to cool a damn computer on a card without sounding like a jet plane is in your room becomes an issue. Like, well, now?

  13. This is why sound cards are no big deal! by Anita+Coney · · Score: 4, Insightful

    Ever wonder why GPUs are such a big deal and sound cards are such an after thought? It's all about numbers. ATI and nVidia can increase clock speed and double memory and make it look really impressive. Sound cards can't really do that.

    If I were Creative I'd start including massive amounts of RAM on my cards. Plus, I'd throw a CPU in there too, if there isn't one already, and start hyping the clock speed. I'd even have a program to overclock both.

    That way all the ignorant fanboys would start buying them simply for bragging rights.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:This is why sound cards are no big deal! by Anonymous Coward · · Score: 4, Funny

      It's all about numbers. ATI and nVidia can increase clock speed and double memory and make it look really impressive. Sound cards can't really do that. Rubbish. My 512.1 sound card will rock the audio world... They're a bugger to set up, though... "Front left. Front slightly less left. Not quite so front but still on the left"...

    2. Re:This is why sound cards are no big deal! by tsangc · · Score: 5, Informative

      Ever wonder why GPUs are such a big deal and sound cards are such an after thought?


      I think the reason why soundcards don't change very much because the fundamental methods of generating sound isn't compute intensive.


      With 3D video, you're computing the display output, ray tracing, shading, whatever it is. Algorithms not samples define the visuals. Certainly there are "samples" (ie, texture maps) but these themselves need to be rendered through computation. At the same time, resolutions for display are increasing, requiring more computational horsepower. Hence a need for progressively faster CPUs to drive larger, more details and faster framerate visuals.


      With audio, a lot of the audio world is still sample based--there usually aren't algorithms generating sounds from fundamental principals. If there are, it's in a highly specific use (ie, virtual instruments in something like Cubase, which uses the main CPU) or it's in some sort of environmental processing, like DSP effects, positioning etc which don't require that much performance past existing products today that have integrated DSPs. That and audio resolution in general isn't increasing--not at a rate compared to someone going from a 800x600 to 1920x1280 pixel display. Even adding extra channels doesn't seem to drive this requirement further.


      As a result, I guess you just don't see the requirement to have "more powerful sound cards".

  14. Shoes to fill out by MyIS · · Score: 4, Informative

    I think this is great. And there is already software to fill out these new specs too.

    There is a next generation of engines that make the gap smaller and smaller between real-time graphics and rendered animated films. Take a look at this Unreal Engine 3 page for example.

    What makes these new engines exciting is not just the fancy graphics. Increasing the resources on the hardware ultimately allows for a much more streamlined art pipeline, easier engine development and overall a faster and simpler product creation.

    --
    http://zero-to-enterprise.blogspot.com/
  15. Maybe Id's taking a year off dead for tax reasons. by Thud457 · · Score: 5, Funny

    "It's the weird color-scheme that freaks me. Every time you try to operate one of these weird black controls, which are labeled in black on a black background, a small black light lights up black to let you know you've done it."

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  16. The 512MB barrier has already been broken by songofthephoenix · · Score: 4, Informative
    The Wildcat Realizm 800 already broke that barrier:

    640MB GDDR3 total memory

    512MB GDDR3 unied memory with 512-bit-wide interface bus

    128 MB GDDR3 DirectBurst memory with 128-bit-wide interface bus

    Full Specs Here

  17. Boy gamers by EmbeddedJanitor · · Score: 4, Insightful

    Are we seeing a generation of "boy gamers" equivalent to the "boy racers" that add big tail-pipes, chrome and LEDs to their cars. 512MB sounds good, but basically you're buying features - not performance.

    --
    Engineering is the art of compromise.
  18. GL based window managers by wowbagger · · Score: 5, Informative

    Let's see:

    Assume you were to use an OpenGL based window manager, wherein each window on your screen is little more than a polygon with a texture applied to it.

    Assume you are working at 1600x1200 resolution, 24 bit color depth (padded to 32 bits for possible alpha channel).

    Your frame buffer alone takes 7.3 MiBytes.

    If you have a 32 bit Z buffer, add another 7.3 MiBytes.

    Each 2D window in use will consume texture memory, so if we assume that the remaining 497.4 MiBytes of memory on the card as window memory, that lets us open roughly 68 full-screen windows before consuming all texture memory on the card.

    If some of the windows are 3D windows themselves, you are going to want them to have their own Zbuffers - so double the memory usage for them.

    While 68 windows may sound like a lot, given that most GL compositing schemes I've heard of want to keep ALL windows available, even if they are not mapped, to avoid expose events to the apps and to speed window open and close events, and I could see you getting to 30 windows pretty easily. Allowing double that for headroom doesn't seem like so bad an idea to me.

    And I've ignored the XVideo overlay needs.

  19. I can now die happy. by raygundan · · Score: 5, Funny

    The rare occurence of this sort of profoundly geeky post is why I still come to slashdot. God bless you, crazy GPU vector coprocessor finite difference code matrix guy!

    1. Re:I can now die happy. by sconeu · · Score: 5, Funny

      I, for one, welcome our crazy GPU vector coprocessor finite difference code matrix guy overlords.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  20. Re:L2 larger than my first disk drive already. by AJWM · · Score: 4, Interesting

    The ironic thing about those old 1541 drives (and the 1540, which just had earlier firmware), was that they had more processing power than the C64 it connected to.

    The C64 had (essentially) a 6502 running at 1 MHz, the 1541 had a 6502B running at 2 MHz.

    --
    -- Alastair