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New Games Journalism: Ten Unmissable Articles

The excellent gamesblog at the Guardian has been doing pieces of late on the phenomenon known as New Games Journalism (a topic we've mentioned here in the past). They have an article listing ten unmissable pieces of New Games Journalism, articles that help to define the genre. From the article: "This is a varied bunch, but I think what connects them is emotion, insight, and often a narrative rather than methodical structure. Whatever, just read and enjoy."

50 comments

  1. Good idea. by gimpynerd · · Score: 1

    It all a good idea as it helps gamers become more informed. If it keeps a few bucks in my pocket than I am a happy customer. I like to read most anything games-oriented so I say bring it on...

    1. Re:Good idea. by knight37 · · Score: 1

      I am not sure that writing a story about a game constitutes journalism. I mean, sure, journalism is writing stories, but not all stories are journalism. To me a journalistic article has to present factual information. A story is just entertainment.

      Having said that I've certainly enjoyed many of these stories. I value them, but I also value "old" Gaming Journalism, the kind that presents facts and opinions in a structured format that's easily digestible and more, IMHO, credible.

      --
      Knight37 - Once a Gamer, Always a Gamer
    2. Re:Good idea. by Anonymous Coward · · Score: 1, Informative

      Being a Dictionary.com whore, I looked up the definition of "journalism" and as far as I can tell the articles linked in the main story would certainly fall under it. While #3 matches your requirements of presenting factual information, the rest seem equally as legitimate.

      1. The collecting, writing, editing, and presenting of news or news articles in newspapers and magazines and in radio and television broadcasts.
      2. Material written for publication in a newspaper or magazine or for broadcast.
      3. The style of writing characteristic of material in newspapers and magazines, consisting of direct presentation of facts or occurrences with little attempt at analysis or interpretation.
      4. Newspapers and magazines.
      5. An academic course training students in journalism.
      6. Written material of current interest or wide popular appeal.

  2. The Great Scam by knight37 · · Score: 3, Interesting

    I had just read The Great Scam the other day and was very entertained by it's great writing style. However, from talking to EVE Online players, I (like them) have come to believe that the piece is a total fabrication. That is not Journalism, that is just creative writing. Lets call a spade a spade.

    --
    Knight37 - Once a Gamer, Always a Gamer
    1. Re:The Great Scam by MMaestro · · Score: 2, Interesting
      No offense (I haven't played EVE Online) but when you consider the huge sums of (virtual) money that was lost/stolen by so few people, chances are you'd be too embarassed or pissed off to report your loss publically. After all, its not like Microsoft or Apple like to come out and publically admit when they lost market share to the other. You keep quiet about it, hope the other side doesn't state it and if they do you play it down.

      It happens all the times in games, you get cheated a couple hundred (virtual) dollars, you yell, bitch, complain but you let it go over because its such a small amount. You get cheated out a couple MILLION (virtual) dollars, you go insane, swear, curse and vow to kill the con artist but you never say it publically. After all, "What kind of idiot would fall for THAT?"

    2. Re:The Great Scam by Krater76 · · Score: 1

      I haven't played Eve Online and maybe I missed something (whether this is true or not) but scamming these people he only made 300 mil. I know he made closer to 500 mil but lost about 200 mil to a co-conspirator.

      The problem I have is that he said he was making like 30 mil in some situations and it would only take a little while to hit 300 mil and he wouldn't have to be an ass in the mean time.

      Maybe someone can clear this up if I'm wrong.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    3. Re:The Great Scam by MBraynard · · Score: 2, Interesting
      No, he was never making 30 mil. He actually lost 30 mil + a 35 mil warship + a few mill on a trading vessel. And that's what set him on this course.

      He said it would take him 30 minutes to earn 500,000.

      Besides, this was an incredibly good piece of writing. It's not journalism - it's short fiction that is better than 95% of what you read in the years best Sci Fi anthologies. It was EXCELLENT. Some of the lines in there are ones I will remember forever - "They came like the Persions into thermopylea."

    4. Re:The Great Scam by violently_ill · · Score: 2, Interesting

      ex-frickin'-actly. this is a bunch of hippie lit majors who think gaming is some sort of spiritual experience. i enjoy inspired pieces of creative writing, but to call this "journalism" is a joke.

      they're essentially just writing about their gaming experiences from a first-person perspective, throwing in lots of imaginary detail.
      no, really. that's it. that's you're revolution in games "journalism".

      i miss the days when gaming was the province of computer nerds only. it was a dark day for our hobby when the postmodernists discovered gaming as a medium. i, for one, plan to do my part by trying to kill this silly New Games Journalism faux-revolution before it gets off the ground.

    5. Re:The Great Scam by realityfighter · · Score: 1

      The Great Scam doesn't even look like creative writing to me. Specifically, it looks like a slashdot rant. I quote,

      "You would then sell these pebbles for approximately the same price that an illiterate slave would have received for an ounce of cotton."

      Come on. I mean, I know about hyperbole, but this doesn't even make sense. At least slashsons check their idioms before they post, if only for fear of being ridiculed.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    6. Re:The Great Scam by Anonymous Coward · · Score: 0

      They came like the PERSIANS in THERMOPYLAE. If you remember something forever, remember it correctly.

    7. Re:The Great Scam by Anonymous Coward · · Score: 0

      by it's great writing style

      "its".

    8. Re:The Great Scam by MBraynard · · Score: 1

      Remembering != spelling.

    9. Re:The Great Scam by sholden · · Score: 1

      I played EVE a few weeks ago, for just the length of a trial account.

      Starting from scratch without even understanding how you are supposed to play the game I could generate a million isk in 15 minutes transporting some crappy trading goods.

      The problem was it just isn't fun to click 'buy' type in a number, click 'set destination', drag something to you cargo hold, click 'launch', click 'autopilot', wait 15 minutes, click 'dock', drag something from your cargo hold, click 'sell'. And repeat.

      Playing 5c poker is more fun, and costs less per month than the subscription fee of EVE. Of course you could do that during the 'wait 15 minutes' step, I guess...

    10. Re:The Great Scam by Krater76 · · Score: 1

      "New Games Journalism" does seem more like creative writing essays than anything else. You glean little to no information about a game. I enjoy the Always Black articles about anything more than everyday writing (AB is writing done extremely well).

      For example, 'Bow, Nigger' could be about him playing any game online and seeing the same thing that ocurred. It really isn't game specific, it's just another anecdote from a different persective.

      All this 'movement' really involves is good writers writing about a subject where good writers typically were few and far between. I wouldn't expect this stuff to fly in a game review magazine where people read to get facts on whether a game is worth buying or not.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  3. "unmissable"? by Anonymous Coward · · Score: 1, Informative

    That's not even in the dictionary.

    1. Re:"unmissable"? by game+kid · · Score: 1

      The worst part is that Slashdot bills them as "Ten Unmissable Articles". When I hear that I think about these you insensitive clods!

      That said, I especially love the vibrator one which I could have sworn I saw bef--oh wait, it was linked from here.

      --
      You can hold down the "B" button for continuous firing.
    2. Re:"unmissable"? by Anonymous Coward · · Score: 2, Funny

      it's a perfectly cromulent word!

    3. Re:"unmissable"? by Anonymous Coward · · Score: 0

      it's a perfectly cromulent word!

      Probably the only heavy-rotation running gag on Slashdot which never stops being funny.

      "Was that sarcasm?"
      "I don't even know anymore."

  4. insert credit by bskin · · Score: 4, Interesting

    I personally think this review of Katamari Damacy over at insert credit is one of the best reviews of a video game I've ever seen. It really cuts to the heart of what games are all about and why this silly little game is so fun. Made more of an impression on me than most of the reviews linked from this article. I ran into it by accident on Google one day, and now I read the site pretty regularly. Was very impressed.

    --
    hot foreign sheep.
    1. Re:insert credit by Anonymous Coward · · Score: 0
      Hell yeah Insert Credit. Some of the most brilliant things ever said about video games reside on that server.

      Also the Insert Credit forums tend to be a nice balance of silliness and the sort of serious analysis you get in the articles.

      Also check out the livejournal of one of the regular writers of the site, Eric-Jon Rossel-Waugh, where he frequently posts some of his better forum writings. The man is a fucking genius.

    2. Re:insert credit by Dizzle · · Score: 1

      Oh god my eyes!!! That site's design is frickin awful!

      --
      -Dizzle
      "I most likely AM so interested in myself."
    3. Re:insert credit by aderack · · Score: 2, Insightful

      All right, who posted this? I smell a rat.

      (Dear God. I remembered my password.)

      --
      -- Aderack. Usually.
    4. Re:insert credit by ajutla · · Score: 1

      It wasn't me.

      I use more commas.

  5. Is there really anything new here? by JackBuckley · · Score: 2, Interesting
    I just read a few of these articles and I have to say that they are, mostly, quite good. My question to the gaming community on /. is: Is this a new form of (gaming) journalism/criticism or is it just that most of the game commentary and criticism out there is either bought-and-paid-for, payola-style gaming press reviews or else fanboy blogger types telling us how DoA rulez over Tekken?

    I mean, are these article and the rest of the "new" gaming literature really great, or just great by comparison? And will game criticism and reviews ever get a forum like the New York Review of Books or the prestigious film commentary journals?

    1. Re:Is there really anything new here? by violently_ill · · Score: 2, Informative

      these are good stories, NOT good journalism. believe me when i say that we do not want games criticism to fall into the deep intellectual abyss that is literary criticism and art criticism. i love the idea of serious academics taking on games as a medium and publishing their work in prestigous journals, but these New Games Journalism people are NOT those academics (they're not even worthy of the term academic). they are more akin to the stuffy, tweed-clad "theorists" lampooned in such movies as Good Will Hunting and Finding Forrester (sucked, by the way). "Old Games Journalism" is simple, clear, and to-the-point, just like it should be. it serves a purpose. my only problem with the "Old Games Journalists" are the tendencies you mention. i don't know why games journalists have to be such pushovers (for example, cooperating in the hyping of a game that so obviously sucks ass, like Rainbow Six 4), but i guess that's the state of journalism in general these days.

    2. Re:Is there really anything new here? by Dizzle · · Score: 1

      I'm still waiting for Rainboy Six 9. But more to the point, you're right in your argument that these people are literary hacks.

      I read a couple of them and I was left thinking about stuff outside of the game. Stuff like morals, reality vs. perception, online personas, and all that sort of stuff.

      **RANT TO BEGIN**
      This sort of "journalism" is useless. These stories would better serve as posts on a website as part of a conversation rather than a serious discussion about philosophical aspects of a game. If I'm reading a review or something, I want it to follow a format roughly akin to this:
      Discuss graphics, audio, level design, length of game, etc.
      A small paragraph telling me something about the game that I can't get from the above, ie, that Katamari Damacy with it's simple graphics, control, level design, and audio, is actually a very revolutionary idea.

      I do NOT want some wanna-be literary icon telling me about the perils of gaming, or the moral/philosophical/legal aspects surrounding it. I want to know if the game is worth my money, and if it is, why?

      This whole list is insulting as the articles presented do not deal with video games at all. Let me clear this up: these articles do not deal with video games. These articles deal with philosophical issues, moral issues, and others, as pertains to _________. What exactly is _________? How about... chat rooms? Or libraries? Maybe it's about prostitution. Hell, __________ could be school, work, the city, politics, any number of unrelated things. Dropping video games in the __________ does not make them "New Gaming Journalists", it makes them pretentious hacks who can't see games for what they are.
      *** END RANT ***

      --
      -Dizzle
      "I most likely AM so interested in myself."
    3. Re:Is there really anything new here? by violently_ill · · Score: 1

      tell it, brother!

  6. Please... by Anonymous Coward · · Score: 0, Flamebait

    Old Man Murray's reviews of basically everything are far better as a) journalism and b) zeitgeist critique than anything by these mamby-pamby Nu-Kritik lamebots. OMM 4EVR!

    1. Re:Please... by ZipR · · Score: 1

      Damn -- you beat me to it. OMM was game journalism's finest hour.

    2. Re:Please... by jeblucas · · Score: 3, Informative
      Yep, I'm with you guys. Here's two of my OMM favorites: the Crate Review System, which introduced the STC ratio for video games. That is, the "Start-to-Crate" ratio. How long into a game until you see your first crate. I still think of this when I see a crate--just smashed some today in Ratchet and Clank. They were crates of money.

      And the infamous Asheron's Call Beta Log. This was amazing. Pretty much sums up MMMMMPORPPRPPRPPGS.

      --
      blarg.
    3. Re:Please... by jcruelty · · Score: 1

      Those articles you linked are hilarious. I wish OMM was still around.

  7. A Helpful Tool by blueZhift · · Score: 1

    It'll be interesting to see what effect this NGJ has on the gaming media and media in general. There are clearly some talented people out there who we might never have heard from previously. Of course, there's a lot of junk too! In any case, here's a tool I whipped up using Yahoo's Search API for doing video game news searches which NGJs might find useful. I built it to help me find interesting things to write about and to help see developing patterns or trends.

    http://www.proliphus.com/yws/peywsnews.php

  8. Re:insert credit & KD by Anonymous Coward · · Score: 0

    Wow.

    That is easily the most well-written article about video games I have ever read.

    I feal... warped

    Like when you learn that Santa isn't real. When you learn something that forces you to a realization, that the magic has left the room. The innocence has been lost.

    I don't think I'll ever be able to play video games the same way again. This game had changed me, and I didn't even realize it.

    Damn. Now I'm all depressed... I guess I should go back to work...

  9. A poor attempt at NGJ by JimTheta · · Score: 1

    If you want a short poor attempt injecting some NGJ into a review, try Zonk's review of Burnout 3.

    At the time, I thought the paragraph about the crash was a cringe-worthy attempt at NGJ. After re-reading it, I still do.

  10. MGS2 is still a bad game. by Krater76 · · Score: 1

    Good journalism or not, Metal Gear Solid 2 is not a good game. It may be art but is definitely wasn't fun, and I know because I forced myself to finish it after paying 50 bucks for it. I remember hearing someone describe it as "a soap opera with a dart gun." If you want to piss off your target audience, that's the kind of game to make.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  11. HK needs some perspective by Anonymous Coward · · Score: 0

    Funny how HK thinks that the US government going after Napster is tantamount to "mind control".... I wonder how he feels about sharing copies of his video games on KaZaa...

  12. NGJ apparently has little to do with games.. by Anonymous Coward · · Score: 0

    Reading the linked articles, it's like the reviewers decided covering all the details about whatever game they were reporting on was too much work and decided to write about themselves instead.

    One of the reviews was 90% about fighting with his kid brother or something ridiculous like that. I'm not entirely certain because I don't give a flying fuck about the reviewer or his brother. It was very difficult getting a sense of the game, you have filter all that crap out and then there's little left.

    NGJ is apparently a scam. The "reviewers" claim they are doing work and addressing something the masses care about, the latest games. In reality they are just writing bad literature and self absorbed crap I could go read blogs to get.

  13. Tim Rogers by An'Desha+Danin · · Score: 2, Interesting
    I was quite happy to see that dreaming in an empty room: a defense of metal gear solid 2 made the list, for two reasons.

    For one, the article single-handedly convinced me to play through MGS2 in its entirety, looking at what I originally considered to be a hopelessly mangled story from a fresh perspective, and it instantly went from being one of my least favorite games to my second favorite game of all time (right behind the absolutely uparalleled ICO).

    Second, the article introduced me to Tim Rogers, who has quickly become my favorite online writer. Rogers is definitely the love-him-or-hate-him type--your opinion will have a lot to do with your tastes in postmodern art, and even more to do with your tolerance for complete and unabashed pretentiousness. I liked him well enough before I found his (now-defunct) LiveJournal, but when I read this entry I gained a whole new level of respect for him and his writing. If you haven't read anything by Tim Rogers I suggest you check out the above two links, as well as live from seoul: tim rogers' 2003 insertcredit fukubukuro, in particular this one entry that, like all the other links in this post, ranks up there as one of my favorite articles of all time.

    Worth noting--Tim Rogers's favorite online publisher, insertcredit.com, says the following about his methods: "If you're going for the Tim style, be sure to fabricate some element of your piece. It doesn't matter how small; the desire is merely to see how many emails you can get. Constant self-reference and inside joking is the way to play here. Drop as many names as possible. Make supplemental videos with lots of screaming and bizarre word pairings. Devise new names for all of your friends, and tell the world about it!"

    --
    Anything you might ever need to say about anything has already been said better by Penny Arcade.
    1. Re:Tim Rogers by WWWWolf · · Score: 1

      My favorite Tim Rogers piece was in - on-topicly enough - Journalism: the Videogame.

      Though, the only bad thing about that is how he babbles about how his Animal Crossing review was sooooo cool compared to that other writing. That article actually reminded me a lot about Doug the Eagle's anti-walkthroughs and silliness.

  14. can confuse readers by Neo-Rio-101 · · Score: 1

    The thing with articles like NGJ, is that readers can sometimes get confused. That is to say that some readers need an instant buying decision and those percentage scores often help them. Of course, they'd probably like the works of creative journalism as well, but it gets tricky to include commentary articles about products because you run the risk of annoying the reader when they're looking for a percentage score and find that there is none.

    --
    READY.
    PRINT ""+-0
  15. To Be Specific... by realityfighter · · Score: 3, Funny

    Here's a list of each article and the exact sentence that made want to stop reading. Just for reference, I tried reading these as if I was reading any other piece of journalism or opinion in a paper or online publication, and yes, I am an English major.

    From A Rape in Cyberspace
    "A good many months ago -- let's say about halfway between the first time you heard the words information superhighway and the first time you wished you never had --"

    I stuttered before I even finished this sentence, as, for one, it has a very snooty "I know more about the Internet than you, you unwashed thing" ring to it. But I was more annoyed that Dibbell was hamming up his already captivating and empathy-inducing story of virtual rape with this cheesy noir hyperbole.

    From Posessing Barbie
    ""I have a confession to make." typed BabyDoll."

    I confess, I was really looking for a quick way out of this one. Any "real" journalist, or heck, let's say creative writer, should check punctuation before they publish something. People wonder why the rest of the world doesn't take NGJ seriously. Maybe it's the shitty sub-par editing?

    From Dreaming in an empty room
    "And . . . to a certain deeper extent, creepy as hell."

    The ellipsis in this sentence totally blew me away. Not only is it in completely the wrong place, but Tim felt he needed to expand it with extra spaces. Call me crazy, but if I'm reading an article and I see an ellipsis with extra spaces, there had better be something great after it. As you can see, there isn't. It's a horrible stew of a sentence, flailingly trying to piece together bits of common idiom into a coherent thought. Also, for God's sake, Tim, capitalize your title so it looks like one!

    From Shoot Club: Saving Private Donny
    "When it came time to make a man jump on a banana, he pronounced it 'gay' and put the controller down."

    At first, this seems like a normal, slightly stilted sentence. Nothing a little bit more editing couldn't fix. But you should know that until this point in the narrative, it was all in present tense. In fact, Tom returns to present tense for the rest of the paragraph. I would make fun of him for it, but I just can't find anything else to say.

    From ZangbandTK: Confessions of a Dungeon Hack
    "Plain, though no-one would ever say that to her face for fear of her tearing off their arm and using it as a particularly bloody stole."

    Is it a fragment? Is it a run-on? Is it a poor choice of voices? Is it an adverb obstructing the flow of expression? Holy shit, batman! It's all four rolled into one! At this point I should clarify that what I'm objecting to here isn't writing that's wrong in a technical sense. We're all adults here, and I feel we can use sentence fragments as we please.

    What I'm objecting to here is writing that is aesthetically bad. Seriously, try reading this without feeling nauseous. Maybe if you're a native German speaker, you're used to seeing long strings of similar-looking words. I envy you, because this makes me woozy.

    From The Great Scam
    "You would then sell these pebbles for approximately the same price that an illiterate slave would have received for an ounce of cotton."

    Okay, so technically this isn't the first sentence in the article that doesn't make sense, but I was so incredulous over his line about this being a story of "the worst of the human condition," I read longer than I should have. I think the objection here is obvious: it makes no sense. On top of that, it's belligerent, whiny, and exaggerative. It belongs on a slashdot thread about P2P, not in one of the supposedly "best" articles in New Gaming Journalism.

    From Prince of Persia: The Sands of Time
    "What games communicate convincingly is the now."

    Actually, this was a fairly decent article except for the tightly-pa

    --
    A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    1. Re:To Be Specific... by Anonymous Coward · · Score: 0

      http://www.google.com/search?q=Hunter%20S.%20Thomp son

    2. Re:To Be Specific... by Blitzenn · · Score: 1

      Your points are great. The more disturbing fact is that they are heralding these articles are 'defining' the genres. That grates against me quite a bit as I credit the coders and creators of the games as the definers of the genre. This is a classic case of cart before the horse.

    3. Re:To Be Specific... by Anonymous Coward · · Score: 0
      From Sex in Games: Rez + Vibrator
      "The game is, truly, a stunningly beautiful thing."

      I was actually going to pass on this one, because I had read it before.

      Sure you were. We all know you just wanted to see that girl in her panties again.:-)

    4. Re:To Be Specific... by Golias · · Score: 1

      Yeah, I hate lists like this too...

      But on the other hand, this is the first I've heard of Ian Shanahan's, work. I'm glad to have seen their links to his two stories, because they were both terrific.

      --

      Information wants to be anthropomorphized.

  16. There Article by zenintrude · · Score: 1

    The point(s) brought up in Possessing Barbie, as far as There goes, are pretty obvious and not too interestingly written either. It seems to me that the fact that this subject matter is being written in a narrative format is the only reason that it's being deamed fresh and/or "unmissable."

    A much better article on There is available here, though it has been featured on Slashdot in the past.

    --
    - colin
  17. "they're just games, for f*ck's sake"? by Bambi+Dee · · Score: 2, Interesting

    Bow, Nigger, Possessing Barbie, or Game Girl Advance's much-linked-to Rez piece really helped me consider games as something more than just products again.

    Some of these articles seemed* marred by overly confusing writing, some were a wee bit too self-indulgent (I don't really want to hear all about your living situation, and maybe I don't fully understand how gaming can be a lifestyle), but I do like the idea: depict one possible narrative out of the many that a game might provide in cooperation with its players from the point of view of such a player. Show me what it's like to play that particular game, what it feels like, what kind of environment it provides. Makes games seem interesting again - just like when I was 10 or 11 or so and thought I could do anything I want in adventure games.

    Beyond all the stuff one might usually think of as art, beyond the music, images, animation and prose, videogames are interactive narratives of a kind not seen before. Whether it's by design or due to technical limitations or combinatorial explosion issues, you're often encouraged (or forced) to play a certain way, to deal with somebody else's situations in ways that aren't entirely yours either. And yet, thanks to the simulationist(/-ish) aspect of video games, you identify, to some extent, with your avatar - much more than in other kinds of games (gamebooks and role-playing games aside). You're much more likely to develop a desire to talk to HL2 characters or to leave the road and explore the countryside in a racing game than to have your chess "characters" argue their way out of being taken. And your Monopoly "character", too, is much farther from Avatar-hood than your MUD/MOO/MassivelyMultiplayerOnlineWhatever persona. (Those weren't the most appropriate comparisons maybe.)

    A game designer, given free rein, wields considerably power here, power that could be used to make a point or to thoroughly engage/enrichen/mess with players' minds. For a simple example, consider an FPS that tries to make you feel really awful about all that killing - and yet killing is all you can do, other than quit in disgust. It's a reaction some not-so-desensitized people exhibit anyway, but what if that was the effect it's supposed to have? What if killing wasn't all you can do, but your on-screen avatar had an instinctual life of its own, thwarting your attempts to clear up a terrible "misunderstanding"? (There have been a few text adventures that made you feel what it's like to be unable to act different in a given situation - domestic abuse or social anxiety, for example. I wouldn't call them games, and they didn't exactly have a lot of "replay value", but they do prove (to me that video "games" could be all kinds of things they usually aren't. Those "things" needn't be all grim and serious either, I just couldn't think of anything else.)

    So I like NGJ because it often explores these boundaries - between you-the-player and you-your-avatar, between actions in the game-world and their relevance in the real one - and for the sheer joy of gaming it (sometimes) manages to get across. This immersion is something traditional, more "descriptive" reviews sometimes seem to lack. And maybe there's some starry-eyed wishful thinking involved, a desire for games to be something more, but... oh, well. That desire has always been the primary reason I've been interested in games. (Some games I've played because they had pretty snowfall. So? Anything wrong with that?)

    </disorganised braindump>

    (*I'm not a native speaker, so what do I know.)

  18. If you liked "Confessions of a Dungeon Hack"... by mowph · · Score: 1

    Here's another interesting take on dungeon hacking. This one's based on nethack.

    You have a sad feeling for a moment, then it passes

    You'll laugh. You'll cry. It's (arguably) postmodern. And it's only one page long.