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Gamespy Reveals Xbox Next Specs

Gamespy's reporters have been on the ground at the GDC, and managed to wrangle specifications for Microsoft's upcoming next-gen console. From the article: "Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three."

15 of 171 comments (clear)

  1. No matter what by SunFan · · Score: 2, Insightful


    The next geration of consoles, no matter the brand, will be freaking amazing.

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    -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    1. Re:No matter what by SimplePaul · · Score: 2, Insightful

      The next geration of consoles, no matter the brand, will be freaking amazing.

      Umm... that does sound familiar.
      Did you happen to make the very same post 6 years ago before the PS2 was released? :^)

      I do agree though!

    2. Re:No matter what by swerk · · Score: 5, Insightful

      I'm looking forward to a time when it doesn't matter what game console you have, any more than it matters what brand TV or DVD player you use to watch movies. As an art form, video games could really benefit from breaking away from the hardware. Plenty of games are cross-platform already, but that's not really the same thing. I don't go and buy Lord of the Rings films for a Sony DVD player or a Panasonic, I get them in a standard format. Sony had plans to do this and turn Playstation into a "platform" a while back, but to my knowledge, nothing ever came from that.

      I think it should not to matter whether there's a Sony or Nintendo machine under my TV. I'd still like to play Nintendo _games_, and fans of Gran Tourismo etc will still want to play Sony _games_, but the machine shouldn't matter. For that to happen, some somewhat arbitrary standards have to be chosen, a bullet none of Nintendo, Sony, or Microsoft would be thrilled to bite. There would need to be a standard lowest-common-denominator controller. As much as I like the GameCube controller, I think something like Sony's DualShock2 should be the baseline. If, for example, Nintendo wanted to market a compatible with better ergonomics and a modified button layout, they can have at it, and the market will reflect what shapes/weights people like best. While we're on the subject, the wires have to go; Nintendo got it 100% right with the WaveBird, and four players on one box has to be the minimum supported. No more multitaps; they're ridiculous. A standard memory card is also needed. I'd personally love the ability to use USB thumb drives, but any standard will do. A minimum set of performance specs must also be defined. Three PowerPC's and an ATI something-or-other sounds just fine to me, but it could be anything that reads some standard game executable format and pushes X number of polygons, does Y amount of floating point calculations, etc. The megahertz can't matter anymore, and we're nearly there now.

      Imagine being able to buy a game console anywhere from a no-name brand at $200 to a posh big-name one at $500, with newer, smaller, cheaper models coming out all the time, just as with VCRs and DVD players. Some of these consoles will also play DVD movies, some will also do time-shifting PVR stuff, some will have USB ports, some will include legacy PlayStation or GameCube compatibility (or both!) and you would buy one depending on your needs, just as you do with the rest of your equipment. Whichever one you get, Gran Tourismo 6 and Halo 4 and Super Mario Moonshine will all play on it. Period.

      If and when video game consoles work like that, I'll no longer be cursing Sega for picking the wrong box to put Panzer Dragoon on, or find myself dropping a couple hundred extra dollars so I can play Metal Gear Solid. I wish I had some idea of how realistic this little fantasy of mine is. I never thought we'd have two rounds of consoles from three strong players, but that's what we're getting. Traditionally in video games, the fewer machines, the better (why waste shelf space on three different releases of the same third-party game?) but loads of compatible machines, that could remove the last of the silliness from console gaming.

    3. Re:No matter what by $1uck · · Score: 2, Insightful

      I may get modded down for this, but you do realize you just described a PC? (well 90% of what you asked for is available in a PC -and more). Eventually the PC will be just what it is your wanting (should I say media center?).

    4. Re:No matter what by sycotic · · Score: 2, Insightful

      sounds pretty much like a PC to me dude.

      the winning factor of consoles at the moment is that each vendors model (which they usually keep around for a few years) stays *exactly* the same, if we have these machines with varying specs like you say then it's just going to throw everything into disarray.

      I like what is happening at the moment and I think that it works very well.

      Considering the rock bottom cost of each console, the outlay on a Playstation or Nintendo ontop of an XBox to play the latest games for that console is cheaper than the entry level standards based model you suggest.

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      -- If I were a fish, I'd be wet
  2. wait.. by Anonymous Coward · · Score: 3, Insightful


    ..for a modchip before buying. NOT necessarily for stealing games but for all the third party software. The current xbox shines with a modchip. Emulators galore, xbox media center, etc.

  3. Re:Required Online? by Mike+Hawk · · Score: 5, Insightful

    Live enabled != Live play. I won't be giving anything about the next xbox since I don't know anything, but even in the current generation a game being Live enabled means that you can receive invites to play games on Live even if the game is single player only. Play Sands of Time and your friend can see you are "Live enabled" and invite you play Halo 2. Its pretty freakin sweet.

  4. Re:"HD-DVD drives will be too expensive" by gimpynerd · · Score: 5, Insightful

    GameCube's disks were a mistake? Last I heard they made load times faster and helped prevent piracy...

  5. great, but ... by snorklewacker · · Score: 2, Insightful

    If all I can do with it is see the perfectly-rendered sweat rolling down the forehead of the Exclusively-EA-Branded Linebacker in front of me, with all the control in the world being nothing but a pair of awkwardly placed sticks, what the hell do I care? I will be buying a PS3 solely because the PS2 controller is the only one with actually intuitive control schemes, because of the symmetrical placement of the sticks. But mostly I can look forward to more sports games, more driving games, more awkward TPS (that's third person shooter) games, or on the PS3, lots of badly-written and acted "RPGs" with stories on rails.

    Oh yeah, fighting games and platformers too. Right now I amuse myself with platformers the most, but I keep going back to play Alpha Centauri.

    Give me Civilization 5 with a wireless mouse+keyboard interface on one of these, or a Total War title, and we'll talk. As it is, I doubt the next gen consoles will even have VGA outputs (and no, third party scan converters don't count).

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    I am no longer wasting my time with slashdot
    1. Re:great, but ... by thezapper77 · · Score: 1, Insightful

      First i've heard of someone complaining about them... I happen to love the PS2 controller. I find it fits so well in my hand, and is rather more intuitive than the other systems. The symmetrical sticks make it balance well, rather than having hands in all different places...

  6. How much? by Oen_Seneg · · Score: 5, Insightful

    The question is - how much will it cost, and like the original XBox, will it be subsidised by Microsoft again? If so, then either Microsoft is either willing to take risks, or desperate to take over the console market. Three 3.0Ghz PPC cores can't be that cheap...

  7. Yeah, it sounds great by BollocksToThis · · Score: 1, Insightful

    I remember something else that sounded great, too: the first XBox. Microsoft released ridiculous specs that gradually became less and less ridiculous as time went on, right up to the point the system was actually released, when it barely had better specs than either of the two main competitors.

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    This sig is part of your complete breakfast.
  8. This sounds powerful now, but so did the last Xbox by Kevin143 · · Score: 2, Insightful

    Three 3.0 Ghz PPC cores. Wow. And I'm sure it'll be at a standard console launch price point, about $300. That's a whole lot of power. Of course, people said the same thing when the Xbox first launched. 733 megahertz for $300 seemed like a great deal then. But, that was back when becoming obselete used to be a concern when buying computers. Remember when Moore's Law was being upheld? I bought a Pentium IV 2.4C about 2 years ago for $180 dollars. Today, $180 dollars buys you a PIV 3.0. An incremental leap forward at best. If the Xenon really has 3 PowerPC 3.0 GHz processors, that thing is gonna be one hell of a bargain at $300 dollars. Five years from now, a Xenon is still going to be relatively impressive, unlike today's Xbox, unless we manage to invent some radically new technology that lets us get back on track with Moore's Law.

  9. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 2, Insightful

    Actually, GameCube supports 6:1 hardware texture compression. You are correct on that. And the audio is usually compressed as well.

    What you fail to realize, is that texture compression is much like a PNG. It compresses it to 1/6 the size you would find a texture on a PS2, with no loss of quality. You feed that into the GPU on the GameCube, and the GameCube can decode it for you. On the PS2, it takes up valuable clock cycles to decompress the texture. So a lot of developers don't do it.

    As for the audio... well, most audio is tracked, same as the PS2. The stuff that isn't, is of course sampled. Much like playing an MP3 or OGG on your computer, it's a good idea to compress the audio. Storing and playing back raw wave files seems a little needlessly excessive to me, if the processor can decode compressed audio in real time.

    I'm sorry, I just don't get what you were getting at. It's a good thing that game console hardware is powerful enough to handle compression these days. Even the GBA supports compression of sprites.

    But if you mean that the GameCube has bad looking/sounding multiplatform games, I would really like to know which ones. But even if they are slightly lower in visual quality, I can still load the game a good 10 seconds quicker on a GameCube than a PS2 for the most part. That's truly more important to me.

  10. Re:This sounds powerful now, but so did the last X by Sengoku666 · · Score: 2, Insightful

    Moores Law is still valid, how else do you think they fit 3 PowerPC cores on a single die?

    Using the P4 to say that Moores Law is no longer valid is a bad analogy, as the P4 architecture was strongly based on getting as high a clock speed as possible. The roadmaps of CPU manufacturers point pretty strongly to multicore as being the future of processing, for two reasons:
    We can keep cramming more and more transistors into the same space (Moores Law), so we might as well use that space.
    Critical paths can only be so short (i.e. you can only have so many pipeline stages until you get diminishing (and negative) returns)), before you have to come up with other ways to improve speed.