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EA To Pay Overtime Wages

Months after EA: The Human Story was released to the web, Gamasutra.com has word that EA will begin paying out overtime to some of its employees. Which is not to say they don't give it any spin. From the article: "The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity." Additionally, taking overtime makes you ineligible for bonuses and this largely has nothing to do with the coders and artists who have filed suit against the company.

59 comments

  1. Oh Cool! by Neil+Blender · · Score: 2, Insightful

    Company policy changes!!!!! Sounds like a script idea for the next Star Wars movie.

    1. Re:Oh Cool! by ZephyrXero · · Score: 3, Funny
      --
      "A truly wise man realizes he knows nothing."
    2. Re:Oh Cool! by fm6 · · Score: 0, Troll
      When the policy change is as basic as this, it's a lot more interesting than any Star Wars movie.

      Anyway, Lucas doesn't have script ideas. He just pulls down a copy of Joseph Campbell and picks a page at random.

    3. Re:Oh Cool! by Anonymous Coward · · Score: 0

      Anyway, Lucas doesn't have script ideas. He just pulls down a copy of Joseph Campbell and picks a page at random.

      Hmmm, I think the last couple of pages he tore out were the indexes or maybe the first page with the publishing information on it or possibly even a blank page or two.

    4. Re:Oh Cool! by Anonymous Coward · · Score: 0

      IT'S A TRAP!!!
      e

    5. Re:Oh Cool! by EnronHaliburton2004 · · Score: 1

      Absolutely brilliant!

      That's it, with that comic my day is now complete.

  2. What does that mean? by kenthorvath · · Score: 5, Interesting
    The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity.

    I don't understand: are they saying that because there are no laws preventing them from subjecting their employees to such unethical working conditions that they haven't felt obligated to treat their employees ethically (until now)? Or are they instead saying that it is unfortunate that such laws are, in fact, in place because now they can no longer be successful "entrepeneurs"?

    Or is there a third choice?

    1. Re:What does that mean? by ZephyrXero · · Score: 2, Funny

      To be blunt, I think they're just saying... "We're complete dicks, but won't admit it"

      The answer is simple...
      Boycott all EA Games!

      --
      "A truly wise man realizes he knows nothing."
    2. Re:What does that mean? by superpulpsicle · · Score: 4, Informative

      They figured 2005 is the year they need to start being alittle nicer at least to their own employees. They made an insane amount of enemies last year.

      - their own hardworking employees

      - people who like Take-Two Sega sports games

      - people who don't like monopolies

      - game reviewers

      - slashdot crowd

      - GT4 fans who are pissed ferraris and porshe signed with EA.

    3. Re:What does that mean? by javaxman · · Score: 1
      I read it to mean that, until now, they've basically ignored the law, and _now_ they've been forced to recognize that there are laws, so they're going to bitch about how they can't possibly be expected to make money while treating their workers as professionals.

      In other words "this spirit of entrepreneurialism, innovation and creativity" == you do whatever else it takes to get it done, and we won't pay you more to do it, because you have your dream job, right??

    4. Re:What does that mean? by WarPresident · · Score: 2, Funny

      No, no, NO! You're misunderestimating EA's position entirely. What they're saying is that EA did NOT force its employees to work 20-40 hours of overtime per week. The perception that they would be fired or passed over for bonuses and raises if they didn't work long hours is wholly incorrect. They voluntarily worked those hours! The only thing EA can be faulted for is having excellent employees who were willing to put their dedication before their own families and mental health.

      --
      Here come da fudge!
    5. Re:What does that mean? by game+kid · · Score: 0, Redundant
      Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity.

      EA are calling the overworked developers entrepreneurs and creative innovators, while blaming their government (labor laws) for their own harsh treatment. They are saying "Ha! We can work our programmers however much we want, make them jump through coding and debugging hoops, and the U.S. doesn't do a damn thing to stop us! T3H P0RG4MM3RS R PWN3D!! OMG WTF LOL!!1!one" or something like that. (Only EA does it in "marketroid" speak, of course, not l33t or English or any non-press-release-worthy language.)

      --
      You can hold down the "B" button for continuous firing.
    6. Re:What does that mean? by drinkypoo · · Score: 1

      Ferrari is no loss. They previously made games which involved only ferraris. Don't expect this to change. Want to know why? Because what they know, and what I know, but what most people don't seem to know, is that you can take a car that costs literally a tenth as much as a Ferrari, spend about its worth to begin with so that it costs maybe a fifth as much as a Ferrari, and you can go make that ferrari drive like a Yugo by comparison.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:What does that mean? by Alban · · Score: 1

      Dude, you don't buy a ferrari for the performance.

      That super moded car you're talking about won't give you the status a ferrari will. While you may not care much about status (to which I could agree), a souped up STI (for example) won't give you the panache that a ferrari will, even though it might be on par for performance.

      As Jay Leno once put it, a car like a ferrari is a penis helper. :)

      Plus, ferraris are splendid.

      And who says you can't also mod your ferrari? :)

    8. Re:What does that mean? by gl4ss · · Score: 0, Redundant

      no no no no..

      they're saying that labor laws are keeping them from using their programmers to the full potential! in other words.. wtf.. do they want them to work even more? how much more do you even achieve when doing a creative work like that? there certainly is no law that states that they can't pay them better wages nor is there laws that state that they can't hire more programmers.

      personally, I hope no future dick-to-be-employer reads this though(current arrangements are wonderful for me where I code), but if you put me to code 16hours a day... well. fuck, I'd irc half the time and generally slack off so they would be only getting 8 hours per day of good time out of me anyways. coding something like they do is a thing that you keep doing after you leave the workplace anyways, it's hard to not 'accidentally' think how to solve that some one thing bugging the engine.

      ea is just dicks nowadays though. no creativity. remember when they used to make good stuff, in 80-90's? sad thing about ea.. relatively big budgets, lots of programming time and crap output! it feels like the games would be more fun if they had been churned out with smaller teams and smaller budget, instead of being driven to what they are now: big crews working 24/7 on something that everybody knows what it will be and won't be any better even if they work 24/7 on it(because there were made no real creative decisions on what the game should even be, just an exec committee thinking what would probably sell).

      --
      world was created 5 seconds before this post as it is.
    9. Re:What does that mean? by drinkypoo · · Score: 1
      You have just unwittingly supported my point, however. A video game does not bring across the "experience" because you're sitting there holding your joystick, not actually driving the car. And, their cars will get whomped in the game. Besides, who mods their ferrari? Only old ones that are inferior in basic design when compared to modern japanese sports cars, in every way except for possibly stylistically. Compare a 308GT to a latest-model 350Z or Acura NSX sometime...

      As for me, I don't care about status, I care about function. I bought a 1989 Mercedes 300SD not because it was their flagship diesel at the time, or because it's a German-built Mercedes to begin with, but because it is an extremely well-designed vehicle with good mileage. Well, and it was cheap :) My sports car (which is for sale) is a 1989 Nissan 240SX with a huge pile of suspension modifications but nothing in the engine, because I wanted it to handle more than I wanted it to go fast - it already exceeds any speed limit in the US and gets there plenty quick for my purposes. And, it's hardly the best-looking sports car. I am performance- and budget-minded.

      But, with that aside, my point still stands. Their cars would get creamed in the game, and it's bad advertising.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:What does that mean? by Guppy06 · · Score: 1

      "They made an insane amount of enemies last year.

      (...)

      - slashdot crowd"


      Yeah, I'm sure their webserver is quaking in its proverbial boots already!

    11. Re:What does that mean? by KDR_11k · · Score: 1

      Yeah, I'd really like to answer like that but let's face it, I didn't buy (or even want) their games before, either. Those who are now "boycotting" EA as a result probably bought their last EA title five years ago.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:What does that mean? by Alban · · Score: 1

      John Carmack, for one, mods his ferraris. :) That includes an F50! Seriously though, there are some ferrari only races in europe where owners bring their ferraris and race. And they are all heavily race tuned! :)

      As for the 350Z, although it remains a question of choice, I think the engine sounds like crap. The 240SX however, I still love today! I hope you don't sell it! I still like it way more than the (ill-birthed, IMO) 350Z.

      Your point does not stand however. The only reason you are not aware of ferraris being modded is because most people who spend 200k on a car do not want to tear it apart, understandly so! In comparision, there is no risk in opening apart a 30k japanese car. But ferraris and porsches can be modded just like any other car.

      As a matter of fact, RUF, a german manufacturer, consists of nothing but modded porsches. We're talking about a 700 hp car out of the factory!! And keep in mind these are "safe" mods. You can certainly keep powering them up with aftermarket mods, just like you would with your japanese cars, except that there are no garantees on your engine lifetime anymore.

      Check it out:

      http://www.rufautocentre.com/newcars/RT12_Turbo_ 05 .asp

      By the way, GT3 does feature RUF cars, and I hope GT4 does (haven't checked yet).

      The element that I agree with you on is the question of image. Ferrari probably has no interest being thrown in a mix of 700 other cars. Not a question of being creamed, more a question of ferraris "having no business" hanging out with "mass market" cars.

      Even though GT4 is a huge phenomenon in the gaming world, it is still tiny compared to the noise generated by Formula 1. And ferrari has won the last 5 driver championships and the last 6 constructor championships, so I don't think they are worried about their "performance" image.

      The only games where I've seen ferraris are games that feature other exotic cars (porsches, lamborginis, etc), or games that are ferrari exclusive (Sega F355 Challenge game).

    13. Re:What does that mean? by ZephyrXero · · Score: 1

      The last EA title I bought was.....ummmm..... **digs thru collection** ...well crap, I don't own anything at all by them unless you count that copy of Black & White I borrowed from someone ;) lol

      --
      "A truly wise man realizes he knows nothing."
    14. Re:What does that mean? by Carnildo · · Score: 1

      The last Electronic Arts title I bought was "Pinball Construction Set" -- and back then, their logo was "ECA".

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    15. Re:What does that mean? by ZephyrXero · · Score: 1

      Have you ever thought of owning your very own bridge? ;)

      --
      "A truly wise man realizes he knows nothing."
    16. Re:What does that mean? by drinkypoo · · Score: 1

      I do agree that any vehicle can be modified. As you say though, few people mod Ferraris because they cost so much and besides, they aren't really buying them for performance, they're buying them for the style.

      As for my 240SX, I will miss it, but I need the money. You can pick them up any old time anyway. Personally I want to build up a 300ZX TT now. It's a lot heavier and less nimble than the 240SX but I think it would be a lot of fun. In the meantime, my Benz is no sports car but it, too, is surprisingly fun. I'm probably going to upgrade the shocks and springs (but not excessively) somewhat soon.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  3. Can I work a 5 hour day? by EnronHaliburton2004 · · Score: 4, Insightful

    The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock.

    Yeah right. I've heard this line before-- and it's almost always used as a justification for long work days.

    Nobody in management will raise an eyebrow I work for 14 hours a day, lose my morale and leave the company, but if I come in at 11:00 & leave at 4:00, you bet they'll complain-- even if I am getting the work done.

    1. Re:Can I work a 5 hour day? by Anonymous Coward · · Score: 0

      Well duh they'll fire you if you only work 5 hour days. It's pretty standard to work an 8 hour day, and even if you are getting all your "work done" in 5 hours, there should be more for you to do.

      It sucks that EA sucks as a company, but employees should really take it upon themselves to quit or research the company before getting hired.

    2. Re:Can I work a 5 hour day? by Anonymous Coward · · Score: 0

      WTF is with this attitude? Get your work done so you can do more work!? When I was growing up, the idea was to get your work done so you could go play.

      We live in high-tech utopia (the US) yet we work more hours than anyone else. While we may not have robot maids and flying cars you'd think we would have more leisure time with all the time-saving computers and communications. If it wasn't for other people's incompotence I could work a four hour day and everything would be taken care of in a timely fashion.

      It just doesn't make sense.

    3. Re:Can I work a 5 hour day? by EnronHaliburton2004 · · Score: 4, Insightful

      You're missing the point. This flexibility is supposed to go both ways.

      However, since the employeers are usually in the position of power, they usually only allow the flexibility to go one way-- longer days. Companies have been taking advantage of the piss-poor job market over the last few years to force this

      There aren't many options here: Demand less work/more help or quit.

      Luckily I haven't been forced into this position for quite a while--- I'm up front during the interview process. I work smart and hard, go home and have a life, and then I come back next day happy. Happy workers means better quality.

      It's pretty standard to work an 8 hour day,

      It's pretty standard to work a 10 hour day at many companies. My friends at EA work longer-- no social life, hard work, lack of sleep-- it's burnout central. Personally, I couldn't take that sort of job. In my opinion, even 8 hours borders on being too much.

    4. Re:Can I work a 5 hour day? by Tsunayoshi · · Score: 5, Insightful

      Of course, in one of the eye-witness employee complaints I read on the internet, one employee was doing everything on his assigned task list each day and leaving when he completed them. His managers kept dropping hints like "you should be helping out your fellow employees" or "you should stick around in case someone else finds a problem with your code" and other types of BS. How can you "professionally manage" your own hours if you are blacklisted as a non-team player for getting your shit done in a reasonable amount of time and leaving when you are done?

      --
      "Get a bicycle. You will not regret it, if you live." - Mark Twain, "Taming the Bicycle"
    5. Re:Can I work a 5 hour day? by zonker · · Score: 0

      yes, you can work a 5 hour day. no problem! as long as it is at least 8 or more days a week.

  4. so it's the same... ? by jromz03 · · Score: 0

    Take out this and introduce that while at the same time only applying to SOME. as usual only the managers get both because they're 'special'? pathetic.

  5. A Grumbling Gorilla by blueZhift · · Score: 1

    It's good to see that something is happening at EA on the recently publicized employment issues there. And while their announcement has the flavor of unhappy grumbling, it nonetheless must create some ripples across the industry because of EA's size and influence. Maybe this means that the games industry is starting to grow up and take some responsibility for how their employees are treated. It's a bit ironic though that EA makes reference to the very entrepreneural spirit that their flurry of buyouts and exclusive deals seem to be trying to stamp out! That may not be their intent (yeah, right...), but large monopolistic bodies do tend to discourage the creation of competitive startups.

  6. Fascinating by An+Onerous+Coward · · Score: 4, Interesting

    The way I read this, their previous strategy was "dump sixty or seventy hours of work on an employee's desk, tell them to do it, and allow them to exhibit 'entrepreneurialism, innovation, and creativity' in getting it done."

    Now that they're implementing overtime, they can't just assume that the employees will work those sixty or seventy hours "if necessary"*. So they'll start structuring their employees' days in such a way that they'll almost never have to pay out overtime, but will require solid work during the 40 hours the employee is on the clock.

    I don't think most of their employees will miss the days of yore, when they got to bask in their company's "entrepreneurial culture" for most of their waking hours.

    Sheesh. What a load of PHB-speak.

    --

    You want the truthiness? You can't handle the truthiness!

  7. No overtime for you! by johnfink · · Score: 3, Insightful

    "The newly overtime-eligible employees will have very structured work days and structured work hours." Translation: Sure, we'll pay you overtime. But we won't let you work overtime. And you still better have that code on my desk by 9am.

  8. As EA always says... by Jorkapp · · Score: 2

    "Challenge Everything"

    In order for a group to be eligible for overtime, they must challenge a group of administrators of equal size to a CounterStrike tournament and win.

    The difficulty is in winning since the administrators spend all day playing CounterStrike.

    If they win, they get paid overtime plus the time they spent grappling with the admins for overtime. Should they lose, the time spent grappling with the admins will be taken off vacation days.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    1. Re:As EA always says... by Anonymous Coward · · Score: 0

      It is nitpicking at your joke attempt, but CounterStrike is published by Vivendi Universal, not EA... ;)

    2. Re:As EA always says... by Anonymous Coward · · Score: 0

      So you reckon they play battlefield vietnam all day instead?

  9. Paying for the Overtime? by jazman_777 · · Score: 2, Insightful

    Now, who will be able to afford the games?

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    1. Re:Paying for the Overtime? by ZephyrXero · · Score: 1
      --
      "A truly wise man realizes he knows nothing."
  10. It will be called... by hsoft · · Score: 1

    "Rage of the PHB!"

    --
    perception is reality
  11. Oh please! by Rs_Conqueror · · Score: 1

    The employment environment at EA was built to allow you flexibility as professionals Flexible, as long as sleeping, eating, and having friends are not factors in your life. Also, denying bonuses to those who dare oppose them... erm... Request overtime pay, is pretty low. If I was an EA employee, barr quitting, (after stealing tons of office supplies), I would take overtime pay over the so called bonuses because knowing the way EA treats their livestock, sorry.. employees, you won't see a bonus. ever.

    1. Re:Oh please! by drspooky · · Score: 1

      Very few game developers ever see a bonus anyway. And when they do, it never matches anything close to the overtime they would have made.

    2. Re:Oh please! by Anonymous Coward · · Score: 0

      As a former EA Employee (99-03) I received a Company Bonus of 12-15% of my salary each and every year I was there.

  12. Thanks, but I don't like to gamble! by Anonymous Coward · · Score: 0

    So do I understand this correctly, I can either gamble that the bonus for the game covers my overtime, or that I take overtime payment?

  13. Return of the the timeclock? by TheGuano · · Score: 1

    So are EA employees going to have to clock in and out every day, and during their lunch hours?

    1. Re:Return of the the timeclock? by papadiablo · · Score: 2, Insightful

      So are EA employees going to have to clock in and out every day, and during their lunch hours?

      Assuming EA makes them Salaried Non-Exempt employees, sort of. They will be required to keep track of their time (not necessarily punching a clock but this really depends on how EA wants them to keep track of it). Any time over 8 hours a day is overtime. Any time over 40 hours a week is overtime. I am salaried non-exempt and I enter my time anytime during the week in SAP.

  14. Does the pay scheme really affect the games? by Comrade64 · · Score: 1

    "The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity."

    So what does that make the military as a job? Salaried employees with no chance for overtime, or bonuses and your own death as a potential hazard. I'm proud to serve my country, but what the heck is EA saying about their practices before? Okay, I'm a bit OT there, but it seems a lot of bigger software companies BUY innovation by buying out the small companies that are being creative.

    I guess what I'm trying to ask is if this will really change the product (aka games) that we get with the EA stamp on them? My vote is that it won't since the pay scheme doesn't influence the small innovative company about to have it's game bought out and distributed by EA.

    /shrug

    --
    If you are reading this, then you are one of those people whom I just can't take seriously.
    1. Re:Does the pay scheme really affect the games? by TheGuano · · Score: 1

      What about the GI bill of rights? The military may not pay much, but if you survive, some of the perks are great.

  15. United Game Workers by Torgo's+Pizza · · Score: 2, Insightful

    EA sure is being a dick about this. Personally, I'd take overtime because that would pay you more than any bonus ever would. That is, *if* you get a bonus. Chances are that your game could tank and there wouldn't be anything.

    If this is all EA is going to give their workers, the employees should seriously unionize and get some *real* concessions from management. EA could not and would not survive a strike. The employees have the power if they'd only take advantage of it.

    1. Re:United Game Workers by servognome · · Score: 1

      EA could survive a strike, they have all the licenses just send the projects to some external development houses, sure they'd get dinged by higher costs, but they'd definataly outlast the employees.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:United Game Workers by Torgo's+Pizza · · Score: 1

      That's what management would think. Reality is that the time lost on the projects would push almost everything six months. That means no Christmas product. They would have to find a developer willing to "scab out" and complete the work, one that has the time to do it, and EA would have to pay extra to farm it out.

      All that accomplishes the following: 1) Absolutely kills their bottom line for the year with additional costs and no income, which causes: 2) stock price to plummet, and 3) opens the market space to competing product lines. Buh-bye Madden and hello 2K Sports!

      It could also play out that if workers at EA unionize, then it could spread to other development houses. They could refuse to take on the project for solidarity.

    3. Re:United Game Workers by servognome · · Score: 1

      That's what management would think. Reality is that the time lost on the projects would push almost everything six months.
      They could easily rush poor quality product out the door, they do it all the time
      1) Absolutely kills their bottom line for the year with additional costs and no income
      They'll pay a little extra to get it out the door as a "good enough" product. Worst case their yearly products like Madden will just use last year's code with a new player database. Many of their other products they don't develop in house any way.
      Buh-bye Madden and hello 2K Sports!
      Umm no, the NFL exclusive license pretty much means they would control that market.
      It could also play out that if workers at EA unionize, then it could spread to other development houses. They could refuse to take on the project for solidarity.
      There are plenty of Canadian, French, German, and Japanese development houses out there who EA could use; good luck trying to set up an international union.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:United Game Workers by Anonymous Coward · · Score: 0

      Umm no, the NFL exclusive license pretty much means they would control that market. Actually, I'm not so sure. I think the simple lack of a release DURING the football season might be enough to put a serious dent in their sales, plus the NFL itself might try to get out of the deal if no game ships because EA didn't deliver on their end of the bargain.

  16. San Jose Mercury News article and memo... by __aaclcg7560 · · Score: 1

    The San Jose Mercury News had an article, and the memo that was sent to the employees.

    If they want to lead the way, they should put cap on the number of hours worked and restructure their teams to allow everyone to get ample team off during the crunch times.

  17. Requirements for "Exempt" status in California by javaxman · · Score: 1
    I recommend folks read up on what it takes to be an computer professional exempt from overtime pay in California.

    Basically, from what I've read, you need to make something like $45 an hour ( just being on salary doesn't make you exempt ) if you're programming a computer.

    Interestingly, it looks like graphics artists for computer games might not fit the definition. From that first google hit : "California law also provides a list of "disqualifiers" which will prevent an employee from achieving exempt status. Among these are trainees or entry level employees who are still learning to become proficient, as well as those who have not yet attained the skill level and expertise necessary to work independently and without close supervision. Also disqualified from exempt status under California law are those who are engaged in operation, manufacture, repair, or maintenance of computer hardware, as well as engineers, drafters, machinists or other professionals whose work includes the use of computers or computer assisted design but who are not in a computer systems analysis or programming occupation. Likewise excluded are writers of material related to computers for print or on-screen media, or who write or provide content material for computer related media, as well as employees who create imagery for effects in television and movies."

    IANAL, though, and a direct reading of the law doesn't make it clear that someone working in model animation for a computer game isn't covered. I guess that's what the pending lawsuit will determine?

  18. No Bonus? No BS! by Anonymous Coward · · Score: 0

    Like anyone ever gets any bonuses of any real substance anyways.

    But here's the spin EA will give their employees: They will make it sound like they would be beter off opting for the "chance" of bonuses. IN the end, the bonus will liekly be smaller (or nothing) compared to what overtime would have paid.

  19. Actually paying overtime ? by jpiggot · · Score: 1
    Well "Howdy Fucking Do" for Electronic Arts. After months of horrible press, they're finally "paying" some of their employees for the slave-like labor they're engaged in.

    Now game designers have roughly the same expectations in the workplace as...hmmmm...McDonald's fry cooks. How enlightened of them.

  20. Translation by UES · · Score: 2, Insightful

    "entrepreneurialism"

    usually means risking your own capital so you can keep the profits. If I work for salary on Madden 2005 or the Sims 2, how am I an entrepreneur? I don't own the license, copyright, title, or any other element. I didn't put up any money or find funding. It was all work for hire for EA, which keeps all the profits.

    "innovation"

    usually means creating a new way to solve a problem. If I am told by my manager what kind of content to create and what language to use to do it, how am I innovating? If I am working on a sequel game, what is being innovated? How many successful in-house created games has EA released that are NOT already created franchises from industry leaders (like Will Wright) or sports games?

    "creativity"

    usually means doing something novel or unexpected. American Football has been around for a long time, a football simulator is not that creative. If my manager tells me what kind of game to work on, what am I creating?

    EA runs a shirt factory but likes to pretend that it runs a couture house. Nice try.

  21. Progress... by Anonymous Coward · · Score: 1, Insightful

    "The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity."

    I noticed this line was in the leaked memo too. Really its barely a coherent statement. Theres no structure or meaning to be found directly only inferred. What perfect PR spin.

    Now knowing what I know about the situation I guess their saying that by limiting what they can require of their employees they are stifling their ability to make money and be creative. That in its self is a paradox in the ways it makes a company that produces recreational products look like a souless money grubbing company that values its quarterly profit before its customers.

    What I found even worse in that statement was saying that laws have not kept up with that way of thinking. How laughable because in fact it is EA that has not kept up with the laws governing labor. This is a perfect example of the way business was back in the days before unions flourished. Days when people like EA_spouse would have something bad (usually by company thugs) happen to them just for bringing attention to this situation. I dont really believe in unions but I know they brought better treatment when they were first started.

    To accept these statements we would be going backwards not forwards. Does the technology sector really need to suffer to learn what manufacturer's, miners, and laborers already know? Whats the next step forward paying employee's in scrip?

  22. Poor bastards by Anonymous Coward · · Score: 0

    It would be interesting to see what the job prospects are like for those brave enough to switch to having paid overtime.

    Apart from probably being told that they would not be allowed to do any overtime by management, it's likely they'd soon be out on their ear for doing less work.

    For those still working at EA, there are better companies out there.