Bioware and Molyneux at GDC 2005
Alice's Wonderland blog has more coverage of the Game Developer's Conference this week. "Storytelling Across Genres: Bioware's Perspective" covers the way in which Bioware concocts the RPG magic they're so well known for. Next Generation Game Design details a talk by Peter Molyneux about where Lionhead and he are going to be taking games in the future. From the post: "Possibly a right proper experiment this, and kudos to Peter and Ron for having the guts to try it: at this stage it looks like it could go either way, and creating a whole new genre (Real Time Strategic Gods and Morals Sim?) is always going to be risky. I very much look forward to the result. "
Dungeon Keeper was good for a few laughs. Until you realized all the missions were slightly modified carbon copies.
Black & White had you go "wow" for half an hour or so, until you were overcome by sheer boredom.
Fable takes the cake at potentially the worst CRPG ever. The whole good/bad thing is neat, but hardly factors into the mechanics of the game. Idem for the whole buy-a-house-get-a-spouse thing. That annoying voice that's always telling you to get your multiplier even higher and whatnot completely demolishes any immersion you might have by pounding the fourth wall with all its might. And last but not least, it's not fun to play.
Peter Molyneux might excel at coming up with innovative ideas to base a game on, but his execution is extremely flawed.
He is dead good at spinning the hype machine though.
Pathman, Free (as in GPL) 3D Pac Man
...and creating a whole new genre (Real Time Strategic Gods and Morals Sim?)... Peter Molyneux is great and all, but is "Real Time Strategic Gods and Morals Sim" really an entirely new genre? I mean come off it. It's just an RTS with a different take on your goals and how you accomplish them. A more accurate term might be "sub-genre."
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This isn't the sig you're looking for. Move along.
I very much look forward to the result.
It will be the most realistic game ever. All of your actions will have a consequence with everything you encounter...story arcs will be so vast you can't even fathom them. The amount of detail will be rediculous.
5 years later
Game comes out. You play for 3 hours. Your character looks evil. You put the game away and never play again.