Bioware and Molyneux at GDC 2005
Alice's Wonderland blog has more coverage of the Game Developer's Conference this week. "Storytelling Across Genres: Bioware's Perspective" covers the way in which Bioware concocts the RPG magic they're so well known for. Next Generation Game Design details a talk by Peter Molyneux about where Lionhead and he are going to be taking games in the future. From the post: "Possibly a right proper experiment this, and kudos to Peter and Ron for having the guts to try it: at this stage it looks like it could go either way, and creating a whole new genre (Real Time Strategic Gods and Morals Sim?) is always going to be risky. I very much look forward to the result. "
When Black and White came out, it wasn't an entirely new genre - we're all used to god games from games like populous, but it did a lot of cool things. The graphics handling at the time was "Wow!" stuff, being able to zoom from overview of the world to looking at the face of one of your minions in seconds of smooth rolling. It presented a good duality of storyline quests and side-quests; it was girlfriend-friendly, and it introduced gestures. Ok, gestures didn't get very far, but they were an interesting idea at least. But lionhead also took part in worms 3d - oh so playable! More black and white stuff came out. Fable was also massively commended (yes, if you rush through it you can complete it fast. But it's a good game nonetheless.) So, with the stuff they've produced so far, I'm looking forward to seeing and playing whatever they come up with next.
Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious