Bioware and Molyneux at GDC 2005
Alice's Wonderland blog has more coverage of the Game Developer's Conference this week. "Storytelling Across Genres: Bioware's Perspective" covers the way in which Bioware concocts the RPG magic they're so well known for. Next Generation Game Design details a talk by Peter Molyneux about where Lionhead and he are going to be taking games in the future. From the post: "Possibly a right proper experiment this, and kudos to Peter and Ron for having the guts to try it: at this stage it looks like it could go either way, and creating a whole new genre (Real Time Strategic Gods and Morals Sim?) is always going to be risky. I very much look forward to the result. "
> I very much look forward to the result. "
i would look forward to it too if Mo didn't have an amazing track record of promising and hyping new concepts and ideas but completely and utterly failing on delivering on them.
Fable, Blank and White, Flying fricking carpet etc show that Molyneux can talk a lot of cool ideas but none of them are developable.
ok, i hated black and white, but i have to be honest:
i liked fable. it wasn't what the game we were promised, but it turned out to be a simplistic hack and slash action-rpg... which is fine. what it did end up doing, it did damn well.
i was as disapointed as anyone that it wasn't the game we were promised, but if you take it at face value its actually a quick, fun romp through a fairy-tale world. the setting was much different from most of the stuff out there since it wasn't just tolkein rip-off number 397, but instead inspired by fairy-tales and fables. the narration, and the fact that the none of the main characters had complex names: the hero was just "the hero". his wife/wives were nameless, but he either loved them or beat them till they left him... the villain was simply named "jack". its classic fairy-tale stuff. and that made it stand out.