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Bioware and Molyneux at GDC 2005

Alice's Wonderland blog has more coverage of the Game Developer's Conference this week. "Storytelling Across Genres: Bioware's Perspective" covers the way in which Bioware concocts the RPG magic they're so well known for. Next Generation Game Design details a talk by Peter Molyneux about where Lionhead and he are going to be taking games in the future. From the post: "Possibly a right proper experiment this, and kudos to Peter and Ron for having the guts to try it: at this stage it looks like it could go either way, and creating a whole new genre (Real Time Strategic Gods and Morals Sim?) is always going to be risky. I very much look forward to the result. "

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  1. Re:It's time to stop revering Peter Molyneux by DavidLeblond · · Score: 4, Funny

    Agreed. The only thing fun about Black and White was picking up rocks and tossing them across the island to see if you could destroy your opponent's village without having to deal with the damn ape/tiger thing. Or picking up your creature's feces and aiming for the other guy's food supply (I won several games that way.)

    Actually that little bit was pretty fun. Actually the game would have been pretty fun in all if the villagers would have just shut up for one second. "We want food! We want food! Deeeeeeeeeeath.... deeeeeeeeath..." I ended up playing most of the game with the sound off.