Ultimate RPG Gaming Table
Nyrath the nearly wise writes "RPGs like Dungeons and Dragons are traditionally played on a tabletop using miniatures. The problem is that the players are only supposed to see those parts of the map that they have explored. Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. Some fellows have an expensive but elegant solution. They map out the playing area in a laptop using software such as Tabletop Mapper, which allows to game master to dynamically hide and reveal sections of the map. The laptop is attached to a 1600 lumen DLP projector mounted on the ceiling and projecting an image of the visible map onto the tabletop. The miniatures can then be moved on a dynamic map. The eye candy factor is vastly increased, gamemaster labor is reduced, and the players have more fun. The elegance is that this is an intuitive enhancement of the traditional gaming experience, instead of an unfamiliar new user interface to be mastered."
We played on the floor.
a DLP rear-projection system. Doesnt't that make a little more sense, in a way? Then you won't have shadows over everything from people's hands. It'd look a bit better overall anyway.
Take off every sig. For great justice.
Wouldn't a better way of doing this (though probably much more expensive) be to mount a projector in the bottom center of the table with a screen, so that reaching across it doesn't blank out the map?
Problems are like gifts, it's better to give than to receive
1) Cost. The equipment and software necessary for this setup are beyond many gamers' means.
The software isn't so bad, if it's the mentioned dunjinni package @ ~$40, but that projector is the backbreaker. Even lores projectors are a chunk of change. I know, as I've looked at them for a variety of causes, but just can't muster the green, yet.
2) The task of scanning and editing printed maps is labor and skill intensive.
My hope is that you could help me and any others that wish to use this technique by publishing this letter or similar instructions and by making high-resolution maps, which do not contain DM-only information, available for download.
Ok, the map drawing/editing thingie doesn't strike me as bad, so long as you're a coder like me. I've already done a few simple applications which can paint hexes (so cartesian should be less difficult) any color and anywhere I like, I could even map brushes to create furniture or terrain. (the worst part would be shelling for the package I delveloped it in, which I have no intention of leaving it in, for what should be obvious reason.)
Back in the day, though, for RPG's we didn't even use maps, but had the DM describe where we were and what we were to see. Kept it simple, so long as you remembered.
A feeling of having made the same mistake before: Deja Foobar
Your parents sure let you do a number on your basement. It'll be a shame when they kick you out.
The last time I played D&D we didn't need no stinking miniatures, just some paper, dice and a shit load of caffinated beverages.
Imagination is a wonderful thing.
"Your party has left the linoleum plains and come to an area of deep pile shag ..."
A feeling of having made the same mistake before: Deja Foobar
Cool... so with the projector you also get realtime shadows!
And the DM can have the Dragon's shadow show up via hand puppet gestures!
Of course the Raging One Finger of Darnisus will probably be the most popular creature shadowed on the board.
Voila! You've got a rear-projection system you can set things on.
If the grease is light enough, your gameboard will also be projected onto the ceiling.
Variations on a theme:
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In fact, the shadowing can sometimes be an advantage since you can often see things projected on top of your hands, which would be blocked in the rear-projection case.