Slashdot Mirror


Ultimate RPG Gaming Table

Nyrath the nearly wise writes "RPGs like Dungeons and Dragons are traditionally played on a tabletop using miniatures. The problem is that the players are only supposed to see those parts of the map that they have explored. Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. Some fellows have an expensive but elegant solution. They map out the playing area in a laptop using software such as Tabletop Mapper, which allows to game master to dynamically hide and reveal sections of the map. The laptop is attached to a 1600 lumen DLP projector mounted on the ceiling and projecting an image of the visible map onto the tabletop. The miniatures can then be moved on a dynamic map. The eye candy factor is vastly increased, gamemaster labor is reduced, and the players have more fun. The elegance is that this is an intuitive enhancement of the traditional gaming experience, instead of an unfamiliar new user interface to be mastered."

34 of 348 comments (clear)

  1. Table? by Anonymous+Crowhead · · Score: 5, Funny

    We played on the floor.

    1. Re:Table? by Clock+Nova · · Score: 5, Funny

      Luxury.

      We used to dream about playing on floor. We had to play on damp carpet on top of garbage heap.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
  2. but what about... by eobanb · · Score: 5, Insightful

    a DLP rear-projection system. Doesnt't that make a little more sense, in a way? Then you won't have shadows over everything from people's hands. It'd look a bit better overall anyway.

    --

    Take off every sig. For great justice.

    1. Re:but what about... by Josuah · · Score: 5, Funny

      The kicking feet might damage the projector under the table. Like when someone decides to die a dramatic death and act it out because they are being "in-character". Or all the boys are playing footsie with the one girl they managed to con into playing with them. Or the fans in the projector get gunked up with all the Cheetos that fall on the floor.

    2. Re:but what about... by Nyrath+the+nearly+wi · · Score: 5, Informative

      The trouble is that most projectors require a minmum distance of five feet between the lens and the screen. If the projector was on the floor, the tabletop would have to be five feet off the ground. And of course the closer the projector is to the tabletop, the smaller the image, which is the exact opposite of what you want.

      I suppose one could have the projector in the tabletop, bouncing the beam off a mirror on the floor, but now things are getting complicated.

      There are more details here and here

  3. One last touch to add: by infonick · · Score: 4, Funny

    magnetic pieces that move themselves to voice commands - like Jumanji!

    --

    You are confusing me with someone who cares.
  4. A better way to do it? by DianeOfTheMoon · · Score: 5, Insightful

    Wouldn't a better way of doing this (though probably much more expensive) be to mount a projector in the bottom center of the table with a screen, so that reaching across it doesn't blank out the map?

    --
    Problems are like gifts, it's better to give than to receive
  5. Immediate Impression by ackthpt · · Score: 5, Interesting
    [There are of course drawbacks.]

    1) Cost. The equipment and software necessary for this setup are beyond many gamers' means.

    The software isn't so bad, if it's the mentioned dunjinni package @ ~$40, but that projector is the backbreaker. Even lores projectors are a chunk of change. I know, as I've looked at them for a variety of causes, but just can't muster the green, yet.

    2) The task of scanning and editing printed maps is labor and skill intensive.

    My hope is that you could help me and any others that wish to use this technique by publishing this letter or similar instructions and by making high-resolution maps, which do not contain DM-only information, available for download.

    Ok, the map drawing/editing thingie doesn't strike me as bad, so long as you're a coder like me. I've already done a few simple applications which can paint hexes (so cartesian should be less difficult) any color and anywhere I like, I could even map brushes to create furniture or terrain. (the worst part would be shelling for the package I delveloped it in, which I have no intention of leaving it in, for what should be obvious reason.)

    Back in the day, though, for RPG's we didn't even use maps, but had the DM describe where we were and what we were to see. Kept it simple, so long as you remembered.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Immediate Impression by PMuse · · Score: 4, Funny

      Chessex Battlemat: $13.95
      Vis-a-vis Markers (4 pack): $4.69
      DLP Projector: $1,479.00

      Leaving every game-geek on Slashdot with no better retort than "it-costs-too-much": priceless.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  6. Hmm by Anonymous Coward · · Score: 5, Funny

    Your parents sure let you do a number on your basement. It'll be a shame when they kick you out.

  7. Miniatures? by cranos · · Score: 5, Funny

    The last time I played D&D we didn't need no stinking miniatures, just some paper, dice and a shit load of caffinated beverages.

    Imagination is a wonderful thing.

    1. Re:Miniatures? by Ohreally_factor · · Score: 4, Interesting

      Well, this is cool in the same way that various hardware hacks and case mods are cool. It's interesting that someone went and did this, and it's admirable that they came up with a pretty sweet solution.

      But the summary is a little. . . .I don't know, breathless? Quote: Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. . .gamemaster labor is reduced. . . Oh the horror! Finally, a solution to all that drudgery GMs have had to put up with for thirty years! It's a wonder no one did this sooner. No longer will the GM have to put up with getting dry-erase smudges on his hands. No more back breaking labor as he leans over the table to draw a straight line. This is at least as revolutionary as refrigeration.

      But seriously, in the one long term campaign I was involved with for several years, the GM used little generic game pieces (from a Sorry or Parchesi board game) while each of the players used their own figurine to represent their character. We really only used this for marching order and combat. Combat was actually not that common. We spent entire afternoons role playing, rather than roll playing, especially when we needed to gather information.

      It helped a great deal that the GM was an actor, and acted out the parts of the NPCs and monsters believably. The interaction really was the best part.

      To be honest, this campaign really spoiled me. I haven't been seriously into RPGs since, because they're always slightly disappointing and lackluster. Modules are boring, hack and slash gets boring quickly, leveling gets boring. Maybe I've been unlucky, and I've encountered only one truly imaginative GM in my life.

      --
      It's not offtopic, dumbass. It's orthogonal.
  8. Floor... by ackthpt · · Score: 5, Funny
    We played on the floor.

    "Your party has left the linoleum plains and come to an area of deep pile shag ..."

    --

    A feeling of having made the same mistake before: Deja Foobar
  9. Urm.... by Tyler+Eaves · · Score: 4, Interesting

    Wouldn't it just be easier to run a multiplayer neverwinter nights session and project THAT on a table?

    --
    TODO: Something witty here...
    1. Re:Urm.... by rtrifts · · Score: 4, Informative

      Of course it is. That's what we do. Jans Carton is a Mac user and a photographer. That's why he uses Photoshop.

      I use a Thnkpad and NWN. Running NWN's largest mod group doesn't hurt us on getting cool unreleaed tilesets for use with the projector either.

      IF you link to the original article on ENWorld, you'll see the DLP shots using NWN.

      There are more of them here:

      http://www.dladventures.net/iB/index.php?showtop ic =2386

      It's excellent as I can use the Toolset to whip up an encounter zone and detail it in 2 minutes. It would take me longer to use overhead pens and a battlemat.

      --
      .Robert
  10. Computer Graphics? by coopaq · · Score: 5, Funny
    projector mounted on the ceiling and projecting an image of the visible map onto the tabletop.

    Cool... so with the projector you also get realtime shadows!

    And the DM can have the Dragon's shadow show up via hand puppet gestures!

    Of course the Raging One Finger of Darnisus will probably be the most popular creature shadowed on the board.

  11. Make Sure You Buy It Anonymously by Evil+W1zard · · Score: 4, Funny

    Otherwise the Israeli Intelligence Services might be able to track your purchase and then you won't get a high-paying position with them!

    --
    News Reporters Make Tasty Polar Bear Treats!
  12. Times have changed... by digitalhermit · · Score: 4, Insightful

    Wow, I remember D&D being an almost pure mind-game. This was back in 1985-90. There were some really good DMs, some who went on to be writers and at least one who went into film production. The most we did was darken the room and clear a spot to throw dice. No lead figurines, no physical maps, just dice and a character sheet. Maybe I'm just being an old fogey, but I think I'd prefer the old way than all these props.

    1. Re:Times have changed... by DerekLyons · · Score: 4, Insightful
      Maybe I'm just being an old fogey, but I think I'd prefer the old way than all these props.
      Those 'props' are the 'old way'. Gamers were using figures and attempting to build various kinds of dedicated tables from very early on.
      Wow, I remember D&D being an almost pure mind-game. This was back in 1985-90.
      By then D&D was an ancient greybeard. Back in the mid-70's, when it started, it was very much a minatures game. By the time I started playing (1979), it has already started the shift to being a game of imagination. (Though /me fondly remembers the old Martian Metals figurine ads on the back of every Dragon.)
  13. Automated table-top gaming by nicophonica · · Score: 4, Insightful
    I'm sure there are people who will make good use of this. But I am reminded of a piece of software that TSR produced in the 80s called the Dungeon Master's Familiar or some such thing. The idea is that you could load the payer's, henchmen, NPC's and monster's statistics into the computer, which would then perform all of the combat dice rolling and computations. How I longed for the program! How I fantasized about how thrilling my games would be when I was freed from the tedium of dice rolling, hit point tallying and round management! How disappointed I was when I actually got the game, lugged my computer to card table where we played and discovered that that the computer actually caused more administrative problems then it solved and worse, became the center of the game, utterly shattering the story-telling element.

    By contrast the best D&D that I played in, I admit to being a fairly mediocre DM, was in a group that played very fast loose with the rules, w/o miniatures, w/o maps. Just you, the DM and your imagination.

  14. Re:Traditional? by painandgreed · · Score: 4, Informative

    Look, the table is cool and so are miniatures, but "traditionally?"

    Yes, traditionally. D&D started out as a modified set of minatures rules (Chainmail). Why do you thin that AD&D (1E) had all ranges and movements in inches whcih were later converted to feet (which differed if you were indoors or out)? Miniatures were for sell at just about every place that sold D&D stuff. TSR put out lots of minis although I prefered Ral Partha. Warhammer started out as a game to use the minis that GW made for D&D. Not everybody used them, and they weren't required, but the game was still based on the concept of usign minis.

  15. Hell no!! by chinakow · · Score: 4, Funny

    My DM made us draw a map, but first he made sure someone bought paper and had a feather quill and ink, then we looked for someone with mapping skill. :-)

  16. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  17. Not Approved by SenorPez · · Score: 4, Funny

    The Israeli army would not approve of your ingenuity.

  18. How about this... by Short+Circuit · · Score: 5, Interesting
    How about this...
    1. Take your projector, set it on the floor, pointing up.
    2. Put a clear glass table over it
    3. lightly grease the glass. You want to be able to see shapes through it.
    4. Think about laying another sheet of glass or clear plastic over the grease.

    Voila! You've got a rear-projection system you can set things on.

    If the grease is light enough, your gameboard will also be projected onto the ceiling.

    Variations on a theme:

    • Instead of grease, get a sheet of clear plastic and rub down one side of it with steel wool until it's thoroughly scratched. A little cleaner, and you won't get Crisco all over your notes and miniatures.
    • Point a webcam at the table, or the ceiling projection. Keep a visual record of moves. (Audio commentary might be neat, too.)
    1. Re:How about this... by rtrifts · · Score: 4, Informative

      Actually. This is really really wierd, becaue I MADE SLASHDOT and the writer didn';t link to my story - he linked to Jans Carton's setup!!

      I've been ripped off my Uber_geek moment!

      The original poster is describing in my Coolest. Gaming Set-up. Evar. post on EnWorld - but the setup linked to in the post isn't mine - it's Jans Carton's projection page The projector shown in the pic is an 800 lumens LCD projector, not our 1600 ANSI DLP which is way smaller.

      Anyways, we went through the projection surface debate with Alan Stalpes at DIY Projector last fall, and the best surface to use for rear projection is a piece of buffed Lexan.

      But all of that is besides the point. You need a projector with a very wide angle lens to compensate for the decreased throw distance in a rear mount system. Problem is, the contrast of such an image without serious optics backing it up looks like crap.

      And all of this is why? Due to shadows? Sorry. Overengineering for a problem that does not exist.

      We use the over the table rig described in the initial story - and shadows are not a problem at all. I mean ZIP. NADA. NYET. No problem during game play at all.

      A little less engineering - a little more experience with the tech guys.

      --
      .Robert
  19. WTF? by gstoddart · · Score: 4, Funny

    dry-erase markers?
    laptop?
    software?
    Tabletop Mapper?
    1600 lumen DLP projector?
    dynamic map?

    Good lord. 30 years ago the military would have spent several (hundred?) million dollars on something like this.

    And people are using this for Dungeons and Dragons?

    Christ, we used to sprawl out in my friend's rec-room.

    God I'm old.
    --
    Lost at C:>. Found at C.
  20. Actually, front projection isn't so bad. by dlleigh · · Score: 5, Informative
    I've worked a lot with multi-user front-projection table displays (see here and here). People think that the shadowing caused by hands, etc. will be a big problem, but we've found that, in practice, it isn't. Many first-time users of our table believe that it is rear-projected, despite the bright projector hanging over their head.

    In fact, the shadowing can sometimes be an advantage since you can often see things projected on top of your hands, which would be blocked in the rear-projection case.

  21. Re:Dungeon Crawls by cperciva · · Score: 4, Funny

    In fact, it's very hard to justify the "R" in the acronym in dungeon crawls.

    Not at all. In dungeon crawls, the "R" just stands for "Roll" instead of "Role".

  22. Re:Expensive by syukton · · Score: 4, Informative

    In July, Mitsubishi's PocketProjector will hit the market with an MSRP of $699. It sits in the palm of your hand and is driven by one each of Red, Green and Blue super-bright Luxeon LEDs manufactured by Lumileds. There was a bit on slashdot about it last month, I believe. I mention the light source only because replacing lamps in a projector is usually the most frequent maintenance cost. LEDs don't burn out as quickly as conventional lamps do; they're rating these at 20,000 hours and I'd be willing to bet that they'd work for even longer. (At an average 5 hours per day it should last for 10 years, they say)

    --
    Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
  23. This man by BluedemonX · · Score: 4, Funny

    Oooh! You rolled a critical miss on your saving throw against staying a virgin into your eighties.

    Why not return to Bigby's Bed of Eternal Solitude and cast grasping fist repeatedly and often!

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  24. So close and yet... by Viking+Coder · · Score: 4, Interesting

    Picture this - put a web cam RIGHT next to the projector, aimed down at the table.

    Now, on each of your miniatures (the characters, the monsters, etc.) you put a tiny set of LEDs, blinking in a certain pattern.

    The webcam can recognize each object by seeing the LEDs blinking in a certain order, and can even figure out which way they are facing.

    Now, all of a sudden, you've got your physical objects mapped back into your virtual space. What's the point?

    Ragnar (played by Dave) wants to cast a fireball spell. So Dave pulls out the "Spell" miniature, and the DM punches up "Fireball" on a list. Now, as Dave drags the spell miniature around on the board, a little (projected, virtual) dashed line stretches from the Ragnar miniature to the spell miniature. Around the spell miniature is an animation of a fireball exploding, set to the appropriate radius (20' in virtual space.) Dave can easily see if Ragnar's spell can go far enough, and how many people (good guys and bad) would be affected by different placements of the spell.

    You also get to immediately measure how many distance increments your character is from the bad guy he's throwing a dagger at.

    All sorts of things start turning out to be easy and cool.

    Why bother with the physical objects? Because nothing's as cool as reaching out and grabbing something real and moving it interactively (which begs the question of why people play D&D instead of rugby). It's like a mouse to the power of 5. Plus, all the players can fiddle with measurements and stuff simultaneously.

    Yes, you could also just pass around a wireless mouse, and move around virtual miniatures, instead. Probably pretty close to the same experience.

    Instead of the "look-away" part of what these guys have to do, I think it would be awesome to have a dual-monitor set-up - but not many laptops let you drive two independent monitors. One monitor the players can see, one the DM can see. Drop in a wireless PDA or two for passing messages back and forth between players and DM (Rogue: "I steal the amulet!"), and you're cooking. *grin*

    I didn't come up with this webcam + LEDs idea - I just have thought about how it would apply to Dungeons and Dragons. I first saw this kind of set up on a SIGGRAPH DVD, back in 2001. They were using it to play with how buildings would cast shadows and warp wind patterns. They also simulated a virtual holograph-making system. It was amazing to watch this video go. I can't remember the name of the group for the life of me. Can someone post a link? I gotta dig up that DVD!

    --
    Education is the silver bullet.
  25. A Good Idea, by not the ULTIMATE.... by Jason+Scott · · Score: 4, Interesting

    I waited until the traffic died down, to say that while I appreciate the ingenuity with the use of a projector (and there's lots of others cool things this approach could take), this is hardly the "Ultimate RPG Table".

    No, my friends, this is the ultimate RPG table.

    I am taken with how much effort and thought the creator of that table put together in planning, executing, and documenting his work. Truly, it's a work of art and quality far beyond a simple application of an LCD projector.

    Best of all, it's a version 1.0 and additional refinements are to come.

    Disclaimer: I don't play any of this stuff, but I know quality when I see it.

  26. Re:sweet by flyingsquid · · Score: 4, Funny

    Sweet indeed- like, once I get this set up, I'm gonna get SO many hot chicks!!!