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Ultimate RPG Gaming Table

Nyrath the nearly wise writes "RPGs like Dungeons and Dragons are traditionally played on a tabletop using miniatures. The problem is that the players are only supposed to see those parts of the map that they have explored. Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. Some fellows have an expensive but elegant solution. They map out the playing area in a laptop using software such as Tabletop Mapper, which allows to game master to dynamically hide and reveal sections of the map. The laptop is attached to a 1600 lumen DLP projector mounted on the ceiling and projecting an image of the visible map onto the tabletop. The miniatures can then be moved on a dynamic map. The eye candy factor is vastly increased, gamemaster labor is reduced, and the players have more fun. The elegance is that this is an intuitive enhancement of the traditional gaming experience, instead of an unfamiliar new user interface to be mastered."

70 of 348 comments (clear)

  1. Table? by Anonymous+Crowhead · · Score: 5, Funny

    We played on the floor.

    1. Re:Table? by Clock+Nova · · Score: 5, Funny

      Luxury.

      We used to dream about playing on floor. We had to play on damp carpet on top of garbage heap.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    2. Re:Table? by Anonymous Coward · · Score: 2, Funny

      Heap? You were lucky to have a heap. We had to use a linked list for our garbage.

  2. sweet by blogtim · · Score: 3, Funny

    Bring on the 3d googles!

    --
    Visit Tim's Journal, yes?
    1. Re:sweet by flyingsquid · · Score: 4, Funny

      Sweet indeed- like, once I get this set up, I'm gonna get SO many hot chicks!!!

  3. but what about... by eobanb · · Score: 5, Insightful

    a DLP rear-projection system. Doesnt't that make a little more sense, in a way? Then you won't have shadows over everything from people's hands. It'd look a bit better overall anyway.

    --

    Take off every sig. For great justice.

    1. Re:but what about... by Josuah · · Score: 5, Funny

      The kicking feet might damage the projector under the table. Like when someone decides to die a dramatic death and act it out because they are being "in-character". Or all the boys are playing footsie with the one girl they managed to con into playing with them. Or the fans in the projector get gunked up with all the Cheetos that fall on the floor.

    2. Re:but what about... by Nyrath+the+nearly+wi · · Score: 5, Informative

      The trouble is that most projectors require a minmum distance of five feet between the lens and the screen. If the projector was on the floor, the tabletop would have to be five feet off the ground. And of course the closer the projector is to the tabletop, the smaller the image, which is the exact opposite of what you want.

      I suppose one could have the projector in the tabletop, bouncing the beam off a mirror on the floor, but now things are getting complicated.

      There are more details here and here

  4. One last touch to add: by infonick · · Score: 4, Funny

    magnetic pieces that move themselves to voice commands - like Jumanji!

    --

    You are confusing me with someone who cares.
  5. A better way to do it? by DianeOfTheMoon · · Score: 5, Insightful

    Wouldn't a better way of doing this (though probably much more expensive) be to mount a projector in the bottom center of the table with a screen, so that reaching across it doesn't blank out the map?

    --
    Problems are like gifts, it's better to give than to receive
  6. Immediate Impression by ackthpt · · Score: 5, Interesting
    [There are of course drawbacks.]

    1) Cost. The equipment and software necessary for this setup are beyond many gamers' means.

    The software isn't so bad, if it's the mentioned dunjinni package @ ~$40, but that projector is the backbreaker. Even lores projectors are a chunk of change. I know, as I've looked at them for a variety of causes, but just can't muster the green, yet.

    2) The task of scanning and editing printed maps is labor and skill intensive.

    My hope is that you could help me and any others that wish to use this technique by publishing this letter or similar instructions and by making high-resolution maps, which do not contain DM-only information, available for download.

    Ok, the map drawing/editing thingie doesn't strike me as bad, so long as you're a coder like me. I've already done a few simple applications which can paint hexes (so cartesian should be less difficult) any color and anywhere I like, I could even map brushes to create furniture or terrain. (the worst part would be shelling for the package I delveloped it in, which I have no intention of leaving it in, for what should be obvious reason.)

    Back in the day, though, for RPG's we didn't even use maps, but had the DM describe where we were and what we were to see. Kept it simple, so long as you remembered.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Immediate Impression by blogtim · · Score: 3, Insightful

      but that projector is the backbreaker How about putting a large old-style monitor under the table, you could play on top of some frosted glass...

      --
      Visit Tim's Journal, yes?
    2. Re:Immediate Impression by PMuse · · Score: 4, Funny

      Chessex Battlemat: $13.95
      Vis-a-vis Markers (4 pack): $4.69
      DLP Projector: $1,479.00

      Leaving every game-geek on Slashdot with no better retort than "it-costs-too-much": priceless.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    3. Re:Immediate Impression by rtrifts · · Score: 3, Informative

      The initial poster is describing our gaming set-up actually.

      Our gaming circle e-bayed our DLP projector off of ebay for just less than $600 USD. It worked out to $120 CDN per member of our group.

      The D&D Core Rules cost $130. Keep it in perspective.

      We use our projector *every single session*. That's more than can be said for 99% of the gaming books I own. Maybe your group is different...but I doubt it.

      Too expensive? Nope. This is accessible and affordable technology. High power LEDs vy Luxeon promise to make this even cheaper in the next 3-5 years.

      Show me a gamer without $130 worth of gaming stuff purchased over the course of several months and I'll show you a gamer with a mean wife. :)

      --
      .Robert
  7. Hmm by Anonymous Coward · · Score: 5, Funny

    Your parents sure let you do a number on your basement. It'll be a shame when they kick you out.

  8. Do I still get to use... by Evil+W1zard · · Score: 3, Funny

    My cardboard cut out dragon and magic tin-foil Helmet of Smiting.

    --
    News Reporters Make Tasty Polar Bear Treats!
  9. Miniatures? by cranos · · Score: 5, Funny

    The last time I played D&D we didn't need no stinking miniatures, just some paper, dice and a shit load of caffinated beverages.

    Imagination is a wonderful thing.

    1. Re:Miniatures? by Ohreally_factor · · Score: 4, Interesting

      Well, this is cool in the same way that various hardware hacks and case mods are cool. It's interesting that someone went and did this, and it's admirable that they came up with a pretty sweet solution.

      But the summary is a little. . . .I don't know, breathless? Quote: Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. . .gamemaster labor is reduced. . . Oh the horror! Finally, a solution to all that drudgery GMs have had to put up with for thirty years! It's a wonder no one did this sooner. No longer will the GM have to put up with getting dry-erase smudges on his hands. No more back breaking labor as he leans over the table to draw a straight line. This is at least as revolutionary as refrigeration.

      But seriously, in the one long term campaign I was involved with for several years, the GM used little generic game pieces (from a Sorry or Parchesi board game) while each of the players used their own figurine to represent their character. We really only used this for marching order and combat. Combat was actually not that common. We spent entire afternoons role playing, rather than roll playing, especially when we needed to gather information.

      It helped a great deal that the GM was an actor, and acted out the parts of the NPCs and monsters believably. The interaction really was the best part.

      To be honest, this campaign really spoiled me. I haven't been seriously into RPGs since, because they're always slightly disappointing and lackluster. Modules are boring, hack and slash gets boring quickly, leveling gets boring. Maybe I've been unlucky, and I've encountered only one truly imaginative GM in my life.

      --
      It's not offtopic, dumbass. It's orthogonal.
    2. Re:Miniatures? by Illserve · · Score: 2, Insightful

      Imagination is better, all you need from maps is a rudimentary way to keep spatial configurations in mind. Once you start getting technical, the toys get in the way of the fun. You start worrying about details that are irrelevant to the story.

      D&D 3E has exemplified this point. At first the rigid system of running combat almost like a wargame seemed appealing, but several years down the line, it's obvious that this level of detail can derail a game.

      It doesn't always, it depends on the GM, but it certainly can. And it doesn't add much in the way of plot really, so you have little to gain and much to lose.

      Then again, these props can help newer GM's get along in the first few years, when their skills aren't quite up to par. I'm not much of a GM myself, so I'd certainly love something like this to provide some wow factor. But under the better GMs I've played with, this would just get in the way.

    3. Re:Miniatures? by PedanticSpellingTrol · · Score: 2, Funny

      Hehehe... The last game I DMed, all the players were assorted value resistors and the cave trolls were 20k DRAM chips. Bulk desoldering old motherboards is fun and profitable.

    4. Re:Miniatures? by rtrifts · · Score: 2, Insightful

      Newer GMS? :roll:

      Dude. WE've been gaming since the late 70's. We use this setup for one reason and one reason only:

      IT's FREAKIN COOL.

      Our roleplaying and GMing skills are just fine thank-you-very-much. Our setup *rocks*. We love it - and there isn't a single gamer who has seen it whose eyes don't bug out of their heads and ask if we need a player.

      The "we just need our imagination" line is for people who don't have a projector. Pure and simple.

      You have one of these? You don't go back.

      --
      .Robert
    5. Re:Miniatures? by Illserve · · Score: 2, Insightful

      I'm sure it's freakin cool. Doesn't mean it adds to the game in the long run.

  10. Floor... by ackthpt · · Score: 5, Funny
    We played on the floor.

    "Your party has left the linoleum plains and come to an area of deep pile shag ..."

    --

    A feeling of having made the same mistake before: Deja Foobar
  11. Urm.... by Tyler+Eaves · · Score: 4, Interesting

    Wouldn't it just be easier to run a multiplayer neverwinter nights session and project THAT on a table?

    --
    TODO: Something witty here...
    1. Re:Urm.... by Ohreally_factor · · Score: 3, Funny

      Take it a step further.

      Everyone has their own table, and. . .(wait for it). . . you network them! Why, everyone could keep their table at home, and play across the internet. No need to even leave your house to go and play in someone's mom's basement.

      This is the future! (I think I better patent this idea.)

      --
      It's not offtopic, dumbass. It's orthogonal.
    2. Re:Urm.... by Worminater · · Score: 2, Interesting

      If you think the gm has alot of work in dming live or with this system... try a custom NWN campaign...

      How exactly will you adequitly show the orc in the party pulling up his loincloth and urinating on the bar tender with the same level of hilarity to it? "/me pisses on bar tender" just doesnt have the same hilarity, just sounds juvinile in text...

      also; in campaigns i've been in we always have acts of arsen and the like; how would you factor that in as a solution? The openendedness of table top i dont think will ever be able to be replicated in a computer game; as least until a holodeck with a simulated world type scenario is available... but thats not even comparable i think

    3. Re:Urm.... by rtrifts · · Score: 4, Informative

      Of course it is. That's what we do. Jans Carton is a Mac user and a photographer. That's why he uses Photoshop.

      I use a Thnkpad and NWN. Running NWN's largest mod group doesn't hurt us on getting cool unreleaed tilesets for use with the projector either.

      IF you link to the original article on ENWorld, you'll see the DLP shots using NWN.

      There are more of them here:

      http://www.dladventures.net/iB/index.php?showtop ic =2386

      It's excellent as I can use the Toolset to whip up an encounter zone and detail it in 2 minutes. It would take me longer to use overhead pens and a battlemat.

      --
      .Robert
  12. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  13. Lens Cleaning Package by Anonymous Coward · · Score: 2, Funny

    Any news on how much it'll cost to clean cheetoh goo off the lens?

  14. Computer Graphics? by coopaq · · Score: 5, Funny
    projector mounted on the ceiling and projecting an image of the visible map onto the tabletop.

    Cool... so with the projector you also get realtime shadows!

    And the DM can have the Dragon's shadow show up via hand puppet gestures!

    Of course the Raging One Finger of Darnisus will probably be the most popular creature shadowed on the board.

  15. Make Sure You Buy It Anonymously by Evil+W1zard · · Score: 4, Funny

    Otherwise the Israeli Intelligence Services might be able to track your purchase and then you won't get a high-paying position with them!

    --
    News Reporters Make Tasty Polar Bear Treats!
  16. An Awesome pastime.... by Robotron23 · · Score: 2, Interesting

    A few years ago, I attempted to construct a landscape for Warhammer/Warhammer 40,000 games, and it was a lot easier than I thought it would be....my plan was to make a large field, split in the centre by a river (two fords for armies to cross) and some buildings here and there, aswell as rocks.

    Generally for water, dried Poly Vinyl Acetate (PVA) adhevise serves well for water, obviously rocks and pebbles, aswell as grit can be used for its banks.

    I had two buildings, ruined cottages beside my river, largely these were cardboard, I also used some black painted straws as chimneys, I applied yet more grit/soil to the base to make it look derelict, and painted the entire structure a sort of industrial brick work colouration.

    Countryside was fairly easy, I actually used cotton soaked in dark green paint for bushes/shrubs, and simply used a combination of the gravel Games Workshop had and paint for the ground.

    All this was done on a 6 x 6 foot cardboard slab , so a fairly small gaming surface overall, and it took me just under a month of evenings after college to accomplish, huzzah.

  17. Times have changed... by digitalhermit · · Score: 4, Insightful

    Wow, I remember D&D being an almost pure mind-game. This was back in 1985-90. There were some really good DMs, some who went on to be writers and at least one who went into film production. The most we did was darken the room and clear a spot to throw dice. No lead figurines, no physical maps, just dice and a character sheet. Maybe I'm just being an old fogey, but I think I'd prefer the old way than all these props.

    1. Re:Times have changed... by DerekLyons · · Score: 4, Insightful
      Maybe I'm just being an old fogey, but I think I'd prefer the old way than all these props.
      Those 'props' are the 'old way'. Gamers were using figures and attempting to build various kinds of dedicated tables from very early on.
      Wow, I remember D&D being an almost pure mind-game. This was back in 1985-90.
      By then D&D was an ancient greybeard. Back in the mid-70's, when it started, it was very much a minatures game. By the time I started playing (1979), it has already started the shift to being a game of imagination. (Though /me fondly remembers the old Martian Metals figurine ads on the back of every Dragon.)
  18. Dungeon Crawls by Brandybuck · · Score: 3, Insightful

    This is only necessary for dungeon crawls. This is a very minor subgroup of RPG gaming. In fact, it's very hard to justify the "R" in the acronym in dungeon crawls.

    --
    Don't blame me, I didn't vote for either of them!
    1. Re:Dungeon Crawls by cperciva · · Score: 4, Funny

      In fact, it's very hard to justify the "R" in the acronym in dungeon crawls.

      Not at all. In dungeon crawls, the "R" just stands for "Roll" instead of "Role".

  19. Automated table-top gaming by nicophonica · · Score: 4, Insightful
    I'm sure there are people who will make good use of this. But I am reminded of a piece of software that TSR produced in the 80s called the Dungeon Master's Familiar or some such thing. The idea is that you could load the payer's, henchmen, NPC's and monster's statistics into the computer, which would then perform all of the combat dice rolling and computations. How I longed for the program! How I fantasized about how thrilling my games would be when I was freed from the tedium of dice rolling, hit point tallying and round management! How disappointed I was when I actually got the game, lugged my computer to card table where we played and discovered that that the computer actually caused more administrative problems then it solved and worse, became the center of the game, utterly shattering the story-telling element.

    By contrast the best D&D that I played in, I admit to being a fairly mediocre DM, was in a group that played very fast loose with the rules, w/o miniatures, w/o maps. Just you, the DM and your imagination.

  20. table...? Wha...? by TiggertheMad · · Score: 3, Funny

    Who plays D&D with a table? What's wrong with the woods behind my parent's house?

    LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT!

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  21. Re:Traditional? by painandgreed · · Score: 4, Informative

    Look, the table is cool and so are miniatures, but "traditionally?"

    Yes, traditionally. D&D started out as a modified set of minatures rules (Chainmail). Why do you thin that AD&D (1E) had all ranges and movements in inches whcih were later converted to feet (which differed if you were indoors or out)? Miniatures were for sell at just about every place that sold D&D stuff. TSR put out lots of minis although I prefered Ral Partha. Warhammer started out as a game to use the minis that GW made for D&D. Not everybody used them, and they weren't required, but the game was still based on the concept of usign minis.

  22. Hell no!! by chinakow · · Score: 4, Funny

    My DM made us draw a map, but first he made sure someone bought paper and had a feather quill and ink, then we looked for someone with mapping skill. :-)

  23. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  24. Not Approved by SenorPez · · Score: 4, Funny

    The Israeli army would not approve of your ingenuity.

  25. Hidden Area by Rac3r5 · · Score: 3, Funny

    The hidden area of the map contained scenes from what it would look like if u actually went outside.

  26. Re:Traditional? by pmancini · · Score: 2, Informative

    Back in 1980 when I got started in D&D we used miniatures. The tradition started when the original game designers expanded upon the game Chainmail which they were playing with miniatures.

    So, just because you are an inexperienced first level whelp doesn't mean that the use of "tradition" here has any less meaning. ;-)

    P.S. I moved on to the Hero System long, long ago leaving D&D in the dust.

  27. Expensive by Audacious · · Score: 3, Informative

    The expensive part isn't the laptop (which you can now get for around $500.00) but the projector. The least expensive projector I've found is around $1,000.00 now but doesn't do a good job in bright light (such as is found in a house). Also, you have to have a halfway descent amount of room to play/project the pictures.

    I experimented (once) with putting the projector (a REALLY cheap/bad projector I found at college) under a plexiglass table top but the dice rolling on the table top was so loud it made playing unenjoyable.

    However, someone gave me an idea on how to actually do this cheaply only not being an electrical engineer I never did it like they told me to. Maybe someone else would like to try it? The idea is to take a thick piece of cardboard (like that found in really sturdy corrigated boxes). Draw a grid onto the cardboard box or get one of those cheap plastic layers which already have a grid printed on them (but aren't so hard as to be like plexiglass). Depending on whether you draw or overlay the cardboard you go buy a bunch of those tiny leds for toy trains and such and put one in each of the squares (centered). Here is where the engineering comes in: You have to have all of those wires go back to some kind of a black box which has a cable going back to the computer. Using the computer you turn on or off the various leds. I was told it wouldn't be that hard but I tried a small board (1ft by 1ft) and couldn't get the electronics to work. It was cheap though. The lights cost only about $30.00. The piece of cardboard was about $5.00 and I just drew the squares. The closest I came to making the whole thing work was when I just got a bunch of on/off toggle switches at Radio Shack, mounted them on a metal surface, and just flicked them on and off in whatever pattern I needed. It worked ok. Probably a bigger area would look a lot better. :-/

    I have also been working on an idea where laptops are used. The central server is the ref's machine and everyone else uses their browser to move around in the game. (Unfortunately, I just wiped my entire hard drive accidentally. Bought a new hard drive but referenced the wrong one when I went to partition it. I'm looking at recovery software to get everything back. I have never been so despressed as when I realized what I had done. And yes - I have backups but the last backup was about two months ago. :-( )

    --
    Someone put a black hole in my pocket and now I'm broke. :-)
    1. Re:Expensive by syukton · · Score: 4, Informative

      In July, Mitsubishi's PocketProjector will hit the market with an MSRP of $699. It sits in the palm of your hand and is driven by one each of Red, Green and Blue super-bright Luxeon LEDs manufactured by Lumileds. There was a bit on slashdot about it last month, I believe. I mention the light source only because replacing lamps in a projector is usually the most frequent maintenance cost. LEDs don't burn out as quickly as conventional lamps do; they're rating these at 20,000 hours and I'd be willing to bet that they'd work for even longer. (At an average 5 hours per day it should last for 10 years, they say)

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    2. Re:Expensive by digitalgiblet · · Score: 2, Interesting
      "I have also been working on an idea where laptops are used. The central server is the ref's machine and everyone else uses their browser to move around in the game."

      I was thinking of something similar, but using wifi enabled PDAs. Trouble is I quit playing RPGs more than 15 years ago... doh!

      Whenever I learn to program in a new language or on a new device, first thing I think of is RPGs. I've written character generators for everything from the Commodore Vic 20 up through Java.

      Most fun thing I ever made for RPGs was on the Commodore 64. Basically I took the randomization tables from the back of the AD&D (1st edition) DM's Guide and made a program that would spit out random dungeon crawl's. No fancy graphics or what not. Just stuff like "You are in a 60' corridor that runs north/south and ends in a door." North. "You are standing before a door." Open. "You are looking into a 30' diameter, circular room. There are 15 kobolds here." It would step you through combat making all the rolls for the various characters.

      It was pure text, but my friends and I had a blast sitting around the warm glow of the monitor hacking apart great hordes of beasties and carting off a virtual mountain of goodies with nary a DM in sight to rain on our parade of XP and excessive loot.

      Then I started dating and eventually failed my saving throw vs. matrimony. I tried a couple times as an adult to play, but each time we managed to get together no more than twice before conflicting schedules broke up the game... And of course it was no where near as much fun as I remembered it...

  28. How about this... by Short+Circuit · · Score: 5, Interesting
    How about this...
    1. Take your projector, set it on the floor, pointing up.
    2. Put a clear glass table over it
    3. lightly grease the glass. You want to be able to see shapes through it.
    4. Think about laying another sheet of glass or clear plastic over the grease.

    Voila! You've got a rear-projection system you can set things on.

    If the grease is light enough, your gameboard will also be projected onto the ceiling.

    Variations on a theme:

    • Instead of grease, get a sheet of clear plastic and rub down one side of it with steel wool until it's thoroughly scratched. A little cleaner, and you won't get Crisco all over your notes and miniatures.
    • Point a webcam at the table, or the ceiling projection. Keep a visual record of moves. (Audio commentary might be neat, too.)
    1. Re:How about this... by Guspaz · · Score: 3, Interesting

      Or even better, instead of greasing or scratching, a very thin piece of white paper (The thinner the better).

      What I want to know is why he has to have people look away to check stuff for himself. All he has to do is set the projector as a second screen instead of cloning the main screen (This is trivial to do on a laptop, which he seems to use). Do your editing on the main screen, which only the DM can see. Then just copy+paste onto the second screen. This way the DM can do his changes, and get them right, BEFORE he shows the players. No lowering opacity while players look away!

      You could get more fancy too. Since this is a layered approach, he could only copy+paste the mask layer so that on his editing copy the mask layer can have 50% opacity, which he then copy+pastes to the display copy which has an opacity of 100% on the display layer.

    2. Re:How about this... by puppet10 · · Score: 2, Informative

      You should be able to also get a ground/etched glass plate (could probably get tempered glass for safety) at a local glass shop for not too much. That would also provide a good diffusion surface to project onto.

      --
      -------- This space intentionally left blank --------
    3. Re:How about this... by kmccoy · · Score: 2, Informative

      You could also sandwich RP screen material in some glass, or tape it to the bottom of the glass. I think a place like The Screen Works (www.thescreenworks.com) could just sell you RP material of various types -- I've used some screens that they custom-built.

    4. Re:How about this... by rtrifts · · Score: 4, Informative

      Actually. This is really really wierd, becaue I MADE SLASHDOT and the writer didn';t link to my story - he linked to Jans Carton's setup!!

      I've been ripped off my Uber_geek moment!

      The original poster is describing in my Coolest. Gaming Set-up. Evar. post on EnWorld - but the setup linked to in the post isn't mine - it's Jans Carton's projection page The projector shown in the pic is an 800 lumens LCD projector, not our 1600 ANSI DLP which is way smaller.

      Anyways, we went through the projection surface debate with Alan Stalpes at DIY Projector last fall, and the best surface to use for rear projection is a piece of buffed Lexan.

      But all of that is besides the point. You need a projector with a very wide angle lens to compensate for the decreased throw distance in a rear mount system. Problem is, the contrast of such an image without serious optics backing it up looks like crap.

      And all of this is why? Due to shadows? Sorry. Overengineering for a problem that does not exist.

      We use the over the table rig described in the initial story - and shadows are not a problem at all. I mean ZIP. NADA. NYET. No problem during game play at all.

      A little less engineering - a little more experience with the tech guys.

      --
      .Robert
  29. WTF? by gstoddart · · Score: 4, Funny

    dry-erase markers?
    laptop?
    software?
    Tabletop Mapper?
    1600 lumen DLP projector?
    dynamic map?

    Good lord. 30 years ago the military would have spent several (hundred?) million dollars on something like this.

    And people are using this for Dungeons and Dragons?

    Christ, we used to sprawl out in my friend's rec-room.

    God I'm old.
    --
    Lost at C:>. Found at C.
  30. Actually, front projection isn't so bad. by dlleigh · · Score: 5, Informative
    I've worked a lot with multi-user front-projection table displays (see here and here). People think that the shadowing caused by hands, etc. will be a big problem, but we've found that, in practice, it isn't. Many first-time users of our table believe that it is rear-projected, despite the bright projector hanging over their head.

    In fact, the shadowing can sometimes be an advantage since you can often see things projected on top of your hands, which would be blocked in the rear-projection case.

    1. Re:Actually, front projection isn't so bad. by Flamingcheeze · · Score: 2, Funny

      I'm confused... Why are those old guys wearing suits to play D&D?

      --
      The Philosophy of Liberty | lewrockwell.com
  31. What's the point by Skippy_kangaroo · · Score: 2, Insightful
    When I played D&D we made a map on graph paper, rolled our dice and hoped the Dungeonmaster hadn't had a bad night.

    If you want to do minatures go and do Warhammer. Better yet, go off with those crazy wargamers who recreate things like the Battle of Waterloo in minature where the minatures really matter.

    Looks like the game is going to get submerged in all the paraphenalia and you're going to spend your time worrying about the colour of your characters skin and whether it looks quite right 'in this light' (1600 lumens or so it would seem).

    Wussy nancy-boys if you ask me. What is this world coming to!

  32. What they really want is ... by LaminatorX · · Score: 2, Interesting

    ...a Smart Tech Smart Boardrotated 90 degrees. Not only can you write on them, but it will digitize the writing into the computer.

    1. Re:What they really want is ... by C0rinthian · · Score: 2, Insightful

      NWN is a great game, and a great toolset. BUT, (you saw it coming) it simply way too restrictive compared to PnP roleplaying.

      Some of the most memorable moments from roleplaying were because of the creativity of the players and GM. Especially on-the-fly. In NWN you are restricted by the module and the system. In PnP you're restricted by imagination and GM discretion.

      If players are fighting over rules, something has gone wrong with the players/GM.

      I don't see a computer program giving as much flexibility as PnP anytime in the near future. It simply bogs things down.

  33. Minor nitpick by serutan · · Score: 2, Insightful

    The one thing I would change is that the DM has to tell the players to avert their eyes while he adjusts the mask to reveal selected areas of the map. It would be cool if the DM had a little better control over what went to the projector -- shut off the feed to the projector while changing the mask, or maybe have the software send only the unmasked layer to the projector.

    Other than that minor gripe, I totally envy this system. Pretty cool gaming room as well. Even with the overhead ductwork. Nice jorb!

  34. This man by BluedemonX · · Score: 4, Funny

    Oooh! You rolled a critical miss on your saving throw against staying a virgin into your eighties.

    Why not return to Bigby's Bed of Eternal Solitude and cast grasping fist repeatedly and often!

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  35. Re:Traditional? by mesach · · Score: 2, Interesting

    With todays exchange rates for the GBP i have about 50-60k in warhammer and warhammer 40k miniatures.

    at the time i could field a 100k army in each dwarf, empire, skaven, skeles and nurgle, for regular warhammer and squat, slann, imperial, and space wolves.

    Its all sitting in my old room at my parents house 1500 miles away, because it all toooo heavy to ship, (these were the lead ones) I recently got into painting diaoramas and I went and showed the guys at the local GWstore and thier jaws dropped at sing pictures of what I had, I swear I had more than they did, and no one could believe that i could field 100k armies, with todays 10k armies, and 2500 pt skirmishes that they have.

    Yes I am a geek, and DAMN proud of it.

    --
    moo.
  36. So close and yet... by Viking+Coder · · Score: 4, Interesting

    Picture this - put a web cam RIGHT next to the projector, aimed down at the table.

    Now, on each of your miniatures (the characters, the monsters, etc.) you put a tiny set of LEDs, blinking in a certain pattern.

    The webcam can recognize each object by seeing the LEDs blinking in a certain order, and can even figure out which way they are facing.

    Now, all of a sudden, you've got your physical objects mapped back into your virtual space. What's the point?

    Ragnar (played by Dave) wants to cast a fireball spell. So Dave pulls out the "Spell" miniature, and the DM punches up "Fireball" on a list. Now, as Dave drags the spell miniature around on the board, a little (projected, virtual) dashed line stretches from the Ragnar miniature to the spell miniature. Around the spell miniature is an animation of a fireball exploding, set to the appropriate radius (20' in virtual space.) Dave can easily see if Ragnar's spell can go far enough, and how many people (good guys and bad) would be affected by different placements of the spell.

    You also get to immediately measure how many distance increments your character is from the bad guy he's throwing a dagger at.

    All sorts of things start turning out to be easy and cool.

    Why bother with the physical objects? Because nothing's as cool as reaching out and grabbing something real and moving it interactively (which begs the question of why people play D&D instead of rugby). It's like a mouse to the power of 5. Plus, all the players can fiddle with measurements and stuff simultaneously.

    Yes, you could also just pass around a wireless mouse, and move around virtual miniatures, instead. Probably pretty close to the same experience.

    Instead of the "look-away" part of what these guys have to do, I think it would be awesome to have a dual-monitor set-up - but not many laptops let you drive two independent monitors. One monitor the players can see, one the DM can see. Drop in a wireless PDA or two for passing messages back and forth between players and DM (Rogue: "I steal the amulet!"), and you're cooking. *grin*

    I didn't come up with this webcam + LEDs idea - I just have thought about how it would apply to Dungeons and Dragons. I first saw this kind of set up on a SIGGRAPH DVD, back in 2001. They were using it to play with how buildings would cast shadows and warp wind patterns. They also simulated a virtual holograph-making system. It was amazing to watch this video go. I can't remember the name of the group for the life of me. Can someone post a link? I gotta dig up that DVD!

    --
    Education is the silver bullet.
    1. Re:So close and yet... by Yostage · · Score: 2, Interesting

      I believe the project you're thinking of was called "Emancipated Pixels". You can find it on Google now. I worked on a similar project at Purdue : http://www.cs.purdue.edu/homes/aliaga/mrt.htm

  37. A Good Idea, by not the ULTIMATE.... by Jason+Scott · · Score: 4, Interesting

    I waited until the traffic died down, to say that while I appreciate the ingenuity with the use of a projector (and there's lots of others cool things this approach could take), this is hardly the "Ultimate RPG Table".

    No, my friends, this is the ultimate RPG table.

    I am taken with how much effort and thought the creator of that table put together in planning, executing, and documenting his work. Truly, it's a work of art and quality far beyond a simple application of an LCD projector.

    Best of all, it's a version 1.0 and additional refinements are to come.

    Disclaimer: I don't play any of this stuff, but I know quality when I see it.

  38. Re:Traditional? by Anonymous Coward · · Score: 3, Informative

    Well, this is old news now but for what it's worth:
    RPGs as we know them certainly did evolve out of table top war games, but not necessarily chainmail. Dave Arneson & Gary Gygax, co-creators of D&D, had both been playing table top war games for quite a while when Arneson started to develop a very small scale version of the table top battles normally using hundreds of miniatures centered around skirmishing instead. Rules got more complex as the number of protaganists decreased and eventually the scenes changed from outdoors battlegrounds to indoor dungeons and castles. Inevitably players ended up with a lot of rules and only one character each - the miniatures and gaming board became optional as Arneson and Gygax started to hammer out the original rules that would become D&D. Chainmail was a separate product and idea that was a natural corollary of their roots in the table top game world.

    I remember being young and seeing those beautiful racks of orange spine 1st ed. AD&D rule books along with the big old Chainmail box in a local book shop - it was like a magic cave :]

    Well, I hope that someone reads this old news and finds it useful!

  39. The problem with this by noldrin · · Score: 2, Insightful

    The problem with this and D&D3.5 in general is that it assumes that all the characters are going to be able to know exactly how big something is and how far everything is from anything. With graph paper they can draw an exact republica of you map. I say horse shoes on that!

    I'd rather play a "Role Playing" game than a glorified strategy game. Characters should be able to know if an opponent is exactly within medium range, nor know that they have walked exactly 65 feet north down a hall. Who keeps designing everything down to perfect five foot squares anyways? Let the characters use their intellegence to have an idea about three dimensional space, but what fun is it to just give it away to them?

  40. Sweet by Mr.Zong · · Score: 2, Funny

    Finally, a D&D product I really would sacrafice my firstborn for! Bring out the goats and let the orgy begin!

  41. Use Klooge.Werks, use Dundjinni by xant · · Score: 2, Informative

    Give two things a try: try Klooge.Werks for dice handling, miniature display and map obscurement, and try Dundjinni for creating stunning--gorgeous--maps with little effort. These two products deserve tons more users, and they make the game easier to run for the DM and more fun for the players. And those of you talking about "roll playing" -- I hear you, babe. I try to run the most ROLE campaign I possibly can, and KW only helps me do that. Once everyone knows how to use the program, which can be done in a single half-hour training session, play is smooth and you can resolve combat quickly and accurately so you get to the interesting stuff.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  42. Divine Cat of Destruction by Hoi+Polloi · · Score: 2, Funny

    My brother had a run-in with a gaming "Cat of Doom". Our Maine Coon Cat, that we had as teens, liked to come in through our bedroom window. After doing whatever cats do it would then head for his Avalon Hill "Barbarossa" game board and proceed to jump on it and make himself at home. His bottle brush tail was not only excellent at sweeping whole Soviet and German corps off the table but the occasional armored division would cling to his fur. He eventually gave up trying to keep him off the board and ended up using that blue sticky putty to hold the counters in place.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  43. Re:Traditional? by stonecypher · · Score: 2, Informative

    Sorry. Chainmail was the set of miniatures rules extracted from 2nd edition AD&D. D&D evolved from an older british game called "Tunnels and Trolls," arguably hybridized with a little known Conan-themed RPG called "Royal Armies of the Hyborean Age," and was the first thing gygax/TSR made.

    Why do you thin that AD&D (1E) had all ranges and movements in inches whcih were later converted to feet (which differed if you were indoors or out)?

    Because 1st edition AD&D was the first D&D to directly integrate the miniatures rules partially developed by the Dungeons and Dragons Master System and Immortal System crusade rules. Please remember that AD&D was almost 15 years into TSR's gaming line; it should not be used as evidence of how things started. If you look, original D&D was in fact in meters, not inches, not feet.

    Miniatures were for sell at just about every place that sold D&D stuff.

    When 1st edition AD&D was new, there wasn't a single store in New York City which carried TSR products. Back then they were still a wholly mail-order supplied operation. Where are you getting this stuff? Miniatures broke into the market through miniature train and toy stores; there was no such thing as a fantasy gaming store. You're claiming that a product which created that kind of store showed up in those stores before they existed.

    TSR put out lots of minis although I prefered Ral Partha.

    Uh, no, you didn't. The miniatures made under the TSR name from 1988 on were made by Ral Partha. You might as well say a 1997 Toyota Celica is better than a 1997 Geo Prizm - they're the same damned car, and they're the same damned miniatures.

    Besides, Ral Partha didn't start until 1984; 1st edition AD&D is from 1973. Your timeline is a decade in disjoint.

    Warhammer started out as a game to use the minis that GW made for D&D.

    Games Workshop started making miniatures for TSR in 1989. Hogshead has been publishing warhammer since 1977. Where are you getting your information?

    --
    StoneCypher is Full of BS