WoW Board Game, Shadowrun 4.0, and City of Heroes RPG
Among the many announcements made at the GAMA Trade show this week, one of the most exciting is the revelation that Shadowrun 4.0 is on the horizon, to be released at this year's Gen Con game fair. Other news includes a World of Warcraft board game, an "Ultimate" version of Rifts, the Production Schedule for Dungeons and Dragons for 2005, a City of Heroes Table-Top RPG, and a 10th Anniversary Settlers of Catan edition. From the Shadowrun Website: "The core mechanics are completely revised to be simpler and more streamlined for quicker, easier and more consistent play. Matrix 2.0! An all-new level of wireless "augmented reality" overlays the real world, unleashing hackers to be mobile digital wizards."
before playing the new WoW board game, you must wait in line for d10 * 10 minutes
and beware! one wrong roll of the dice and you will be dropped from the game and must wait in line again
hours, and hours, and hours of fun for all ages! =)
was the one gaming system I played the most of, including Palladium and D&D. Hell, I didn't even think it was still around. Time to break out my 'decker I guess!
Keen idea man lynches
Right, cuz thats what made deckers so cool....they were just like D&D wizards. BZZZT! WRONG!
Shadowrun == D&D. And its players like it because of that.
Buy Steampunk Clothing Online!
And a comic is more valuable than a thousand jokes.
Ctrl Alt Del on the WoW boardgame.
- Everyone does nothing for 20 minutes while everyone picks the costume they like.
- Hero1 shouts out across the table "LFG" (looking for group.
- Hero1 proceeds to tell Hero2,3+4 they are on his team.
- Hero3 tells him to get screwed as he doesn't accept blind invites.
- Hero4 asks what are we doing? Hero1 replies "We are going to get loads of XP!", Hero2 replies "I don't know I am busy buying stuff".
- Hero1 stands around doing nothing for 20 minutes except letting off his powers to show off the effects to the newer heros, meanwhile a woman is getting mugged 20 feet away from him.
- Hero2 starts complaining why isn't he getting XP, hes been standing around for ages waiting for xp and his team shouldn't be so lazy.
- Hero4 says screw this and goes off to another table to level up.
Anyone else here find the new edition of Settlers of Catan a lot more exciting than a WoW board game? Mmm. Settlers.
Learn to Play Go
Interesting that FanPro says they're revising Shadowrun to be "simpler and more streamlined for quicker, easier and more consistent play". My RPG group tried Shadowrun (at my suggestion/insistence, as I'd played it back in my teen years), and it lasted less than a year because the game system was too cumbersome. There were so many things to remember that we spent more time flipping through the rules than we did playing the game. Each additional subgame system (Matrix, vehicles, magic) had its own vastly different rules, to the point where we had real trouble remembering all those details, even with cheat sheets.
They will stop selling the WoW boardgame after they have too many copies out for their servers to handle...
Fitzghon
By the blasted 7, as cool as the 3D Catan looks (suddenly I see a use for my modeling talents), considering the base Catan set is still $40-$50, how much do you suppose that thing is going to retail for?
Scary, and yet oh so tempting!
Anything is possible given time and money.
We didn't get to go personally this year, but our new game is nonetheless being demoed to distributors out there on our behalf. Next year we should be ready in time, though. Something about the game coming to print a mere two weeks prior to the show.
What disturbs me a little bit, being a newly formed independent game design company, is the seemingly increasing reliance on (movie/video game/whatever) property licensing within the traditional game industry. Ever since Monopoly opened the doors to having a million licensors/licensees, it seems to me that there has been more and more rehashes of the exact same games, only with new window dressing.
While I suppose that there is a logical fit with some of them (a Star Wars-themed Trivial Pursuit was a brilliant idea, as was the LotR Risk), others just plain don't make sense. A NASCAR-themed Monopoly? NASCAR, whatever you may think of it, is about speed and there is NOTHING fast-paced about Monopoly - neverminding the whole concept of renting spaces as a racecar.
My point being that it makes it feel a little bit like the time will soon come when a game not created on an established license will have difficulty gaining a foothold in the market. I suppose that just means I have to get in quick on starting my own powerhouse games now so that later it can be ME that's licensing my properties to others. Moohahaha!
</ramble>
That green slime had it coming.
Matrix 2.0! An all-new level of wireless "augmented reality" overlays the real world, unleashing hackers to be mobile digital wizards.
When I first played Shadowrun back in the early nineties the way they concieved the Matrix was consistent with all the SF around. A really big, fancy VR network. This new version will be a nice change since the adoption of ubiquitous wireless functionality in everything under the sun really will turn Deckers into Real-Time digital mages (as opposed to the nasty game mechanics you used to have where the Decker player basically had to show up 4 hours before everybody else to get all his solo matrix shit out of the way).
For a Sci-Fi look at how it would be read the Man-Machine Interface graphic novel by Masamune Shirow. It's almost enough to make me want to play SR again.
-Pinkoir
Hearing rumors that Shadowrun for Xenon will make jaws drop at the next E3...
Let me qualify the subject line with the fact that I'm a great fan of the Shadowrun universe. I'm hoping and praying that Microsoft gets off it's rear and lets someone produce a Shadowun MMORPG, because it would certainly have my gaming dollars.
That said, the Shadowrun 3rd edition rules are the most convoluted and obscure RPG rules I've ever had to work with. That's not to say that they're worse than earlier versions of the Shadowrun rules. The first and second editions are even worse, and can be broken in so many ways (as a bored game store owner friend of mine went into hideous detail about one night). However, unless you know the relevant rulebooks inside and out, you are going to have a devil of a time finding the relevant rules. FASA has a horrible reputation for piss poor editing in its books. In some of the older FASA releases, page references are wildly wrong, or completely nonexistant (one popular and hard to find book has all page references as "Page: xx") or even mentioning rules that just plain don't exist.
I ran a Shadowrun campaign for, I believe about a year, approximately a year ago. Page references were just wrong on more than one occasion. Rule sections were unclear. Whole categories of (at least in my game) often happening situations were completely untouched upon, or mentioned only in passing. I'm not averse to house rules, but i like to at least try to see what the game system's rule for a situation is, and see if it made sense. There were so many normal types of situations that even the advanced rulebooks (like Matrix, etc) didn't even mention. I had to develop house rules for all kinds of normal situations. My play group spent hours flipping through sourcebooks trying to find something, ANYTHING that made sense.
I wish the FanPro people well on this. I'll probably pick up the 4th edition rules to support people making stuff for the Shadowrun universe, but any further purchases, and whether I bother running a Shadowrun campaign ever again I've got a lot of doubt about.
I for one do not believe in the creation of simplified rules for any RPG by Fanpro. DSA, which is quite important in Germany and belongs also to Fanpro is horrible complicated in the forth Edition. And when I take a look at the Shadowrun Homepage, I see the "Errata" Button rising its ugly head (which is the toombstone of modern roleplaying in my opinion.)
Queue Dance
:P
Usually I'm not too much into Gwen Stefani but after waiting until the queue got to 0 it really grew on me.
(As previously posted on slashdot)
Whole categories of (at least in my game) often happening situations were completely untouched upon, or mentioned only in passing.
Mod parent up! This is exactly what we ran into when we played, and it drove us to extreme madness, especially after having been coddled by the extremely polished 3rd edition D&D before we picked up Shadowrun. Of course, WotC decided 3.0 D&D wasn't good enough, so they released a 3.5 that really does seem to address a lot of issues with 3.0 - our group has found ourselves using bits of the 3.5 rules more and more recently. FanPro has their work cut out for them in this case, though....
Check out the pictures of the new Settlers game... the hexes are fully painted sculpted 3D pieces the size of your hand!
Vino, gyno, and techno -Bruce Sterling
Replying to this so late that no one is likely to read it...none-the-less, I completely agree about a Shadowrun MMORPG. I'd be there. I've never been a player in SR, but I ran a campaign for years with first, then second and briefly third edition rules. Some things were so convoluted it was easier to come up with streamlined house rules to keep the gaming flowing at a nice pace. I hope 4th. edition rules are less cumbersome. I might go seeking players for a new campaign then.
What kind of link-hating Luddite puts up a press release in PDF format?