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User-made Content Part of Xbox Live 2.0?

The first details of the Xbox Live 2.0 service were revealed at the Game Developer's Conference by Microsoft VP J. Allard. Now GamesIndustry.biz has a discussion on the possibility that end user made content may be a part of the micropayment economy mentioned in the keynote. From the article: "...allowing players to create and trade their own in-game items, although presumably the game would have to provide some creative tools for this to be possible in the first place, so we wouldn't expect it to be a feature of every title."

33 comments

  1. Interesting concept. by BaronSprite · · Score: 4, Interesting

    Sounds very interesting and possibly addicting. Small sums of money can add up very quickly, especially when you think to yourself, oh hey that's cool and it's only 2$!!! And that is cool too... and that... and that...

    But then again will we be looking at this as the retail computer view? Cheaper games that are missing modules? Sure we lose some on the computer (game), but we make it up on the accessories (in-game micro content.)

    I wonder how long it will be until you don't even need to buy the game, you just pick the game type module (RTS-FPS-RPG-Ect), download some character modules (Oh hey I want to be a paladin, I'll get him for 2$), buy a story module, bam.

    1. Re:Interesting concept. by Meagermanx · · Score: 1

      Well, it would have to be more complex than that. For example, Max Payne could fit in the FPS code, but would have to be modified (A LOT) for the bullet time. And, seriously, who is going to want to pay $2.00 to try out a new class? It would be a great way to start playing a game, but I don't see it catching on...

    2. Re:Interesting concept. by Khuffie · · Score: 1

      Actually, there's a mod out there for Max Payne 2 that lets you play in FPS mode. While obviously a bit buggy and awkard, with a little bit of fine tuning it would have been awesome. I only tested the beta versiom, so it could have been improved, so I don't think that game would require THAT much modification.

  2. ..and what exactly.. by gl4ss · · Score: 2, Insightful

    ..is keeping gamemakers from doing the same thing already with current xbox live?

    as such, it's just hyping up possibilities.

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    world was created 5 seconds before this post as it is.
    1. Re:..and what exactly.. by LordNimon · · Score: 1

      Today, making something available on Xbox live for others to download is completely under the control of Microsoft. They probably don't have an open system for adding content, since it could overwhelmed very easily. So they need to design a new system that allows for hundreds of thousands of people offering things for download, maybe even for a fee. That is what's new.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    2. Re:..and what exactly.. by gl4ss · · Score: 1

      well, but surely a game could download data while being played from the server?

      it's not like in an mmorpg your 'stuff' would be stored on your personal computer anyways, all that could reside on the server like any other 'points' the players get.

      --
      world was created 5 seconds before this post as it is.
    3. Re:..and what exactly.. by LordNimon · · Score: 1
      Downloaded from where? Only EA runs their own servers, and they had to really twist MS's arm to get that to happen. I don't think Xbox Live today could handle a large amount of downloads per game, and that's what would happen if we had user-created content.

      If some game company told MS, "here are 200 maps that we want you to offer for download for our game", MS would say no. Even the Xbox Live user interface couldn't handle that.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    4. Re:..and what exactly.. by Anonymous Coward · · Score: 1, Informative

      It's the scope, hassle, and cost. Micropayments (charging a nickel for a new decal on your character) isn't feasible, because the fees that the credit card vendors charge to process a transaction mean that you LOSE money doing this. MS is proposing that they unify the system, aggregate transactions so that you can charge really small amounts, without worrying about the Visa/MC fees. If the account is independent (but possibly linked to a credit card account), then they you can "buy" money for your micropayment account at retail stores, on pre-paid phone-card style things, for example. There is no infrastructure to support that yet.

  3. compare it to player customisability by FirienFirien · · Score: 1

    Essentially, this would be an extension of the current customisability rush we're seeing with characters at the moment; currently crafting is limited to preset recipes (examples d2, WoW); in d2 we see random bonus mods on crafted items, in WoW they've given a huge list of items to which you can add one custom mod in the form of a patch. Customisability would remove the element of chance of getting great mods at a lower level compated to d2; however it would reduce the time needed to spend on these items. I'm biased on this - I think it's a good thing that you can get what you want, but I think it may be a bad thing that you get what you want straight away. As soon as there's a recognised best item, everyone will strive only to make that. Randomness drives a lot of trade as some players value some bonuses over others; getting what you want without steps in between seems to me like it'll take a bundle of fun out of these kinds of games. This applies as much to non MMOs, even SP games; I think the reason d2 continues to live as long as it does is the item-luck. I certainly still play d2 SP, and the crafting is still interesting because I never know what I'll get on the items I make. Hooray for customisability - but I hope the game makers have the sense to keep an element of chance in there, and that the best items can't be made. And don't forget what may be fairly important... don't allow free naming of items, please! I wince to think what we'll see otherwise...

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    1. Re:compare it to player customisability by Meagermanx · · Score: 1

      WHAT!?!? Naming items is one of the things I want to see in more games! It would give equipment more uniqueness and importance. Who wouldn't want an axe named Bleeder like in the R.A. Salvatore novel Sojourn?

    2. Re:compare it to player customisability by FirienFirien · · Score: 1

      Ok, there's a certain attraction to it... but I for one will refuse to ever trade for an item I like if it has a name like "OMGT3H 1337BR1NG3Rz0r" or "Your MOM" or "boobies". multiplayer game moderators already seem to have trouble enough keeping tabs on player names, and adding item name customisation when there's 10 or more usable items per person would mean they simply wouldn't moderate them.

      Unless the item names were changeable - THAT I could deal with.

      I suppose with item naming and inspection you'd also be able to tell what kind of literature the person is into and have the ability to treat them appropriately :)

      --
      Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    3. Re:compare it to player customisability by Meagermanx · · Score: 1

      Well, you'd have to be able to change the names of items, or you would get stupid 1337 names. But I doubt anyone here can deny that "Meagermanx hits FirienFirien (Not to pick on oyu :P) with Twinkle(Drizzt Do'Urden's scimitar) for 3 Damage" would be cool. Of course, you would still get dumb names, but maybe you could report stupid names to a mod or something

  4. This is bad... by MMaestro · · Score: 2, Insightful
    If this actually becomes reality, we'd be making console gaming more like PC gaming.. in a bad way.

    Think of it this way: How fun would it be to play PC mods if they were ALL made by the developer themselves? How many 'good' maps/mods/skins do you normally see developers releases to the public AFTER the game has been released? (Don't say Counter-Strike or Day of Defeat either they're player-made.) Remember people Xbox Live (2.0) is for the Xbox2/Xenon/Xbox360 and probably will be locked out by PC gamers. Chances are individual mods won't be allowed to create their own content and then play it on their (non-modded) Xbox2s.

    1. Re:This is bad... by _egg · · Score: 1

      Here's a helpful hint: Try reading the article before posting.

    2. Re:This is bad... by moontumbohotmail.com · · Score: 1

      Actually, Microsoft has talked about making XBox Live available for PC gamers. This makes a lot of sense from a business standpoint, because with their new XNA Studio for developing games, it should be a lot easier to target PCs or XBoxes with games. So, IMHO, it looks like there is a better chance for modders, and it sounds like they could even make a little bit of money, too.

    3. Re:This is bad... by bugbread · · Score: 1

      Huh? Read the article, please.

  5. WTF are they thinking? by Cooler1011 · · Score: 1, Insightful

    Paying for mods and such? Is that a joke? It shouldn't cost anything. Anytime any form of currency is involved in gaming, it messes it up. Go into any MMORPG and just sit around for a bit. Count how many people say "LEVELER FOR HIRE 2.50 A LEVEL WILL PL 4 FOOD" or "WILL TRADE CREDITS/INFLUENCE/GOLD FOR $$$!! CONTACT NOW!!". Money always brings out the worst in people. Theres gonna be a deluge of crap mods that people made in a "get-rich-quick" type thought pattern that're going to flood the "market" with sub-par mods. Get rid of the micro-payment and leave it for the people who do it out of love for the game.

    --
    I hate Halo and GTA. Sue me.
    1. Re:WTF are they thinking? by chrismcdirty · · Score: 1

      I've been sitting around in WoW since late November, and I'm still yet to see anything remotely like those two statements. The most frequent (and annoying) was the casino spammers, but they were declared illegal a few weeks back, and I haven't seen them since.

      But, I do agree that there will be a deluge of crap. There will be too many untalented people that will be trying things out that the bad will greatly out-total the good.

      Also, many Live users will use the camera to take pictures of their balls, then texture it on their content, and try to sell that. I can't wait.

      --
      It's like sex, except I'm having it!
    2. Re:WTF are they thinking? by kaellinn18 · · Score: 1

      Also, many Live users will use the camera to take pictures of their balls, then texture it on their content, and try to sell that. I can't wait.

      Credit where it's due, please.

      --

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  6. v2.0? by fondue · · Score: 1

    They're already on version 3.0 on Xbox 1. But I think I know what you really mean.

    And no mention (in the /. story) that this (ridiculous) rumour is sourced from the US Official Xbox Magazine.

    Oh look, *yet another* unsubstantiated rumour on /. games. Sigh.

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    1. Re:v2.0? by Blakey+Rat · · Score: 1

      Well, it's not from Microsoft Press, but the Official Xbox Magazine is, uh, *official* you know. Chances are that they know more than anybody else about the Xbox 2. (Although from reading the same article this appeared in, I doubt it. About the only fact that could even somewhat confirm is that those leaked Xbox 2 controller photos are kind of close to what the final controller will look like maybe.)

  7. Micro Payments by Cheeko · · Score: 1

    From my understanding micro-payments are much less than $2.00. As I understand it you would be paying fractions of a cent but more often. Its almost a virtual currency. You'll be trading a few of your micro payments for material. If people can accru payments with material I doubt it will be any real way to acquire income, but rather will total up enough to offset all the mirco payments you're MAKING for other game usage. If not all your micropayments for a month might total up to $4-$5 or some such. They are full well counting on the addictiveness and keeping the price down.

    This is all of course based on my previous understanding of micro payments. Its always possible that they have some different definition, it which case this assessment is wrong.

    1. Re:Micro Payments by Headcase88 · · Score: 1

      They gave out $0.10 and $0.25 as examples. I'm about 99% sure most stuff will end up being $1.00 to $2.00 a few months after launch, once people get hooked on it. My opinion.

      And this module business from the grandparent... interesting, but that would really squash a lot of the creativity out of the industry. Where does (brace yourself for the overused example) Katamari Damacy fit?

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  8. TAFFERS UNITE! by Destoo · · Score: 1


    Good. That is the main reason many Thief fans have been staying away from the console versions of their precious game.

    It's going to be a good thing indeed for them.

    I don't like the model (micro-payments for new content, part of it going to the content creator and a probable large percentage to the distributor, ie: microsoft), but at least it will pave the way for the capability.

    --
    Nouvelles de jeux et technologies en français. TC
  9. Tecmo won't like this by PhotoBoy · · Score: 1

    Embracing the modding community sounds like a great idea, except companies like Tecmo seem to think suing their fans is a good idea.

    Thank goodness for companies like Bungie who actually enjoy seeing all the mods people make for their games.

    1. Re:Tecmo won't like this by MBraynard · · Score: 1

      Maybe Tecmo can make a mod of Madden 05 with Bo Jackson outrunning the defensive line-up.

  10. You should play "Second Life" by Anonymous Coward · · Score: 0

    Obiovusly you've never played "Second Life." Users create (and sell) most of the game content (which the users retain the rights to). In fact, SL isn't really a game so much as a world, a world where users have created games WITHIN the game. You can even sell your game cash for real world money.

    In fact, an inventor of the SL "in-world" game "Tringo" recently sold the rights to his invention for about $5 million in real-world money.

  11. Um... by hollismb · · Score: 1

    The upcoming game Pariah for the Xbox allows users to design their own maps and share/play them online.

    1. Re:Um... by andman42 · · Score: 1

      So does TimeSplitters: Future Perfect.

    2. Re:Um... by Headcase88 · · Score: 1

      don't forget Tony Hawk.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    3. Re:Um... by Anonymous Coward · · Score: 0

      THUG 2 was terrible

  12. Supposed to be here by assassinator42 · · Score: 1

    By Xbox Live 2.0, I assume the author means xbox live for the next xbox. The current one has already reached Live 2.0. Anyway, notice the setting to allow or disallow user created content in your account settings? A version of dance dance revolution allows users to create their own dance steps for the songs. Timesplitters: Future Perfect (almost here, yay) allows players to download custom made maps from others.